Commit Graph

3243 Commits

Author SHA1 Message Date
a33b261473 Fix T71455, T73852, T73860: Transform, Redo doesn't work properly in time editors
The redo panel does not consider the position of the mouse.
So it is not possible to know the direction to redo the operator.

The solution is to add a new `direction` parameter that can be
saved and used for redo.

Differential Revision: https://developer.blender.org/D6852
2020-02-17 13:33:29 -03:00
847bb4c4e0 Fix T73853: Redo does't work properly with NLA "Move" transform mode
The orientation matrix when re-doing some transform operations was negated.
Thanks @lichtwerk for pointing out the problem.
2020-02-17 13:03:58 -03:00
0716394423 Cleanup: Transform: Rearrange definitions and declarations 2020-02-15 18:44:11 -03:00
b5f17f6b8a Cleanup: Silence warnings 2020-02-15 16:26:18 -03:00
de9ea94fc6 Transform: Deduplicate time snap code 2020-02-15 12:09:23 -03:00
b6c9c9c449 Cleanup: redundant headers 2020-02-15 10:40:41 +11:00
Julian Eisel
c4b9cb0af0 UI: Allow gizmo-only redraw tagging
NOTE: This change shouldn't have any visible effect. It's just the
first (easiest) step towards decoupling gizmo redraws from viewport
redraws.

We currently redraw the entire region whenever a gizmo needs redrawing,
which would be nice to avoid in the future, see T73198. The first step
towards this would be having a separate tag for them, which is what
this patch implements.
The term "editor-overlays" was chosen because for the forseeable future,
we'll also have to redraw non-gizmo overlays in-between drawing 3D and
2D gizmos. Namely annotations.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6838
2020-02-14 15:59:30 +01:00
8645b73cd8 Cleanup: Rename bonesize transform file
`transform_mode_bonesize.c` --> `transform_mode_bbone_resize.c`
2020-02-14 11:57:56 -03:00
ef4505a158 Fix T68610: B-Bone display size/scaling op issues
Fix ReDo and create a new operator to display only the required properties.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6849
2020-02-14 11:51:29 -03:00
5ba727861d Cleanup: compiler warnings 2020-02-14 14:10:53 +01:00
e277e8d085 Cleanup: Split transform.c in multiple files
Differential Revision: https://developer.blender.org/D5819
2020-02-14 08:42:59 -03:00
d1bd33407d Cleanup: pass const variables 2020-02-13 14:14:33 +11:00
6a28d14f72 Fix T73740: Auto-key "Only Available" de-selects f-curves
This was especially bad with "Only Selected Curve Keyframes",
effectively making f-curves un-editable on each insertion.
2020-02-12 14:26:21 +11:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
a605775298 Tracking: Fix usage PLACEHOLDER function
Don't use BKE_view_layer_context_active_PLACEHOLDER which is marked
as "never use this".

In fact, it isn't needed to lookup for camera in the tracking function
at all: camera object is always explicitly passed to it.
2020-02-10 12:48:45 +01:00
b40ac82052 Cleanup: transform_convert comment and spacing 2020-02-07 10:08:37 -03:00
00a0f06241 Fix T66802: Edge Slide: Unpredictable direction of the edge loop when it is fully occluded
When an edge loop is fully occluded the direction of movement
is not calculated resulting in unpredictable behavior.

So always calculate the direction of the groups of edge loops
but continue preventing occluded edges from affecting `mval_dir`
(global) value.

Differential Revision: https://developer.blender.org/D5247
2020-02-05 14:42:22 -03:00
354b2a7b1d Transform: Optimize edge slide
The current edge slide is executed in this sequence:
- traverses all edges to find the ones selected,
- traverses each vertex of the selected edges,
- traverses each linked edge of the vertex to finally execute the code.

However the list of vertices that are part of selected edges are already
stored in `EdgeSlideData` through the `TransDataEdgeSlideVert *sv;` member.

Therefore, the code can be simplified as follows:
- traverses all `sv` in `EdgeSlideData`,
- get the `sv->v` vertex to finally execute the code.

Differential Revision: https://developer.blender.org/D5277
2020-02-05 14:20:41 -03:00
79003fa0c4 Fix T67641 Gizmo3D: Transform gizmo disappear in very close view
This was caused but a workaround for not selecting the gizmos in camera
view. We lower the threshold to make it work on maximum zoom level.
2020-02-05 00:04:45 +01:00
26d0f7ed23 Merge branch 'blender-v2.82-release' 2020-02-01 13:40:07 +11:00
3ba5461af0 Object: support 'Affect Parents' for snap/clear transform
Resolves T69450
2020-02-01 13:34:27 +11:00
642e5ec78c Merge branch 'blender-v2.82-release' 2020-01-29 12:49:18 +01:00
aa123555d7 Fix T73014: Marker sync does not work correctly if moving strip so it overlaps another strip
Need to also offset markers in BKE_sequence_base_shuffle_time().
Also clarify/correct related comments.

Maniphest Tasks: T73014

Differential Revision: https://developer.blender.org/D6555
2020-01-29 11:44:56 +01:00
a4842eb8db Merge branch 'blender-v2.82-release' 2020-01-29 11:37:53 +01:00
67a6050499 Fix T55622: Proportional editing for Gpencil/Masks in dope sheet not
taking proportional size into account

Transform would always move all keyframes (e.g even when Proportional
size is 0.0).

'calculatePropRatio()' was setting td->factor correctly, but this was
not being considered in 'applyTimeTranslateValue()' if there was no
action [which greasepencil and masks do not have].

