Commit Graph

10778 Commits

Author SHA1 Message Date
a7ac8a22f8 GPencil: Animation menu updates
Animation menu updates for Edit Mode and Draw Mode (header and context menu):

- Rename menu items for a better understanding of what the operators really do.
- Change shortcuts (legacy from the old Grease pencil)

{F7708018}

Reviewers: antoniov, pepeland, billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5617
2019-08-28 22:33:44 +02:00
69a966aca0 Transform: option to transform parent objects without children
Supports parent/child chains with mixed selections.

Currently accessible from the pivot popover
(may be moved along with the other options here).
2019-08-29 01:53:07 +10:00
6d37654ce8 UI: Area Join Tolerance
Allow area joining even if the areas are not quite perfectly aligned.

Differential Revision: https://developer.blender.org/D5595

Reviewed by Brecht Van Lommel
2019-08-27 08:30:36 -07:00
d8baafd693 Edit Mesh: Poly build tool improvements
This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks:
  - Click and drag from a boundary edge extrudes a new quad
  - Click and drag on vertices tweaks the position
  - Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads.
  - Shift + click deletes mesh elements (faces or vertices)
  - Updated preselection code. Different mesh elements take priority depending on the selected action.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5573
2019-08-27 16:24:16 +02:00
0067b3b09b GPencil: Draw Mode menu update
- Rename menu 'Stroke' to 'Draw': the menu includes not only strokes related things and the name follows the usage in other paint modes in Blender.
- Remove duplicate animation operators.
- Menu updates to include clean up and layers operators that don't need previous selection.

{F7705120}

Reviewers: antoniov, pepeland, billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5599
2019-08-27 15:47:43 +02:00
87cafe92ce Sculpt/Paint: Brush world spacing option for sculpt mode
New brush option to calculate the distance to generate a new brush step using the cursor position over the mesh instead of the screen coordinates. This avoids artifacts when sculpting across curved surfaces.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5432
2019-08-27 14:58:24 +02:00
Yevgeny Makarov
ed92a1ff65 UI: fix jumping of play/pause buttons, add more space when showing subframes
Differential Revision: https://developer.blender.org/D5604
2019-08-27 12:52:42 +02:00
Robert Fornof
b19099346a UI: rename Energy to Power in context menu, for consistency
Differential Revision: https://developer.blender.org/D5310
2019-08-27 12:50:08 +02:00
ebe7a407d7 Cleanup: use static set instead of list 2019-08-27 19:20:34 +10:00
6670019607 Workbench: Specular Highlighting for MatCaps
With Blender 2.80 we introduced a more flexible matcap system. One
change we did was to multiply the matcap with the base color that was
shaded. As matcaps contains diffuse and specular lighting in a single
texture this lead to rendering artifacts. Artists were complaining that
everything looked to metalic.

We now support a separate `diffuse` and `specular` pass for matcaps.

`shaded_color = diffuse_light * base_color + specular_light`

For matcaps to support this feature they need to be multilayer openexr
files with 2 renderpasses (named `diffuse` and `specular`). In the future
we can change this to first pass/second pass in stead of this naming
convention.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5335
2019-08-27 08:56:56 +02:00
bc51250c1f UV Editor: Remove Unimplemented Show Edges Option
Show Edges option in the UV editor does not do anything. Only RNA/DNA
code could be found, so it is save to be removed.

Differential Revision: https://developer.blender.org/D5446
2019-08-27 08:35:47 +02:00
ce2368cf69 Fix T69122: Area Join Error on Invalid Cursor Position
Improved error handling of Join Area operator in cased it is passed cursor position that is not valid.

Differential Revision: https://developer.blender.org/D5598

Reviewed by Brecht Van Lommel
2019-08-26 13:39:25 -07:00
c69d75e880 GPencil: Fix typo error in previous commit 2019-08-26 21:04:04 +02:00
8c7cbad542 Gpencil: Splitting and rearranging Context Menu in Edit Mode
Following the changes in the Edit Mode menus on the header, this patch split the current context menus into Point and Stroke and also rearrange the operators.

