Commit Graph

4246 Commits

Author SHA1 Message Date
523de7ae9b Fix T66325: Animation Keyframe Undo/Redo Bug
The issue was caused by dependency graph always ignoring animation
update when it is first time constructed. This was a way to make it
preserve unkeyed changes on undo/redo. This, however, made it so
changes of animation data itself (such as deleting/moving keyframes)
did not trigger animation update by the dependency graph.

This worked prior to copy-on-write because animation recalc flags
were stored in the DNA and never re-set on file/undo load. This was
giving dependency graph a clue that animation is to be re-evaluated
when operator explicitly asked to (more precisely, when such operator
was undone/redone).

This change makes it so original ID's recalc flags are storing
recalc flags when ID is tagged for update as an response to user
input. This way re-building dependency graph can force animation
to be updated on redo.

Tricky part here is that ID's recalc flag is no longer to be zeroed
when loading undo step (which is the same as reading .blend file).
This is something what works differently comparing to legacy
dependency graph, which was zeroing object's recalc flags there but
not animation data's recalc flags.
Shouldn't be causing issues, since unkeyed changes are not preserved
upon opening a file anyway, at least to my knowledge.

Related reports which are to be taken into account and verified
they are not re-introduced when making changes in the area:

- T63111: Auto-Bake stuck at constant re-rendering
- T54296: Cycles viewport render stuck on constant re-render

Reviewers: campbellbarton, brecht

Reviewed By: campbellbarton, brecht

Maniphest Tasks: T66325

Differential Revision: https://developer.blender.org/D5316
2019-07-26 14:33:51 +02:00
ba94aaedba Fix T67639: Default cube UVs are incorrectly arranged 2019-07-26 21:55:53 +10:00
2de95e8149 Fix missing subversion bump for 2.80 release.
We need a final subversion bump before release in case there are
remaining 'unversioned' code in our versionning callbacks...

Should have been done before first RC actually. ;)

To be ported to 2.80 release branch.
2019-07-22 18:44:22 +02:00
f3899c13cd Fix T64827: "Batch-Generate Previews" crashes.
Second completely unrelated issue reported in same task (tssst...),
caused by missing doversion code of some changes in recent-ish 2.80
development (tsst... again).

Proper fix for the issue (reverted rB8a5a8282ce48 was merely sweeping
the dirt under the carpet...).
2019-07-15 22:33:55 +02:00
e927ce8acb Cleanup: avoid line breaks from trailing comments 2019-07-10 14:41:19 +10:00
cd6b49f995 Cleanup: spelling 2019-07-07 15:38:41 +10:00
c441448359 Fix T66369: Excessive WARN messages in console when opening older files
CDData checking on file load was not taking into account deprecated
CD_MTEXPOLY datatype, which unfortunately shows same weird glitch as
CD_PAINT_MASK and CD_FACEMAP ones...

Note that it was annoying (due to amount of warnings in console), but
totally harmless, since that data type is just deleted anyway.

This commit also generally cleans up the CD_MTEXPOLY deprecation code, we
have a system to handle that, let's use it, instead of defining local
static values to replace it...
2019-07-03 16:05:31 +02:00
163996b681 Cleanup: move comments onto own lines to avoid breaking lines 2019-07-02 22:17:22 +10:00
533e267e95 Remove Sticky option from the Floor constraint
This option from the very beginning of its existence needed more work
to make it work correct and this was never done.

This option was working fine during continuous playback, when there
are no skipped frames, but it was failing when AV-sync of framedrop
was enabled.
It was never working correct when jumping between frames, including
rendering on a farm which usually does frame-range based rendering.

With copy-on-write things became even more tricky, since the "stuck"
flag was never preserved between re-evaluations.

Fixes T65683: Sticky Option in Floor Constraint for Bones Not Working
2019-06-28 15:03:24 +02:00
a55aa1a2ca Fix T64796: Default Spacing Smear Brush To 3%
Reviewers: brecht

Differential Revision: https://developer.blender.org/D5129
2019-06-26 10:21:47 +02:00
d08312463b Preferences: changes to navigation gizmo
- Add 'Navigation Buttons' preference, used for 2D views
  (previously this couldn't be disabled).
- Add "Off" option for 3D view axis.
- Support minimal axis with navigation buttons.
2019-06-25 22:55:49 +10:00
40a396792d Fix T66096: Crash in Cycles versioning 2019-06-25 11:29:17 +10:00
7070e4c15e Revert "Particle system: Move runtime data to runtime field"
This reverts commit 36faf739a7.

Somewhat annoying but this change had some unforeseen consequences,
which lead to an actual bug.

Since this change was not sufficient to get original report fixed
is easier to simply revert for now.

