Animation menu updates for Edit Mode and Draw Mode (header and context menu):
- Rename menu items for a better understanding of what the operators really do.
- Change shortcuts (legacy from the old Grease pencil)
{F7708018}
Reviewers: antoniov, pepeland, billreynish
Tags: #bf_blender, #grease_pencil
Differential Revision: https://developer.blender.org/D5617
Allow area joining even if the areas are not quite perfectly aligned.
Differential Revision: https://developer.blender.org/D5595
Reviewed by Brecht Van Lommel
This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks:
- Click and drag from a boundary edge extrudes a new quad
- Click and drag on vertices tweaks the position
- Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads.
- Shift + click deletes mesh elements (faces or vertices)
- Updated preselection code. Different mesh elements take priority depending on the selected action.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5573
- Rename menu 'Stroke' to 'Draw': the menu includes not only strokes related things and the name follows the usage in other paint modes in Blender.
- Remove duplicate animation operators.
- Menu updates to include clean up and layers operators that don't need previous selection.
{F7705120}
Reviewers: antoniov, pepeland, billreynish
Tags: #bf_blender, #grease_pencil
Differential Revision: https://developer.blender.org/D5599
New brush option to calculate the distance to generate a new brush step using the cursor position over the mesh instead of the screen coordinates. This avoids artifacts when sculpting across curved surfaces.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5432
With Blender 2.80 we introduced a more flexible matcap system. One
change we did was to multiply the matcap with the base color that was
shaded. As matcaps contains diffuse and specular lighting in a single
texture this lead to rendering artifacts. Artists were complaining that
everything looked to metalic.
We now support a separate `diffuse` and `specular` pass for matcaps.
`shaded_color = diffuse_light * base_color + specular_light`
For matcaps to support this feature they need to be multilayer openexr
files with 2 renderpasses (named `diffuse` and `specular`). In the future
we can change this to first pass/second pass in stead of this naming
convention.
Reviewed By: fclem, brecht
Differential Revision: https://developer.blender.org/D5335
Show Edges option in the UV editor does not do anything. Only RNA/DNA
code could be found, so it is save to be removed.
Differential Revision: https://developer.blender.org/D5446
Improved error handling of Join Area operator in cased it is passed cursor position that is not valid.
Differential Revision: https://developer.blender.org/D5598
Reviewed by Brecht Van Lommel
Following the changes in the Edit Mode menus on the header, this patch split the current context menus into Point and Stroke and also rearrange the operators.
{F7704949}
Reviewers: antoniov, pepeland, billreynish
Reviewed By: billreynish
Tags: #bf_blender, #grease_pencil
Differential Revision: https://developer.blender.org/D5596
Before there were two options: Paste to original layer called "Paste" and Paste to active layer called "Paste & Merge"
Now, by default the paste is in active layer and the "Paste & Merge" has been renamed "Paste".
For old "Paste", now is called "Paste by Layer" and it's not the default value anymore.
Note: Minor edits to add icons not present in Differential revision.
Differential Revision: https://developer.blender.org/D5591
This file used to be stored in the Add-ons repository
to allow easy commit access for updating.
Since then, we have created an automated process,
the script can now easily be updated by anyone.
This also makes more logical sense to store the file here
as it is not an add-on.
Patch by Peter Fog (tintwotin).
Differential Revision: https://developer.blender.org/D5567
Reviewers: Brecht Van Lommel (brecht), William Reynish (billreynish)
Adds more options to the context menu that pops up on area edges. Both Split types, Join, and Swap.
Differential Revision: https://developer.blender.org/D5459
Reviewed by Brecht Van Lommel
This option was doing nothing in Blender 2.80.
I don't really see a reason for keeping it around.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5552
This was working from Alt+N menu but was passing wrong ARegion
(alongside wrong mouse coords) to ED_view3d_win_to_3d_int when called
from the header menu.
Operator context INVOKE_REGION_WIN takes care of this.
This also fixes wrong behavior of 'Mesh > Normals > Rotate' when called
from the header menu.
part of T69019
Reviewers: billreynish, mont29
Maniphest Tasks: T69019
Differential Revision: https://developer.blender.org/D5555
The Volume Info node provides the Color, Desnity, Flame, and Temperature
of smoke domains.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5551
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5550
This commit adds a new filter by material using the name and not only the index.
Reviewers: antoniov, pepeland
Differential Revision: https://developer.blender.org/D5544
This adds a url-preset operator to simplify opening re-usable links.
- Standard websites have their own tool-tip.
- De-duplicate logic to get URL's that include version information.
- Reporting bugs no longer needs to have all information
included in the URL.
D5498 by @luisbg with edits.
This is a step to finish the D4325 and fix the T61286.
Currently the grid is highlighted in steps of 10 out of 10, which is wrong for the imperial units as seen in `buImperialLenDef`.
The idea of the code is to pass the steps of the grid already dimensioned as a uniform.
Another important thing to note is that subdivisions now only affect the grid without unity.
This matches the 2.7x Blender versions.
No performance loss (almost no gain too).
Reviewers: fclem
Subscribers: zlsa, rl.amorato
Differential Revision: https://developer.blender.org/D4379
When working with Effect strips it is not optimal to have to scroll
downwards to get to the important settings for these kinds of strips.
D5512 by @tintwotin
Adds support for changes in the outliner from the soc-2019-outliner
branch. All changes made in the default keymap are made in the
Industry Compatible keymap, except for renaming. Renaming is done
with Return in the Industry Compatible keymap.
Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.
This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.
Fixed some old code not valid detected during these changes.
Differential Revision: https://developer.blender.org/D5500
Previously with F2 mapped to the global rename active object
operator, it was not posible to use the conventional F2 to rename any
outliner element like collections or object data. This adds F2 to the
outliner keymap to call the outliner rename operator rather than the
popup rename object operator.
Adds a keyboard walk navigation and selection operator to the
outliner. Up and down arrow keys walk up and down the list of
elements, and left and right will open and close elements if
the elements are closed or opened respectively. Holding shift
while walking up and down the tree expands the selection.
Holding shift while clicking or pressing left and right arrows
will expand or collapse all children elements recursively.
Pressing enter to openclose the hovered element is removed.
Also allows click+drag for openclose of element subtrees.
This moves openclose toggling to the openclose operator to
remove duplicate code. The outliner tree building is tweaked
slightly to set the proper parents in scene display mode for walk
select to walk to parents without errors.