comparing bmesh to trunk, mesh_calc_normals() in bmesh is a much more comprehensive function, calculating mpoly,mface normals, where trunk only calculated vertex normals.
renamed:
* mesh_calc_normals() --> mesh_calc_normals_mapping_ex
* mesh_calc_tessface_normals --> mesh_calc_normals_tessface() - only calculates normals from tessface
* added mesh_calc_normals() - only calculates normals from poltys
this way we can have mesh_calc_normals() remain fast for parts of the code which only need vertex normals to be updated.
only refactor, no func changes- didnt replace mesh_calc_normals_mapping_ex() with mesh_calc_normals() anywhere yet.
Re-calculate handles after applying transform matrix on curve object
This commit is'n fixing changing of curve shape whe nyou're deforming it (as
it was intially reported) but just adds needed handles recalculation.
Handles are calculated correct in that "unneded deformed" curve.
- use BLI_math functions for removing rotations from objects and pose channels.
- add unit_axis_angle() to avoid setting the Y axis inline anywhere rotation needs removing.
only case that doesn't fully work yet is the one where quats/axis-
angle are converted to eulers first.
- Fixed incorrect comment
- Removed obsolete "armature_clear" var from clear origin operator.
This was some ancient stuff from 2.4x code that ended up getting
ported across...
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.
This should help performance in python and animation editors, by making
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
- object updates were not being flushed, so children weren't updating.
- apply the matrix relative to the parent, added this as an option to object_apply_mat4() which allows assigning the worldspace matrix in python without worrying about the parent.
Fix#22018: joining objects with different multires levels loses levesl from the higher multires object
- Synchronyze mulires subdivision level when joining objects
- Apply scale on MDISP layer when applying scale
- Re-calculate MDISP when joining scaled objects
Second attempt at fixing. Last time, I missed the case where the "Only Insert Available" userpref was enabled, which was why the bugreport was reopened. Hopefully I haven't missed anything else...