Commit Graph

176 Commits

Author SHA1 Message Date
1b47e2678e style cleanup: missed these from previous cleanup 2012-04-29 17:55:54 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
b56aabf815 style cleanup: multi-line if statements. 2012-04-21 15:11:03 +00:00
fe7f354daa Fix #30900: when opengl offscreen render failed, the wait cursor would incorrectly
stay visible. Patch by Justin Dailey.
2012-04-11 08:27:07 +00:00
66e8efd40c Minor UI messages fix... 2012-04-02 06:56:16 +00:00
9e497291ee support for opengl rendering in the sequencer (header icons as with 3D view).
while opengl could be used for display you couldn't output it to a file.

extended the existing opengl render operator to optionally take input from the sequencer.

notes:
- doesn't redraw in the viewport yet (only output in terminal)
- doesn't do OSA
2012-03-29 23:33:50 +00:00
8ec4371ff1 style cleanup: render 2012-03-29 22:42:32 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
4c3bb77012 style cleanup: spaces aroudn operators for operator definitions. 2012-03-22 07:26:09 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
4f7bdc59d3 style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
e5464db95d Fix for opengl render setting current frame to 0 after finish rendering. 2012-03-07 19:19:58 +00:00
c69e4ef862 Mango request: use active scene clip as background for sequencer scene strip renderer
and opengl renerer when rendering from camera view.

Other usages of offscreen drawing shouldn't be affected by this change.
2012-03-07 17:45:40 +00:00
9d49fa0e63 style cleanup - spelling corrections & update some incorrect comments. 2012-03-03 11:45:08 +00:00
a368e6771a - remove some unused editmesh functions.
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-19 22:17:30 +00:00
e1dd245a1e more keymap edits
- make sure defaults are not assumed (so reuse last settings doesnt
override)
- replace 0/1 for TRUE/FALSE defines.
2012-01-16 16:12:03 +00:00
ae9b4b81cb opengl render save ignored alpha settings. also some FILE_MAX defines missed last commit. 2012-01-16 06:43:58 +00:00
4f3de6a741 adjust view3d api function for getting user region to also return view3d since most callers need this too. 2012-01-14 12:24:25 +00:00
fca385ca9a - opengl render in quadview wasn't using camera.
- minor change to FTOCHAR use.
2012-01-14 11:21:00 +00:00
cb145fad01 Fix #29878: running bpy.ops.render.opengl() from console not starting new line
or printing output.
2012-01-13 15:35:36 +00:00
74aede4d71 Fix #29824: Error writing frame if 3D scene starts after first frame of animation and output is H264
Issue was caused by incorrectly set PTS value frames came form Scene strip renderer.
This value used to be calculated from RenderData current and start frame which
lead to non-uniformuly counting which totally confuses encoder.

Switch append_avi and append_ffmpeg to use current frame from rendering scene
(which was already passing to this functions and was used mostly for logging)
and start frame of rendering scene (it's new parameter added). This allowed to
calculate correct PTS value easily and get rid of global static sframe variable
in writeavi.c file.
2012-01-13 09:20:13 +00:00
153be23dbe give a more useful error when attempting to opengl render in background mode.
add some tips to the python docs.
2012-01-13 06:59:16 +00:00
1e3f069379 use render osa setting for opengl render sample count and BLI_jitter for opengl rendering (previously was hard coded at 5). 2012-01-12 17:04:09 +00:00
e0c41e66b8 dont draw object center dot for opengl render 2012-01-09 03:16:30 +00:00
ecd463d20d fix an error rendering opengl weightpaint data wasn't working when python initialized opengl render on startup (needed for testing script). 2012-01-09 02:50:09 +00:00
b9ff5840a6 Code refactoring: add unified image buffer functions for doing float => byte,
byte => float, float => float, byte => byte conversions with profile, dither
and predivide. Previously code for this was spread out too much.

There should be no functional changes, this is so the predivide/table/dither
patches can work correctly.
2011-12-28 13:29:33 +00:00
d949dd6849 Fix #27981: opengl render + render slots not working.
This also revealed an issue where the opengl render float buffer was not linear,
and toggling back to a render slot would show wrong colors. Now it converts the
float buffer to linear so that this goes ok, disadvantage is that it's slower.
2011-11-29 22:37:16 +00:00
6736576f6d replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAX 2011-11-26 04:07:38 +00:00
30fd1ab523 replace ImBuf.depth with ImBuf.planes to match ImageFormatData.planes & to avoid confusion with ImageFormatData.depth 2011-11-21 20:47:19 +00:00
0e2c8cdcdd move image settings into their own structure so the interface can be shared where image saving settings are needed.
currently file out node and render output share this struct & UI.
2011-11-21 20:19:58 +00:00
f1eb66aa68 share code for fluidsim, ocean & dynamic paint file paths.
- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended).
- paths from linked library files now supported.
2011-11-20 14:38:11 +00:00
5429a701c4 Camera: more code refactoring, adding a function to create CameraParams from
3d view, deduplicating the complex code for setting up the viewplane.
2011-11-18 21:19:03 +00:00
ed77c356fc Fix: OpenGL renders on graphics cards which do not support non-power-of-two
textures were stretched and the wrong size.
2011-10-28 16:57:06 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
61fc839200 fix [#27862] OpenGL render animation don't respect .png RGB option. 2011-07-05 07:46:25 +00:00
734a4aa428 fix [#27746] Black and White Render doesn't work and/or Saves as a Blank screen
convert to grayscale when saving renders rather then only writing the red channel.
2011-06-24 03:49:56 +00:00
e038b25579 view3d function naming, no functional changes. 2011-05-21 08:56:37 +00:00
54b97c1d9d Code refactor: split code for render updates and opening render view into
separate files, no functional changes.
2011-05-19 11:34:11 +00:00
e7ffd32a61 use camera render argument to avoid temp overwriting the scene camera.
also fix for mistake with rendering stars from previous commit.
2011-04-30 05:42:37 +00:00
c4c22d4e9f - pass the camera to the render stamp function.
- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
2011-04-30 05:26:09 +00:00
6559209dbf [#26482] Solidify / Animation Opengl render. no texture.
workaround for view3d datamask not being correct on opengl render.
2011-03-13 02:44:25 +00:00
627c764e3c bug [#26329] Project Paint not working
we cant ensure that a requested buffer can be allocated so report opengl errors when failing to allocate the buffer (rather then printing to console).

this is common enough and generic error isn't too helpful to users.
2011-03-06 23:12:12 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
8cbdf89695 OpenGL playblasts now respect Preview Range, making it easier to
render out short segments of shots to be previewed with accurate
timing.
2011-02-17 10:18:14 +00:00
8227b3d463 remove/comment unused vars
also removed unnecessary NULL checks (where the pointer was used later without checking).
2011-01-13 04:53:55 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
ae51e1c683 reverting part of Ton's commit r33911.
The bug was 'write_still' was incorrectly being initialized to 'view_context'.

'write_still' should always write an image, so failing silently here is bad behavior.
Also, opengl render and internal render engine operator should use this option the same way.
2010-12-31 04:48:56 +00:00
1a8cc0a8f0 Small fixes:
- OpenGL still render failed when output format was set to Movie.
  Now it just doesn't save a file and renders anyway.
- Bone heat weight was missing 'wait cursor'.
- Waitcursor for Mac Cocoa is back! Made all OS's use the same
  nice hourglass cursor.

(Note: this violates Mac UI guidelines, we should rely on the 
spinning wheel of death instead. Highly disputable that.)
2010-12-27 18:54:43 +00:00