Commit Graph

26313 Commits

Author SHA1 Message Date
a8e49cd55a use a fixed 32byte buffer for getting an rna string from python. gives a slight speedup when drawing heavy UI's 2011-09-01 09:47:21 +00:00
473292dcd7 fix for building without audaspace, since pepper merge 2011-09-01 09:46:07 +00:00
2365c64014 whitespace bge edits 2011-09-01 02:12:53 +00:00
00143a3d55 spaces -> tabs (configure you're editors right!) 2011-09-01 01:48:50 +00:00
a22dc764bb fix for error in patch from r39821. 2011-09-01 01:13:50 +00:00
812d5d2e5c BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction(). 2011-08-31 22:32:14 +00:00
fde215025e patch [#28218] During-render callback functionality
from Jesse Kaukonen (gekko) 

--- text from the patch.

Recently Campbell Barton added callback functionality for Python's usage, but this only includes pre- and post-render callbacks. There are no callbacks for the duration of the render. This patch adds the few lines required for executing a callback while Blender Render is working. The callback resides in the rendering pipeline stats function, so whenever statistics are printed, the callback is executed. This functionality is required if one wants to:

1) Observe what is happening while Blender is rendering via the command line
2) Add custom statistics that Blender prints while the renderer works
3) The user wants to continue executing his Python script without the code halting at bpy.ops.render.render()

Personally I'm currently using this for printing out more detailed progress reports at Renderfarm.fi (such as CPU time, time spent rendering, total progress in regards to the entire rendering process). Tested on Windows, Linux and OS X.

Example on how to use the callback:

  def statscall(context): print("Thanks for calling!")
  bpy.app.handlers.render_stats.append(statscall)
  bpy.ops.render.render(animation=False, write_still=True)
2011-08-31 10:43:22 +00:00
Nathan Letwory
d0d82c69e9 COLLADA: Take parent bone length and direction instead of using bone pointing up with length 1. Looks much nicer and less confusing on larger armatures now. 2011-08-31 09:37:14 +00:00
f63d049adc BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
* setAnisotropicFiltering(level)
  * getAnisotropicFiltering()
2011-08-31 05:51:51 +00:00
471c005137 typo fix: end of lines ;; --> ; 2011-08-31 01:07:55 +00:00
79249f8aed fix [#28430] Image with Stampinfo does not get saved correctly with alpha 2011-08-31 01:05:40 +00:00
2883e035c8 fix for error in my recent change to image save.
- relative path wasn't being made absolute.
- saving renders was always defaulting to multilayer exr, now use the output format set.
2011-08-30 23:37:46 +00:00
c58a0c5eb8 catch exception and report an error when failing to write exr files - was crashing with debug builds. 2011-08-30 23:08:38 +00:00
5ac81bfe9c SVN maintenance. 2011-08-30 19:38:32 +00:00
Nathan Letwory
c6f994062e Check for potential crasher.
Reported and suggested in [#27687] by Dean Giberson. Couldn't redo crash myself, but better safe than sorry :)
2011-08-30 15:43:00 +00:00
9eb9d9b7d2 Fix #28427: smooth faces flash momentarily when extruded using "extrude and move on normals" tool (E key)
Update normals just after extrude -- topology is changing when extruding
and normals for non-extruded faces should be recalculated after this.
2011-08-30 15:30:38 +00:00
131c2a3208 Fix for [#28425] when user prefs -> editing -> align to == "view" newly inserted objects do not show the applied rotation in the tools panel
Patch by Andrew Wiggin, thanks! :)
2011-08-30 14:41:23 +00:00
b20c9b0ba3 minor edits, pep8 - also correct float -> double promotion for blf. 2011-08-30 10:49:58 +00:00
947d4a654b Fix for [#25062] Sound Actuator - Positional Audio.
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time.
Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
2011-08-30 10:09:10 +00:00
b3704f45c4 Fixes for snprintf usage:
* replace by BLI_snprintf in various places, note _snprintf on windows
  does not properly null terminate the string.
* fix overflow in sequencer proxy code due to buffer being smaller than
  specified size.
* fix some usage of snprintf as strcpy, this is will go wrong if the
  string contains % characters.
* remove BLI_dynstr_printf function in gpu module, use BLI_dynstr_appendf
2011-08-30 10:07:50 +00:00
27ec8d5043 fix for some warnings with the recent merge, also tag unused args. 2011-08-30 09:50:31 +00:00
9424b1ceff Merging pepper to trunk at revision 39791.
Important note: I used rsync to do the local merge, as "svn merge --reintegrate ^/branches/soc-2011-pepper" doesn't work with our svn server right now!
2011-08-30 09:15:55 +00:00
43ab8e8624 * Merge trunk up to r39790.
* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
5b5e600db6 Last bunch of minor fixes before merge.
* Use NULL in AUD_Reference.h
* Use SETLOOPER in sound.c
* Move flags to the end of Speaker struct.
2011-08-30 07:57:55 +00:00
099760cf1f Fix #28295 Outliner, mouse button on menu's pass through.
It was introduced in rev33603 with not good patch -- release event
was catching by outliner after clicking on menu item.

