Commit Graph

50267 Commits

Author SHA1 Message Date
9e00a48511 Typo in variable name from previous commit, sorry. 2013-10-03 16:39:30 +00:00
43217da6d9 set mempool debug in the game-engine-player too. also remove redundant mempool includes. 2013-10-03 16:34:00 +00:00
f372d14173 rigidbody: Flag bodies for validation when changing shape
This fixes a pretty old crash that occurs when changing the collision
shape to a mesh shape during simulation.

Thanks to Thomas Beck (plasmasolutions) for the report.

svn merge -r60310:60311 ^/branches/soc-2013-rigid_body_sim
2013-10-03 16:12:02 +00:00
51f7f82a42 fix crash in editmesh edge-dissolve, when 2 faces shared multiple edges, freed edges would be checked. 2013-10-03 15:29:08 +00:00
f5eb880358 freeing mempool elements now fills freed memory with --debug for debug builds. 2013-10-03 14:44:33 +00:00
c819fd4ee0 Changed some labels from Second Life to OpenSim 2013-10-03 14:24:54 +00:00
87fb70cad2 fix for crash dissolving faces, bmesh walkers were using freed mempool elements.
use a convention for freeing walker-states where freed-dangling pointers aren't left assigned to prevent errors like this happening in future.
2013-10-03 13:35:57 +00:00
94fdaa5d41 Fix crash starting game engine on linux
Issue was caused by bug in mesa #54080 which makes
glXQueryDrawable fail with GLXBadDrawable for any
request with direct context.

Worked around by temporary overriding X error handling
when getting old interval value and disablingintervals
extension if this query fails.

Also added check for glXSwapIntervalEXT which is
apparently NULL here with GLX_EXT_swap_control=1.
2013-10-03 13:15:53 +00:00
9b1be7ce93 add cmake option WITH_MEM_VALGRIND, helps to track down errors with mempool use which sometimes only show up as bugs in very rare cases (because even though the element is freed, the chunk is still allocated). 2013-10-03 12:22:44 +00:00
6b2e563924 yet another instance dissolve deletes verts it loops over. 2013-10-03 10:50:03 +00:00
6d1dba7c37 overlapping faces made join-triangles fail, check for this case and silently ignore them. 2013-10-03 10:29:53 +00:00
253e9fb041 addition to r60523 missed using BM_ITER_MESH_MUTABLE in one place. 2013-10-03 08:02:32 +00:00
5b5bc63396 fix [#36923] Merge / Delete vertices crashes for some meshes
add BM_ITER_MESH_MUTABLE which steps before entering the for() loop body and prevents the assert from complaining about removing mesh data while iterating as well as the crash.

this was done in quite a few areas, more may turn up.
2013-10-03 07:06:56 +00:00
4cb4dc8432 remove assert recently added to EDBM_backbuf_check and explain odd logic. 2013-10-03 07:02:52 +00:00
f3e41046fe fix bug in ED_vgroup_subset_from_select_type, setting negative index in boolean array.
also was freeing NULL pointer in vgroup_blend_subset()
2013-10-03 07:01:32 +00:00
962c183471 add debug mode assert if mesh-data is removed while iterating over it. (can crash). 2013-10-03 06:12:44 +00:00
91e020eea9 fix [#36924] Calling .define(...) on Macro subclass crashes Blender, if subclass wasn't registered 2013-10-03 05:27:39 +00:00
5568b63087 console: shift pad-enter now clears the line too. 2013-10-03 04:31:41 +00:00
58fe3435b4 adjustments to sculpt cache scaling code, (float/double promotion) 2013-10-03 03:05:41 +00:00
6ff35258c0 real fix for #36695, scale brush stroke with maximum scale component,
except layer brush where the previous algorithm is used.
2013-10-02 22:46:26 +00:00
98ee7fdd9a Fix an own regression introduced in the dyntopo cleanup commits. Do not
remove a vertex from the pbvh if the only face it was part of was
removed from the pbvh. This should work but no time to investigate now
properly, and better have a solid release. The problem could be seen
when sculpting to open meshes. Some vertices and faces on the boundaries
would become stuck and unresponsive.
2013-10-02 22:18:23 +00:00
8dcbc1060b Revert 60358, it made irregularly scaled objects behave incorrectly, checking out different approach here. 2013-10-02 22:18:14 +00:00
be20171f39 OSX/GHOST: fix own issue in 60510, should now (hopefully) cover all multiple window combinations 2013-10-02 19:54:24 +00:00
e308c2f166 Fix #36316: dots in cycles render on certain CPUs with 32 bit linux builds.
There is some sort of problem with the SSE2 code path, but I couldn't find
the cause, maybe a compiler bug due to the large amount of inlining? For
now I've disabled SSE2 optimizatons in 32 bit GCC builds.
2013-10-02 19:00:16 +00:00
8686f9fe03 OSX/GHOST: refine #60409 and better take multiple windows into account 2013-10-02 18:49:32 +00:00
a47e6810a2 Fixes for cycles Mapping and Vector Transform node:
* Keep the Mapping node default type as Point for now, instead of Texture. The
  latter is a better default, but this is breaking API compatibility and it's
  too close to release to expect addons to be fixed in time.

