9e42f76bab
Fix #36467 : ends of curves - 2D differs to 3D
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This is getting confused, why bevel is handled different
for 2D and 3D curves?
Anyway, made bevel work for 2D case nice again, but it's
probably nice to unify 2D and 3D cases.
2013-08-14 19:45:35 +00:00
7a6f3d9e43
fix [ #36349 ] Separate mesh by material creates meshes with all the materials from the original
2013-08-14 14:36:43 +00:00
503b7d5b9a
add materials.clear() method, matching other python list method.
2013-08-14 11:29:58 +00:00
1979720d03
quiet compiler warnings.
2013-08-14 11:29:22 +00:00
c09034608c
Fix double-free happening when having proxy with motion paths
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Make it so mpath is not shared between several bones now.
Fix suggested by Joshua Leung, thanks!
2013-08-14 10:39:16 +00:00
7d67261a7b
fix bug with editmesh rip, active edge could be left on the unselected side of the edge loops.
2013-08-14 09:14:33 +00:00
731672fc9b
bmesh utility functions for storing an editselection after another in the list.
2013-08-14 09:13:11 +00:00
723eaa36ce
fix own error in BM_mesh_calc_edge_groups() was clearning wrong dirty-index flag.
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also remove unused transform defines.
2013-08-14 08:14:50 +00:00
Dalai Felinto
eccde9f72a
BGE Dome: bugfix - Warp Mesh not working
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Fix: to swap the drawing order for the warp mesh polygon
The code was drawing CW instead of CCW.
It would work in some cases where the drawing flags would allow for the
back faces to be visible.
More specifically the alternative fix were:
glDisable ( GL_CULL_FACE );
glFrontFace( GL_CW );
Bug originally reported in the small_planetarium mailing list.
This bug fix was a comissioned job by a group who prefer not to be
credited. Thanks regardless.
2013-08-14 02:59:09 +00:00
5157eea977
bmesh edge-net: refactor out face creation into its own function, replace array reallocation with alloca.
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fix for error increasing the face tag count when the face might not be created.
2013-08-13 23:48:48 +00:00
5ba898d868
utility functions to reverse and wrap arrays.
2013-08-13 23:43:44 +00:00
91f04bebf0
bmo_edgenet_fill_exec was building a vertex array when it didnt need to. also simplify for loops.
2013-08-13 22:28:16 +00:00
463ff86592
Fix #36461 : ends of curves - twist still not good
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Needed correct quat for first point as well.
Maybe it's time to refactor make_minimum_twist function a bit..
2013-08-13 15:27:49 +00:00
135ee563e9
Fix crash happening when clearing parent in outliner modes which doesn't support this.
2013-08-13 14:46:39 +00:00
5096beb4a5
use __builtin_nanf with gcc and clang.
2013-08-13 10:40:23 +00:00
a8d1c893e8
make materials.pop() and more like pythons list.pop
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- allow negative index values.
- error when invalid index value are passed in.
- remove last item if no index argument is given.
also change behavior to remove the material slot, it was only clearning by default but the list length remained the same.
2013-08-13 10:21:11 +00:00
Lukas Toenne
4d5c64372a
Moved NAN_FLT define to BLI_math, this may come in useful.
2013-08-13 10:09:27 +00:00
851627f6e0
BGE: Updating the bge.logic.expandPath() documentation to better reflect its current behavior.
2013-08-13 07:48:07 +00:00
5b64b66127
add support for loading 8bit BMP images
2013-08-13 07:18:07 +00:00
Lukas Toenne
3e954e95a6
Fix #36451 , Particle system crashes blender. The psys_render_restore function was accessing the psys->frand random number array, but since the particle modifier is disabled this array does not get
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initialized. Added a sanity check to skip disabled particle systems in BI render. (why wasn't this done before?)
2013-08-13 06:21:39 +00:00
730b9c283e
change VIEW3D_OT_camera_to_view_selected poll function so it can be called from a script (without a view3d).
2013-08-13 04:35:14 +00:00
d23b383af0
BGE: Adding a GPU Latency profile category to represent the CPU time spent waiting on the graphics card.
2013-08-13 03:09:58 +00:00
5a9c012d86
fix for bug in rip tool, isolated verts would remain selected after ripping.
2013-08-13 01:52:36 +00:00
49411a6e37
fix own regression, rip tool wasn't handling selection.
2013-08-13 01:00:07 +00:00
fd14c344e0
switch arg order for BM_elem_select_copy(), would like to make this constant for all bmesh functions eventually.
2013-08-13 00:35:23 +00:00
726a7d6cd4
bmesh: simplify mode check for setting the edge selection
2013-08-13 00:17:39 +00:00
880a86230f
bmesh_vert_separate: remove unused return value
2013-08-12 23:49:56 +00:00
4a8d4f319f
bmesh_edge_separate: avoid counting radial loops when splitting edges, we only need to check if the edge is boundary or not. will speedup edgesplit modifier a little.
