Commit Graph

1610 Commits

Author SHA1 Message Date
f28bb6992f Refactor libquery ID looper callback to take a single parameter.
Using a struct here allows to change given parameters to the callbacks
without having to edit all callbacks functions, which is always noisy
and time consuming.
2020-02-13 16:23:42 +01:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
068f4e4592 Cleanup: sort file, struct lists 2020-02-10 10:15:59 +11:00
1bc2a98a9d T73589: Code Quality: Renaming on BKE_material.h
Old Name                             New Name
=========                            =========
init_def_material                    BKE_materials_init
BKE_material_gpencil_default_free    BKE_materials_exit
test_object_materials                BKE_object_materials_test
test_all_objects_materials           BKE_objects_materials_test_all
give_matarar                         BKE_object_material_array
give_totcolp                         BKE_object_material_num
give_current_material_p              BKE_object_material_get_p
give_current_material                BKE_object_material_get
assign_material                      BKE_object_material_assign
assign_matarar                       BKE_object_material_array_assign
give_matarar_id                      BKE_id_material_array
give_totcolp_id                      BKE_id_material_num
assign_material_id                   BKE_id_material_assign
clear_matcopybuf                     BKE_material_copybuf_clear
free_matcopybuf                      BKE_material_copybuf_free
copy_matcopybuf                      BKE_material_copybuf_copy
paste_matcopybuf                     BKE_material_copybuf_paste
BKE_material_init_gpencil_settings   BKE_gpencil_material_attr_init
BKE_material_add_gpencil             BKE_gpencil_material_add
BKE_material_gpencil_get             BKE_gpencil_material
BKE_material_gpencil_default_get     BKE_gpencil_material_default
BKE_material_gpencil_settings_get    BKE_gpencil_material_settings
2020-02-05 15:56:50 +01:00
2142288eae Merge remote-tracking branch 'origin/blender-v2.82-release' 2020-01-30 12:04:48 +01:00
87b551e836 Fix T73051: Multiple IK chains influencing the same bone don't work
This patch fixes {T73051}. The cause of the issue was the absence of
relations in the depsgraph between IK solvers of overlapping IK chains.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D6700
2020-01-30 11:59:50 +01:00
49403a676b Merge remote-tracking branch 'origin/blender-v2.82-release' 2020-01-28 18:24:17 +01:00
12865caf4f Alembic depsgraph: explicitly add ANIMATION -> CACHE dependency
This dependency was removed in fd0bc7e002,
as there already were dependencies ANIMATION -> PARAMETERS and
PARAMETERS -> CACHE, making ANIMATION -> CACHE unnecessary.

Upon subsequent inspection, the ANIMATION -> PARAMETERS dependency was
there due to the fallback behaviour in
`RNANodeQuery::construct_node_identifier()`. Now this is no longer
relied upon, and the required relation is made explicit again.
2020-01-28 17:58:19 +01:00
5d36a2e587 Fix T72143: editing image frame start/offset does not update in Eevee 2020-01-28 17:48:30 +01:00
ba01ea3f8b Merge remote-tracking branch 'origin/blender-v2.82-release' 2020-01-28 16:34:33 +01:00
fd0bc7e002 Fix T72660: Alembic caches are not properly updated by drivers
Drivers were not considered when building the dependency graph for
`CacheFile` datablocks.
2020-01-28 16:28:44 +01:00
4a7faaa399 Cleanup: reformatted after NULL -> nullptr in depsgraph C++ code
No functional changes.
2020-01-28 16:17:21 +01:00
40a9b5ebc7 Cleanup: changed NULL to nullptr in depsgraph C++ code
No functional changes.
2020-01-28 15:10:44 +01:00
39fd6ef305 Cleanup: fix compiler warning 2020-01-27 12:27:33 +01:00
cb83cf1b71 Cleanup: spelling 2020-01-25 20:15:38 +11:00
79d9874028 Merge branch 'blender-v2.82-release' 2020-01-24 20:48:38 +03:00
fc1f5bded4 Depsgraph: fix false positive time dependencies for simple drivers.
The dependency graph has to know whether a driver must be re-evaluated
every frame due to a dependency on the current frame number. For python
drivers it was using a heuristic based on searching for certain sub-
strings in the expression, notably including '('.

When the expression is actually evaluated using Python, this can't be
easily improved; however if the Simple Expression evaluator is used,
this check can be done precisely by accessing the parsed data.

Differential Revision: https://developer.blender.org/D6624
2020-01-24 20:48:02 +03:00
1c98539b57 Depsgraph: Correct FPS debug print
It was printing "frame" time instead of FPS.

Other interesting thing to get solved is to solve "drop" in FPS
when there is an idle time in user input.

