Commit Graph

810 Commits

Author SHA1 Message Date
c448196bb4 Cleanup: warnings 2015-04-14 10:34:32 +10:00
1e71270f77 Fix T44329: Blender Crash when rendering in 3DView.
This commit fixes two different issues actually:
* When view name is unknown/irrelevant, you should pass a NULL str pointer to
  `RE_RenderLayerGetPass()`, not an empty string!
* `render_result_rescale()` would unconditionnaly free re->result (at the end),
  even if it did not replaced it at all, leading to freed memory access later.

This is only a partial fix though, "CacheBuffer" (i.e. saving tiles in EXR files)
shall not be used in 3DView rendering, and yet it is here...
2015-04-10 12:32:19 +02:00
ae5f2c2025 Fix regression after multiview, basically we appended the wrong frames
to movie file.

We have to resort to use crappy workarounds with preview arguments again
since preview range is only for OpenGL preview.
2015-04-09 18:02:43 +02:00
808ea6271a Cleanup: confusing if statements & alignment 2015-04-08 12:24:52 +10:00
33a9247334 UI i18n cleanup...
And some general style cleanup as well (line length...).
2015-04-06 22:06:06 +02:00
Dalai Felinto
d5f1b9c222 Multi-View and Stereo 3D
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html

Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode

Viewport
* Cameras
* Plane
* Volume

Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support

Sequencer
* Image/Movie Strips 'Use Multiview'

UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

Scene Render Views
* Ability to have an arbitrary number of views in the scene

Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.

Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.

Everything else is likely small todos, and may wait until we are sure none of the above is happening.

Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix

Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up

Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)

Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
2015-04-06 10:40:12 -03:00
64fed6841a Cleanup: followup to rBf87d7c605dcfb - use __func__ instead of literal func name in string.
Since we are already using BKE_reportf... This way, no more issue if/when we copy/paste
or rename that!
2015-04-02 14:51:37 +02:00
Dalai Felinto
f87d7c605d Fix error messages for RE_layer_load_from_file() and RE_layer_load_from_file() 2015-04-02 09:08:25 -03:00
59b578e320 Cleanup: use const char for stats arg 2015-03-28 04:12:12 +11:00
c0ef4e9b78 Fix T44122, rendering OpenGL preview movie with audio has wrong audio
range and extra frames.

Issue here is that the movie backend would unconditionally use the start
frame of the scene instead of the preview frame. Solved by passing an
explicit "preview" argument.

Strictly speaking, the preview argument is part of the renderdata
struct, that is also passed to the code, but when rendering the final
result we want to unconditionally render the full range regardless of
the preview setting of the render structure.

However, OpenGL rendering does use the preview range so we need to
account for that when making those exports.

This is also a nice chance to correct the filenames, which still used
the full range.
2015-03-26 14:50:18 +01:00
3d6642db83 Fix race condition and bad memory access highlighting render tiles
Is was possible that interface will be refreshed at thesame time
as render engine will start freeing render parts.

Not sure if we can get away without RW mutex here, seems we need
one way of synchronization or another..
2015-03-20 17:51:05 +05:00
d4934f8f6d cleanup: style/indentation 2015-02-11 18:39:28 +11:00
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
d036ad552f BKE_image: use BKE_image_*** prefix
use bools for return values and some api naming consistency.
2015-01-24 17:26:59 +11:00
3447944c3f sequencer: don't return big values (fill pointer instead) 2015-01-04 22:46:54 +11:00
ee010650f6 Python: add 'render_write' callback
This is useful for addons which intend to write data next to the rendered image/movie,
but not for preview renders.
2014-12-01 18:47:39 +01:00
915235c87a Cleanup: unused headers 2014-11-28 22:16:14 +01:00
04c0a46570 Fix T42408: FSAA affects Cycles Image Compositing
Use FSAA settings only if current render engine is BI or GE/

That's for until we'll support FSAA in Cycles or other render engines.
2014-11-04 20:41:12 +05:00
cefe137e91 Remove redundant BLI_exists call 2014-10-28 11:33:05 +01:00
40fb21aafe Fix BI viewport render crash happening with zero render border area
This is better to be backported to the 2.72.
2014-09-29 22:33:37 +06:00
3a40aed3d5 Cleanup: use float versions of functions when in/output are floats 2014-09-24 14:55:02 +10:00
9b28ab26b4 Freestyle: disallow with fields (was crashing) 2014-09-22 18:04:16 +10:00
ef0883bc2b Fix for Freestyle crash in bordered animation rendering 2014-09-22 17:52:22 +10:00
e5b2e9cdd3 Fix T41800: Freestyle + Cycles panoramic camera not compatible, renders are incorrect. 2014-09-13 11:40:08 +09:00
5a8644bd97 Fix T41721: Muting render layer input nodes has no effect 2014-09-05 16:02:20 +06:00
55cacb2e63 Add callback for starting a render-job
We had complete/cancel, but no matching init for rendering,
render_pre/post callbacks aren't always usable.
2014-08-29 16:17:31 +10:00
21da42bd7a Viewport resolution divider works fine for halos now 2014-08-20 15:30:31 +06:00
2184ac8c9d Fix T41457: Viewport resolution divider does freestyle for every resolution
Now freestyle would be rendered for the final resolution only, making it so
viewport navigation is really interactive.
2014-08-19 19:39:13 +06:00
b606520791 Freestyle: Removed debugging code (use G.main instead of Freestyle-local struct Main). 2014-08-12 10:10:49 +09:00
7b1234be1c Removed/disabled debugging code. 2014-08-12 10:10:37 +09:00
a2a2d4679a Made temporary changes to use G.main rather than Freestyle-local Main for debugging. 2014-08-12 10:10:34 +09:00
1741df1e36 Removed debug prints. 2014-08-12 10:10:11 +09:00
4a39df5bc3 Added debug prints. 2014-08-12 10:10:07 +09:00
f75d87bd76 Initial implementation of Cycles materials for Freestyle stroke rendering. 2014-08-12 10:10:06 +09:00
f70e1ad2fb Proof-of-concept implementation of Freestyle support for Cycles. 2014-08-12 10:10:05 +09:00
698a9a2434 Fix T41180: Crash when using motion blur with Freestyle.
In pipeline.c, do_render_3d() is called multiple times for each frame when
motion blur is used.  This caused duplicates of the same struct Render instance
in re->freestyle_renders, resulting in fatal double freeing of allocated memory.
2014-07-27 03:12:54 +09:00
e34e0c2c26 Fix T40939: Border render and SSS doesn't work correct in rendered viewport
There were some missing updates in the viewport render job which lead to
wrong SSS mapping on the final resolution.

