Commit Graph

8772 Commits

Author SHA1 Message Date
14897fb653 Cleanup: spelling 2019-04-29 14:14:14 +10:00
91bb8da59f Cleanup: clangg-format for rB157cc54ed521 2019-04-28 11:48:55 +02:00
157cc54ed5 Fix T63899: Can't get sound.factory on Windows 2019-04-27 00:13:43 +02:00
e10884323e Cleanup: unused variable warning 2019-04-26 13:02:44 +10:00
b77c10b45c Merge branch 'blender2.7' 2019-04-25 14:31:45 +02:00
eda7e84aac GHOST: remove OpenGL depth buffer, remove code for other unused buffers
Viewport drawing has moved to offscreen buffers, and we no longer need to have
depth, stencil, aa samples, sRGB buffers as part of the window. So all that
code is removed now. The depth buffer was the only one still being allocated,
its removal save a bit of memory.

Code by Germano and Brecht.

Differential Revision: https://developer.blender.org/D4708
2019-04-25 14:29:26 +02:00
Alex Fuller
2adf4b401e Fix for Cycles UV adaptive subdivision after float2 changes.
Differential Revision: https://developer.blender.org/D4717
2019-04-25 14:05:33 +02:00
2fabbe3108 Cycles: tweak preferences text when no compatible GPUs are found
Try to make it more clear that this only affects Cycles, many users seem to
miss the panel title.
2019-04-25 03:46:11 +02:00
7a92b8820b Cycles: remove hair minimum width support.
This never really worked as it was supposed to. The main goal of this is to
turn noise from sampling tiny hairs into multiple layers of transparency that
do not need to be sampled stochastically. However the implementation of this
worked by randomly discarding hair intersections in BVH traversal, which
defeats the purpose.

If it ever comes back, it's best implemented outside the kernel as a preprocess
that changes hair radius before BVH building. This would also make it work with
Embree, where it's not supported now. But it's not so clear anymore that with
many AA samples and GPU rendering this feature is as helpful as it once was for
CPU raytracers with few AA samples.

The benefit of removing this feature is improved hair ray tracing performance,
tested on NVIDIA Titan Xp:

bmw27: +0.37%
classroom: +0.26%
fishy_cat: -7.36%
koro: -12.98%
pabellon: -0.12%

Differential Revision: https://developer.blender.org/D4532
2019-04-24 14:39:47 +02:00
cc5a75d572 Cycles: move shader node versioning code to C
Shader nodes are now shared with Eevee, so makes more sense to have it in
the core and not be Cycles specific.

Fix T62415: issues with append/link of old Cycles settings.
2019-04-24 12:44:27 +02:00
c07bce5bf2 Fix T63796: Cycles OSL shader with closure not working in final render. 2019-04-23 18:53:37 +02:00
8982f0cfee Fix T62408: Cycles viewport adaptive subdivision hangs after updates
Backporting fix from the master branch.
2019-04-21 03:05:38 +02:00
543614a17d Fix T63415: no Cycles displacement update when updating OSL code 2019-04-21 02:20:02 +02:00
9ade9d247d CMake: fix Cycles linking with OpenCL 2019-04-19 14:00:16 +02:00
3633a79789 Cleanup: correct misleading classmethod arg 2019-04-19 07:36:07 +02:00
638938e5a8 Armature: remove remains of the object-level deformation data cache.
Now that B-Bone shape data is kept in bPoseChannel_Runtime, the
armature level cache only holds one quaternion value per bone.
It can also be moved to runtime, and the structure removed.

This has an additional effect that, as far as I can tell, now
the Armature modifier can run as soon as all of the bones it
actually needs are done, thus making T59848 a purely depsgraph
level problem.
2019-04-18 23:19:44 +03:00
4439e5d0ba Cleanup: add trailing commas to avoid right shift 2019-04-18 17:19:44 +02:00
e5c5b990c6 Disable clang-format for Libmv
This is an odd-ball: it's a library which has own style and
guidelines, and just happened to be developed by Blender developers
and also happened to rely on some functionality of intern/ for its
C-API.

Might consider using Google's clang-format in the future (this is
what the style is supposed to be in this library).
2019-04-18 12:33:04 +02:00
b92d777d16 Fix compilation error when using SDL dynamic loading 2019-04-18 12:10:08 +02:00
3fe6eebf20 Cleanup: line wrapping caused by comments 2019-04-17 18:50:53 +02:00
1cb9612d73 Disable clang-format for objective-C bits in GHOST.
Pre-8 versions of clang-format do not handle objective-C very well,
leading to unwanted changes when re-running the edits.
2019-04-17 11:23:22 +02:00
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
108045faa0 ClangFormat: format '#if 0' code in intern/ 2019-04-17 08:17:13 +02:00
3076d95ba4 Cleanup: use 2 space indentation for CMake 2019-04-17 06:35:54 +02:00
91a9cd0a94 ClangFormat: manually format sobol.cpp
Disabled because it uses a lot of memory and is mostly data.
2019-04-17 06:35:07 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
ca245b2b40 ClangFormat: disable for most of sobol.cpp 2019-04-17 06:00:20 +02:00
752edc0a15 Cleanup: simplify comments
clang-format reformatted when running a second time.
2019-04-16 17:37:04 +02:00
157872922a CMake: fix building WITH_CYCLES_LOGGING=ON 2019-04-16 14:56:34 +02:00
45055199a2 CMake: fix building without libmv 2019-04-16 14:11:17 +02:00
31c2e69d49 CMake: remove BLENDER_SORTED_LIBS
Use CMake's target_link_libraries instead of manually maintaining
library dependencies in a single list.