* Vector Transform and Mapping nodes had properties with name "type" to set the
  type of vector, but this conflicts with the node type property, so renamed to
  vector_type now.
2013-10-02 17:02:59 +00:00
ba01e5e3eb fix [#36919] Cannot delete keyframe of animated simulation parameter if simulation has been disabled 2013-10-02 16:37:47 +00:00
592443816d re-shuffle ifdef for osx to make it more clear 2013-10-02 16:13:24 +00:00
4bc998d0b3 OSX: readd ctrl-a for 'select all' in text(-boxes) against my own conviction for now - really to be discussed 2013-10-02 16:09:09 +00:00
cbb783f1d6 Fix cycles OpenCL compile error on AMD, and fix assert in debug builds. 2013-10-02 14:41:04 +00:00
8e70db78f4 Bugfix: All actions created when keyframing now have their "id-root" set appropriately
This means that it will no longer be possible to accidentally load a nodetree action in
the Action Editor (object-level actions only), resulting in F-Curves getting 
invalidated/disabled.
2013-10-02 12:14:50 +00:00
724b015da2 libmv: fix matrix address being printed instead of actual values 2013-10-02 10:18:43 +00:00
0959482acb fix [#36913] GHASH_FLAG_ALLOW_DUPES assert and crash in Edge Collapse 2013-10-02 04:12:06 +00:00
bab799bf25 fix regression - convex hull tool leaving new faces unselected. 2013-10-01 18:23:39 +00:00
b5fcc340b6 OSX/keys: change to OSX conform cmd-a for 'select-all' in text(-boxes) 2013-10-01 17:47:08 +00:00
4627f9d92c style edits and use macro for prefix check 2013-10-01 16:40:11 +00:00
Dalai Felinto
d2e55cb282 bugfix [#32346] Node animation, removing nodes keeps FCurves.
The same bug happens for modifiers, but better to address it separately.
Contribution and review by Lukas Toenne and Brecht van Lommel
2013-10-01 16:15:52 +00:00
1fa59cdf4d allow knife-project to use sub-pixel length edges. 2013-10-01 15:52:29 +00:00
d310e060d2 Fix use of uninitialized variable in recent node tree changes. 2013-10-01 15:37:01 +00:00
5806ffdfd9 Fix blender internal viewport render not using color management settings like
view, exposure, looks.
2013-10-01 15:34:43 +00:00
4c6a6a8fe3 UV sculpting was missing curve initialization causing crashes. Reported
by Sebastian Koenig, thanks!
2013-10-01 15:04:58 +00:00
3169e96ae2 Optimization for recent changes in keyframe selection 2013-10-01 14:55:34 +00:00
d8020f54ba change to ED_armature_bone_rename so theres never any duplicates dictionary items in 'ob->pose->chanhash'
this turned out to be harmless but it did make ghash assert() because the ghash isnt flagged to allow duplicates.
2013-10-01 13:33:43 +00:00
9883641f46 add assert for bone renaming, to check if the chanhash is still valid. 2013-10-01 13:28:59 +00:00
4c3d9e358b fix [#36906] AutoName operator do not update the display of the bone's name in the Bone Properties 2013-10-01 12:56:25 +00:00
ffec71db84 Fix issues reported by coverity scan in recent changes to customdata code. 2013-10-01 12:48:41 +00:00
6c83806a00 fix [#36435] Crash on unwrap with specific mesh 2013-10-01 12:48:32 +00:00
d44b3f66ac make the manipulator work with curve handle selections with normal orientation and individual origins. 2013-10-01 12:37:17 +00:00
fd01e72877 check SELECT flags for curves (was checking for nonzero which would break if new files use this field for other flags) 2013-10-01 12:35:43 +00:00
9b3e3f3e31 fix for bug own recent commit [#36904] Snap to Volume is broken with Armature
this is infact an older bug which was exposed by the recent change.
for now only use the change in behavior for scale/rotation.
2013-10-01 12:11:10 +00:00