Commit Graph

709 Commits

Author SHA1 Message Date
bb639ccc47 GPUMaterial: Geometry Node: Add support for parametric output
This supports meshes and hairs too. Matches cycles output.

This adds barycentric coords to the GPUBuiltin enum which will also be used
for the wireframe node.
2018-08-22 13:51:02 +02:00
77b39bbaa0 Cleanup: Rename GPU_* functions to make more sense
* Remove GPU_link_changed which is unused.
* Remove all GPU link function that are not used anymore.
* GPU_uniform_buffer is now GPU_uniform.
* GPU_texture_ramp is now GPU_color_band.
* GPU_uniform is now GPU_constant.
2018-08-13 23:01:18 +02:00
7673867360 GPUMaterial: Fix color ramp node with constant interpolation
Color ramp with constant interpolation must bypass texture filtering and
use nearest neighboor sampling in order to appear correctly sharp.

This patch use a GLSL hack to use nearest sampling on thoses particular
color band.
2018-08-10 16:16:35 +02:00
bf6a22ed6f GPUMaterial: Group all colorband texture together
This lower the use of texture samplers slots and let users use more real
textures in their shaders.

This patch also make the ramp texture 16 bit floating point. Meaning you
can now use value greater than one in your color ramps.

With the limit of 128 colorband per shader (a color band being either a
color ramp, a wavelength node or a curve node (and maybe wavelength node in
the future)).

Only drawback with the current implementation is that it does not remove
colorband from pruned GPUNodes but it shouldn't really matter in practice.

This should fix T56010
2018-08-10 16:16:35 +02:00
5b6dde2293 Eevee: Fix assert with subsurface bsdf 2018-08-09 16:46:03 +02:00
cac43e1765 Eevee: Use "constant folding" for the principle shader
This is more like a static optimisation when some parameters are set to 1.0
or 0.0. In theses case we use a more optimized version of the node.

This also revisit the transmission parameter behaviour to make it closer to
cycles.
2018-08-08 21:27:26 +02:00
82352565b7 Eevee: Remove some of the non-necessary uniforms
The remaining ones are from the attributes linear/srgb switches and from
nodes that should be pruned before running their _gpu function.
2018-08-08 21:26:49 +02:00
918288138d Cleanup: warnings, trailing space 2018-08-02 08:26:57 +10:00
504454ee5e GPUMaterial: Normal Map Node: Make default inputs interactives 2018-08-01 22:08:36 +02:00
e8dd5e5cc6 GPUMaterial: Make Mapping node use UBO storage
This means tweaking parameter is now interactive and does not need to
recompile the shaders.
2018-08-01 22:08:36 +02:00
ad64cb6344 GPUMaterial: Make Localize tree live longer
This is in order to reference the localized node->storage when populating
the UBO data.
2018-08-01 22:08:36 +02:00
4d978cc2e4 Cleanup: changes from 2.8 2018-07-24 13:59:35 +10:00
26b6b5871e GPUMaterial: Texture Node: support for nearest (closest) filtering method
Add placeholder for cubic and smart filtering for now.
2018-07-20 19:16:48 +02:00
e7d8908f14 GPUMaterial: Optimize and fix blending in box mapping
Blending was done in srgb space and was not matching cycles.

Optimized by using less branches and more vector operations.
2018-07-20 19:16:48 +02:00
9df1e54079 Cleanup: style 2018-07-19 16:06:37 +10:00
3d67819a17 Merge branch 'master' into blender2.8 2018-07-18 14:13:16 +02:00
L. E. Segovia
5078b9d2d0 Cycles: add Principled Hair BSDF.
This is a physically-based, easy-to-use shader for rendering hair and fur,
with controls for melanin, roughness and randomization.

Based on the paper "A Practical and Controllable Hair and Fur Model for
Production Path Tracing".

Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google
Summer of Code 2018.
2018-07-18 13:59:06 +02:00
680994643c Merge branch 'master' into blender2.8 2018-07-15 00:54:12 +02:00
83a4e1aaf9 Cycles: add voronoi features and distance settings from Blender.
Features to get the 2nd, 3rd, 4th closest point instead of the closest, and
various distance metrics. No viewport/Eevee support yet.

Patch by Michel Anders, Charlie Jolly and Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D3503
2018-07-15 00:45:42 +02:00
c7c7bfae75 Merge branch 'master' into blender2.8 2018-07-13 12:22:21 +02:00
30bffb5a3a Nodes: add sqrt, ceil, floor and fract to math nodes.
This works for Cycles, Eevee, texture nodes and compositing. It helps to
reduce the number of math nodes required in various node setups.

