This commit is an improvement in the previous fill tool
changes in order to improve how the extended strokes
are managed.
* Now, the algorithm checks if the extend cross a standard stroke, not only extend strokes.
* Option to enable or disable the stroke cross checking
because this can be slow in very complex scenes.
* Added `D` key to toggle stroke cross option.
* Option to use only collide strokes to be used as fill limit.
If the option to use only collide strokes is enabled, the
open extensions are in different color.
* Status text now shows mode and the actual extend factor.
This commits also contains a refactor of the loops
to use arrays as much as possible.
Reviewed By: mendio, pepeland
Differential Revision: https://developer.blender.org/D16052
This adds callbacks to `SpaceType` to make each editor responsible to
manage their own .blend I/O, and moves relevant code from `screen.c`
to the editors files.
Differential Revision: D11069
Mathutils types were always GC tracked even when it wasn't intended.
Not having to track objects speeds up Python execution.
In an isolated benchmark created to stress test the GC
creating 4-million vectors (re-assigning them 100 times), this gives
an overall ~2.5x speedup, see: P3221.
Details:
Since [0] (which added support for sub-classed mathutils types)
tp_alloc was called which defaults to PyType_GenericAlloc which always
GC tracked the resulting object when Py_TPFLAGS_HAVE_GC was set.
Avoid using PyType_GenericAlloc unless the type is sub-classed,
in that case the object is un-tracked.
Add asserts that the tracked state is as expected before tracking &
un-tracking, to ensure changes to object creation don't cause objects
to be tracked unintentionally.
Also assign the PyTypeObject.tp_is_gc callback so types optionally GC
track objects only do so when an object is referenced.
[0]: fbd9364944
Active UI list index is usually not animatable.
Here specifically, the active list index is oly used for operators acting
on a specific (active) socket.
Note other props here were already made non-animatable in
rB1d3b92bdeabc.
Maniphest Tasks: T101341
Differential Revision: https://developer.blender.org/D16077
When setting the old face set custom data type, do it in the
"layers to write" vector instead of the mesh's poly custom
data layers, which weren't "prepared" yet. Otherwise this
could make the mesh's custom data typemap invalid.
Add support for opening Blender backup `.blend` files (`.blend1`, `.blend2`, etc) by dropping them into the window, just like regular .blend files.
{F13393482, size=full}
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D15700
This patch adds 5th mode to Time offset modifier, which should allow
to create time segments list.
This will allow users to chain together multiple time ranges in 4 modes:
- Forward
- Backwards
- Pingpong
- Reverse Pingpong
It also comes with additional Repeat parameter which specifies number
of times particular segment should run.
The mechanic of it is transforming initial parameters into array of frames which
are mapped to existing cfra (current frame) value.
Prototype : https://jsfiddle.net/ha2sjw8p/3/
This is also closely aligned to community request:
https://blender.community/c/rightclickselect/Txhbbc/
This should allow creation of complex animations like dancing,
which consists of repeating loops and transitions to the next.
One important side effect of this is dramatically reduced
file sizes, as user no longer needs to copy paste keyframes.
Reviewed By: antoniov, mendio, pepeland
Differential Revision: https://developer.blender.org/D15052
Corrections for caret insertion & movement and deletion for text
strings that include non-precomposed diacritical marks (Unicode
combining characters).
See D15659 for more details and examples.
Differential Revision: https://developer.blender.org/D15659
Reviewed by Campbell Barton
This modifier converts any stroke (no fill strokes) into perimeter
from camera view. Also, it's possible to define an alternative
material for the outline.
There is an option to include a target object to manipulate the start
point of the strokes. The start point will be the nearest point
to the target object.
Reviewed By: mendio, frogstomp
Maniphest Tasks: T100826
Differential Revision: https://developer.blender.org/D15882
Note: Icon will be updated in T101155
Although rB67e23b4b2967 turned the problem more recurrent, the warning
messages in the console always appear when `BKE_fluid_cache_free_all`
is called.
This is because of a bug in `BLI_filelist_dir_contents` as this function
calls `BLI_strdupcat` instead of `BLI_join_dirfile`
NOTE: Other places in Blender avoid this problem by making sure to add
a `SEP_STR` to the end of the directory.
Differential Revision: https://developer.blender.org/D16043
Typo in rBa8a454287a27 (created layer on edge data instead of vertex
data).
Maniphest Tasks: T101393
Differential Revision: https://developer.blender.org/D16079
Due to (optimization) checks in in `BKE_gpencil_prepare_eval_data` &
`BKE_gpencil_update_layer_transforms`, updates were skipped if animation
reached exact identity transforms.