Current usecase is limited to observing FPS when there is a continuous
stream of events: for example, keep moving vertex in edit mode while
watching debug prints.
2020-01-24 16:45:32 +01:00
6b28b77730 Depsgraph: Report FPS when running with --debug-depsgraph-time
The FPS here is measured based on a timestamp from when depsgraph
was previously evaluated.

Allows to ease investigating performance improvements/regressions
which are not related on animation system but on modifications on
a single frame (such as transforming vertex in edit mode).
2020-01-24 15:19:29 +01:00
11df5443e5 Merge branch 'blender-v2.82-release' 2020-01-24 12:49:49 +01:00
cf84db61a6 Depsgraph: Refactor, move debug struct to own file 2020-01-24 12:44:16 +01:00
c89e103348 Depsgrapg: Refactor, move Relation to own file 2020-01-24 12:44:16 +01:00
3401b070b8 Depsgraph: Refactor, wrap debug fields into own structure 2020-01-24 12:44:16 +01:00
71d53ab465 Fix T73001: Shader Node with driver not updating when animated
When there are ID properties on an object, and these are animated and
used by a driver, the depsgraph has proper connections between ACTION →
ID PROPERTY → DRIVER.

When these properties are defined on a mesh, however, the depsgraph
relations are incorrectly created between GEOMETRY → PROPERTIES_EXIT →
DRIVER (because it's assumed that 'source = ENTRY' implies 'geometry').

This patch solves this by first checking whether the targeted property
is an ID property and handling it accordingly. This also made it
possible to remove some special cases from pose bone relations.

Maniphest Tasks: T73001

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D6571
2020-01-24 12:16:33 +01:00
463941b6a1 Merge remote-tracking branch 'origin/blender-v2.82-release' 2020-01-21 11:13:47 +01:00
9f66062da7 Fix T72213: F-Curve animation does not update FreeStyle properties
FreeStyle line styles were not part of the dependency graph, and
blacklisted from the Copy-on-Write system. As a result, animated
FreeStyle properties would not be updated by the animation system,
resulting in T72213. There was an explicit call to run the animation
system on the original datablocks, but that was (for good reasons)
removed in D5394.

This commit adds the FreeStyleLineStyle datablocks to the dependency
graph and allows them to be handled by the CoW system. As a result

- the UI now updates properly when properties are animated, and
- animated property values are actually used when rendering.

This commit includes @Sergey's patch P1222, which unifies two bits of
code that did the same thing: check whether datablock type is covered by
copy-on-write.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D6609
2020-01-21 10:44:23 +01:00
a60606e467 Fix T73029: Crash transforming object
Was caused by recent animation backup added to depsgraph as a part of
another bugfix.

This commit effectively disables the animation backup, restoring bug
related on handlers, but makes it possible to interact with objects
again.

Will re-iterate over handlers+animated properties.
2020-01-13 12:16:23 +01:00
830150c7b9 Depsgraph: Guarantee order of backup of action and ID using it
It was possible to have object copy-on-write happening during
action's copy-on-write, which was causing access to a freed
memory from animation backup.

Solves crash reported in T73029.
2020-01-13 12:10:20 +01:00
3c1115ef7f Depsgraph: Fix wrong access to animated properties
Copy-on-write backuyp was trying to read float from an array property,
which is wrong.

This is part of T73029.
2020-01-13 12:03:01 +01:00
befc082736 Fix T71908: Animated properties are lost after frame-post handler
The issue was caused by special handling of animation update after
manual edits in frame_post handler: to avid loss of manual edits
done on top of animated property. This was done as a separate pass
for non-animation update after frame_post did modifications.

This caused some other side-effect: non-modified animated property
was re-setting to the value which is used in the viewport.

Idea of this solution is simple: preserve values which came from
animation update through copy-on-write process. The actual process
of this is a bit involved: need to decode RNA path and do it twice
since f-curve might point to a sub-data which pointer will change.
Since this is only done for non-active depsgraph (aka depsgraph
used for render pipeline) this is probably fine since all this
extra overhead is just a fraction of overall render process.

Differential Revision: https://developer.blender.org/D6330
2020-01-10 11:40:08 +01:00
cea67064da Fix T62311: Metaball animation playback crash
This commit restores old metaball workaround which was forcing their
update from a single thread.

The root of the issue comes to the fact that metaball evaluation needs
to access metaballs from duplilists, so they are properly polygonized
with corresponding motherball which is outside of duplilist.