Differential Revision: https://developer.blender.org/D3537
2018-07-13 11:00:10 +02:00
2574ee3d38 Image: remove fields option for image sequences
Remove support for loading interlaced image sequences because
its less common now to record interlaced video,
the option to de-interlace video on load remains.
2018-07-10 17:31:13 +02:00
9536f920e3 Cleanup: style 2018-07-10 09:29:30 +02:00
aed09d4329 Cleanup: remove unused shader node compatibility flag.
No longer needed after Blender Internal removal and Eevee replacing the
Cycles GLSL shading nodes.
2018-07-06 20:22:03 +02:00
74fd17e9d7 UI/Python: rename Lamps to Lights, to follow more standard terminology.
Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
2018-07-06 20:06:09 +02:00
dbdafe1209 Shaders: add target setting to material output node.
This makes it possible to have a single shading nodetree that contains
separate Cycles and Eevee shaders. By default the target is set to All
so shaders are shared.
2018-07-05 18:43:48 +02:00
d8223468fe GPU: avoid unnecessary multiple nodetree localize and output finding. 2018-07-05 17:51:58 +02:00
cf2096cfd9 Nodes: add new image button to image nodes. 2018-07-03 12:25:50 +02:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
25b7bdb6a9 Merge branch 'master' into blender2.8 2018-06-30 09:29:38 +02:00
ccacf3ae3c Cycles: change AO node default to 16 samples and only local off. 2018-06-29 15:43:55 +02:00
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
d32e4ca701 Merge branch 'master' into blender2.8 2018-06-25 07:43:51 +02:00
574c716f2d Cycles: change AO node color default to 1.0. 2018-06-24 12:24:30 +02:00
01f576e87b Merge branch 'master' into blender2.8
The Eevee AO node supports the new Normal socket, but ignores Distance,
Samples, Inside and Only Local settings.
2018-06-15 23:16:49 +02:00
799779d432 Cycles: change Ambient Occlusion shader to output colors.
This means the shader can now be used for procedural texturing. New
settings on the node are Samples, Inside, Local Only and Distance.

Original patch by Lukas with further changes by Brecht.

Differential Revision: https://developer.blender.org/D3479
2018-06-15 22:16:06 +02:00
84692844a3 Fix merge error in 908b696, removed files were accidentally added back. 2018-06-11 17:06:28 +02:00
204c167c72 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_mesh.h
	source/blender/blenkernel/intern/mesh_convert.c
	source/blender/editors/interface/interface_eyedropper_color.c
	source/blender/editors/object/object_add.c
	source/blender/editors/space_image/image_ops.c
	source/blender/makesrna/intern/rna_image.c
	source/blender/windowmanager/intern/wm_draw.c
2018-06-11 16:02:46 +02:00
78a8d3685b Cleanup: remove moar ugly G.main usages...
BKE_image was an ugly nest, could fix all but the ones from compositor,
so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-11 15:40:37 +02:00
908b6960c0 Merge branch 'master' into blender2.8 2018-06-08 08:10:35 +02:00
a25c11fd8d Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
2018-06-08 08:07:48 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
0488b728eb Eevee: Add support for the Hair info node.
Only the random output is not supported for the moment.
2018-05-30 12:25:20 +02:00
756b70c6c3 UI: Expand space sub-types into the menu
Initial support for expanding editors, see: T54744
2018-05-29 12:15:26 +02:00
9a74b60367 Merge branch 'master' into blender2.8 2018-05-27 11:06:29 +02:00
48155c210a Cycles: Add Support for IES files as textures for light strength
This patch adds support for IES files, a file format that is commonly used to store the directional intensity distribution of light sources.
The new IES node is supposed to be plugged into the Strength input of the Emission node of the lamp.

Since people generating IES files do not really seem to care about the standard, the parser is flexible enough to accept all test files I have tried.
Some common weirdnesses are distributing values over multiple lines that should go into one line, using commas instead of spaces as delimiters and adding various useless stuff at the end of the file.

The user interface of the node is similar to the script node, the user can either select an internal Text or load a file.
Internally, IES files are handled similar to Image textures: They are stored in slots by the LightManager and each unique IES is assigned to one slot.

The local coordinate system of the lamp is used, so that the direction of the light can be changed. For UI reasons, it's usually best to add an area light,
rotate it and then change its type, since especially the point light does not immediately show its local coordinate system in the viewport.

Reviewers: #cycles, dingto, sergey, brecht

Reviewed By: #cycles, dingto, brecht

Subscribers: OgDEV, crazyrobinhood, secundar, cardboard, pisuke, intrah, swerner, micah_denn, harvester, gottfried, disnel, campbellbarton, duarteframos, Lapineige, brecht, juicyfruit, dingto, marek, rickyblender, bliblubli, lockal, sergey

Differential Revision: https://developer.blender.org/D1543
2018-05-27 01:24:57 +02:00
ef22d2e8ad Merge branch 'master' into blender2.8 2018-05-25 10:04:25 +02:00