* Remove Stars feature. This was a quite minimalistic feature and there are
better alternatives with more control (particles for example).
Removal discussed during BCon13 developer meeting and already years before, time to do it..
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D17
* Remove "Edge" post processing effect and the corresponding render layer.
Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again).
Reviewed By: brecht, ton
Differential Revision: http://developer.blender.org/D14
Issue was in fact caused by wrong DNA storage, which
apparently was considering unsigned long as just 4
bytes here.
Now use uint64_t to be sure timestamp does fit into
storage on all the platforms.
Thanks Campbell for help looking in the issue.
Summary:
Old idea with changes since previous release tag
didn't work good enough. In most of the cases tag
was done in a branch hence not actually reachable
from the master branch.
Now change since release is gone, and date of
the latest commit is used instead.
The date is displayed in format YYYY-MM-DD HH:mm
in the splash.
New bpy.app fields:
- build_commit_timestamp is an unix timestamp of
the commit blender was build from.
- build_commit_date is a date of that commit.
- build_commit_time is a time of that commit.
Reviewers: campbellbarton
Differential Revision: http://developer.blender.org/D5
confusion, grid snap is now the default as it seems to be the most wanted and easy to use mode.
Absolute grid snapping happens in a somewhat generic function 'applyGridAbsolute', which could also be used for objects and other transforms later on. It is conceptually similar to the 'project' snapping
option, in that it calculates a delta vector for each element on top of the overall transform, which places each node on the grid.
Node transform now uses the top-left node corner for TransformData->loc. The transform center is still the average of node centers, so that scaling and rotation works nicely.
snapGrid*** functions have been renamed to snapGridIncrement*** to distinguish better between incremental and absolute grid snapping.
- Use commit number since last annotated tag as a
revision number replacement. It'll eb followed
by 'M' symbol if there're local modification in
the source tree.
- Commit short SHA1 is included. Helps getting
information about commit used to build blender
with much faster.
- If build is not done from master branch, this also
will be noticed in the splash screen.
This commit also replaces revision stored in the
files with git-specific fields (change and hash).
This is kind of breaks compatibility, meaning
files which were saved before this change wouldn't
display any information about which revision they
were saved with. When we'll finally switch to git,
we'll see proper hash and change number since
previous release in the files, for until then
svn version will be used as a change number and
hash will be empty.
Not a huge deal, since this field was only used
by developers to help torubleshooting things and
isn't needed for blender itself.
Some additional tweaks are probably needed :)
Added two options to a header of FCurve editor:
- Normalize which makes it so every individual
curve is fit into -1..1 space.
- Auto-normalize, which probably is to be called
"Lock" which "locks" curve normalization scale.
This is useful to prevent curves from jumping
around when tweaking it.
It's debatable whether it need to be a button to
normalize curves n purpose only, and it's fully
depends on animator's workflow.
Here during Project Pampa we've got Francesco
who get used to auto-renormalization and Hjalti
who prefers locked behavior.
Docs are to be ready soon by Francesco.
Thanks Brecht for the review!
Quads: Beauty, Fixed, Fixed Alternate, Shortest Diagonal
Ngons: Beauty, Scanfill
* Shortest Diagonal is the default method in the modifier (popular
elsewhere), but beauty is the default in Ctrl+T).
* Remove the need for output slot and beauty operator to be called
after Clt+T
Patch with collaborations and reviewed by Campbell Barton
Added a weight slider to track which defines
how much particular track affects in a final
reconstruction. This weight is for sure
animateable.
Currently it affects on BA step only which in
most cases will work just fine.
The usecase of this slider is to have it set
to 1.0 most of the time where the track is
good, but blend it's weight down to 0 when
tracker looses the track. This will prevent
camera from jump.
Tutorial is to be done by Sebastian.
Added surface support to recent curve split operator, completing quick hack todo
Updated nurbs separate operator to make use of new split logic, completing tools todo
Added 'Delete segment' option to surfaces and improved surface duplication, used for split/separate
to draw textures without shading. For Cycles this was not possible yet, and
for Blender Internal you had to move away all lights which was also not ideal.
(Caminandes feature request)
It was rather confusing from the user usage point
of view and didn't get so much improvement after
new bundle adjuster was added.
In the future we might want to switch resection
to PPnP algorithm, which could also might be a
nice alternative to fallback option.
Remove KeyMap mode from outliner, was an old half-finished features redondant with user preferences settings...
Also moved key map item's "event type to map type" and map type defines at WM level, this is too much generic to be at RNA level.
Also added a check in versionning code to convert all outdated outliner modes to a valid one (seems old 'verse' ones were not handled as well).
Thanks to Brecht for reviews and advices!
The way node groups check for localized trees in the ntreeFreeTree_ex function does not work. When the main library is freed on exit it also frees genuine node groups trees (which is correct), but then
node groups referencing these trees will not find them in the library and interpret that as a localized group, attempting to free them a second time ... Nicer solution is to just use a special flag on
localized node trees so we can clearly distinguish them from genuine trees in main.
This means when you've got "Lock Frame Selection" option (which is
in the timeline next to the preview range button) you're not able
to go to the frames which are out of current frame range with your
mouse.