Fixes T65842: Hair disappears when clicking on particle system name
2019-06-21 12:09:45 +02:00
fed6c1a970 Fix T62876: Camera Background Images
Migrate old legacy code to the draw mamager/object mode. The old legacy
version did not work with wireframe. By migrating the code
to modern draw manager code we have mode control on the drawing process.

Still background images do not work with OIT, the cause seems to be that the transparent pixels are treated as background pixels.
Also There are some artifacts when working with Holdouts and DoF, this
is because the draw engines do not pass the correct alpha values.

Reviewers: fclem, brecht

Differential Revision: https://developer.blender.org/D4638
2019-06-21 09:53:51 +02:00
7f5c6834f8 Fix T63706: crash in files with custom node trees that contain builtin nodes
Don't make assumptions about which nodes exist in which node trees when loading.
2019-06-17 14:30:16 +02:00
96e9caba6e Fix T63867: image sequence not updating in Eevee animation render 2019-06-17 12:12:48 +02:00
a1ef2e4b16 Cleanup: comment, RNA spelling 2019-06-17 12:52:20 +10:00
e85635b882 Cleanup: comment spelling 2019-06-17 08:05:58 +10:00
23254ce4ee Cleanup: Rename: Static Override -> Library Override.
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.

This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
2019-06-14 23:21:12 +02:00
245129e8e2 Fix T65445: wrong defaults when appending workspaces from builtin templates 2019-06-13 17:56:42 +02:00
84936ce0ee Defaults: refactor startup.blend code, more consistely apply to templates
There were various changes only applied to specific builtin templates even
though they should apply to all, since it's possible to do e.g. use grease
pencil objects in the general template or use mesh sculpting in the grease
pencil template.

Also, nearly all changes now apply to builtin templates only. This was
already the case for most, and the distinction seems to have been more by
accident than intent.
2019-06-13 17:56:42 +02:00
36faf739a7 Particle system: Move runtime data to runtime field
Allows it to be preserved during copy-on-write update when on-geometry
related update is needed.

This is a required part for T63537, where we need to preserve the entire
evaluation data when object is tagged for only RECALC_COPY_ON_WRITE.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5023
2019-06-13 11:34:01 +02:00
d63438e4d1 Cleanup: correct wireframe xray flag name
Revert part of d56c0a0a6a
2019-06-13 17:33:51 +10:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
f765e0cd21 Remove Deform Delay armature option
This option can not be supported by a new granular dependency graph,
and, especially, copy-on-write.

It was always doing full update ever since initial commit of new dependency
graph which we are using here in the studio for the past years and lack of
this option was never brought up.

Fixes T65557: Delay refresh option in armatures is broken
2019-06-07 10:47:22 +02:00
0f26332d5d Remove mutex lock from node localization
There is no obvious threading-unsafe code in the localization.
The main source of issues were the new_node/new_socket pointers
which are no longer used during node tree duplication.
2019-06-06 10:39:44 +02:00
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
5158896d7d Fix T65486: Cycles f-stop value from old files not preserved 2019-06-04 18:26:02 +02:00
2fb54ef86e Fix T65054: Blender 2.80 crashes when opening a scene created by blender 2.7x with hierarchy duplication set to "group".
Regression introduced by rB7fe3d1e7d718 (fixing T57934).

This effectively reverts rBrB7fe3d1e7d718, since changing the type of an
object is a very bad idea in general, and would need a careful and
complex check of all of its usages (many object usages assume a specific
type of object...).

Instead, we simply remove duplicollection on those objects, and give a
warning in case dupligroup was effectively used (in many reported cases,
dupligroup was a 'mistake setting', without actually instancing
aniything).

Note that the otehr idea to fix that versioning issue (to create a new
empty object for the instancing) is much less easy than it might look
(one would need to take into account potential animations, relations
between objects, etc.). Doable probably, but way overkill for a
corner-case 'bad' usage of the feature in the first place.
2019-06-04 15:24:23 +02:00
Dalai Felinto
d0258abdd7 Fix Outliner: New collections are hidden
Users could change the master collection flags, but they should not.

That would not effectively affect the master collection objects
(depsgraph flag evaluation ignores master collection flags).

However we use the layer collection flags of the parent collection when creating
a new child collection.

We *could* solve this differently by creating a new RNA type for the
master collection (and layer collection) and hook this with rna refine.
But this patch seems to work well enough and it is simpler.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4981
2019-05-31 14:02:26 -03:00
3f23299403 Fix T65308: edit studio light state stays active after restarting Blender
This is only temporary for editing, should not be preserved.
2019-05-31 18:17:19 +02:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
8987f7987d Fix missing file read/write of proxy/transform/crop settings when not used
This was inconsistent with other data handling in Blender.
2019-05-31 14:47:08 +02:00
7ccc7ef61f VSE: don't add crop and transform data for sound strips
This also fixes commit rB1fd7b380f4cf8a0489b405de2819f228a4da5ea2 which
didn't do allocation for effect strips properly.