{F7704949}

Reviewers: antoniov, pepeland, billreynish

Reviewed By: billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5596
2019-08-26 20:53:16 +02:00
6b189d2bcf Edit Mesh: New option "Split Edges & Faces" to "AutoMerge"
Ref T66423

Differential revision: https://developer.blender.org/D5562
2019-08-26 14:15:25 -03:00
6d87ad08a4 Keymap: Use Ctrl-Period to toggle origin editing
Add a key binding since this option is typically for quick adjustments.
2019-08-27 01:49:21 +10:00
51d9f56f87 GPencil: Invert Paste operator and make Paste to Active default
Before there were two options: Paste to original layer called "Paste" and Paste to active   layer called "Paste & Merge"

Now, by default the paste is in active layer and the "Paste & Merge" has been renamed "Paste".

For old "Paste", now is called "Paste by Layer" and it's not the default value anymore.

Note: Minor edits to add icons not present in Differential revision.

Differential Revision: https://developer.blender.org/D5591
2019-08-26 15:49:16 +02:00
af8e8be7b1 Cleanup: Move RNA Manual References to Modules
This file used to be stored in the Add-ons repository
to allow easy commit access for updating.
Since then, we have created an automated process,
the script can now easily be updated by anyone.

This also makes more logical sense to store the file here
as it is not an add-on.
2019-08-25 15:05:25 -04:00
d9d1c68809 UI: Add Meta strip icon to Sequencer sidebar
Patch by Peter Fog (tintwotin).

Differential Revision: https://developer.blender.org/D5567

Reviewers: Brecht Van Lommel (brecht), William Reynish (billreynish)
2019-08-24 12:25:51 +02:00
bf242362f6 UI: Sequencer: Move header spacer in to Preview modes
Patch by Peter Fog (tintwotin)

Differential Revision: D5511
2019-08-24 00:24:43 +02:00
beb025b3ab UI: Clip Editor: Move fractional zoom values into sub-menu
Patch by Peter Fog (tintwotin)

Differential Revision: D5525
2019-08-24 00:22:38 +02:00
acdb14d264 Transform: option to transform origins in object mode
Currently supports mesh, armature, lattice, curve & metaballs.

Access from pivot popover.
2019-08-24 07:34:43 +10:00
e270b6f34c Cleanup: Fix PEP8 issues 2019-08-23 23:24:07 +02:00
d795dd1fa7 GPencil: Object data UI updates
Some tweaks for the Grease Pencil object data UI:
- Update main layers controls for consistency (Opacity, Blend mode).
- Move "Show only On Keyframed" checkbox to Display section.
- Change "Duplicate Layer" icon in Layer menu.

{F7695928}

Reviewers: antoniov, pepeland, billreynish

Reviewed By: billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5571
2019-08-23 23:01:37 +02:00
22ebc57987 UI: Changes to Area Options Menu
Adds more options to the context menu that pops up on area edges. Both Split types, Join, and Swap.

Differential Revision: https://developer.blender.org/D5459

Reviewed by Brecht Van Lommel
2019-08-22 13:19:11 -07:00
ec07340004 UI: Remove "Show Frame Indicator" option
This option was doing nothing in Blender 2.80.
I don't really see a reason for keeping it around.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5552
2019-08-22 17:55:21 +02:00
eae9b86297 Fix crash using 'Mesh > Normals > Point to Target' from the header menu
This was working from Alt+N menu but was passing wrong ARegion
(alongside wrong mouse coords) to ED_view3d_win_to_3d_int when called
from the header menu.

Operator context INVOKE_REGION_WIN takes care of this.

This also fixes wrong behavior of 'Mesh > Normals > Rotate' when called
from the header menu.

part of T69019

Reviewers: billreynish, mont29

Maniphest Tasks: T69019

Differential Revision: https://developer.blender.org/D5555
2019-08-22 16:01:47 +02:00
Dalai Felinto
662d94e020 Multi-View user interface minor tweak
There is no reason to not expand this enum as we did for 2.79.
It is self explanatory enough and it has only two options.
2019-08-22 10:16:43 -03:00
OmarSquircleArt
e83f092201 Shading: Add Volume Info node.
The Volume Info node provides the Color, Desnity, Flame, and Temperature
of smoke domains.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5551
2019-08-21 20:22:24 +02:00
OmarSquircleArt
133dfdd704 Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5550
2019-08-21 20:04:09 +02:00
3d8f158697 GPencil: add new filter by material to modifiers
This commit adds a new filter by material using the name and not only the index.

