Commit Graph

2949 Commits

Author SHA1 Message Date
a6a2512f47 Pointcache code cleanup and disk cache compression options:
* Massive reorganization of pointcache code, things are now cleaner than ever.
* For all but smoke the cache is first written to memory when using disk cache and after that written to disk in one operation. This allows less disk operations and the possibility to compress the data before writing it to disk.
* Previously only smoke cache could be compressed, now the same options exist for other physics types too (when using disk cache). For now the default compression option is still "no compression", but if there aren't any problems this can be set to "light compression" as it's actually faster than no compression in most cases since there's less data to write to the disk. Based on quick tests heavy compression can reduce the file size down to 1/3rd of the original size, but is really slow compared to other options, so it should be used only if file size is critical!
* The pointcache code wasn't really 64bit compatible (for disk cache) until now, so this update should fix some crashes on 64bit builds too. Now all integer data that's saved to disk uses 32 bit unsigned integers, so simulations done on 64bit should load fine on 32bit machines and vice versa. (Important disk cache simulations made on 64bit builds should be converted to memory cache in a revision before this commit).
* There are also the beginnings of extradata handling code in pointcache in anticipation of adding the dynamic springs for particle fluids (the springs need to be stored as extradata into point cache).
* Particles were being read from the cache with a slightly wrong framerate. In most cases this probably wasn't noticeable, but none the less the code is now correct in every way.
* Small other fixes here and there & some cosmetic changes to cache panel, but over all there should be no functional changes other than the new disk cache compression options.
* This whole re-organization also seems to fix bug #25436 and hopefully shouldn't introduce any new ones!
2011-01-02 06:52:47 +00:00
d5820f0dd0 bugreport & fix [#25441] Copy Transforms Constraint head/tail fixin'
from Dan Eicher (dna)
2011-01-02 04:16:19 +00:00
129b6190ed geometry module
- rename functions from camel case.
- added docs for undocumented methods.
- minor functional changes with exceptions and accepting 3d/4d vectors where it makes no difference.

