Commit Graph

71 Commits

Author SHA1 Message Date
2be1b26a1a PyApi,
missing incref's for materials color values.
2007-03-15 14:57:00 +00:00
ee5dc4d0bf removed duplicate functionality, macro's and functions existed to check a PyObjects type, now only use macro's 2007-03-15 01:09:14 +00:00
5c5a80f644 made all python types that can do .__copy__(), also do .copy()
added copy function to lamp, texture and ipo types
2007-03-14 03:01:24 +00:00
1135434ed1 moved python functions that deal with blender libdata into gen_library.c from gen_utils and BPY_interface
small cleanup, removed unused functions and explicetly cast pointers..
2007-03-11 04:05:45 +00:00
a8695b1c6e removed python oops access, (was unreliable and nobody used it)
oops data access need to be done differently.

Blender.sys fix for win32 path bug 6193
2007-03-10 11:47:24 +00:00
5eaf9f90c1 BPython API
added a function - GenericLib_assignData for assigning blender data, to assign an ipo to a camera or world to a scene for instance.
Using this function removed ~300 lines of code.
also fixes user count error in some places that didnt check.

also made it possible to clear the colorband by setting it to []
2007-03-08 14:37:34 +00:00
8e0704f59a Added python access to material and texture colorbands.
mat.colorbandDiffuse
	mat.colorbandSpecular
	tex.colorband

gen_utils - removed unused func
2007-03-08 06:35:01 +00:00
436e1697fd made attributes (name, property, users, fakeUser, lib) into functions all python types can use.
removed a lot of code duplication when moving to this.
Also removed unused functions GetMaterialByName(), same for Mesh, Object, World etc.
2007-02-25 07:36:50 +00:00
086d51c822 BPython API
* Added data.lib attributes to almost all data types, (except for Text3d and NLA)
  This is None or the path of the library as a string.
* Main was giving a warning, Include Curve.h rather then CurNurb.h
* Added Library.LinkedLibs(), returns a list of externaly linked libs.
2007-02-23 14:51:20 +00:00
b67a6ac5b7 = python bugfix=
flareseed and haloseed minimums were off by one, thanks Carsten for the fix
2007-02-06 00:20:33 +00:00
9afe662c12 renameing datablocks was imposing a name limit on the python side.
This isnt needed because the limit is alredy being set by rename_id()
some other minor changed- use None returning maro
2006-12-27 05:04:20 +00:00
b72bfbd923 replaced id->us++ with id_us_plus(id); so any indirect libdata isnt lost on reload.
added camera.dofDist to the python camera module
2006-12-24 03:25:53 +00:00
1041ad4719 added fakeUser and users to more pytypes 2006-12-17 02:16:29 +00:00
a9447e4273 Enable/Disable DupFaces from the Python API.
Fixed a (own) bug in fakeUsers and added fakeUsers to Objects and Materials as well as Mesh.
2006-12-16 22:04:21 +00:00
9c3cacd283 added the flag group_exclusive to material
added restrictDraw/Select/Render to objects in python
updated group and scene docs for last commit
made 3ds import use new scn.objects rather then Object.New() - (removed import as instance for now)
fixes off import error from this report http://blenderartists.org/forum/showthread.php?t=84182
2006-12-11 08:57:39 +00:00
6e086d4cfe =ID Properties Python Update=
ID Properties binding have now been added for textures.  Also,
the beginnings of supporting "del IDProperty Object" (which 
basically removes the property from it's parent group then frees
it) in python were done; really the only thing now is to figure 
out exactly *how* you overload the del operator. :S
2006-11-19 16:00:04 +00:00
8768707610 =ID Properties=
This commit adds supports for per-ID properties to blender.
See http://mediawiki.blender.org/index.php/BlenderDev/ID_Property
for more information on how it all works.

ID properties are accesable by python; but note that 
bindings have only been added to Object and Material thus
far.  However adding more bindings is easy and I plan
on adding several more hopefully within an hour of this inital 
commit.

