Commit Graph

104 Commits

Author SHA1 Message Date
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
f2d77e4496 remove unused includes from editors/space_* 2010-08-08 08:14:07 +00:00
708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
8f825bd460 Fix #21062 and #22175: crash with node previews being calculated while
editing nodes. Now preview jobs are killed before making any node edits.
2010-07-04 19:58:52 +00:00
80f6102629 better reporting for file i/o failier, use system error message in more places: Permission Denied, No space left, File not found etc.
- blend load/save uses os message.
- image load gives os message. (remove check for slash at end of line, just let the os report an error)
- python api load image/font/text raise errors with message (was just retuning None for image and font)
- minor edits to py api errors.
2010-07-03 17:47:06 +00:00
51fd10a1b5 adding image strips wasnt working, use the 'directory' component of the file selector rather then the full 'filepath' to fix this.
added flags for filename/filepath/directory args to WM_operator_properties_filesel().
2010-07-01 19:28:45 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
1a36867017 recent addition: Shift+H in node editor was switching the preview of node types that didnt support it. 2010-06-09 14:17:22 +00:00
6cc6f8495f - added a flag argument to WM_operator_properties_filesel() currently only used for relative path option.
- added relative option to saving external multires data
- renamed multires external functiosn to have save / pack as suffix.
- added TODO's for file select operators that should support relative paths but dont.

- also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-09 14:04:34 +00:00
416e82b022 node toggle preview and hidden socket key shortcuts (Ctrl+H, Shift+H) 2010-06-07 20:03:40 +00:00
df462b8975 Node Editor: link to viewer (ctrl+shift click on node) now cycles through
the node outputs instead of always linking the first one to the viewer.
2010-06-05 15:59:48 +00:00
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
5f6c7ad23d Composite Node bug: the CTRL+SHIFT+Click to make a node connect to
viewer didn't take hidden sockets in account.
2010-05-12 17:27:25 +00:00
3c3502fda4 Small change to Node Space and two new function.
"Select all of the same type" now is binding to Shift + GKEY

Two new function, select next and prev node of the same type.

Select a node and press Shift + [ or Shift + ] go to the
previous and next node of the same type (of the active node).
2010-05-12 13:55:09 +00:00
9a4ba57ee9 Node Space: Small feature for Venomgfx, Shift + F select node of the same type
This is a small request from Venomgfx, select a node
and then press Shift + F to select all the nodes of the
same type (of the active node).

The key binding can be change, we thing in a "Find Next" (that is
way the FKEY) with venomgfx, but no problem with change that.

Also I add the entry in the select menu.
2010-05-12 12:03:38 +00:00
7aa907c996 Another one for drag and drop:
Allow dropping image files from outside blender, or image datablocks from inside blender
to the compositing node editor, to add an image node.

Also small tweak: Only set 'path' properties on drops, if the drag->path isn't empty.
2010-05-12 04:25:33 +00:00
7a4a0d8082 - Added search filter in outliner header. Only activates filter on enter,
should make it do 'live' search while types.
- Connecting Viewer nodes sometimes didn't recalculate, depsgraph needed
  remade
2010-04-22 18:16:56 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
3f4a28dcf1 CTRL+SHIFT click on node "Make viewer connect to node" now also works
if there's no active viewer, or no existing link to viewer.
2010-04-14 17:32:28 +00:00
42db34b126 three things:
- ALT+Scrollwheel zooms backdrop in node editor
- Blender -d debug print will also print every event except mouse moves
  (needed to debug WM, some events are catched by OS)
- Changed order of keymaps... the default maps now are evaluated *after*
  the own custom maps, so you can make overrides or defaults.
2010-04-08 16:36:50 +00:00
11b52ae30a The daily node commit: brought back panning background image.
For now it is on ALT+MiddleMouse. The view2d code eats the shift+mmb,
which is not necessary, but will have to ask Joshua to be sure. 

Probably tomorrow it's shift+mmb as for 2.49.
2010-04-07 17:06:22 +00:00
6996d7b032 Brought back:
Node R-key: read scene layers (from temp buffers)
     SHIFT+R: read full sample layers.
2010-04-06 17:47:21 +00:00
a9fa23c624 Request: auto link to viewer node back. Used to be ctrl+click, is now
shift+ctrl+click, because the ctrl_click goes to knife cutting.

