Commit Graph

65323 Commits

Author SHA1 Message Date
795effcbc8 Fix T61825: animated images not working immediately when enabling auto refresh. 2019-03-01 02:12:40 +01:00
e5194835de Fix T61929: crash on undo in some files with local view. 2019-03-01 01:39:43 +01:00
805f8f8230 Comments: add comments for new transform struct members. 2019-03-01 10:56:46 +11:00
c18289da93 Cleanup: minor improvements to transform comments. 2019-03-01 10:56:46 +11:00
5564601d45 Cleanup: Use const for static number.
Also use double indent instead of mixed tab/spaces.
2019-03-01 10:56:46 +11:00
41d1582f1d Cleanup and refactor sequencer proxy properties panel
Split SEQUENCER_PT_proxy to:

SEQUENCER_PT_proxy_settings
 - global settings and operators
SEQUENCER_PT_strip_proxy
 - proxy settings per strip

Author: Guillaume M (mathers)

Reviewed by: ISS, campbellbarton

Differential Revision: https://developer.blender.org/D4262
2019-02-28 15:10:19 -08:00
680c7209ec Hair Particle: Fix issue on OSX due to hardware accelerated subdivision
Workaround to tranform feedback not working on mac.
On some system it crashes (see T58489) and on some other it outputs
garbage (see T60171).

So instead of using transform feedback we render to a texture,
readback the result to system memory and reupload as VBO data.
It is really not ideal performance wise, but it is the simplest
and the most local workaround that still uses the power of the GPU.

This should fix T59426, T60171 and T58489.
2019-02-28 22:56:45 +01:00
993f43dc9e Cleanup/refactor clnor code: add high-level helpers to set custom normals.
Now it will be simpler for code jsut wanting to preserve custom normals
around to set them, without having to add same boiler plate code all the
time around actual code.
2019-02-28 20:47:50 +01:00
090b8c14d2 Fix (unreported) assert in modifier evaluation of weighted normals.
Currently modifier stack assumes there are no poly normals data passed
around, so in case a modifier generates such data, it has to clean it up
after usage.

Whole handling of normals is a bit annoying and week currently, we can
probably enhance that once fully per-mesh item type cddata masks are in?
2019-02-28 20:47:50 +01:00
7d0fcaa69a 'Fix' T61942: Triangulate modifier breaks custom normals.
Not a bug, but supporting preservation of custom normals in that
specific modifier makes sense, in game pipeline contexts.

Could also ease work of IO add-ons that want to export
triangulated geometry...
2019-02-28 20:47:50 +01:00
f95f1a47b4 CustomData: add function to clear layers' flags.
We only had one to set those flags, up til now...
2019-02-28 20:47:50 +01:00
050cf891f2 GPencil: Cleanup style 2019-02-28 19:54:07 +01:00
da1323d1c9 Fix T60366: texture paint slots not updating when editing material.
Now always refresh when the material changes. Depsgraph tag moved out
of the refresh function since that gets called on depsgraph update,
which should not trigger a second depsgraph update.
2019-02-28 19:17:16 +01:00
95b150ba87 Depsgraph: Fix wrong disabled bases deletion
Original optimization idea was wrong: it is possible that some other
ID would reference an object which is also used by a base.

Rolled back to a bit more fragile solution.

In the future would be nice to make it somewhat less duplicated with
the builder itself.

Fixes assert failure (and possibly crashes) when adding grease pencil
object and switching to a draw mode.
2019-02-28 18:48:28 +01:00
f864cbd705 Cleanup: Snake style in depsgraph
While it's kind of common to use camel case in C++ this is not
currently agreed style for C++ in Blender.