Now check if the matrix has changed additionally to gain proper updates.
Unsure if this is the cheapest way to check for the animated state of
layer transforms tbh, but I see similar checks elsewhere.
Fixes T101164.
Maniphest Tasks: T101164
Differential Revision: https://developer.blender.org/D16018
When the GHOST back-end Blender was built with isn't supported,
Blender would crash on startup without any useful information.
This could happen when building X11 only, then running on Wayland.
Now show a list of the GHOST back-ends that were attempted and exit
with an error code instead of crashing.
The screw modifier calculated normals eagerly (whether or not the
next modifier actually used them). However, this was incorrect and
set invalid normals. It isn't necessary because they can be calculated
later anyway. The potential performance improvement isn't worth the
complexity or maintenance burden.
Fixes T101075
Differential Revision: https://developer.blender.org/D16073
This code slipped through the final review step surely caused by a faulty
merge.
Fixes T101372 Regression: World shader setup crashes Blender in rendered view
Regression introduced by rB697b447c2069bbbbaa9929aab0ea1f66ef8bf4d0
Match minimum supported versions from the WIKI [0] by raising them to:
- GCC 9.3.1
- CLANG 8.0
- MVCS 2019 (16.9.16 / 1928)
Details:
- Add CMake checks that ensure supported compiler versions early on.
- Previously GCC per-processor version checks served to exclude
`__clang__`, in some cases this has been replaced by explicitly
excluding `__clang__`. This was needed as CLANG treated some of these
flags differently to GCC, causing the build to fail.
- Remove USE_APPLE_OMP_FIX GCC-4.2 OpenMP workaround.
- Remove linking error workaround for old MSVC versions.
[0]: https://wiki.blender.org/wiki/Building_Blender
Reviewed by: brecht, LazyDodo
Ref D16068
Available on Windows and macOS, where such gestures are supported.
For Windows, disabling this option restores touchpad behavior to
match Blender 3.2.
Ref T97925
Differential Revision: https://developer.blender.org/D16005
First, there can only be one crease layer, so remove the "default name",
since apparently that's how CustomData tests for that
(see `CustomData_layertype_is_singleton`).
Second, always propagate crease data because it can be used in arbitrary
situations by geometry nodes. That also has to be done for all generic
attribute layers.
Fixes T101340, T101373
- Use const and whitespace more consistently
- Fix "Offset Valid" output only working on point domain
- Use the smallest output array that can contain the result.
- Consistent include ordering
- Use "data-block" term instead of "object" in tooltip
- Remove unnecessary call to set default output values
This node allows access to the indices of neighboring control points
within a curve via an offset. This includes taking into consideration
curves that are cyclic.
Differential Revision: D13373
Changes:
- Use the "snap_elements" property only for operators that support snapping to geometry.
- Remove unused properties:
- "use_snap_to_same_target",
- "snap_face_nearest_steps").
- Fix property with wrong name "use_snap_selectable_only" -> "use_snap_selectable"
- Fix use of dependent property flags.
- Remove redundant initialization of variables
- Simplify `poll_propety`. Only the "use_snap_project" is not hidden.
>>! In rBc484599687ba it's said:
> These options are needed for Python tools to control snapping without requiring the tool settings to be adjusted.
If that's the case, there doesn't seem to be any need to display them in the redo panel. Therefore:
- Hide snapping properties in redo panel.
Many properties have been added that can be independent of ToolSettings. Therefore:
- Save snapping properties in the operator itself. For Redo.
Add the Slider UI to pose blending. This adds a slider with percentages,
and controls for precision control and incremental control.
Reviewed By: sybren
Maniphest Tasks: T90182
Differential Revision: https://developer.blender.org/D14984
Since a8a454287a the simple case would crash:
- Add place
- Add Solidify modifier
- Set Inner Crease to something non-zero
Seems to be a mistake in the logic which was trying to access
existing custom data layer on a clean result while it is more
logical to create the layer.
Was initially reported by the studio who could not open
production files after the change.
In heavy scenes containing many hairs/curves and volumetrics
using SSBO can overwrite the binding information of the volumetric
resolve shader. This has been detected during project Heist and is
only reproducable on NVIDIA platform.
This patch adds an debug option to disable SSBOs from the command
line to replace the --debug-gpu-force-workarounds that has been
used as a workaround on the render farm. Reason is that
force workarounds will also add other limitations as well (number
of texture binds for example)