Maniphest Tasks: T55622

Differential Revision: https://developer.blender.org/D6697
2020-01-29 11:27:20 +01:00
497be89f28 Cleanup: remove source file added by accident 2020-01-25 17:25:08 +11:00
21892d5592 Merge branch 'blender-v2.82-release' 2020-01-24 10:07:08 -03:00
2bd62ca7eb Fix T73349: X-Ray Mode - snapping through object stop working on value = 1 2020-01-24 10:06:27 -03:00
b9fa80ed5a Merge branch 'blender-v2.82-release' 2020-01-17 09:19:36 -03:00
c22d2f9e01 Fix T73159: Crash transforming 0 edited grease objects 2020-01-17 09:17:36 -03:00
e7e454f964 Merge branch 'blender-v2.82-release' 2020-01-16 09:16:46 -03:00
9a6551543b Fix crash with Proportional Edit Connected in UV editing
Caused by rB86a2ffc3ab32
2020-01-16 09:14:27 -03:00
Julian Eisel
003be8aa7c UI: Use same precision in "Move" redo panel as elsewhere
The floating "Move" redo panel showed transform values with less
precision than in other places (e.g. sidebar and properties editor).
With Millimeters as unit it would even round to full integers, which
may be an issue since you typically work at higher precisions with this
unit.

Note that this only applies to the visual precision, internally we use
full floating point `float`s still.

Fixes T70367.
2020-01-16 12:13:47 +01:00
389fc62f6c Fix T72094: Multiple snap targets don't work when Increment is enabled
The `poll_modal_item` was too restrictive.
`!validSnap(t)` already solves these cases, but for better readability
(and efficiency), I found it best to keep the `tsnap.mode` test.
2020-01-13 13:47:05 -03:00
f681e9ea49 Fix UV gizmos poll failing with multiple objects
Only the active objects UV selection was checked.
This also avoids checking UV selection for every poll call,
now this is only done on refresh.
2020-01-09 17:50:52 +11:00
ce5a5b553d Fix multiple UV gizmos being linked at once
This happened when reloading the file after using different gizmos.
2020-01-09 17:01:05 +11:00
ac4057b95a Gizmo: use pivot center for UV gizmos 2020-01-09 16:42:24 +11:00
1ef59d0eb5 BMesh: remove BMEditMesh.ob use for ED_transform_snap_object_* API 2020-01-07 17:02:50 +11:00
e95c0fba09 BMesh: remove BMEditMesh.ob use BKE_editmesh_lnorspace_* API
Note that this is a bit clumsy having both edit-mesh and mesh,
BKE_editmesh_ensure_autosmooth & BKE_editmesh_lnorspace_update
are often called together, these could be made into a single functions.
2020-01-07 14:27:59 +11:00
24d46bdbf7 Gizmo: match UV editor gizmos more closely to the 3D view 2020-01-06 23:21:50 +11:00
0d67eb277f Gizmo: support 3D arrow gizmos in 2D spaces
Allows 2D arrows to be removed, since they work slightly differently
and don't support offset matrices.

Use these in the UV editor.
2020-01-06 23:21:45 +11:00
98e4fbc7cc Gizmo: use compatible scale values between 2D/3D gizmos
Make the UV editor gizmos the same size as the 3D view.
2020-01-06 23:08:27 +11:00
de530a95dc Transform: Pose: Partial support for Auto IK + X-Mirror
Fix T69572

TODO: support `Relative-Mirror` as well.

Maniphest Tasks: T69572

Differential Revision: https://developer.blender.org/D5862
2020-01-02 12:53:46 -03:00
86a2ffc3ab Transform: Individual Origins: Create islands between only selected uvs.
Currently the islands are created depending only on the visible UVs.
This can be confusing because compared to Edit Meshes, islands are created based on the selected elements.

T68284 shows a case where this confusion is observed.

Differential Revision: https://developer.blender.org/D6502
2019-12-31 13:04:57 -03:00
33eabb8220 Action Constraint: introduce a mix mode setting.
Currently the action channels are applied after the existing
transformation, as if the action controlled a child of the
bone. This is not very natural, but more importantly, the
transform tools are not designed to work conveniently with an
additional 'pseudo-child' transformation, resulting in effects
like an unexpected pivot location.

Implementing a Before mode that integrates the action channels
as if applied to a parent allows using the special transform
tool code intended for dealing with such constraints.

Note that in either mode, Action constraints should be added
in reverse order, putting a new constraint before the existing
ones that the Action was keyframed to work together.

In order to implement the option, extract a utility from
the Copy Transform constraint code for combining transforms
with special anti-shear scale handling that matches the
Aligned Inherit Scale mode.

The Before mode also requires switching the constraint to
the Local owner space, while the After mode can still use the
World space for efficiency as before. Since the constraint
doesn't have an Owner space option in the UI, this has to be
handled in an RNA setter.

For full backward compatibility, the original simple matrix
multiplication mode is preserved as the third option, but it
is not recommended due to creating shear.

Differential Revision: https://developer.blender.org/D6297
2019-12-24 19:58:09 +03:00
6929d8aa59 Object: extract data transform container into own API 2019-12-22 23:34:42 +11:00
9a1bbca5b1 Remove empty header added by accident 2019-12-20 23:05:50 +11:00
130ebfe43c Cleanup: simplify transform cursor DPI scaling 2019-12-20 18:23:41 +11:00
50a56f566f Cleanup: split transform cursor drawing into their own files 2019-12-20 18:19:56 +11:00
0971f56bac UI: use DPI scale for transform cursors 2019-12-19 16:48:45 +11:00