Commit Graph

1092 Commits

Author SHA1 Message Date
da95fa8344 Fix UV unwrap not working with only one pinned vertex
Now the one vertex defines the position of the UV chart, while rotation and
shape is still determined automatically.

Initial patch by Willis (wlssirius).

Differential Revision: https://developer.blender.org/D8484
2020-08-12 11:52:09 +02:00
23a6b5d91e BMesh: add UV calculate center call
Move uv_poly_center to BM_face_uv_calc_center_median as
it was only defined in uvedit_intern.h
2020-08-11 15:11:31 +10:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
701a9d3917 Cleanup: typos & co in UI messages (and some other places). 2020-08-04 13:26:58 +02:00
72b422c1e1 UV: support select linked with sync-select in vert/edge modes 2020-08-01 12:15:05 +10:00
732434cb1f Fix T46568: UV select-linked failure to de-select
Shift-L was de-selecting all instead of the linked UV's.
2020-08-01 12:14:42 +10:00
69ec7ab873 UV: path select support with sync-select enabled
Also improve region fill with edge-select enabled which often failed
to include both vertices from each edge in the resulting region.
2020-07-30 12:07:10 +10:00
ff0112bcb2 Fix UV select with sync select enabled wasn't setting active 2020-07-30 11:02:03 +10:00
4ca8f25fa8 Fix T79239: UV path select crash 2020-07-25 20:48:40 +10:00
ef52a9f791 Fix UV select flush error in recent loop select cleanup
Regression from d99b343b31
2020-07-22 16:02:46 +10:00
b5194520e3 Fix T79148: UV Edge ring select doesn't select edges
While UV doesn't yet support edge selection, it can
when sync select is enabled.
2020-07-22 14:33:26 +10:00
b31d3d1202 Fix UV edge/face sync selection from recent sticky select cleanup 2020-07-21 15:46:14 +10:00
2bc1fd7e91 Cleanup: simplify sticky UV selection
Use BMesh connectivity information instead of looping over all
geometry to flush the sticky selection.
2020-07-21 14:54:41 +10:00
b88dd3b8e7 UV: remove selection threshold for nearby coordinates
Internally UV selection considered close UV's to be connected.
While this could be convenient in some cases,
it complicates logic for more advanced selection operations that
need to check when UV's should be considered part of the same vertex
since simple threshold checks would give different results depending
on the order of UV's tested.

Users must now run "Merge by Distance" instead of relying
on this selection threshold.
2020-07-21 14:32:21 +10:00
1dd381828f UV: edge-ring selection support
Matches edit-mesh edge-ring selection.
2020-07-18 16:09:17 +10:00
4e73ba2cab Cleanup: split UV loop select out of mouse picking function 2020-07-18 15:43:37 +10:00
f24ccedc18 UV: utility functions for sticky select setting
Support setting vert/edge/face selection, using the sticky option
without performing a second loop over all faces to flush selection.

Existing selection code didn't take advantage of BMesh connectivity
since the logic is from before BMesh was included.
2020-07-18 15:37:33 +10:00
d99b343b31 Cleanup: UV selection
Remove commented code, move penalty calculation into own function.
2020-07-18 14:15:02 +10:00
8dfc31f61f Cleanup: GPU: Encapsulate glProvokingVertex 2020-07-18 03:43:52 +02:00
0a40c671b0 Cleanup: consistent ordering for scene argument to UV functions 2020-07-17 17:39:47 +10:00
974e36d7d0 Fix T78647 UVEdit: Crash when entering edit mode with UV Editor open
Only affects MacOS.
2020-07-15 21:14:46 +02:00
613d314251 UV: support region fill for path select
This matches edit-mesh region selection (Ctrl-Shift-Select).
2020-07-15 23:20:25 +10:00
2ba1cf4b40 Fix T78880: UV Editor - Match prop edit connected behavior with mesh editing and fix Rip Region double proportional checkbox
This fixes the double prop edit checkbox in the redo menu.

This also makes it so that proportional edit in connected mode now
matches how it behaves in mesh edit mode.

Without this change, ripping in UV edit mode with proportional edit on
would be useless as the UV verts you ripped will still be stuck together
even if they were not connected anymore.

Reviewed By: Campbell

Differential Revision: http://developer.blender.org/D8289
2020-07-14 17:27:48 +02:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
415d3ee05b UV: add path select operator that uses the selection
Instead of using the mouse cursor position,
this selects between existing selected elements.

Access this since picking a selection path doesn't
work from the menu.
2020-07-11 22:09:45 +10:00
651db1b26f Cleanup: spelling 2020-07-11 15:32:59 +10:00
582a0b7e5a Fix T78756: White UV drawing is displayed as Dashed 2020-07-10 19:02:18 +10:00
7a9028cad1 Fix UV rip failing to disable proportional edit-mode 2020-07-10 18:58:36 +10:00
8b660ea0ec Fix UV path redo in vert/edge mode
Redo was only working in some situations,
some options were also not being forwarded.
2020-07-10 13:41:51 +10:00
89cb41faa0 UV: allow ripping face-regions
This changes the behavior of rip when entire faces are selected.
Now face regions are isolated and moved instead of ripping the edge-loop
extracted from the selection boundary.

