Make the UI API more consistent and reduce confusion with some naming.
mainly:
- API function calls
- enum values
some internal static functions have been left for now
View2D had some inconsistencies making it error prone in some cases.
- Inconstant checking for NULL x/y args.
Disallow NULL args for x/y destination pointers, instead add:
- UI_view2d_region_to_view_x/y
- UI_view2d_view_to_region_x/y
- '_no_clip' suffix wasn't always used for non-clipping conversion,
switch it around and use a '_clip' suffix for all funcs that clip.
- UI_view2d_text_cache_add now clips before adding cache.
- '_clip' funcs return a bool to quickly check if its in the view.
- add conversion for rectangles, since this is a common task:
- UI_view2d_view_to_region_rcti
- UI_view2d_region_to_view_rctf
- pass label strlen since in many cases its already known.
- use single linked list for cached text drawing.
- add BLI_link_utils.h for single linked list macros.
own tests give approx 22% overall speedup.
- deduplicate timecode_simple_string from image.c
- replace V2D_UNIT_SECONDSSEQ with V2D_UNIT_SECONDS
- avoid possible buffer overflow bugs (sprintf -> BLI_snprintf)
- remove option not to use timecode and split into 2 functions
Patch D227 by Andrew Buttery with own refactoring.
- move cache reset into view2d and comment about the rationale for resetting cache there.
- missed other places where view2d zoom level can change (smoothview, borderzoom, home and file reload)
- comment about DPI wasn't correct.
Currently only circle and square, might be easily
extended in the future.
New primitives are creating at cursor location.
This also implied adding 2d cursor to space clip.
Also fix set 2D cursor location which didn't work
in image editor's mask mode since 2.67.
TODO: draw_image_cursor better be moved to some
more generic file, but it's not so much
important for now and might be solved later.
Thanks Campbell for the review!
With extreme narrow scaled editors, the slider/mask code in View3d could deliver
zero sized or invalid window matrices.
Needs confirmation from Sergey if it works :)
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.
=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.
Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].
=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].
The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.
[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
Now scrollbars correctly hide and show, making space for the actual contents
in a region. It solves several old hacks, and puts view2d code a bit more
back in control as well.
Implementation notes:
- The view2d mask feature is working again
- The #define V2D_SCROLL_HORIZONTAL_HIDE means: "turn on hiding".
- Code for UI_view2d_region_reinit() is enforcing better standard view settings
But... two hack/patches needed to be added:
- Region panel drawing: if after generating the button panels it appears
a scroller hides or reveils, it calls all the generating code again.
(a simple scale doesn't work due to rounding differences in layout code)
- View2d code that maps 'tot' and 'cur' rects: if this code detects that
the mask changes, it calcs the map code again.
Also a bugfix (issue in 2.65)
- The left/bottom area split widget was drawing 1 pixel too large sometimes,
leaving bad trails on moving area dividers.
- on setting lower DPI, the regions that were scrolled down would start moving down
1 pixel on every draw. Caused by rounding error. (int + 0.1 vs int -0.1)
(Ancient bug)
- circles used in outliner - to denote selection/active - now draw bigger, and better
centered. (2.66 fix only)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
Short list of main changes:
- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
This allows keeping UI and data without actual saves, until you actually save.
When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v).
Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards.
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
Old option is called "Save Startup File" the new one "Save User Settings".
To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
This also fixes "Continuous Grab" for OSX. (error since 2009)
- View now restricts to the actual region you work on. Makes zoom and pan nicer.
- Added HOME for reset view to 1:1 zoom level.
Also: fixed nasty bug in view2d code that checked validity of 2d views, only
showed (afaik) in the logic eidtor though.
Effect was that zoom in/out would weirdly jump when going across zoomlevel 1.
When I added DPI support in the UI, I added code that refreshes views for 2d
regions. These refreshes also happened on screen switches or file select, causing
header views (horizontal scrolled) to clear.
Now the code less intrusive, changing header views in fewer cases.
This is a patch provided by Anthony Edlin. Thanks dude!