There was also wrong scaling applying when border render is used.

And last but not least(?) strands render was using first level of the
resolution leading to really thick strands in the final viewport.
2014-07-09 18:26:47 +06:00
2fe0cf54a5 Fix T40712: Duplicators don't generate orco and UV coordinates in Cycles viewport preview.
Fix T39286: Display percentage ignored in Cycles viewport.

The threaded depsgraph update changes included a cleanup of the global
is_rendering flag, which was replaced by a general EvalContext being
passed to dupli functions.

Problem is that the global flag was true for viewport duplis before
(ugly hack), which was used as a check for generating dupli orco/UV from
mesh data layers. The new flag is stricter and only true for actual
renders, which disables these attributes and breaks the Cycles
Texture Coordinates and UVMap nodes.

The solution is to extend the simple for_render boolean to an enum:
* VIEWPORT: OpenGL viewport drawing (dupli tex coords omitted)
* PREVIEW: Viewport preview render (simplified modifiers)
* RENDER: Full render with all details and attributes

There are still some areas that need to be examined, in particular
modifiers seem to totally ignore the EvaluationContext!
Instead they generally execute without render params from the depsgraph
(BKE_object_handle_update_ex) and are built with render settings
explicitly.

Differential Revision: https://developer.blender.org/D613
2014-07-07 10:54:14 +02:00
6ff6883f99 Fix T40843: Cycles does not support viewport render override 2014-07-04 16:34:15 +06:00
3f1ed437c1 Follow-up to rBcc1372546ad5: Fix for segmentation fault in pipeline (freestyle/wm related).
Render->freestyle_bmain is set to NULL after BKE_main_free() so that
the struct Main is not considered for tagging any longer.
2014-07-03 11:09:11 +09:00
cc1372546a Fix for segmentation fault in pipeline (freestyle/wm related) 2014-07-01 19:43:52 +02:00
6c6fa749f6 Second attempt to fix T40833: Crash when rendering with freestyle.
The cause of the crash was identified in an uninitialized member variable
`Main->lock`.  Now that struct Main has a few member variables whose
values are dynamically allocated, per-render Freestyle-specific Main data
structures will be allocated and released using `BKE_main_new()` and
`BKE_main_free()`, respectively.

This revision complements the commit rB6135556f4556.
2014-07-01 23:36:53 +09:00
78cdc707ab Add render result caching.
Simply add an option to render settings to save an EXR cache,
just when the render is finished. Also changed RE_ReadRenderResult() to read
cache instead of temp sample files (those are fully volatile now anyway).

Path to save cached render results is an UserPreferences setting.

Also added 'Reload render' feature to the Image Editor (so one can now re-open a blend,
and in an Image Editor hit ctrl-R to (try to) reload last render from cache).

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D553
2014-06-28 19:23:34 +02:00
3bd965bc03 Fix T40764: Keyframed Render Layers Don't Work as Intended 2014-06-23 14:33:58 +06:00
ca0c0e7549 Implement resolution divider in the Blender Internal
Currently resolution divider is not exposed to the
interface yet, and i'm not even sure it needs to be
exposed because it's somewhat weird configuration.
Need to check how often artists are changing start
resolution in Cycles.

Pretty much straightforward implementation with the
only weak part: render result is getting re-allocated
and upscaled when current resolution is finished.
Not sure how to make it faster actually. Maybe it's
just a matter of making upscale fast enough.

Needed to fix some possible memory leak happening
in Freestyle when canceling rendering on a special
stage -- it was missing temp bmain free,

Reviewers: campbellbarton, dingto

CC: sebastian_k, fsiddi, venomgfx

Differential Revision: https://developer.blender.org/D609
2014-06-20 17:32:45 +06:00
5811076d0d Fix crash rendering linked scenes in compo
Simply linking scene (lib.blend) without compo into another one (compo.blend),
using it in a compositor and rendering it would crash.
2014-05-23 17:42:15 +02:00
c56bbccb0d Fix T39901: Crashes if the resolution % is changed while rendering an animation
Copy render percentage. dimensions and border settings and use them for all the
frames in the animation render.
2014-05-22 14:39:31 +02:00
295c37caa4 Fix T39763: Blender renders disabled Render Layers using Blender Internal
For now only disables scene render if all the layers are disabled, but scene
will still be rendered if it's used in compo, has enabled layers which are
not used by compo.

Current pipeline doesn't allow to handle such cases nicely, so leaving it
for later.
2014-05-15 18:21:02 +02:00
b62c2a913b Fix T39985: crash while rendering a scene with compositing nodes using another scene
The issue was caused by the wrong scene used to acquire render result for.

Now made it so render pipeline reports currently rendering scene to the job
via special callback.

This also solves missing tile highlight issue when rendering multiple scenes
in the compositor.
2014-05-02 14:54:13 +02:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00