Changing line-width shouldn't scale cursor motion. Related to T79787.
Use dpi_fac for scaling curve error threshold & number button drag
threshold calculation.
Use 'dpi_fac' instead of 'pixelsize' to scale input sensitivity
based on the interface scale.
Also use dpi_fac for view zoom operator.
Thanks to @ISS for investigating.
Multithreaded implementation can provide significant performance gain
on CPU's that can handle more parallel tasks.
On my 8 core system I got about 3.5x faster processing speed.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8585
Define `RNA_def_property_ui_range` for head and tail transform properties.
Step of 10 should match original behavior when tweaking value.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D8513
Original sequence lookup failed, becase name changed in another thread.
Fix is same as 0471349c90 - stop prefetching before changing content
of seqbase.
I have covered more cases, and added assert so it is more obvious that
issue is in lookup, and it shouldn't fail.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8592
The fix for T75936 made it possible to export invisible objects to
Alembic. This commit applies the same approach to the USD exporter.
The USD and Alembic code is slightly different in terms of where in the
exported file the visibility attribute is stored. In USD the visibility
is used to prune the scene graph, and thus there are only two options:
"hidden" and "inherited". Setting the visiblity of a node in the scene
graph to "hidden" immediately hides all its children. To allow hidden
parents with visible children, the visibility is stored on the object
data (so the geometry/camera/lamp/etc) instead.
Add a test that checks invisible objects are iterated over by the
`IO::AbstractHierarchyIterator` class, when a suitable depsgraph is given.
No functional changes.
Add a new depsgraph builder class that includes invisible objects and
use that in the Alembic exporter.
Alembic supports three options for visibility, "visible", "inherited",
and "hidden". This means that parents can be hidden and still have
visible children (contrary to USD, where invisibility is used to prune
an entire scene graph subtree). Because of this, the visibility is
stored on the transform node, as that represents the Object in Blender
and thus keeps the Alembic file as close to Blender's own structure as
possible.
Reviewed By: Sergey
Differential Revision: https://developer.blender.org/D8595
The paint cursor now uses a single call to
SCULPT_cursor_geometry_info_update and the Sculpt API to update both the
radius and the SculptSession data, so random access needs to be
initialized for dyntopo before using API functions.
Reviewed By: sergey
Maniphest Tasks: T79597
Differential Revision: https://developer.blender.org/D8489
When copying between a set RNA runtime property and an unset one, code
would not behave properly.
We have to also consider NULL 'override apply' callback pointer as a
valid 'use default override apply function' case.
The BLI_bitmap had the potential to eat a lot of memory as it was a
dense map between all the vertices in the mesh.
Now we instead use BLI_edgeset so that we only store data when needed
(creating a spare map instead of a dense).
In EEVEE the AO renderpass influenced other render passes. Until now the
pass wasn't selectable when AO was disabled in the scene to remove these
render artifacts.
This patch allows rendering EEVEE AO pass without enabling it in the
scene. It does this by binding a fallback texture that is used by the
surface shaders.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7956
This commit renames 'execute' to 'run' because:
- This follows Python's "PyRun" which these functions wrap.
- Execution functions can use either exec/eval modes,
making naming awkward (for future API refactoring).
This was committed as a temporary workaround in 82150f5641
as release builds were failing (only debug builds worked).
This adds `stdio.h` to the header which is now split into a file that
contains more specialized functionality.
Also move function body inside BPY_python_backtrace,
removing PyC_StackPrint as we have PyC_StackSpit() for
similar functionality that can be called from a debugger.
Checks for header alignment didn't account for tool-header & header
having different alignment.
There is no reason to use a lookup function on the area
(ED_area_header_alignment) as we already have region.
Check the regions alignment directly, remove access functions.
The existing header flip detection didn't account for mixed
tool-header and header flipping & visibility between space-types.
Now alignment syncing handles any combination of header,
tool-header & footer flipped state, in a way that can be extended
to other region types in the future.
We have to explicitly enable fixed world space lighting. This was in
fact already done, but overridden by the code to sync the 3D View
shading settings to the VR view.
On VR session start with positional tracking disabled, the pose would
have an offset applied but it was supposed to start exactly at the
landmark position.
Issue is that we applied the offset to cancel out the position offset
reported by the OpenXR runtime incorrectly. We only want to do that if
positional tracking is enabled, because if not we don't even apply the
runtime's position offset. So we'd cancel something out that wasn't
there.
The new reverse iterators behave as the reverse iterators for contains from
the standard library. Have a look at the tests to see how to use them.
Using them will hopefully become easier with ranges in C++20.
A Vector can now be constructed from two iterators, which is very common
in the standard library.
New Vector.insert methods allow adding elements in the middle of a vector.
These methods should not be used often in practice, because they has a linear running time.
New Vector.prepend methods allow adding elements to the beginning of a vector.
These methods are O(n) as well.