In practice adding new libraries often ended up being guess-work,
now each library lists the libraries it uses.

This was used for the game player executable so libraries
could optionally link to stubs.

If we need this functionality it can be done using target-properties
as described in T46725.
2019-04-16 12:36:44 +02:00
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
813e470eac CMake: cleanup, arg rename, add definitions last 2019-04-16 06:15:18 +02:00
6a50a3d140 Fix T63346: Cycles OSL shader with closure not working in final render. 2019-04-16 03:03:24 +02:00
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
eff8cc9ccc Cleanup: doxy comments
Use doxy references to function and enums,
also correct some names which became out of sync.
2019-04-14 10:48:42 +02:00
b9eac0bb44 Cleanup: spelling 2019-04-10 08:40:49 +02:00
e031ace3d1 Merge branch 'blender2.7' 2019-04-07 11:24:28 +02:00
Robert-André Mauchin
d780409156 Fix for GCC9 new OpenMP data sharing
GCC 9 started implementing the OpenMP 4.0 and later behavior. When not using
default clause or when using default(shared), this makes no difference, but
if using default(none), previously the choice was not specify the const
qualified variables on the construct at all, or specify in firstprivate
clause. In GCC 9 as well as for OpenMP 4.0 compliance, those variables need
to be specified on constructs in which they are used, either in shared or
in firstprivate clause. Specifying them in firstprivate clause is one way to
achieve compatibility with both older GCC versions and GCC 9,
another option is to drop the default(none) clause.

This patch thus drops the default(none) clause.

See https://gcc.gnu.org/gcc-9/porting_to.html#ompdatasharing

Signed-off-by: Robert-André Mauchin <zebob.m@gmail.com>
2019-04-07 11:20:50 +02:00
4dfa134899 GHOST: tweak warning message about OpenGL 3.3. 2019-04-06 14:26:23 +02:00
Simon
fce469a30c Cleanup: Replace deprecated finite with isfinite
Differential Revision: https://developer.blender.org/D4649
2019-04-05 13:41:28 +02:00
b2e2db94bd Fix T60379: Cycles viewport adaptive subdivision hangs after updates.
The camera world to raster computation was using wrong values. Also fixes
update when changing subdivision scene settings.
2019-04-04 21:22:31 +02:00
3b2ea26554 Fix segfault when audio system cannot be initialised
`PyInit_aud()` can return `NULL` for variour reasons. When that happens,
we shouldn't continue.
2019-04-04 17:59:46 +02:00
Christopher Peerman
2933fd6c7c Fix T55589, T60967: Windows pen pressure issues at start/end of the stroke.
The new implementation uses WM_POINTERDOWN, WM_POINTERUP and WM_POINTERUPDATE
and the pointer API to process stylus events. This avoids the delays that comes
with the WM_MOUSE and WM_xBUTTON events. The implementation should work on
Windows 8, and Windows 10 with both legacy and new pen interaction.

It also changes how the pressure is reset when the Windows Ink implementation
is enabled. The previous version reset the pressure to full when the pen left
the screen, however for some hardware implementations this allowed a small
window where Blender may process the final move event and read the pressure
as full leaving a dot on the last event.

Differential Revision: https://developer.blender.org/D4314
2019-04-03 18:04:03 +02:00
6a9a2b5133 Windows: use Wintab by default if it's available and a device is detected.
Previously Automatic tablet API mode would handle both Windows Ink and
Wintab events. This is unpredictable and causes problems with the fix
coming in the next commit.

Instead assume that in most cases where Windows Ink is desired there
will be no Wintab. If that's not the case, it can be adjusted under
Preferences > Input > Tablet.
2019-04-03 18:01:03 +02:00
c6d1ae2f8a Fix T62780 , T59802, T57648: fullscreen window issues on Windows.
This fixes popups and preferences appearing behind the main window, as
well as flickering artifacts when Blender is in fullscreen.

Patch contributed by phocomelus.

Differential Revision: https://developer.blender.org/D4634
2019-04-03 16:01:20 +02:00
Harley Acheson
27a239864f UI: remove close button from Windows console window.
This way you can't accidentally close Blender when toggling the console
window to be visible. When Blender is started from the command promt the
close button remains.

Differential Revision: https://developer.blender.org/D4627
2019-04-03 15:51:48 +02:00
6470056a0d Cleanup: empty expression statement warning 2019-04-02 17:54:04 +11:00
6d4d7c7ca3 Cycles: reduce number of synchronizing object prints.
Do it only for meshes/curves since those are potentially slow and need user
feedback to see things are not stuck. For object instances and lights assume
it's fast enough.

Printing too much can have a performance impact on slow Windows command
prompt or when logging complex scene renders.
2019-03-29 01:42:38 +01:00
9d1cab2eba Fix T63030: Edge crease is not applied for boundary edges
Caused by missing vertex sharpness comparison in the topology
comparator.
2019-03-28 11:49:08 +01:00