Got confused by working on other areas with 3rd party libraries.
2019-02-28 18:41:37 +01:00
2215541967 Fix T62012: Non-animated property, stuck in previously keyframed values
Was missing ID recalc tag.
2019-02-28 18:09:10 +01:00
2cd478cf19 GPencil: Rename variable name and add alpha to outline
The outline now has some alpha to be more consistent with other Blender areas.
2019-02-28 17:13:05 +01:00
0f37d7162b GPencil: Disable Outline if Overlay is disabled
The main overlay switch and outline option must be checked.
2019-02-28 17:13:05 +01:00
175cb0a0af GPencil: Remove comment line added by error to header text
This line was added accidentally in the header text.
2019-02-28 17:13:05 +01:00
acb3858399 GPencil: Increase outline to 2 pixels
The selection outline of 1 pixel was too thin.
2019-02-28 17:13:05 +01:00
d8f9797c28 GPencil: Hide selecction outline when play animation 2019-02-28 17:13:05 +01:00
5411efdeed GPencil: Draw Outline to Active and Selected objects
Now an outline is drawn when the grease pencil is selected.
2019-02-28 17:13:05 +01:00
9ddc2064a4 GPencil: Remove dummy marker for Grease Pencil objects
After adding selecction using strokes, the dummy is not required because it was added as a provisional solution while we implement stroke selection.
2019-02-28 17:13:05 +01:00
461b1bdfbf GPencil: Add selection support for objects using strokes
Now it's possible to select a grease pencil object without using the dummy.
2019-02-28 17:13:05 +01:00
Pablo Vazquez
8ca45e929a Wonky Menu Down Arrow
Almost every pulldown menu and popover has a little dropdown arrow shape.

Unfortunately it is a bit wonky.  The top of the right side of it is wider than the top of the left side. And both sides are narrower at the bottom than the top. It might be hard to see, but this image should help:

{F6728281}

The patch fixes the symmetry of the shape while keeping the weight as similar as possible. In the following image you can see the outline of the current version in red and this new version in green.

{F6728298}

With patch applied the arrow looks perfect:

{F6728302}

Reviewers: brecht, billreynish

Reviewed By: billreynish

Subscribers: pablovazquez

Tags: #bf_blender, #bf_blender_2.8, #user_interface

Differential Revision: https://developer.blender.org/D4424
2019-02-28 17:05:13 +01:00
ac8c4aad30 Revert "Objects: Remove Textured from object display type"
This reverts commit 6a4a984ff7.
2019-02-28 16:51:24 +01:00
846d265a06 Split base flags on own and collection-defined
This allows to update base flags to a proper state then object's restriction
flags are changed, without requiring to re-evaluate an entire tree of flags.

Some old unused flags are were removed by this change, and also disabling
menu items might not work the same as before. This is something we can bring
back if it's really needed (the way how flags are handled did change since
that interface code was done anyway, so code was looking weird anyway).

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4420
2019-02-28 16:35:12 +01:00
7895c6b83d Remove unused base flag
Was only set and read from a single location.
Removing to keep things more manageable.
2019-02-28 16:35:12 +01:00
8d6732d1f7 Depsgraph: Keep objects which has animated visibility
This allows dependency graph to evaluate drivers of those objects
and put them to a correct state. It will increase memory usage
since now we can no longer save it by skipping copy-on-write for
such objects. It will also currently make things slower, because
we do not have granular enough visibility update of components in
the dependency graph. Can do it later when the rest of the changes
are finished.

This commit does not update restriction flags on the base, since
that is somewhat tricky to do currently: need to somehow see whether
object is disabled due to flags on collection or due to own flags.

Differential Revision: https://developer.blender.org/D4419
2019-02-28 16:28:24 +01:00
9eaa577b9b Depsgraph: Route visibility flags update to proper component 2019-02-28 16:28:24 +01:00
ed90de08e3 Depsgraph: Change the logic about keeping bases in the graph
The idea is to keep bases which are known for sure to be in the
dependency graph. Previously, this code was duplicating logic
around checking restriction flags, which becomes more hard to
maintain once we are moving towards to more comprehensive checks
about whether base is a part of evaluated scene or not.
2019-02-28 16:28:24 +01:00
6a4a984ff7 Objects: Remove Textured from object display type
As discussed with @billreynish this makes little sense now that we don't
have a dedicated textured mode. We don't have a superior texture or shaded
mode anymore and we also cannot mix different engines together (workbench
with eevee/lookdev).