Implementation note: this is a macro, select + link.
2010-04-05 18:34:18 +00:00
57101c4fd2 Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
045d33dae0 Fixed a crash switching to brush texture nodes
Also removed some python code to check for node materials within the material and texture properties. It seems to go fine without it, and this should be handled by context instead.
2010-03-17 22:54:55 +00:00
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00
2061f91741 Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.
2010-02-16 15:49:22 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
10240261e9 J-key render switching back, now with 10 slots.
Implementation note: this was done by giving each Render a slot number,
and for every slot a new Render will be created. Not sure if this is
ideal, but it ensures that all passes, render info, etc are separate so
you can also compare render layers and passes, in 2.4x only whatever it
was currently displaying was backed up.
2010-02-09 19:37:37 +00:00
812e5140b0 Fix #20549: selecting a texture node in a material node tree would
keep that texture locked as the current visible texture in the
texture buttons.
2010-01-29 16:32:06 +00:00
38aacb92f3 Cleaned up some printfs in editors/ - converted some to reports, hid others behind G_DEBUG. 2010-01-22 06:48:29 +00:00
e74bc901d3 Fix [#20749] Mute doesnt refresh the compositor 2010-01-21 01:42:28 +00:00
a8a5defc0c Preview Range Tweak:
Made preview range be turned on/off using a proper flag instead of just relying on checking for start-frame = 0. It is no longer satisfactory to do that since we can have negative frame numbers, and also having it as a proper flag means that the range can be toggled on/off non-destructively.
2010-01-19 20:30:04 +00:00
7195345c03 Fix for part of [#20251] Some Node UI problems
Tweaked the padding around sockets when dragging connections.
2010-01-18 08:38:53 +00:00
fd5657bd4f Fix [#20000] Connect to File Output node creates segfault 2010-01-12 02:53:15 +00:00
13002c1645 Properly refresh the node tree when making links with the node Make Links tool 2010-01-08 05:54:03 +00:00
4ba5b70d2f Node editor tweaks
* Cleaned up dead code, removed all traces of socket selection

* Modified border select so it's possible to have border select on mouse tweak.
With this change, by default, click+dragging on a node will select and move it, 
but click+dragging on empty space will border select.
2010-01-06 03:00:19 +00:00
06e6011ae9 Restored Compositor 're-render single layer' functionality (buttons on renderlayer comp nodes).
This works with operator properties - if you pass the name of a scene and renderlayer to 
the screen.render operator, it will render that layer as a single layer re-render.
2010-01-06 00:09:07 +00:00
d16ea70f51 * Modifications to node editor 'make links' tool, after some requests by Soenke
Now it automatically decides how to connect the nodes up, based on the node positions. This lets you do fun stuff like in this video: http://www.vimeo.com/8548698
2010-01-05 06:49:29 +00:00
7a67b662bd * Tweaks for node editor Make Links (F key)
Testing a new method that hopefully will be faster to use than finicky socket 
selection - now just select multiple nodes and press F - available output sockets 
on the selected nodes will get automatically connected to the active node.

It works for one socket type each time, to avoid getting lots of extra connections 
when you join up, but as a shortcut you can easily press F again to connect up 
other socket types. For example, to connect a render layer node (with vector pass) 
to a vector blur node, select the render layer then the vector blur, and press F 
three times to connect up the Image, Z and Vector sockets. It now also 
preferences sockets with the same name to connect up first.

There's also another option (ctrl F) which will replace existing input links, rather 
than only connecting up links to available input sockets.


* Also changed socket link knife cut to a more convenient shortcut - Ctrl LMB tweak
2010-01-04 04:26:28 +00:00
f9ee03f1b1 Got rid of some dead code 2009-12-28 05:14:32 +00:00
1c47b3acb6 Fix for [#20197] dof node bugs
This is still a bit dodgy, the issue of accessing scene data from nodes needs to be solved better, but this at least fixes it up to previous capabilities, and prevents writing any data to scene/objects either.
2009-12-09 02:55:19 +00:00
d552c0ea5e Nodes Editor: Restored 'Show Cyclic Dependencies' Operator (CKEY) 2009-11-20 21:17:17 +00:00
03cfcc6007 Node Editor - More Cleanups (Reshuffling):
- removing duplicate chunks of code -> hide unused sockets now works
- moving some functions to the files that they get called from -> view all/home
- made duplicate a macro operator like the other places that work like this, eliminating the unnecessary transform-related property there still
- removed a few chunks of unused code
2009-11-20 21:04:41 +00:00
e7413bf791 More Node Editor Fixups:
* Restored Mute and Hide Operators, M and H keys respectively
* Restored Make Links Operator (F). However, I can't figure out how to set the sockets so that this can be used
* Made Alt-RMB the new hotkey for breaking links by dragging, since Alt-LMB was taken for panning already
2009-11-20 06:31:49 +00:00
e6d382bd53 Node Editor: Various usability and code tidyups
* Fixed a nasty bug which meant that it was impossible to set an active node. Was caused by ntreeCopyTree() getting called when compo updates were done and clearing the active flags. The active flag clearing is only really needed for the "internal_select" case which is only used for duplicating selected nodes (from Shift-D duplicate).

* Recoded click-selection code. Was a mess of old code, bad exceptions from the old code half ported, duplicate operators, unnecessary flags/modes.

* Fixed bug #19927: compositing node groups can't be access via "tab" or ungrouped via "alt+g". Was probably related to the active group not being able to be set.

* Made resizing nodes work again. Again, this was due to the active node bug.

* Made adding a new group with Ctrl-G correctly update the views
2009-11-20 04:19:57 +00:00