Commit Graph

22750 Commits

Author SHA1 Message Date
a62d70c56f use a more direct way to get the active UV and VCol layer 2010-02-12 12:57:58 +00:00
606398fa2f scons option - WITHOUT_BF_OVERWRITE_INSTALL
only use this if your not making packages for others.
2010-02-12 12:29:39 +00:00
c3f4838109 Lowering latency of jack a little depending on buffer size. 2010-02-12 11:59:07 +00:00
bd88fb372f Bugfixes:
1) Summary channel in DopeSheet was using uninitialised color for backdrop, resulting in weird/wrong colours
2) Commented out the view2d hotkeys added earlier, since they currently cause some conflicts for animation editor hotkeys (namely NLA)
2010-02-12 11:48:55 +00:00
912fdcacab button to save edited textures in texture paint 2010-02-12 11:34:25 +00:00
9e652ce6bb fix for depth drawing + clipping 2010-02-12 11:03:41 +00:00
f97db86139 Quicky View2D commit:
Page Up/Down hotkeys for working with scrolling View2D views
2010-02-12 10:20:11 +00:00
d26e71c2f0 FModifier drawing typo:
All F-Modifiers were had their RNA pointers initialised as "Function Generator" modifiers when drawing.
2010-02-12 09:42:34 +00:00
97c70ee593 Tweak to the changes from r26820 (nuking scons install directory):
Those changes made developing Blender using scons as buildsystem impractical. They were nuking my various configs everytime I compiled resulting in a long wait for all the files to get copied over again at the end, or else I'd have to manually go scouting out files to copy over. 

Now, made this only nuke the scripts directory there which IMO solves the main issues that the original commit intended to solve (outdated scripts lingering in that folder, and mixing with the new ones). 

If there are complaints that only doing the scripts dir is not enough, then we better just make this destructive stuff an optional thing (i.e. by default, nuking will still occur, but at least developers can disable)
2010-02-12 09:18:10 +00:00
bb4f77ffe3 Align Objects operator: added selection center as align center 2010-02-12 05:02:29 +00:00
Dalai Felinto
2541429ded BGE: linear velocity and angular velocity are attributes now
... what lead me to wonder if we should remove obj.setAngularVelocity, obj.setLinearVelocity, obj.getLinearVelocity and obj.getAngularVelocity.

* this was so Copy and Paste ... anyways tests are welcome (I never used those methods in python myself).
2010-02-12 03:40:28 +00:00
61d7e4a51e Bugfix #21094:
Inserting keyframes for properties that don't already have F-Curves shouldn't occur if auto keyframing is set to 'replace' only (i.e. see timeline -> frame -> autokey mode menu for details).
2010-02-12 01:06:18 +00:00
6b01ab5e23 Align Objects operator: adds option to align relative to 3D cursor as
well as Scene Origin
2010-02-12 01:03:22 +00:00
b482b8543e Bugfix #21051: Restored 'Playback FPS'
This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View.

The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable.
2010-02-12 00:44:26 +00:00
f0e873cabe New Align Objects operator. Currently it has very little functionality but
already does alignment operations that are very hard to do manually
2010-02-11 23:27:34 +00:00
bc5f81ee3c Clean up of tooltips in py operators and better operator name for
randomize transform
2010-02-11 23:13:47 +00:00
51cc200fa3 another vc9 projectfile fix 2010-02-11 22:28:51 +00:00
88226d02e9 updated VC9 project files 2010-02-11 22:05:54 +00:00
6c775defd4 Clear scons installation directory when WITHOUT_BF_INSTALL is disabled.
After discussion with Brecht and Martin we agree this is best long term.

