Commit Graph

24030 Commits

Author SHA1 Message Date
a0b88e1c49 Fix for #26111, #26112 & #26121, "only first button click worked in windows"
* In windows the old button was tested to be equal to the new button (ui_but_equals_old()) even if their optype wasn't the same. Adding a check for optypes fixes all three reported issues.
* For some strange reason this didn't happen on other platforms.
2011-02-18 15:06:02 +00:00
0f661b154f Text space fixes:
- Bring back cursor set to PRESS event - block selection wouldn't
  have correct start position;
- Undo stack push was missed in cursor_set operator;
- Remove unneeded cursor moving at set_selection operator;
- Fixed bug with scroll bar - it shouldn't use EVT_TWEAK;

There could be still small issues with selecting single character by
mouse (due to EVT_TWEAK threashold), but this operator is for block
selection, not single char. So shouldn't be big pain here.
2011-02-18 14:55:42 +00:00
Nathan Letwory
71e80f606c Remove #ifdef __cplusplus, as it caused C2732 (differences in linkage). Compiles and runs fine without. 2011-02-18 14:50:49 +00:00
Nathan Letwory
75bcf5b0b1 Remove header include, conflicts otherwise with BLI_math.h 2011-02-18 14:30:36 +00:00
Nathan Letwory
d9bca3d491 declare round() and copysign() when on windows. Implementations for them already where in math_base.c 2011-02-18 14:22:46 +00:00
Nathan Letwory
b97ad119b9 doxygen: add blenlib under core as module. 2011-02-18 13:58:08 +00:00
8856b598fd Another small text space usability: option to show right margin (aka print marign) 2011-02-18 13:57:54 +00:00
Nathan Letwory
22638e22ea doxygen: blenkernel under core as module. 2011-02-18 13:05:18 +00:00
beed8cfc43 Bugfix #26127
Buttons drawing of floating point values still was using 4 digits
as maxumum precision. RNA definitions for float allows 7 easily.
2011-02-18 12:53:46 +00:00
538ad31bfb Bugfix #26128
Compositor/texture nodes: math node now allows to use pow() for
negative raising too, but only when that value is near-integer.
For other negative cases result is zero.
Patch provided by Aurel W
2011-02-18 12:34:31 +00:00
Nathan Letwory
b74601078d doxygen: readblenfile part of data group 2011-02-18 10:35:37 +00:00
Dalai Felinto
11e3b6b0b5 BGE Expressions: convert "\n" to real \n
example of usage:

0) Game Properties: text (String) and log (Boolean=True)
1) Keyboard Sensor set to AllKeys with log as logging and text as Target
2) Expression Controller: text=="quit\n"
3) Game Actuator: Quit Game

[1] <-> [2] <-> [3] .:. this will quit the game when you write quit + Enter

4) Keyboard Sensor: set to Return
5) And Controller
6) Property Actuator: Assign text property to "" 

[4] <-> [5] <-> [6] .:. this will reset the string everytime you press Enter

# # # # # # # # # # # # # # # # # # # # # # # 
Since the change is in the InputParser.cpp it actually affects all the text
input fields in the Logic Editor. So for instance you can use it in the
assign Property Actuator.
# # # # # # # # # # # # # # # # # # # # # # #
Connect an expression controller: text="idclip\n" with an actuator to disable
the Collision of your walls and you can re-create Doom with only Logic Bricks (:
2011-02-18 10:10:48 +00:00
c4d7bb80f5 "Fix" for [#26130] Turbulence Force Field seed does not look to generate a new texture when the seed changes via IPO keyframe
* Small force field ui changes to make things a bit clearer.
2011-02-18 07:42:38 +00:00
bb05b25942 fix own mistake [#26125] Command line render, absence of CRLF on certain lines 2011-02-18 07:28:10 +00:00
d17df68c24 - clear some warnings
- rename layout.operator_enums -> operator_enum (since we have operator_menu_enum, only called in 4 places)
2011-02-18 06:07:41 +00:00
6524d27462 py api was raising SystemError exception incorrectly, this is intended for internal interpreter problems.
Replace most with RuntimeError.
2011-02-18 06:04:05 +00:00
fd155103a2 Particle fluid settings weren't copied when particle settings were copied.
* Also removed some unnecessary null checks.
2011-02-18 00:21:19 +00:00
6a9734821d Particle textures didn't use original coordinates properly for grid distribution. 2011-02-18 00:17:46 +00:00
Nathan Letwory
9e6e34df6c Bring blenloader module under data group. Rename the group to look a bit more sensible in the output. 2011-02-17 23:34:07 +00:00
f77051c2fc fix for build warning with openCOLLADA svn833 reported by Dave Plater.
Also fixed duplicate header define between 2 includes.
2011-02-17 22:57:56 +00:00
27e812d697 Clear some compiler warnings by commenting some functions, adding others to headers.
left in warnings where functions obviously need to get ported to 2.5x still.