Reviewers: antoniov, pepeland

Differential Revision: https://developer.blender.org/D5544
2019-08-21 08:41:19 +02:00
f39145b211 Cleanup: remove redundant operator data in keymap 2019-08-21 07:23:20 +10:00
2930fbd86c Keymap: Shift-Ctrl-Click didn't allow toggle selection
D5518 by @jenkm
2019-08-21 07:13:23 +10:00
b6b01c48fa GPencil: Hide self_overlap parameter for Texture strokes
This property is not supported in this mode and must be removed from UI.
2019-08-20 20:26:48 +02:00
a23e1c38f3 Fix T68877: GPencil - Missing remove unused slots in menu
The operator was missing in the menu for grease pencil materials.
2019-08-20 18:11:26 +02:00
207f2137dd Fix T68789: Do not use new python format strings thingy in UI code.
This is 100% incompatible with translation...
2019-08-20 17:48:32 +02:00
61ff578eab UI: add URL presets
This adds a url-preset operator to simplify opening re-usable links.

- Standard websites have their own tool-tip.
- De-duplicate logic to get URL's that include version information.
- Reporting bugs no longer needs to have all information
  included in the URL.

D5498 by @luisbg with edits.
2019-08-20 23:44:18 +10:00
8bee9af462 BLI: double version of some math functions. 2019-08-20 21:09:55 +08:00
a942d97b79 Fix release notes showing twice in the splash-screen 2019-08-20 22:47:25 +10:00
4421eb684d Outliner: Add range extend select
Add support for ctrl+shift+lmb to default and industry compatible
keymaps to select a range without removing the existing selection.
2019-08-19 16:49:43 -06:00
4bf37bafc2 View3D Grid: fix imperial grid drawing
This is a step to finish the D4325 and fix the T61286.
Currently the grid is highlighted in steps of 10 out of 10, which is wrong for the imperial units as seen in `buImperialLenDef`.
The idea of the code is to pass the steps of the grid already dimensioned as a uniform.

Another important thing to note is that subdivisions now only affect the grid without unity.
This matches the 2.7x Blender versions.

No performance loss (almost no gain too).

Reviewers: fclem

Subscribers: zlsa, rl.amorato

Differential Revision: https://developer.blender.org/D4379
2019-08-19 12:05:57 -03:00
ce5477d993 Fix T68802: Paint brush's Fill Threshold option is lost 2019-08-19 14:25:55 +02:00
79710a417c UI: re-order sequencer effects panel in side-bar
When working with Effect strips it is not optimal to have to scroll
downwards to get to the important settings for these kinds of strips.

D5512 by @tintwotin
2019-08-19 20:50:52 +10:00
e12c17b305 Industry Compat Keymap: support new outliner features
Adds support for changes in the outliner from the soc-2019-outliner
branch. All changes made in the default keymap are made in the
Industry Compatible  keymap, except for renaming. Renaming is done
with Return in the Industry Compatible keymap.
2019-08-17 19:43:46 -06:00
fdb0f3bc0b Fix T68760: "Reload Scripts" '_sys_path_ensure' missing
Missed this in recent update.
2019-08-18 02:32:43 +10:00
85f90ed6fd Fix T68723: GPencil - Split Select mode for Sculpt and Edit mode
Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.

This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.

Fixed some old code not valid detected during these changes.

Differential Revision: https://developer.blender.org/D5500
2019-08-17 16:26:46 +02:00
fdcae9ed0c Outliner: Add range extend select and modify keymap
Modifies selection keymap to be more conventional, with
shift click for range selection and ctrl click for extend
selection.
2019-08-16 12:30:54 -06:00
7ee2392887 Outliner: Support box select on click+drag 2019-08-16 12:30:54 -06:00
4902094440 Outliner: Use F2 to rename active outliner item
Previously with F2 mapped to the global rename active object
operator, it was not posible to use the conventional F2 to rename any
outliner element like collections or object data. This adds F2 to the
outliner keymap to call the outliner rename operator rather than the
popup rename object operator.
2019-08-16 12:30:54 -06:00
252fb48997 Outliner: walk navigation operator and openclose fixes
Adds a keyboard walk navigation and selection operator to the
outliner. Up and down arrow keys walk up and down the list of
elements, and left and right will open and close elements if
the elements are closed or opened respectively. Holding shift
while walking up and down the tree expands the selection.

Holding shift while clicking or pressing left and right arrows
will expand or collapse all children elements recursively.
Pressing enter to openclose the hovered element is removed.

Also allows click+drag for openclose of element subtrees.

This moves openclose toggling to the openclose operator to
remove duplicate code. The outliner tree building is tweaked
slightly to set the proper parents in scene display mode for walk
select to walk to parents without errors.
2019-08-16 12:30:54 -06:00