A generic UI panel is also planned, that will go wherever its
needed; for example in the material buttons, editing buttons, etc.
I'll likely submit the initial code for that as a patch, though,
so matt and ton and others can go over it and make sure it's
all good. :)

VERY important, if you intend to use ID properties please
go to http://mediawiki.blender.org/index.php/BlenderDev/PropertyStandards
and start writing the appropriate standards for it.
2006-11-17 04:46:48 +00:00
3b0adf0bf4 added shadAlpha access to materials in python 2006-10-15 08:43:59 +00:00
dda63a9dde added comparison function to many python types so you can do == and =! 2006-10-06 16:48:28 +00:00
0fa174f03e Added tangent_v and tangent space modes to python material modes.
removed polyfill from Mathutils docs
2006-09-06 13:15:05 +00:00
8e7095a464 Added __copy__ to armature, material, curve, group 2006-08-15 11:24:08 +00:00
3526235446 Added .radius support for curves, and material's lightGroup 2006-08-13 10:13:19 +00:00
Ken Hughes
962c81208b ===Python API===
Removed recently added Material API methods getRbFriction() and
getRbRestitution().  Erwin had already added attributes rbFriction and
rbRestitution, and current API design goal is to eventualy replace
all getStuff()/setStuff() with attributes.
2006-06-11 15:35:40 +00:00
9c2707572a added friction and restitution for the Collada Physics export/import
See http://colladablender.illusoft.com
2006-06-02 20:59:29 +00:00
240e25ab65 Cleanup of blender/ module; Makefiles now compile this warning free.
Mostly was unused variables, unused functions, missing prototypes and
missing include files.
2006-01-28 20:17:48 +00:00
Ken Hughes
362c8baac4 Bugfix #3652: material.setSpecCol() only accepted a tuple, not separate
parameters as it used to (prior to my tp_getset update).  Fixed this and
other similar situations.
2006-01-01 16:28:57 +00:00
Ken Hughes
826591d778 -- Added BPy support for new Material modes. Recent additions of new mode
bits broke input-checking in the API, so added a bitmask #define in
   DNA_material_types.h which contains all valid mode bits.
2005-12-15 21:54:00 +00:00
Ken Hughes
39ca3e3fa4 -- Bugfix #3548: material.setMode() was doing incorrect range check on
inputs, returned error setting RAYMIRROR or RAYTRANSP modes.
2005-12-06 17:08:09 +00:00
4bd9775936 Stupid me! Committed in wrong console with wrong dir... here's the rest of
all files for the Ipo/Action/NLA makeover...
2005-10-10 18:05:30 +00:00
Ken Hughes
b777b23e07 Bugfixes for #3102, #3104
- Fix incorrect usage of PySequence_Fast_GET_ITEM()
- make EXPP_setFloatRange() convert its argument to float instead of short
2005-10-03 22:06:16 +00:00
b6ecdb8c35 Project file update for elbeem
Warning clean up of python project
2005-09-26 14:46:14 +00:00
Stephen Swaney
5bac916e83 Part of Bpy Cleanup: change attribute access to use tp_getset.
for these modules.  Adds some new convenience funcs to gen_utils.

This is internal change only and presents little change to the
BPy  API except for cleanup of some inconsistencies.

A big contribution from Ken Hughes.  Thanks!
2005-09-21 19:48:40 +00:00
Stephen Swaney
24c8bcf884 bugfix: #2924 Bugs in api2_2x/Material.c
- BPy_Material_methods[] "setFilter" calls Material_setFresnelMirrFac()
 - Material_setSpecSmooth() should be setting param[3], not param[2]

Contributed by Ken Hughes.  Thanks!
2005-08-21 15:16:16 +00:00
Stephen Swaney
bb5ae49992 A large collection of fixes from Ken Hughes including:
- corrections to constants
 - parameter type checking
 - correct use of METH_VARARGS vs METH_NOARGS
 - return objects instead of strings in Scene.getChildren() as per doc.
 - correct logical operators

Thanks, Ken!
2005-08-21 15:00:17 +00:00
8b060dd5ad - update to constant.c
- give it the key/items interface
  - creates some factory functions for const generation
- genutils methods
  - method for getting module constants
  - method for throwing errors with a print string
- updates to function names
- clean up interpreter launch a bit
2005-08-17 14:26:00 +00:00
ebd83b9bc4 _updates and warning fix_
* fixed a few warnings in the python project
* added timeline to py project
2005-08-07 12:09:50 +00:00
f6ff9ec608 Scripts updated:
- Jean-Michel Soler: 1) paths import -- ai module; 2) tex2uvbaker;
- Campbell Barton: obj exporter.

BPython:
- Campbell also provided a patch (+docs) to add shader data access to Blender.Material.