Also, render stamp seq strip works again.
2011-02-17 22:34:41 +00:00
Nathan Letwory
22dbae84e5 DNA header files are now grouped under the same module. No further documentation done. 2011-02-17 20:48:12 +00:00
8bd04b4c6d One more small text space usability: select work by double-click on it
- Change cursor changing from mouse press to mouse click. A bit "delayed"
  UI feedback, but otherwise we'll be unable to use double-click events here
- Change clinebacks to callbacks in comment for select_line operator.
  Or it was supposed to be clinebacks?
2011-02-17 19:26:59 +00:00
10601a70d5 Simple re-order of first/last point checking when adding point to
NURBS spline. Need to make new point be last in array.

Beziers already has the same behaviour, so things would be more uniform now.
2011-02-17 19:03:12 +00:00
0abc0e0468 Split cursor_set into two operators:
- cursor_set which just sets cursor position immediatelly
- selection_set which could be used to select block of text

Now there're could be operators binded to mouse double-click event
2011-02-17 18:55:17 +00:00
Nathan Letwory
f697247f0e Start simple intros for intern and extern libs.
Some reorg of modules/pages, start makesdna and makesrna.
In many places license block needs to be changed to not start with /**, because otherwise documentation will go weird.
2011-02-17 16:17:40 +00:00
8a63ee46ba Spall text space usability:
Use shift-del to cut, ctrl-ins to copy and shift-ins to paste

Most of editors support this hotkeys and it's annoying when you
trying to use them in text space.
2011-02-17 15:24:43 +00:00
1b25f48542 clear some unused warnings 2011-02-17 12:05:09 +00:00
8cbdf89695 OpenGL playblasts now respect Preview Range, making it easier to
render out short segments of shots to be previewed with accurate
timing.
2011-02-17 10:18:14 +00:00
Nathan Letwory
fb496b6bad Add missing file from r34923 2011-02-17 08:01:59 +00:00
2ae5c3932d Change to how python classes are initialized when blender calls them.
Annoyance was that operators that defined and __init__ function would need to do...
    def __init__(self, another_self):
        ....

py/rna was calling the class directly with PyObject_Call() but needed to pass the pre-allocated object only so __init__() would run .
This works OK internally but becomes messy since __new__ and __init__ always get the same args there was no way to avoid a superfluous self argument to __init__.
2011-02-17 07:21:44 +00:00
73df566b4a error case not being handled when calling python classes from RNA 2011-02-17 06:56:24 +00:00
c6a0df59e1 incorrect type passed to BKE_free_animdata() 2011-02-17 06:23:16 +00:00
Nathan Letwory
f336b80d7f Starting work on doxygen cleanup. Many things still to be done. 2011-02-17 05:57:18 +00:00
f7295ad6d9 Bugfix: "Tweaking" Markers was working incorrectly
WM_modal_tweak_exit() was making incorrect use of the user-pref option
"Release Confirms Transform", indicated by confused coder comment
(<quote>"XXX: WTH is this?"</quote>).

This manisfested when moving markers by just click-dragging and
existing marker, and having it "drop" whereever the mouse was released
regardless of the user-pref option. This was quite confusing as it was
inconsistent with the way that all other transforms worked when this
option is off, where you would usually start the transform (click-
drag), release the button, move around a bit, and then finally click
to end.
2011-02-17 01:24:52 +00:00
2c4fb98522 Bugfix [#26106] No instant visual feed back for Dupliframes, parenting
problem and crash

- It turns out we still need the "copyob" still, if for nothing other
than making sure that the unkeyed transforms can get restored. This
was removed originally as I thought that just reevaluating the
animation would work.