The only feature it removes is the possibility to hide textures for certain
object in solid mode.
2019-02-28 16:15:50 +01:00
cd897c57f8 Fix T62040: Irradiance Volume broken
Was broken by 6a03199b50.

Reintroducing the padding along with a few comment to not reproduce the
same errors.
2019-02-28 16:15:50 +01:00
921c37bfa3 Fix T62050: remove non-persistent timers in load-pre callback
This actually makes more sense than removing them in the
load-post callback. During load, the file might register
timers that would be removed immediately.
2019-02-28 16:07:56 +01:00
5938fd4ccc Fix T61994: crash when box selecting instances
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4427
2019-02-28 15:53:01 +01:00
d7d180bd3d Fix T62021: Wireframe input node doesn't work properly
This fixes the general case. It is still not supported for hairs.

Added a hack in the geometry node to avoid unnecessary geometry shader
usage.
2019-02-28 14:11:12 +01:00
d68484a60f Fix T58405: viewport drawing issues with display device set to None.
Disabling color management this way is not very useful, but as long as the
option is there it should work correct.
2019-02-28 13:41:48 +01:00
bbe5a95d05 Fix T58875: object paste and append Active Collection property not working. 2019-02-28 13:02:55 +01:00
4b916612e1 Fix T61878: Selection does not allways work in wireframe mode
This draw surfaces if the xray option is disabled even in wireframe mode.
2019-02-28 12:10:04 +01:00
9d34a9d7e5 DRW: add back edge highlighting for active face drawing
Removed in aa7b013bd5 for performance reasons, however highlights
can't always be seen against specular shading, see: T55456#510873

Instead of having a highlighted inner-edge, use the active edge color.
2019-02-28 18:03:31 +11:00
dd9cedddae 3D View: only calculate view center when needed
When orbit around selection was enabled the selection center was being
calculated even when it wasn't needed.
2019-02-28 15:40:28 +11:00
60a1ccbe2c DRW: use active color for face dot
Matches active vert/edge modes.
2019-02-28 14:57:03 +11:00
e735894070 UI: rename Quit Prompt to Save Prompt
Eventually this should be used to prompt when loading a new file too.
2019-02-28 13:21:25 +11:00
d7baf8e7e7 UI: change behavior for quit prompt
Remove confirmation popup menu, just exit.

Note that this option is mainly for developers or people reviewing
blend files, see D4406 for discussion on reason for keeping this feature
while simplifying how it works.
2019-02-28 13:09:56 +11:00
3d4d7b97c2 Cleanup: style 2019-02-28 12:30:56 +11:00
7188250523 Fix missing NULL check in recent transform changes
Caused bevel to crash.
2019-02-28 12:14:55 +11:00
8aa5eadc54 Cleanup: warning 2019-02-28 12:14:55 +11:00
005626b8c6 Refactors preview drawing code with few functional modifications:
Fix T61241

 - Changing preview size does not affect drawn image size, only resolution.
 -- Consistent behavior, when changing full-size / proxy / scene render size
 -- Scopes are rendered in *same size* as source image
 -- Over all, user does not have to readjust preview zoom.

Reviewed by: Brecht

Differential revision: https://developer.blender.org/D4315
2019-02-27 13:48:27 -08:00
Pablo Vazquez
b9a37dd97a UI Particles: Minor tweaks to labels
* Capitalize 'Orientation Axis' and 'Multiply Mass with Size'
* Rename 'Scaling' to 'Radius Scale'
2019-02-27 19:50:34 +01:00
Pablo Vazquez
7dd802e66d UI: Rename 'Object' to 'Object Velocity' in particle settings 2019-02-27 19:50:34 +01:00