Also fixed "scons blenderlite" for python and fluid.
2010-02-11 22:02:27 +00:00
778cac6c54 2010-02-11 21:55:07 +00:00
157a694607 - select active camera operator
- calling menu use exec rather then invoke
2010-02-11 21:17:05 +00:00
ac8b22ab2d Fix for a glitch in a console tooltip 2010-02-11 20:33:04 +00:00
1c4c833c86 2.5 Audio: The jack backend is now realtime capable and will not produce so much xruns anymore. :-) 2010-02-11 20:09:45 +00:00
611a5595f9 fix for flag being used in the wrong place with recent ApproxAO option. 2010-02-11 18:36:47 +00:00
39cccd2a90 Line up RNA property with the rest of space 2010-02-11 17:41:17 +00:00
9f3563fa94 Compile fix 2010-02-11 17:27:43 +00:00
08d3741980 fix for crash when running in background mode and adjusting materials 2010-02-11 16:54:25 +00:00
6286e41514 Theme support for console background. Thx cam for help! 2010-02-11 16:28:31 +00:00
9ee81473f8 Fix #20139: toggling mipmaps in user preferences did not refresh textures. 2010-02-11 15:45:19 +00:00
d98603129c Added an option "Cast Approximate" to control if a material should cast
shadow when using approximate AO, separate from "Traceable".
2010-02-11 15:43:31 +00:00
4746fbd8ce COLLADA exporter (in trunk): write 1 normal per flat face instead of 3 or 4. 2010-02-11 14:53:29 +00:00
3c5b476d1f fix for own mistake [#21088] comb mode broken? 2010-02-11 14:24:45 +00:00
8f4c340915 bpy.utils.home_paths, use this to get script paths for the user/local/system blender paths. 2010-02-11 14:08:22 +00:00
a2b94de539 [#21095] r26789 'copy vertex group to selected' crash blender 2010-02-11 10:41:11 +00:00
0932402244 panorama UV projection, only when projected from a camera with panorama enabled, ortho and perspective supported, camera aspect ignored at the moment.
also fixed bugs ortho camera projection which wasnt ever used and had the ortho camera size inverted.
2010-02-11 10:25:24 +00:00
e2ba857b0f console needs a background color, can use instead of padding. 2010-02-11 09:03:43 +00:00
d3ce198cd5 Padding fix by phonybone. 2010-02-11 08:52:22 +00:00
65d533bc77 scons linux config: only BF_OPENCOLLADA needs to be user-set, BF_OPENCOLLADA_INC is derived. 2010-02-11 08:47:33 +00:00
Dalai Felinto
3189732ab6 BGE: rna update for Logic Bricks
New Actuators done:
* EDIT_OBJECT
* SHAPE_ACTION

Actuators to be done:
* CONSTRAINT

Actuators done already:
* ALL THE OTHERS 16

+ some DNA padding

There is one Actuator left. This one is tricky because (as many others) the tooltip changes according to the actuator type value. Not sure how to solve this yet. I'll probably have to make different rna properties for the same values (it includes some enums this time). Not so animated to finish this one :/
2010-02-11 06:00:16 +00:00
Dalai Felinto
0119072fc3 BGE API DOC update - scene add/restart/end. patch by Gomer 2010-02-11 04:24:58 +00:00
d65101629d Added theme support for vertex normals display alongside face normals.
This makes having both enabled at the same time actually useful!

http://www.pasteall.org/pic/show.php?id=1265
2010-02-11 03:37:51 +00:00
15ef07d684 More tooltip editing 2010-02-11 02:03:18 +00:00
78faeb73b8 Operation Dot-Kill finished 2010-02-11 01:11:52 +00:00
367037b445 Removing more dots 2010-02-11 00:33:01 +00:00
f2f4981726 Bugfix for [#21086] Audio continues to play unsynced. 2010-02-10 23:15:12 +00:00
526da4f686 Killing more dots! 2010-02-10 22:18:00 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
577bfb4e71 Bugfix #21081: auto ik option not work for proxy object
Several properties of armatures were being checked for proxy-suitability with too-harsh criteria. Softened this on a few properties to make them usable again.
2010-02-10 21:00:41 +00:00
0c25549e5c Increased camera angle to allow for the wildest super telephoto lenses
Sincronized millimeters - angle limits
Better tooltips
Removed dots at end of tooltips in camera rna file too (as discused with
Ton and DingTo on irc)
2010-02-10 20:41:01 +00:00
8ec4dee13e object bound box access from rna 2010-02-10 20:29:40 +00:00