- Removed a buggy line of logic that was causing crashes when there
was no animation data. It's better to just assume that if animation
data exists, that something exists there.

- Make Duplicates Real was not clearing data such as the new animation
data or constraints.
2011-02-16 21:54:41 +00:00
Dalai Felinto
230aed6242 BGE: Action and ShapeKey Actuator PingPong playmode.
I have no idea why this hasn't been implemented before (the DEFINES were even there already). But since the Ipo (Fcurve) Actuator supports it I don't see why Action and ShapeKey shouldn't.
More than a new feature or a bugfix this is actually a step forward into unifying them.
2011-02-16 19:53:39 +00:00
9d168f7337 Bugfix #26096
Switching layers reveiled hidden objects in wrong positions, changes
are currently not being handled for hidden objects. 
Only way to fix it is by completely update newly visible objects...

(Also fixed a typo and a compile warning)
2011-02-16 18:04:03 +00:00
aed7eaf0d9 sphinx doc gen: multiple examples possible and include the scripts docstring inline in sphinx.
also tag unused vars
2011-02-16 17:31:04 +00:00
6b12fa8fed Bugfix #26103
Halo texture: disabling texture slot with [] button didn't work.

Note: halos only allow 1 texture slot, UI allows to add more. This
rna template stuff for texture slots I rather don't touch though...
2011-02-16 12:34:08 +00:00
1c32356b4f Marker Drawing Bugfix:
Removed superfluous blend-mode change which was causing some weird
white lines to appear, especially when using some markers that don't
have any names.
2011-02-16 12:00:53 +00:00
f6911cfe38 Fix for [#26102] Particle Texture mismapped on Multires (in some modes)
* Particle modifier didn't check for particle textures using uv-coordinates properly.
2011-02-16 11:38:28 +00:00
d6da81be38 Forgot to actually hook up this operator... 2011-02-16 11:28:25 +00:00
ef920a50da Particle settings can now be pinned too:
* Particle system's are comparable to texture slots, which can
  only exist within an id block. Particle settings on the other
  hand are idblocks which should be pinnable just like textures.
* When particle settings are pinned only properties that make
  sense without the actual particle system are shown in the
  particle panel.
2011-02-16 10:57:58 +00:00
430bb75749 enum-flag arguments were incorrectly documented. 2011-02-16 10:19:14 +00:00
ac1e2fc977 Bugfix [#22535] Dupliframes with keyframe Anim are broken
So, it turns out that dupliframes weren't that bad to restore... the
old version didn't do truly accurate transform freezing as it didn't
update ancestors too. However, as a modelling tool, this will probably
suffice.
2011-02-16 09:59:29 +00:00
437bdbc96c PoseLib Bugfixes, Cleanups, and Missing Operators
* All the various index-related issues should finally be sorted now.
It seems you cannot just partially implement some of these active
index getter/setters...
* Standardised the call used by PoseLib operators to get the Object
from which they get the active PoseLib data from
* PoseLib operators which require some existing data to work now use a
poll() which checks for this
* Added back the operator used to make standard actions into ones
usable by PoseLib
* Added a dummy operator for the apply active pose button which really
just calls the same backend functions as "Browse Interactive", but
which has a nicer frontend (naming + description) for the purpose of
being used in this way
* Also, removed some useless code from here
2011-02-16 06:18:20 +00:00
7748860aeb doc generation support for excluding some modules, without this a full rebuild takes too long to test changes.
also include own function definitions for blf_dir.c.
2011-02-16 05:18:10 +00:00
4c35d8d5a8 rename IDPropertyGroup to PropertyGroup
also renamed IDProperty to PropertyGroupItem (these are not referenced for common usage and we already have 'Property' defined).
2011-02-16 02:51:56 +00:00
fee5363912 bugfix [#26094] Going to Bone Roll menu brings up python error
also correct for pep8 warnings.
2011-02-16 02:25:03 +00:00