Commit Graph

959 Commits

Author SHA1 Message Date
Dalai Felinto
80ffd7b459 Implement bvhtree.fromObject
Passing depsgraph instead of scene, since a scene does not fully define the
state of object you want to use for the BVH.

Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty
much the same, so mesh_create_eval_no_deform and
mesh_create_eval_no_deform_render are as well.

Issue reported on: T58734

Reviewers: sergey
https://developer.blender.org/D4032
2018-12-05 07:58:58 -02:00
34b73cb11c Fix T57620: display custom normals in Edit Mode.
Since it seems that CD_ORIGINDEX is not available for loops,
the only choice is to simply use the loop normals already
computed by depsgraph after evaluating modifiers.

This revealed a bug where the Auto Smooth settings would be lost
from the mesh after complex modifiers, or after edit mesh to mesh
conversion, so restoring them is needed to get correct results.
2018-12-04 19:53:14 +03:00
bb16167fd8 Depsgraph: completely move customdata_mask to the ID node.
Move all mask-related fields from Object and OperationDepsNode
to Object_Runtime and IDDepsNode. Auto-apply DEG_TAG_GEOMETRY
if the mask changes after DEG rebuild. Update DEG API and all
code that uses it.

This fixes "source mesh data is not ready" errors from Data
Transfer modifier when parameters are changed in the UI after
the recent mesh_get_eval_final fix.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4025
2018-12-03 18:29:06 +03:00
3235a3081c Fix T57858: Add validation callback to CustomData layers.
Our mesh validation was only checking cd layout so far, not their actual
data. While this might only be needed for a few types, this is a
required addition for things like imported UVs, else we have no way to
avoid nasty things like NANs & co.

Note that more layer types may need that callback, time will say. For
now added it to some obvious missing cases...
2018-12-03 16:22:27 +01:00
1983a52e04 Depsgraph: assert that mesh_get_eval_final/deform aren't used in eval.
Using those functions during multithreaded evaluation is a sure
way to have a race condition and crash.
2018-12-03 17:01:02 +03:00
9ed522db73 Fix more cases of evaluated mesh being built for non-COW objects. 2018-12-01 19:09:09 +03:00
ee8a2edb96 Fix usage of mesh_get_eval_final in vertex selection.
It's a very bad idea to call this on non-COW instances - see T58150.
Also, when rebuilding mesh it's better to accumulate mask flags to
avoid possible repeated rebuilds from different users.
2018-12-01 14:46:55 +03:00
bfcd25b313 Texture Paint: avoid rebuilding evaluated mesh on first stroke.
Ensure all relevant CustomDataMask bits are set during normal evaluation.
2018-12-01 12:12:35 +03:00
b7e02c677d Fix mesh_build_data() calling mesh_finalize_eval() before copying texspace.
mesh_finalize_eval() may set ob->data to evaluated mesh, needs to be
done *after* call to BKE_mesh_texspace_copy_from_object(), else that one
is meaningless.

Related to investigations on T57985, but does not solve it at all. :(
2018-11-25 18:49:57 +01:00
5aa728ec7e Cleanup: style 2018-11-21 05:25:52 +11:00
fd926f0058 Modifier stack: Only ensure derived mesh when USE_DERIVEDMESH is defined
This is more an internal transition away from derived mesh.
2018-11-20 14:53:41 +01:00
1ee8c3e46a Modifier stack: Use evaluated mesh to check normals 2018-11-20 14:53:41 +01:00
f600b4bc67 Shrinkwrap: new mode that projects along the target normal.
The Nearest Surface Point shrink method, while fast, is neither
smooth nor continuous: as the source point moves, the projected
point can both stop and jump. This causes distortions in the
deformation of the shrinkwrap modifier, and the motion of an
animated object with a shrinkwrap constraint.

This patch implements a new mode, which, instead of using the simple
nearest point search, iteratively solves an equation for each triangle
to find a point which has its interpolated normal point to or from the
original vertex. Non-manifold boundary edges are treated as infinitely
thin cylinders that cast normals in all perpendicular directions.

Since this is useful for the constraint, and having multiple
objects with constraints targeting the same guide mesh is a quite
reasonable use case, rather than calculating the mesh boundary edge
data over and over again, it is precomputed and cached in the mesh.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3836
2018-11-06 21:20:17 +03:00
91c6beb28a Cleanup: Remove unused modifiers callback
Was only used by subsurf in the past years, it is unlikely
other modifiers will every need this any time soon.
2018-10-24 14:04:29 +02:00
dbb35ff7c8 Cleanup: unused functions 2018-10-15 17:37:54 +11:00
27389362a4 Mesh: remove DerivedMesh for boundbox calculation
Fixes edit-mesh not having a boundbox calculated for it.
2018-10-15 17:14:05 +11:00
0941d99323 Cleanup: remove unused functions 2018-10-15 16:59:27 +11:00
54ecff1fca Mesh: remove derived mesh for nurbs conversion 2018-10-12 18:05:26 +11:00
b7363941f7 Cleanup: make BKE_mesh_ensure_normals_for_display public 2018-10-11 16:34:12 +11:00
606ac3eb7f Fix modifier cage option being overwritten
Editmesh modifier calculation behaved as if eModifierMode_OnCage
was enabled for all modifiers.