Renamed:
 - geometry.Intersect -> intersect_ray_tri
 - geometry.ClosestPointOnLine -> intersect_point_line
 - geometry.PointInTriangle2D -> intersect_point_tri_2d
 - geometry.PointInQuad2D -> intersect_point_quad_2d
 - geometry.LineIntersect -> intersect_line_line
 - geometry.LineIntersect2D -> intersect_line_line_2d
 - geometry.BezierInterp -> interpolate_bezier
 - geometry.TriangleArea -> area_tri
 - geometry.QuadNormal, TriangleNormal -> normal
 - geometry.PolyFill -> tesselate_polygon
 - geometry.BoxPack2D -> box_pack_2d
 - geometry.BarycentricTransform -> barycentric_transform
2011-01-02 02:11:38 +00:00
7040c89af0 BVH Importing native order eulers was broken, simplify conversion between rotation orders. 2011-01-01 13:20:35 +00:00
e1f6dc5f73 bvh export
- write compatible eulers (no jumping as eulers change).
- write FPS.
- correct poll function incase bvh export is called without an armature.
2011-01-01 10:38:28 +00:00
f932371d1e added bvh export operator & menu item, now user accessible. 2011-01-01 09:44:13 +00:00
631745ab9b bvh export now works correctly with matrix multiplications and rad -> deg. 2011-01-01 08:57:09 +00:00
e98559fc12 pep8 cleanup 2011-01-01 08:44:17 +00:00
48921a4fa1 initial 2.5x port, still need to fix up matrix multiplication orders. 2011-01-01 08:35:38 +00:00
a1b1ac5781 committing 2.4x bvh exporter, updating to 2.5x. 2011-01-01 07:26:02 +00:00
7f3fe8a2df pep8 cleanup 2011-01-01 07:20:34 +00:00
2840e7b764 == Sequencer ==
Made anim_start / anim_endofs editable again within UI.
2010-12-31 22:44:17 +00:00
c68e3913ed fix [#25429] Armature modifier and inverted vertex group
- the invert flag was only being used for multi-modifier, but there is no reason not to use this in normal cases as well.
- Armature modifier RNA name 'vertex_group' was incorrectly named 'vertex_group_multi_modifier' (own fault), confusion was caused by 'invert_vertex_group_multi_modifier' which was correct.
2010-12-31 11:51:00 +00:00
dfffad69a9 Bugfix [#25420] Sequencer View Zoom operator hidden
"Numpad 1" shortcut to set preview view zoom to 1:1 (i.e. 100%) did
not exist in View menu. While investigating this, I found that the
operator was missing a description/tooltip, so added one too.
2010-12-31 03:54:28 +00:00
f09d7912f8 Porting URL fixes for Release Logs from Tag to Trunk. 2010-12-30 13:02:48 +00:00
9733e5f76f revert part of Tons commit r33884.
- rather then use unlink="None", just don't pass unlink as a keyword. This is more pythonic.
- added an RNA flag for properties which cant be unlinked by setting to None.
2010-12-30 12:22:28 +00:00
02038dcf57 SVN maintenance. 2010-12-29 19:50:08 +00:00
a15f65776f netrender
Bugfix for job cancellation (reported by Carsten in email)
Ended up recoding part of the communication pipe (use json more consistently)
Fix bpy data modifications where it shouldn't happen (as a bonus, thumbnailing is now done out of process)
2010-12-29 18:34:43 +00:00
46891eec31 TimeLine UI:
Reshuffling order of "sync" and "Auto-Keying" buttons so that they are
grouped more appropriately. Hopefully this isn't too much of a muscle-
memory breaker...
2010-12-28 11:52:35 +00:00
7484d5b743 - Typo fixes
- Visual Location Keying Set was still using the old-style flag
defines
2010-12-28 11:50:10 +00:00
39919c7856 netrender
adjust dependency calculations for cache files of smoke simulations (no more separate paths for low and high). That was changed a while ago in the api, just didn't update yet.
2010-12-27 19:48:45 +00:00
595525067e [#25210] Netrender failed and produce ghost slaves
Error when prefixing relative path (probably copy paste error)
2010-12-27 18:53:34 +00:00
56453a4361 Fix for own commit 24156:
Normal Map bool and the normal_space menu are only used for material based textures, not for textures used by lamp/world etc. Accidentally ported this over from 2.49, where these buttons are drawn even they don't work in that context.
2010-12-27 12:12:43 +00:00
b61adec1fd Bugfix #25365
Property buttons: the "ID template" allowed to unlink data from object,
like Mesh or Curve etc, which is not supported. Button now is hidden.
Thanks Dan Eicher for patch.

Also: improved tooltip for 'data browse'. It was generic, now it gives
specific per-type information.
2010-12-24 10:15:57 +00:00
4d0c10d5ca presets for operators, re-using same preset system as render, cloth etc use.
- operators need to enable the option OPTYPE_PRESET or 'PRESET' in python.
- hidden properties are not written.
- currently this only works in the file selector (enabled for FBX/OBJ export)
- currently the menu label doesnt change when presets are selected, this is a TODO, not so simple since the UI is defined in C and the label in python.
- presets save in "scripts/presets/operators/*id*/*.py"
2010-12-24 07:46:40 +00:00
80e85c10be bugfix [#25364] Export to X3D generates objects with black color
was dividing color by 255 when it was already from 0-1.
also use slicing for getting tuples from vectors & colors.
2010-12-24 04:27:21 +00:00
577437488e use slicing for exporters for some speedup, no functional change.
3ds also uses non tuple __slots__ and had unused default values for some classes.
2010-12-24 04:24:33 +00:00
ce36f9a189 fix for exporting OBJ, materials when no world was set. also use slicing to get tuples. 2010-12-24 04:21:05 +00:00
b1d3854095 Make FBX export respect use_deform bone option 2010-12-23 09:42:00 +00:00
194c23db0d fix [#25353] X3D Export generates AttributeError: 'NoneType' object has no attribute 'texture' 2010-12-22 23:16:45 +00:00
54343b79e6 remove reload() from builtins since python3 no longer uses this.
use imp.reload now.