Again, thanks guys and sorry for the long delay.
2005-08-01 03:06:24 +00:00
e60291d39c Header file clean up and warning fixes
- Mostly this cleans up the #includes and header files in the python project.
- Warning fixes are mostly casting issues and misc fixes. General warning clean up.
- #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles
- fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
2005-07-18 03:50:37 +00:00
7625378e6d BPython:
- Fix for bug #2621 reported by Yann Cointepas (material.setMode didn't accept integer param, only strings, making it inconsistent with material.getMode):
http://projects.blender.org/tracker/index.php?func=detail&aid=2621&group_id=9&atid=125
    Applied patch #2626 by Ken Hughes to both Material.c and doc (Material.py):
http://projects.blender.org/tracker/index.php?func=detail&aid=2626&group_id=9&atid=127

- Small C doc strings update I forgot to add before, for Render slinks (reminder about Render slinks docs also by Ken).

Thanks both -- btw, Ken Hughes has contributed considerably improving bpy documentation and fixing bugs for this release.
2005-05-27 05:39:41 +00:00
589ce4a005 BPython:
- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints).  Done for objects and scenes.  House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.
2005-04-21 19:44:52 +00:00
Stephen Swaney
7df1facbfa New Material method: insertIpoKey( key_type )
inserts material ipo key at current frame.
contributed by Johnny Matthews.
2005-03-20 18:28:36 +00:00
c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
34977b8937 BPython:
- applied Campbell Barton's patch for access to Oops location and selection of materials, mesh data and objects, slightly modified. Thanks, Campbell;
- got rid of warnings in many files, hopefully not introducing any other during the process.  Mostly this was done: 1) new EXPP_incr_ret_True/False functions were added and used instead of "Py_INCREF(Py_True/False); return Py_True/False;".  Currently at least the functions use the fact that PyTrue/False == 1/0 and use 1 and 0 to avoid the warnings. 2) Filling of certain types structs got 0's added for all not defined data and methods.  This is surely Python version specific, since these structs can change size and content at each major version number Python update.
2005-02-09 15:53:35 +00:00
9f43accdb2 BPython:
- patch by Jonathan Merritt: new function Blender.Draw.Image() + its doc;
- patch by Campbell Barton: .users attribute for many types;
- tiny internal change in nmesh.hasVertexUV() method.

Thanks to Jonathan and Campbell for the patches and the patience!
2005-01-13 03:04:12 +00:00
aad31875d7 Special bf-committers request; Lamp/World/Material now each have 10
channels to link texture to.

The amount of code changes seems large, but is mostly getting rind of
hardcoded values (6 and 8) for channels, replacing it with MAX_MTEX.

Further did some fixes;
- Ipo for Lamp showed too many mapping channels
- Texture MapTo buttons for lamp missed the slider to blend texture color
- Lamp texture mapping "View" only worked for Spot, now it uses lamp-
  view vector for all types. (Nice for projections!)
2004-12-04 21:49:02 +00:00
c6c86b8df0 Fixes in bpython:
-- Alexander Szakaly reported and provided a patch for Material.c and NMesh.c to solve crash in material handling when there's no material.
-- Ton reported a crash with advancing a frame after creating a new script link.  I couldn't reproduce the crash, but added a check in BPY_do_pyscript to make sure the passed ID pointer is valid.

Thanks both.
2004-11-07 15:05:35 +00:00
Stephen Swaney
0fdc0ce297 Another step in the Big Bpy Cleanup.
- move static declarations and data definitions out of headers.
  the BGL module still need cleaning.

- move declarations out of modules.h and into appropriate .h files.
  modules.h still exists as a container for the few modules that
  need to #include almost everything.

- all files now have a $Id tag and have been formatted by indent

there are no changes to executable code.

pre-commit versions are tagged with bpy-cleanup-pre-20041007
for the sake of paranoia.
2004-10-07 19:25:40 +00:00
Stephen Swaney
a509b8adc9 Another round in the Great BPy Cleanup:
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.

There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
2004-09-25 20:30:40 +00:00
Stephen Swaney
a2ea84903e One small part of the Great Bpy Code Cleanup.
Add cvs $Id tag to files
2004-09-18 18:47:03 +00:00
Stephen Swaney
0848aed9fc More Material settings: mirror and transparency.
Contributed by Joilnen B. Leite (pidhash)
2004-09-14 20:03:01 +00:00