Commit Graph

69732 Commits

Author SHA1 Message Date
a03e16224b Missed last commit (workspace template checks) 2019-04-29 23:48:39 +10:00
17a4decfea UI: top-bar reorganization
This hides the top-bar by default for everything
besides paint/sculpt workspaces.

- Use the top-bar mainly for active tool settings &
  popovers panel options.
  (transform / snap settings are an exception for this convention).
- Only show the top-bar (by default)
  in paint work-spaces (sculpt / texture-paint / grease-pencil).
- Add an active-tool panel to the sidebar.
- Split 3D view tabs into (Item / Tool / View).

D4721 with minor changes.

Further work is needed for the top-bar and image-editor.
2019-04-29 23:35:13 +10:00
d055b48e31 Fix T63592: Grease pencil - Guides still active in Fill mode
Enable guides only for Draw tool.
2019-04-29 13:20:25 +01:00
f9ee08610a Cleanup: comments (long lines) in misc libraries 2019-04-29 22:06:26 +10:00
bbbf166430 Cleanup: comments (long lines) in alembic 2019-04-29 22:06:26 +10:00
ee192a35e8 Cleanup: comments (long lines) in bmesh 2019-04-29 22:06:26 +10:00
d17e07274a Cleanup: comments (long lines) in nodes 2019-04-29 22:06:26 +10:00
a57fec986d Depsgraph: fix dependencies for drivers and animation on Bone properties.
The driver code was almost there, but didn't work because ID nodes
have no outlinks - and using links won't be safe anyway because of
ordering issues. Instead, just loop over all IDNodes.

Animation is fixed simply by referring to ARMATURE_EVAL instead of
BONE in construct_node_identifier - the bArmature ID doesn't have
BONE components in any case, so the old identifier can't work.
2019-04-29 13:32:11 +03:00
788bbac5bd Depsgraph: fix handling of driver variable dependencies with proxies.
During driver var evaluation, the code directly skips to the proxy
object if present, so the dependencies should reflect that, instead
of inventing extra relations to pretend as if the values were
first copied from the proxy - they actually aren't.

The invented dependencies can't work without cycles in complex but
meaningful cases, e.g. drivers on armature data that depend on pose.

This alters the changes from 72cbf966fb to be more correct.
2019-04-29 13:09:20 +03:00
778542fd8f Cleanup: comments (long lines) in python 2019-04-29 20:01:10 +10:00
c7f67d60fb Cleanup: comments (long lines) in editors 2019-04-29 19:29:41 +10:00
ea940bcb53 New BLI_NOINLINE macro
This macro is handy in at least two occasions:
* When you want to check the optimized generated assembly for
some small function that would get inlined otherwise.
* The marked function will be visible in profiling results.

I can't test the implementations for other compilers now,
so I did not include them.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D4754
2019-04-29 10:46:04 +02:00
383fef9f10 Fix T63616: applying armature modifier with another modifier under it doesnt apply right.
Some deform modifiers (like armature) use passed Mesh parameter to
retrieve some extra data (vgroups in our case), and default to obdata
when it is not available.

This should be fine in theory in the 'apply modifier to obdata' case,
since this is always the first modifier, but here upper-level code
passes **evaluated** object, not orig one, so ob->data is not orig
anymore, and might miss some stuff...

Note that am quiet unsure whether the way evaluated data is passed
around in that apply modifier operator code is actually OK, but for now
it seems to work at least...
2019-04-29 10:08:16 +02:00
f54192e09a Cleanup: internal apply modifier code: make it clear we use eval modifier and object. 2019-04-29 10:03:58 +02:00
564ffc060b Fix T63963: Top-bar not showing for some files 2019-04-29 17:32:39 +10:00
94b7e1dcc6 Fix T63112: Gizmos fail to restore last cursor 2019-04-29 16:43:51 +10:00
c8bcddedff Fix T63977: UV select linked has no attribute 'extend'
Also enable undo + register for select linked.
2019-04-29 16:00:39 +10:00
90a06259ee Fix T63503: Set parent menu shown twice
When the 'type' property is set,
execute the operation instead of showing the menu.
2019-04-29 15:42:36 +10:00
d2859237fa Fix T63898: "Open on Mouse Over" causes inconsistent draw-style 2019-04-29 15:25:56 +10:00
14897fb653 Cleanup: spelling 2019-04-29 14:14:14 +10:00
8821757d0d Fix region action zone not working when hidden
Introduced in recent fix for T61554
2019-04-29 13:47:11 +10:00
dc2ce40c95 Docs: expand action-zone type comments 2019-04-29 13:45:49 +10:00
8b11b8b3cf Fix shift-click to select multiple reports
D4751 by @Poulpator
2019-04-29 12:56:45 +10:00
f2acf3bab6 Cleanup: use 'use_' prefix for RNA booleans 2019-04-29 11:26:17 +10:00
337cac760b VSE: Cache rewrite
This patch implements new cache system.
Aim is to give user more control over cache, so it can be maximally
utilized. This is done through sequencer timeline side panel
in category proxy & cache.
Cached images are also visualized in timeline, controled by
sequencer timeline view->cache menu

Functional changes:
 - NOT use IMB_moviecache API
 - refactor names of cached image types
 - each scene owns 1 sequencer cache
 - merge preprocess cache into per-sequencer cache
 - cache links images rendered per frame in order as they are created
 - add cache content visualization tool
 - add RNA properties to control the cache

More info can be found in design notes in blenkernel/intern/seqcache.c
and in https://developer.blender.org/D4443

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4443
2019-04-28 14:50:48 -07:00
1b65ec0a9b GPencil: Cleanup - Rename annotation drawing function names
Actually, the static functions had the same name used for grease pencil.