Should use import hooks but for now replace imp.reload with our own reload as the builtin reload was replaced before.
2010-12-22 21:39:48 +00:00
009eb42c0e == text editor templates ==
- adding template of a add_object addon from Florian Meyer (testscreenings)
- this template is using the new add_utils module in bf-extensions (also from Florian)
2010-12-22 18:43:21 +00:00
3d58d17442 hide the play-reversed button if using JACK + A/V sync
(jack doesn't support reversed playback)

hey team, I'm the new guy.
proud to be on board! =)
2010-12-22 11:37:56 +00:00
088f35787f bugfix [#25252] X3D Export does not specify ImageTexture to go with provided TextureCoordinate data
x3d material support is primitive but at least export first image texture found, similar to how texface is treated at the moment.
2010-12-22 10:44:31 +00:00
97d8e8bf42 bugfix [#25332] X3D export fails to export complete file 2010-12-22 00:30:22 +00:00
803bf8326d Better info text for particle edit
* Response to [#25314] Baked Particles point cache can not be editing in Particle Mode if Disk Cache option is enabled.
2010-12-21 20:25:37 +00:00
a9ba96896a modified fix for commits r33811, 33812.
- SSS Presets were not working on pinned materials.
- added ability for save-presets to define variables to stop them becoming too verbose.
- remove object.active_node_material
2010-12-20 23:26:29 +00:00
7e624b81a4 Small UI fix
Image texture "repeat" options now greay out when not active.
Thanks Mario Kishalmi for the patch :)
2010-12-20 18:57:59 +00:00
291a66d212 Bugfix: material SSS presets now copy correctly to the displayed
material (in case it has nodes)
2010-12-20 13:03:03 +00:00
f043caf1c1 Py UI fix: options for "Single user" had different names than the operator itself. 2010-12-19 13:48:45 +00:00
c2c71e59ed fix for own error [#25299] custom properties not showing in viedw3d panel
error made when fixing id pinning, for non-properties space.
2010-12-19 13:04:14 +00:00
4476e4c75c bugfix [#25289] X3D export generates incorrect direction for SpotLight 2010-12-19 07:40:08 +00:00
73ad13c879 fix for make-dupli-face operator & vector multiplication, tab/space error in last commit. 2010-12-19 07:14:42 +00:00
c26cc0afa1 bugfix [#25290] Align on text gives a traceback
[#25284] Traceback error on "System Info" script

- Align was only working on mesh objects, now operate on all objects, missing boundbox's are treated as single points.
- obj.bound_box was returning all nan's for object types with no boundbox.
- ENUM_FLAG type enums were showing no text when displayed in operator redo panel.
2010-12-19 07:05:29 +00:00
43af26fa41 Bugfix [#25291] Objects that should not have subsurface modifier have
it (eg cameras)

When trying to add a modifier to non-geometry objects, warnings are
now shown instead of just adding some (useless) modifiers that cannot
be removed later.
2010-12-19 01:14:57 +00:00
b58dbbd51b Extreme makeover of pointcache code:
* Pointcache code was quite ugly looking and complicated, so here are mostly just cosmetic adjustments, but some improved logic also.
* Slight cleanup of pointcache ui too.
* Shouldn't have any functional changes what so ever, so poke me right away if something seems off.
2010-12-18 15:03:31 +00:00
77c17d332d fix [#25262] Keyboard shortcut presets can't be made because of wrong folder
New create option when getting a user resource for creating paths.
  bpy.utils.user_resource(type, path, create=False)
2010-12-18 07:22:52 +00:00
b48f7901d2 [#25270] X3D Export generates incorrect location for Lamp
was actually incorrect location for everything!

- x3d's global scene rotation value wasnt converted from deg to radians.
- camera viewport was also incorrectly exported.

use mathutils rather then inline math for rotations.
2010-12-17 18:38:44 +00:00
f01672fde0 Render Buttons UI:
* Fixed a small alignment issue (Aspect Ratio/ Frame Rate Columns)
2010-12-17 18:25:08 +00:00
157082ecc9 fixes for pinning bones & pose ui, could easily get error messages and invalid situations.
when pinned there is no pose bone.
2010-12-17 17:51:43 +00:00