Remove assignment after all modifiers are calculated.
2018-10-10 15:22:47 +11:00
9751d7188e Cleanup: naming 2018-10-10 15:18:34 +11:00
9bb1bd0b5e Correct bad statvis default in recent commit 2018-10-10 15:11:00 +11:00
62020eddec Cleanup: naming
- mesh_calc_modifiers & editbmesh_calc_modifiers
  now follow similar naming.
- me and mesh were too easily confused in mesh_calc_modifiers
  (remove 'me', access ob->data).
2018-10-10 15:01:46 +11:00
58a41df51e Cleanup: add back add_shapekey_layers to modifier stack
Looks like this might not be used, add back just in case.
2018-10-10 14:37:08 +11:00
c3c4f8f60a Cleanup: uncomment statvis calculation (still disabled) 2018-10-10 14:28:31 +11:00
c61142c0b5 Modifier: use simplified bmesh -> mesh conversion 2018-10-10 13:14:15 +11:00
f1959f0999 Fix Weight Paint display with Subdivision Surface modifier.
The flag used to be set by the now removed old weight paint coloring code.
2018-10-09 14:21:23 +03:00
1b910082a0 Edit Mesh: replace DerivedMesh w/ Mesh
DerivedMesh is now removed from edit-mesh modifier evaluation.
2018-10-09 17:48:28 +11:00
79ca13a745 Cleanup: naming
Use BKE_mesh_* prefix for mesh module.
2018-10-09 16:09:59 +11:00
72e90c5db3 Cleanup: remove unused EditDerivedBMesh 2018-10-09 15:57:38 +11:00
3c78763482 Edit Mesh: remove derived-mesh from crazy-space calculation 2018-10-09 15:38:06 +11:00
20fbe6bca8 Modifier: move edit-mesh calculation from DerivedMesh to Mesh 2018-10-09 15:11:06 +11:00
75ac83610b Modifier: add non derived mesh modifier wrappers
Rename modifier_deformVerts_ensure_normals &
modifier_applyModifier_ensure_normals with wrappers that match 2.7x
convention.
2018-10-09 13:20:20 +11:00
c8c3bbaade Cleanup: naming
Rename DerivedMesh modifier functions to make room for mesh versions.
2018-10-09 12:23:22 +11:00
534009098e Remove obsolete weight paint color computation code.
The new weight paint drawing code converts weight to color
directly in the shader, so the old CD_PREVIEW_MLOOPCOL based
code is not needed anymore.
2018-10-01 11:02:24 +03:00
Sebastian Parborg
a16e5b8efa Cleanup: remove unused DerivedMesh code.
Differential Revision: https://developer.blender.org/D3736
2018-09-27 20:19:28 +02:00
a3bb385ca0 Edit Mesh: Move Edit Mesh display settings to overlay's
This makes the Edit Mesh display settings common to all objects. They can
also be set differently per viewport.

Modifying extra data (seams, sharp edges etc...) will no longer set them
automaticaly visible.

Bumping version because we need to force set all extra draw options for
older files.
2018-09-25 22:51:54 +02:00
342e73f90f Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 18:48:29 +02:00
253dce07d7 Merge branch 'master' into blender2.8 2018-09-24 17:42:52 +02:00
0cff044d84 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 17:28:40 +02:00
cfb7565cd5 Cleanup: convert smoke modifier from DerivedMesh to Mesh. 2018-09-21 13:56:22 +02:00
b5dbe43d3e Cleanup: move DerivedMesh wrappers for modifiers further down the hierarchy
The main goal of this patch is to cleanup the interface of every modifier. More specifically the interface of modifiers should be DerivedMesh-free.
Internally some modifiers still use DerivedMesh. However I think it is better when the wrappers are in the modifiers so that higher level functions can use the simplified interface.

This patch removes the applyModifier_DM and applyModifierEM_DM functions. In a previous patch (rB3614d9d) the other functions that used DerivedMesh have been removed.

Reviewers: brecht
2018-09-20 12:04:17 +02:00
3614d9d2a2 Cleanup: Remove some DerivedMesh wrappers for modifiers
Specifically the deformVerts_DM, deformMatrices_DM, deformVertsEM_DM and deformMatricesEM_DM functions are not used anymore.

Reviewer: brecht
2018-09-19 17:33:03 +02:00
6a2305191f Cleanup: Remove unused modifier evaluation flag 2018-09-06 11:47:44 +02:00
e19439a169 Cleanup: Use dedicated function to copy mesh during evaluation process
It is rather fully annoying to have same sets of obscure flags all over.
2018-08-16 14:42:06 +02:00
3ee6b940df Subsurf: Remove OpenSubdiv options from modifier
There are following reasons to do so:

- The plan is to replace it with some sort of object or viewport option,
  so we can apply OpenSubdiv subdivisions on top of modifier stack and
  keep modifier stack purely CPU side.

  This will solve issues when adding some relation in scene will force
  modifier to be evaluated on CPU.

- With new upcoming OpenSubdiv based CPU modifier implementation we can
  cache topology similar to what GPU side was doing, which will already
  be reasonably faster.

- OpenSubdiv GPU does not work since the OpenGL version bump, and is
  to be rewritten with all the adaptive refine options kept in mind.

Since OpenSubdiv GPU was already broken and was only causing object
to become invisible, there is no reason to keep having that option in
the modifier.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3598
2018-08-13 13:10:00 +02:00
31fcd40efd Cleanup: use static variables 2018-07-31 20:45:43 +10:00
b9bef10d19 Ported mesh_create_derived_view() to mesh_create_eval_final_view() 2018-07-10 12:00:58 +02:00
f4ce6d02cd Fluidsim: ported from DerivedMesh to Mesh
Also removed a bunch of unnecessary #include statements from fluidsim.c.
2018-07-05 11:30:38 +02:00
5ba87cf22e Cleanup: remove another bunch of DM usages, includes etc. 2018-06-29 14:57:02 +02:00