This is a convenient alternative to separate selection & move.
Resolves T78751.
2020-07-10 13:01:46 +10:00
8f24ec2e26 Cleanup: add BLI_linklist_find_last
This makes adding to the end of a linked list simpler,
In most cases we avoid this in favor of BLI_linklist_append.

For one off operations it's OK.
2020-07-10 12:14:32 +10:00
ea5fe7abc1 UV: path selection support
This adds support for path selection for vertex edge & face selection
modes, matching mesh editing behavior, useful with the UV rip tool.

Region select & edge tagging are currently not supported,
although they could be added eventually.
2020-07-09 18:43:23 +10:00
0b8221683f BMesh: add utility functions
- BM_edge_uv_share_vert_check
- BM_face_uv_calc_center_median_weighted
- BM_loop_at_index_find
2020-07-09 18:23:16 +10:00
0b3bf69d3c Cleanup: move BMesh UV queries into their own file 2020-07-09 13:33:15 +10:00
b28683b8b5 Cleanup: remove unused arguments 2020-07-07 16:04:10 +10:00
c632cf9ccd Fix UV select separate not refreshing the display 2020-07-06 21:23:35 +10:00
80393a0eba UV: add rip tool
New rip tool matching edit-mesh rip functionality.

Useful as disconnecting UV's, especially for loops is inconvenient
without this.

This uses 'V' to rip, changing stitch to 'Alt-V'.
2020-07-06 18:27:51 +10:00
367034f210 Cleanup: Editors/Space/UV-Edit, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/uv_edit` module.

No functional changes.
2020-07-03 17:42:45 +02:00
afd976a3b4 Fix T76806 UV Editor: Display as Outline do not work on macOS
This is a simple workaround using polyline shader. This is temporary and
a better solution should be found when we refactor the 2D view using DRW.
2020-07-02 02:32:10 +02:00
336a8f283f Fix T62917 UV editor: Edge overlay not shown when edge overlay type is Dash
Fix by changing the shader to always compute dash for uv and just change
dash size to something really big for other overlay types.
2020-06-22 17:31:51 +02:00
caa1b16acc UI: Do not use term 'Subsurf'
So not to be confused with subsurf scatter

Differential Revision: https://developer.blender.org/D8005
2020-06-14 19:06:58 -04:00
b2d1c4873f Cleanup: remove unnecessary inline header
Caused by lsp/clang applying *fixes* automatically, tsk.
2020-06-05 14:33:59 +10:00
fe13f3db81 UV: use selection for 'Seams from Islands'
Use bmesh connectivity data to simplify logic.
2020-06-04 17:10:45 +10:00
Jeroen Bakker
bf34b0c8f4 DrawManager: Graph Task Scheduling
This patch uses a graph flow scheduler for creating all mesh batches.
On a Ryzen 1700 the framerate of Spring/020_02A.anim.blend went from 10 fps to 11.5 fps.

For each mesh where batches needs to be updated a sub-graph will be added to the task_graph.
This sub-graph starts with an extract_render_data_node. This fills/converts the required data
from Mesh.

Small extractions and extractions that can't be multi-threaded are grouped in a single
`extract_single_threaded_task_node`.

Other extractions will create a node for each loop exceeding 4096 items. these nodes are
linked to the `user_data_init_task_node`. the `user_data_init_task_node` prepares the userdata
needed for the extraction based on the data extracted from the mesh.

Note: If the `lines` and `lines_loose` are requested, the `lines_loose` sub-buffer is created
as part of the lines extraction. When the lines_loose is only requested the sub-buffer is
created from the existing `lines` buffer. It is assumed that the lines buffer is always
requested before or together with the lines_loose what is always the case (see
`DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)` in `draw_cache_impl_mesh.c`).

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7618
2020-06-02 15:54:45 +02:00
920b698746 Merge branch 'blender-v2.83-release' 2020-05-22 22:42:16 +10:00
69e331201e UV: remove "UV Local View" for UV editing
This feature was added when Blender used tex-face (per-face images),
but doesn't make as much sense since this was removed.

Removing this from UV edit-mode as this wasn't working in any
of the 2.8x releases, causing UV's to be visible but unselectable.

Resolves issue raised in T76958.
2020-05-22 22:18:32 +10:00
46c35dc283 Fix UV shadow drawing not respecting 'UV Opacity' setting
reapply changes from 30cbbccc60 / D7764 that were only meant for
master. Sorry for the noise!
2020-05-19 15:35:28 +02:00
cc485191e4 Merge branch 'blender-v2.83-release' 2020-05-19 15:18:39 +02:00
8c4965f86d Fix build error after 30cbbccc60
That part only applies to master, sorry for the noise
2020-05-19 15:17:11 +02:00
eb1cb7cb81 Merge branch 'blender-v2.83-release' 2020-05-19 14:45:07 +02:00