Face Sets where only set and updated on the PBVH after starting a sculpt
tool. In order to preserve the visibility they store when changing
levels, they need to be updated and sync also on PBVH creation
Reviewed By: sergey
Maniphest Tasks: T78665
Differential Revision: https://developer.blender.org/D8225
Duplicates of a grid corner adjacent to an edge which are on the
adjacent grid of the same face were not added when requested.
Needed for D8356 to work, it may also fix some other bug in Multires.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8385
Filtering Collections when also filtering object children would only
display the parent object. Add a check for the NO_CHILDREN filter before
creating the object-parent hierarchy.
The winding order of the faces changes when flipping the faces.
This lead to the loop indices changing as well.
Now we take this into account when restoring and flipping the custom
normals. Before the normals would be swapped.
When changing the material while the properties editor temporarily isn't
visible (e.g. because another editor is in full-screen or a different
workspace is active), the preview wouldn't be updated on changes.
Always trigger a material preview update on screen layout or editor type
changes.
Caused by rB63ee3db96107.
While above commit corrected the clip offset, it also removed logic to
ensure a marker on a particular frame. This is needed though, otherwise
changes on a particular frame are applied to the marker being returned
by 'BKE_tracking_marker_get' which can be a completely different marker
if none exist for that frame yet.
This patch partly reverts rB63ee3db96107 and reintroduces the framenr
for the MarkerUpdateCb and uses that to ensure a marker on that frame.
Candidate for backporting to 2.83 LTS?
Reviewers: sergey, jacqueslucke
Subscribers:
This flag specifies that even when the socket is not connected,
the node should not display the input field for the constant input
value. This is useful for inputs like Normal, which have special
handling for the missing input case and don't use a constant value.
Currently there is no way to change this flag from Python, and
through UI it can only be done by re-creating the socket.
This patch exposes the flag through RNA and UI, makes sure it
is properly updated when changed, and adds special handling to
ensure that it is correctly set when creating a node group from
a node set that includes reroute nodes.
Differential Revision: https://developer.blender.org/D8395
Instead of assuming the node width, compute the actual right bound.
Otherwise BSDF nodes tend to be too wide, and intersect Output.
Differential Revision: https://developer.blender.org/D8395
Avoid the conversion for the hook modifier as riggers
may need to enable this modifier in edit-mode.
The speedup of the modifier alone is significant since the hook
operation is simple compared to conversion that took over 99.9%
of the time in my tests, however the overall speedup was around to 1.6x.
The bevel code initialized the CurveProfile with the "higher power of 2"
segments after the normal number of segments, leaving the widget in an
incorrect state after the calculation. A simple fix is to re-order the
initializations, doing the input number second.
The text colors set by the general widget state function
(`widget_state()`) would always be overriden by the menu-back text
colors to avoid contrast issues. This would only respect the selected
state, not other states.
Address this now by changing the input theme colors to use the menu-back
ones, rather than overriding after the fact (calling `widget_state()`).
Changing the surface distance through the flow type is inappropriate here. It had been added to ensure that liquids / smoke use a different emission value.
Now the value will only be changed when changing from a gas to a liquid emitter or, vice-versa, when changing from a liquid to a gas emitter.
There is a parameter typo in Python API document about bpy.props.StringProperty.
This patch fixes this.
Also this patch should apply to 2.90 branch as well.
Reviewed By: Grische, mont29
Differential Revision: https://developer.blender.org/D8430
Code required the tabs to be placed in an aligned region. Code should
work fine even for unaligned regions though, so I don't see a reason to
forbid this.
Find free slot first for sound strips then for movie strips.
This patch also fixes issue where all strips were added to channel 2 by default.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8339
The weight must be added only to the real points, not to the autogenerated points by modifiers. This affects, not only to subdivide, but to any modifier that generate points.
The root of the issue comes to the fact that sub-data pointers were
used to match strips before/after copy-on-write. The undo system might
re-use sub-data pointers after re-allocating them, making it so that,
for example, pointer used by sound strip is later re-used by video
strip.
This fix takes an advantage of recently introduced per-sequence UUID
and uses it to match sequences before/after copy-on-write.
Will trigger code paths which makes sure UUIDs are generated and
are unique.
Enabled with --debug-depsgraph-uuid (which is also implied by
--debug-depsgraph).
This is the first step for having sequences covered with session UUID
with the goal to remove code which uses original sequence pointer to
match sequences.
Currently this UUID is maintained on file load, allocation and leaf
duplication function.There are more cases to cover and ensure UUID
is re-generated or re-used when needed. It will be done as follow-up
development.