Commit Graph

18 Commits

Author SHA1 Message Date
3fd73289bd Add include path to access gpu_buffers.h from pbvh.c. 2009-12-11 19:27:47 +00:00
405cf80eb8 Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
   the old BMF api.

I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.

MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
        Always have to link/include the freetype2 library
        Remove any reference to libbmfont
        Remove any reference to libftfont
        Remove any reference to libbftgl (or libbFTGL)
2009-05-05 23:10:32 +00:00
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
09c2fd6f11 Linux only addition to know for sure the path of blender because sometimes the Play button doesn't work depending on how blender is started.
This uses binreloc - http://autopackage.org/docs/binreloc/
it should also solve the problem of python scripts not being found.
2008-01-18 15:10:17 +00:00
Chris Want
5e3cffc64a Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
463cf8e332 Part 4 of the event refactor branch: all changes in existing files,
Makefiles especially, and of course the windowmanager DNA!
2007-12-24 18:53:37 +00:00
6cd6bf7d80 Updated the Makefiles removing some of the gcc specific stuff...
Basically I moved  -funsigned-char -fno-strict-aliasing
from individual Makefiles to nan_compile.mk defines for CFLAGS and CCFLAGS

Kent
2007-08-31 16:16:33 +00:00
Chris Want
9a21866aec pthreads for Makefiles/cygwin (don't forget to update lib/windows). 2006-02-27 00:03:18 +00:00
2f8708da02 Three-in-one commit:
- Compositor now is threaded
Enable it with the Scene buttons "Threads". This will handle over nodes to
individual threads to be calculated. However, if nodes depend on others
they have to wait. The current system only threads per entire node, not for
calculating results in parts.

I've reshuffled the node execution code to evaluate 'changed' events, and
prepare the entire tree to become simply parsed for open jobs with a call
to   node = getExecutableNode()
By default, even without 'thread' option active, all node execution is
done within a separate thread.

Also fixed issues in yesterdays commit for 'event based' calculations, it
didn't do animated images, or execute (on rendering) the correct nodes
when you don't have Render-Result nodes included.

- Added generic Thread support in blenlib/ module
The renderer and the node system now both use same code for controlling the
threads. This has been moved to a new C file in blenlib/intern/threads.c.
Check this c file for an extensive doc and example how to use it.

The current implementation for Compositing allows unlimited amount of
threads. For rendering it is still tied to two threads, although it is
pretty easy to extend to 4 already. People with giant amounts of cpus can
poke me once for tests. :)

- Bugfix in creating group nodes
Group node definitions demand a clear separation of 'internal sockets' and
'external sockets'. The first are sockets being linked internally, the latter
are sockets exposed as sockets for the group itself.
When sockets were linked both internal and external, Blender crashed. It is
solved now by removing the external link(s).
2006-01-29 11:36:33 +00:00
539a9ad08f Part of a fix to the makefiles for compiling the new ZLib stuff. This
seemed to do the trick for me, however a game engine error has prevented me
from compiling to test. Anyone who has time to test compiling it would be
appreciated.
2005-07-28 00:13:18 +00:00
8c4608bbf4 I updated the FREETYPE2 checks so it didn't build freetype stuff
if WITH_FREETYPE2 was set to false.

Also added/cleaned up source/nan_compile.mk NAN_NOKETSJI stuff a hair.

Kent
2005-02-18 16:52:03 +00:00
8055b5c247 Some of the Makefiles had CPPFLAGS += LEVEL_(X)_C_WARNINGS
I changed them so that they have CPPFLAGS += LEVEL(X)_CPP_WARNINGS
instead.

Kent
2005-01-03 17:57:16 +00:00
9bf630a1f3 WARNING: with makefiles I could not get a stable blender compiled.
do a make clean in source/blender/ to be sure!

- Included the new shaders from Cessen... well, only the shader calls
  themselves. To make sure the shaders work I nicely integrated it

- MaterialButtons: layout changed a bit, but still resembles the old
  layout. The 'shader' options now are located together.

- Shaders are separated in 'diffuse' and 'specular'. You can combine them
  freely.

- diffuse Lambert: old shader
  diffuse Oren Nayar: new shader, gives sandy/silky/skinny material well
  diffuse Toon: for cartoon render

- specular Phong: new spec, traditional 70ies spec
  specular CookTorr: a reduced version of cook torrance shading, does
                     off specular peak well
  specular Blinn: new spec, same features as CookTorr, but with extra
                  'refraction' setting
  specular Toon: new spec for cartoon render

- default blender starts with settings that render compatible!

- works in shaded view and preview-render

- works in unified render

Further little changes:

- removed paranoia compile warnings from render/loader/blenlib

- and the warnings at files I worked at were removed.
2003-07-19 20:31:29 +00:00
d617df4793 - fixed 'double-click on blend file' errors on Windows -- INTERNATIONAL stuff now also checks the installation directory for /.blender, etc
- registering .blend files for WinNT/2000/XP now works correctly (settings remain after a reboot).
2003-05-22 18:06:25 +00:00
b3c48c4d2c enable truetype fonts for text objects when building with the original
Makefiles. Platform manages should check nan_definitions.mk and set
INTERNATIONAL to true for their platforms.
2003-05-10 16:35:28 +00:00
0aaa02e6b5 First whack at getting FREETYPE2 stuff added to the
old and autoconf makefiles.  My machine seems to have messed up libs
so I can't test it, its a start though :)

Kent
2003-05-02 17:48:06 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00