TODO: Make it so current frame slider also respects this setting?
Not so much important for tonight.
Currently supports only two modes:
- Show alpha channel of the mask
- Multiply footage by the mask, which will give
you final-looking combined image.
TODO: Currently rasterization happens on every
redraw, need to cache rasterized mask
somewhere to make redraw more realtime.
Release builds will now use lock-free allocator by
default without any internal locks happening.
MemHead is also reduces to as minimum as it's possible.
It still need to be size_t stored in a MemHead in order
to make us keep track on memory we're requesting from
the system, not memory which system is allocating. This
is probably also faster than using a malloc's usable
size function.
Lock-free guarded allocator will say you whether all
the blocks were freed, but wouldn't give you a list
of unfreed blocks list. To have such a list use a
--debug or --debug-memory command line arguments.
Debug builds does have the same behavior as release
builds. This is so tools like valgrind are not
screwed up by guarded allocator as they're currently
are.
--
svn merge -r59941:59942 -r60072:60073 -r60093:60094 \
-r60095:60096 ^/branches/soc-2013-depsgraph_mt
Added support for derivative map baking, which
is accessable as a dedicated baker type. Works
pretty much the same as displacement map baker,
but gives you derivative map.
In fact, inernally this baker is just a filter
which applies on the result of displacement map.
Both regular and multires baking are supported.
Patch by Morten Mikkelsen and self.
We now support the combined layer of Photoshop files (stored as layer 0
in the file). This way users can keep their files as multilayer PSD and
Blender always handle them as flat images.
For perfect alpha this requires an OpenImageIO update:
342cc2633f
Photoshop sample files:
https://github.com/OpenImageIO/oiio-images
Brecht has some pending fixes to push for OIIO as well, so we may as
well wait to update our libraries.
What works:
===========
* 8bit images (with or without alpha)
* 16bits images (alpha discarded)
* Photoshop files saved with 'Maximum Compatibility'
* Cycles, Blender internal, BGE (and player)
Known limitations
(due to OIIO dependency):
=========================
* Images with less than 4 channels show a wrong thumbnail (bug may be in OIIO)
* Packed images are not supported
* We do not write PSD files.
Note: old Blenders have support for PSD via Quicktime library. But due
to license issues this was discontinued.
Many thanks for Brecht van Lommel for reviewing the patch, suggesting
multiple improvements and to help solving the alpha issue.
* Remove the compatible falloff SSS implementation. We shouldn't support two implementations in the long term, and 2.7x is a good release number do break some compatibility as well.
* Version patch added, so Files with Compatible falloff will automatically use Cubic now.
It was already mentioned in the manual, that Compatible is deprecated.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#BSSRDF
scale and rotation in mapping node, there would be shearing, and the only way
to avoid that was to add 2 mapping nodes. This is because to transform the
texture, the inverse transform needs to be done on the texture coordinate
Now the mapping node has Texture/Point/Vector/Normal types to transform the
vector for a particular purpose. Point is the existing behavior, Texture is
the new default that behaves more like you might expect.
when running viewport operations with exec() rather then invoke(), perform the action immediately rather then using smoothview.
makes viewport operations usable from python scripts.
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.
Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
enum is an int, and values from CD_PREVIEW_MLOOPCOL (32) onwards
will not give what apparently was expected.
Found with help from Oscurart in #blendercoders while trying to figure
out compile error with CMake/msvc9. Occasionally it is good to heed
the warnings given by compilers!
- Do plane re-evaluation only when transform is actually done.
Before this re-evaluation happened on every mouse move.
- Added a flag "Auto Keyframe" for the plane track, which does:
* If Auto Keyframe is enabled, then every manual edit of the
plane will create a new keyframe at current frame and update
plane motion between current frame and previous/next keyframe.
This now also implies blending detected motion with neighbor
keyframes, so there's no jump happening.
No automatic update on manual point tracks edit will happen.
* If auto Keyframe is disabled, then no keyframes are adding
to the plane and every plane tweak will re-evaluate in on
the whole frame range.
In this case manual tweaks to point tracks and re-tracking
them implies plane re-evaluation.
This commit implement's OCIO's Looks idea which
is about applying some color correction on the
buffer before it get's affected by a display
transform.
This is mainly used to modify images in an
artistics way.
Currently we've got looks generated from film
response curves for all sorts of cameras.
Patch by both of me and Brecht.
- ability to change the space the axis is projected in (so you can choose worldspace or -space, was always local-space before).
- support projecting on a negative axis, without this some very simple clamping is not possible if the direction happened not to be positive.
- add distance limit (same as modifier), without this single meshes surrounding an object would make the constraint impossible to use in some cases (it would snap to the wrong side).
note: this removes the ability to project on multiple axes at once but this option only added up directions and didnt project on multiple axes as you might expect.
curve children of a triangle vertex parent would only display their relationship line to the first vertex. (confusing)
also added OB_TYPE_SUPPORT_PARVERT macro.
Also fixed a nasty (but inofensive for now) stuff, we had both MOD_UVPROJECT_MAX and MOD_UVPROJECT_MAXPROJECTORS (the former used in RNA code, the later in modifier code)! Kept MOD_UVPROJECT_MAXPROJECTORS.