2013-08-12 22:36:46 +00:00
c2a8f43e35
Fix [ #36439 ] Switching windows on Win7 x64 under certain outliner conditions will cause crash
2013-08-12 17:05:02 +00:00
3497b2241e
Followup for r58992, fixing user decrement error
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Some places like proxy rebuild didn't increent
custom shape user counter which lead to user
decrement errors later when freeing pose channels.
Try to keep custom object counter relevent, but
some corner cases might still be missing.
2013-08-12 13:52:13 +00:00
bc5dc88bda
Fix #36420 : ends of curves - caps & twist not good
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Forgot to calculate directions of first/last points
for NURBS and POLY splines.
2013-08-12 09:00:48 +00:00
98e5e544b5
Fix #36408 : Setting image.colorspace_settings.name changes saved alpha
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Issue was caused by reload caused by input colorspace change.
For generated images generated alpha flags weren't saved to
DNA, which lead to fallback from 32 bit depth to 24 when
doing any kind reload of generated image.
The same alpha loss happens when you save .blend file with
generated images.
Now added generated depth to DNA, so reload image and .blend
file wouldn't loss alpha.
2013-08-12 07:47:44 +00:00
68c8530be1
change to object-smooth poll function, no need to check for active object, just check we're not in editmode.
2013-08-12 06:10:29 +00:00
33686720f2
Fix RNA parameter passing issue with dynamic arrays, was computing the wrong
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size in some cases.
2013-08-11 15:49:27 +00:00
910d1ff266
display an error with python driver expressions when script execution is disabled.
2013-08-11 08:29:56 +00:00
98c574e41a
use 'greater/less then or equal to' operators rather then adding 1.
2013-08-11 05:40:35 +00:00
a62163ada3
remove unused auto-key struct-member from uiAfterFunc, add compiler defines to cppcheck utility script.
2013-08-10 23:27:42 +00:00
76cb6829e5
edge-split now leaves split edges selected
2013-08-10 23:22:35 +00:00
3627541894
BGE: Fixing the memory leaks reported when the BlenderPlayer exits.
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They were caused by not having a free_windowmanager_cb set and by not having registered SpaceTypes, which meant data allocated for thosse SpaceTypes could not be freed. These were solved by defining a free_windowmanager_cb for the player that just frees wmWindows, and by making sure we only allocate memory for registered SpaceTypes.
2013-08-10 21:17:46 +00:00
d17bf45842
As requested by Mitchell Stokes, reverting r58837 as it is causing some problems with the embedded game engine's python execution.
2013-08-10 01:29:23 +00:00
3fbd8abcfd
OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory
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after objects are deleted until another big object is added. There's no good reason
to do this, or to think that our pool is somehow much faster than using the OpenGL
API to allocate and free buffers.
2013-08-09 19:55:43 +00:00
Lukas Toenne
2ab9cbd208
Fix #36146 , Cycles SSS Shader Node - Scale Value Input Box - to sensitive. Changed the ui limit from 1,000,000 to 1,000. Not sure if such huge values are needed in some cases, but they can always be
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entered explicitly, bypassing the ui limit.
NOTE: this only applies to newly added nodes. For legacy reasons the limit values are stored directly in each socket, so changing them for existing nodes would require a do_versions, seems unnecessary
for such a minor change.
2013-08-09 11:41:01 +00:00
d5fae4409a
Fix #36417 : vertex weight mix modifier crash with texture mask and subsurf modifier
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preceding it, was writing past end of array.
2013-08-08 20:35:19 +00:00
9a04785243
Fix #36298 and #36359 : timeline no longer did redraw during animation render.
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This got broken in 58217, but before that it only worked by accident because
of a missing break statement in a switch.
2013-08-08 19:04:28 +00:00
f07fda5a85
Fix #36274 : empty particle texture slots should not have any influence, same
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as for materials, world, lamps, etc.
2013-08-08 18:12:07 +00:00
d0e5c26e83
Fix incorrect display of constraint names on retina / high DPI.
2013-08-08 17:36:19 +00:00
044be1d88d
Fix #36317 : keyframing metaball elements did not work yet, now you can keyframe
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properties like stiffness.
2013-08-08 17:22:49 +00:00
d2d9004991
Fix #36243 : one screen should never be used by multiple windows, but this could
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happen when a screen was maximized to a single editor, now that case is disabled
too.
2013-08-08 17:05:09 +00:00
af807bd24d
Fix #36394 : rendering a point density texture with a hair particle system did
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not work correct, the positions would change over time and child particles did
not render.
2013-08-08 15:36:03 +00:00
a6c4c6dbc6
Linking Brushes did not link the mask texture properly
2013-08-08 09:45:59 +00:00