Now, the annotation functions have a different prefix.
2019-04-28 20:14:20 +02:00
Tomoaki Kawada
9e3246ce6e Fix T63794: duplicating an armature clears B-Bones' custom handle references.
This patch fixes T63794 by updating duplicated bones' custom handle references
to point to the new armature's bones.

The problem occurs because B-Bones of a duplicated armature keep pointing to
the old armature's bones. The references are cleared upon entering Edit Mode
because there are no matching `EditBone` for such bones, and `find_ebone_link`
just returns `NULL` in such cases.

Reviewers: mont29, angavrilov

Maniphest Tasks: T63794

Differential Revision: https://developer.blender.org/D4726
2019-04-28 17:05:37 +03:00
d2f1705b15 Fix T63936 GPUSelect: Read depth in the end
fix T63936 introduced  in 86914e7133.

Reviewers: fclem

Reviewed By: fclem

Tags: #bf_blender

Maniphest Tasks: T63936

Differential Revision: https://developer.blender.org/D4750
2019-04-27 20:37:29 +02:00
6cb90d180f Fix T63937: unconfirmed grease pencil strokes not visible in ortho suface
The value of the z-depth was too high. Now the value is valid for perspective and orthographic view.
2019-04-27 19:27:20 +02:00
19ebee657e GPencil: Cleanup derived frame code
This is a previous step to move away the derived frame logic to be used in edit modes.
2019-04-27 12:02:26 +02:00
aa42da0385 Cleanup: comments (long lines) in blenkernel 2019-04-27 12:07:07 +10:00
fd1dd1134b Cleanup: unused vars 2019-04-27 10:00:43 +10:00
1fa7d51f34 Eevee: Noise Texture: try to fix floating point accuracy issue
Cycles check for infinity and return 0.0 otherwise.
2019-04-26 18:37:24 +02:00
941575b1f7 Fix T63853: BLI_current_working_dir did not return utf8 encoding on windows.
When running blender in paths with special characters this caused issues.
2019-04-26 09:53:55 -06:00
0fddc48fb2 Minor cleanup in data transfer code. 2019-04-26 17:21:10 +02:00
8973d1e769 Fix T63660: Data Transfer of normals No Longer Working.
Logic about computing of poly normals in final stage of modifier stack
evaluation was broken, giving also wrong loop normals.
2019-04-26 17:21:10 +02:00
8192bcd7c1 Fix T63886 Crash in UV Editing after faces display turn off / on
This patch also improve cache locality of the IBO filling. I did not benchmark if it made
any difference.
2019-04-26 17:03:25 +02:00
fe7605b710 Cleanup: Armature 2019-04-26 16:47:26 +02:00
7a48e25003 Armature: Speedup by removing unecessary check
drw_batch_cache_generate_requested() is only needed when the geom needs to be
created.

Went from 37fps to 47fps with artificial testcase (lots of bones with one custom shape). Baseline 2.79 is 24fps.

Also fix the drw_shgroup_bone_custom_wire.
2019-04-26 16:37:15 +02:00
d4827cfa81 Fix T58966 Sculpted changes dissapear visually when selecting a second object
Display sculpt mesh if there is a sculpt session.
2019-04-26 16:17:35 +02:00
86914e7133 GPUSelect: Don't read depth on every draw
If the draw uses the same id as the previous draw, there is no need to read the depth
buffer at this point, avoiding a CPU-GPU sync bubble.

Fixes T62511 Selection is significantly slower in production scenes.
With this patch glReadPixels is not the bottleneck. Regular drawing Is still very
slow so I would suggest fixing the regular drawing first before trying to
improve the selection algorithm.
2019-04-26 15:33:49 +02:00
50d75cd528 Fix T62880 Severe FPS drop with multiple bone shapes
Fix instancing batches not being reused by custom bone shapes.

Drawing thoses is now faster than 2.79 (40fps instead of  30fps)
2019-04-26 15:33:49 +02:00
03d482d212 Fix T63896: Removing Drivers in Python Leads to Crash
Adding and removing drivers must always tag relations for update.
2019-04-26 15:31:13 +02:00
513b71c89a Keymap: Support shift-click to select multiple reports
Also support drag for box-select, matching the outliner.

D4660 by @Poulpator with edits.
2019-04-26 16:00:27 +10:00
20c5f677d7 Cleanup: clang-format 2019-04-26 13:04:23 +10:00
16639c6f1a Fix T63784 Eevee : Black Diffuse with Principled BSDF and Mix Shader
This was cause by the SSS energy being lost when using SSRefraction. Also the mix
shader did not merge the discarded SSS light into the radiance.
2019-04-26 00:14:28 +02:00
ce148c1374 Cleanup: Node shader texture image 2019-04-25 23:23:27 +02:00
e85eb51a28 AVI: Fix buffer overflow
That was causing crashes when loading uncompressed avi files created with blender 2.79.
2019-04-25 23:23:26 +02:00
56b0cd1db6 Fix T63605: Assert squeezing a template_curve_mapping in a panel to
almost zero horizontally

Reviewers: brecht

Maniphest Tasks: T63605

Differential Revision: https://developer.blender.org/D4690
2019-04-25 21:59:05 +02:00
Bruno Boaventura Scholl
b4c14faeaf Text editor: convert tabs to spaces on paste
If the Tabs as Spaces settings is enabled for the text block. This avoids
issues with inconsistent indentation when pasting Python code from another
source.

Differential Revision: https://developer.blender.org/D4512
2019-04-25 19:25:58 +02:00