In a more ideal world this will be implemented in a way that will not
require iterating over all duplilists, but only through the ones which
actually contain metaballs for the given motherball. In practice this
ends up in a huge refactor in both relations builder (which meeds to
see whether there are metaballs in duplilists without actually
creating duplilist as it can not be done prior scene is evaluated)
and in metaballs area which need to use new relations information.
Additionally, metaball evaluation must become thread-safe, which is
currently not a case with dupli-object matrices. There might be issues
deeper in polygonization code which I am not aware of.

Having this forced single-thread evaluation is same as Blender 2.79
was doing.

Think it's better to have slower but simpler solution than to invest
time in refactoring area which requires deeper design changes.

Reviewed By: dfelinto

Differential Revision: https://developer.blender.org/D6539
2020-01-08 14:38:54 +01:00
bcfa1c3051 Depsgraph: Revert unwillingly staged change from previous commit
One of those days, sorry for the spam.
2020-01-07 12:26:17 +01:00
b6b5924e69 Depsgraph: Cleanup spelling
For some reason got sneaked into previous commit.
2020-01-07 12:25:16 +01:00
5be0b2bc4e Depsgraph: Refactor, make evaluation stages easier to extend
Currently should be no functional changes, but allows to extend it
for experiments or for real fixes.
2020-01-07 12:19:57 +01:00
8534fb1b01 Depsgraph: Cleanup, move private functions to anonymous namespace
Allows to have shorter definition lines.
2020-01-07 12:19:57 +01:00
11292edba6 BMesh: remove BMEditMesh.ob pointer
Remove this pointer since it's linking Mesh data back to the object,
where a single edit-mesh may have multiple object users,
causing incorrect assumptions in the code.

Resolves dangling pointer part of the T72667 crash,
although there are other issues which still need to be fixed.

In EDBM_op_finish and EDBM_update_generic,
full Main lookups have been added which should be replaced with mesh
argument or the update tagging moved elsewhere.
2020-01-07 17:47:17 +11:00
9483997472 Depsgraph: Fix wrong ID filtering
Was only using first ID instead of all of them.

Might have been causing issues when updating motion paths of
multiple objects.

Spotted by Jack C, thanks!
2020-01-06 09:23:20 +01:00
2e06a6bec3 Fix T72820: Linked objects jumping around during render
Was caused by 6183688c35 (thanks ronsn for nailing it down!).

The issue is that order of copy-on-write operations is not defined, so
can not use flags set by that operation to make decision.
2020-01-02 16:47:39 +01:00
f4d7d5e75d Cleanup: sort struct declarations 2019-12-17 10:08:47 +11:00
d27ccf990c Mantaflow [Part 6]: Updates in /blender/source
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.

Reviewed By: sergey

Maniphest Tasks: T59995

Differential Revision: https://developer.blender.org/D3855
2019-12-16 16:37:01 +01:00
7683641a7f Depsgraph: add missing #include to DEG_depsgraph_query.h
The `DEG_depsgraph_query.h` file uses the `ITER_BEGIN` and `ITER_END`
macros defined in `BLI_iterator.h` without including that header.

No functional changes.
2019-12-11 12:24:12 +01:00
d1166dcf31 Depsgraph: Refactor, split runtime backup into smaller files
It started to be a long code of all various cases in a single file,
which started to be really confusing.
2019-11-29 14:39:54 +01:00
4fd99c9495 Cleanup: spelling, clang-format 2019-11-27 14:54:53 +11:00
ace5677ef0 Cleanup: spelling, repeated words 2019-11-25 00:55:11 +11:00
27127bf533 Depsgraph: Ignore action time dependency if it's not needed
It is possible to have action which is not nullptr but which have no
f-curves in it (for example, animate cube's location, then delete all
f-curves).

Such situation should not add time dependency as it could slow down
scene evaluation on frame change.
2019-11-22 14:02:59 +01:00
e3f1f5bd00 Fix crash when adding Scene variable to a driver
When a Scene variable is added to a driver, and the RNA path is still NULL,
it no longer crashes Blender.
2019-11-06 11:53:23 +01:00
20881bcffd Fix T71212: Drivers using scene.frame_current don't refresh on playback
Need to make such drivers explicitly dependent on time.
2019-10-30 15:15:56 +01:00
0f9757b12d Depsgraph: Cleanup, use anonymous nsamespace
Jeeps overall line lengths with function definition shorter.
2019-10-30 15:15:56 +01:00
6183688c35 Fix T70919: Proxies crash after building motion path
Was cause by recent fix for T65134 which assigned original object's
proxy_from to an evaluated pointer.

This is because motion path depsgraph does not include proxies, so
the pointer in an evaluated object was kept pointing to an original
object.
2019-10-18 16:06:23 +02:00
c2a7e79047 Fix T70771: Texture nodes in Compositor causes infinite update 2019-10-15 17:07:53 +02:00