Reviewed By: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D4970
2019-05-30 15:47:25 -07:00
0c8c160202 WM: use different drag thresholds for mouse/tablet events
Now a small threshold is used for mouse input,
avoiding delay when gizmos are activated on drag.

Tablet input threshold remains unchanged since
it's easier to make small movements when using a tablet.

A larger threshold for non-cursor input is now used (typically keyboard)
which improves usability when the "Pie Menu on Drag" key-map preference.
2019-05-30 15:03:19 +10:00
b76ccc7f80 Eevee: Change default shadowmap near clipping distance
And also fix some RNA props defaults and ranges.

Fix T64452 Shadows not appearing in eevee
2019-05-28 20:06:22 +02:00
7bf8d8b3c8 Cleanup: use time scrub instead of scrubbing
Renaming was only done to ED_time_scrub_ui.h, function names
and struct members used term 'scrubbing' which is ambiguous.
2019-05-28 16:17:15 +10:00
Adam Nydahl
7353e0563e Eevee: Fix Aliasing in Light Probes
Differential Revision: https://developer.blender.org/D4869
2019-05-27 17:13:09 +02:00
b1f0e3e4a7 blenloader: Fix warnings with MSVC
these macros are mostly used with size_t types, leading to msvc warning :

warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits
2019-05-27 07:54:56 -06:00
33e792da2f Cleanup: remove redundant assignment 2019-05-27 22:23:31 +10:00
8cfd46a5b0 Wireframe: Make wireframe's Xray slider default to 0
This removes the dither patterns visible in wireframe mode.
This does decrease de depth perception but many users complained
about the visual noise it produces.
2019-05-27 12:58:14 +02:00
a629c74c9c Fix T65081: sculpting workspace no longer has matcap by default 2019-05-24 20:32:02 +02:00
31333fc193 Viewport: Change default studiolight
Differential Revision: https://developer.blender.org/D4939
2019-05-24 20:26:21 +02:00
203f9a49e2 Edit Mesh: Change color behavior
- Make edges darker in vert & face select mode (making more
  contrast to not loose the topology). Downside is less select
  edges visibility in vertex mode. But I'm confident that it's not
  as painfull as it seems.

- Make select faces less saturated to have more color contrast
  between select faces and edges.

- Make unselected faces white to increase contrast with faces and
  edges. The brightening is negligeable for bright surfaces and
  help readability on darker surfaces. Reminder that if the faces
  overlays are too distracting (i.e: uv mapping, or texturing) they
  can be toggled off in the overlay panel.

Reviewers: billreynish, campbellbarton, brecht

Reviewed By: billreynish, campbellbarton, brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D4941
2019-05-24 20:21:55 +02:00
dd4a268221 Viewport: add more contrast to default studio light, make it default again
It's closer to the default matcap now, but slightly less metallic and dark. The
reason to use studio lights as default is because the roughness and metallic
parameters of the material then have an effect, and because Texture color mode
does not work for matcaps.
2019-05-24 13:37:02 +02:00
1fd7b380f4 VSE: remove lazy loading for strip crop and transform
Lazy loading prevented showing values in UI.
Now we just gray them out if not used.
2019-05-23 11:50:15 -07:00
11e87510ef Fix too dense timeline grid spacing
The default spacing changed when this started using the user preferences,
this makes it work more similar to before that.
2019-05-23 11:27:27 +02:00
37e72822c1 Cleanup: remove redundant separators 2019-05-23 19:10:13 +10:00
91aafd56e3 Fix (unreported) broken collections after undo/redo, or remapping (leading to crashes).
Those are two cases where keeping infamous backward `parents` pointers
of collections in sync is kind of impossible to do... So rebuilding
those relationships from scratch instead.

Fixes e.g. a crash when undoing, then reloading a library, and likely
many more weird ones like that.

Uncovered while investigating T64764.
2019-05-22 23:33:27 +02:00
d1f96f9b11 BKE Collection: Add new function to rebuild parent relationships.
It's not always possible to keep 'by hand' parent relationships valid in
collections hierarchy. Add functions to remake those
(re-using/factorizing code from `readfile.c` `lib_link_collection_data()`
function).

Can't stress again how painful it is to have those kind of backward
relationships in our data structures, those *always* end up being
serious issues to keep in sync... Should only be generated on the fly
when needed, period. :(
2019-05-22 23:33:27 +02:00