Use KM_CLICK instead of KM_RELEASE to deal with icon drag/drop.
This not changes drag/drop behavior, but prevents unneeded event be handled.
Also make consistent behavior of activating and extending selection.
2011-08-29 17:46:07 +00:00
88a538048b Fix #28347: VBO's highlights wrong faces when Mirror modifier is in use
Added callback to drawMappedFaces which checks if two faces have got equal draw options.

After discussion with Brecht we found it's nicest solution for now:
- Disabling VBOs in edit mode for this case wouldn't be nicer for this case -
  some additional flag stored in DM should be added in this case.
- Adding new callback in DM isn't nicer that this solution.
- Handling face selection in drawobject would lead to duplicated code
  which is also not nice.

Hopefully, this callback could handle all cases in the future.

Also, Brecht mentioned current VBO implementation isn't perfect, so maybe
when we'll redesign this area dealing with edit mode wouldn't be so tricky.
2011-08-29 16:07:44 +00:00
5bac37f6d4 * Reverting Titlecard commit r37537
* Reverting update recent files commit r37155
* Turning reference counts into unsigned ints
* Minor things
2011-08-29 15:01:55 +00:00
6cf447a29c Fix player build error after envmap commit. 2011-08-29 12:57:46 +00:00
296cc41b03 BGE Animations: Various changes to make code reviewers happy:
* Naming/style changes
  * Taking advantage of switch statements
  * Removing unneeded NULL checks
  * etc
2011-08-29 06:19:55 +00:00
Dalai Felinto
ea07e367c5 bge bugfix: [#28362] Controllers names appear incorrectly with a python query
the uniquename was never fully implemented for sensors and actuators, only for controllers.
at some point we either get rid of all of them, or bring them all on.

For now removing the "unique name" of controllers
2011-08-29 03:20:15 +00:00
c1eb0c3783 clear some warnings with new proxy code. 2011-08-29 01:00:14 +00:00
f712234009 SVN maintenance. 2011-08-28 23:44:43 +00:00
0e01fa4863 patch [#28355] Better Environment Map scripting
from Tom Edwards (artfunkel), with minor edits.

This patch makes the following improvements to environment map scripting:

* Adds a "is_valid" RNA property to envmaps. True if the map is ready for use, False if it needs rendering.
* Adds a "clear" RNA function to envmaps. Deletes any envmap image data.
* Adds a "save" RNA function to envmaps. Writes the envmap to disc with a configurable layout. (Defaults to the current hard-coded layout.)
* Updates bpy.ops.texture.envmap_save with configurable layout support as above.

These changes, particularly configurable layouts, make exporting envmaps to other software much easier.
2011-08-28 23:24:34 +00:00
c31b776dc9 SVN maintenance. 2011-08-28 21:48:52 +00:00
3dc817840b fix [#28401] OpenGL render option disables border clipping 2011-08-28 21:13:03 +00:00
80459d97c7 == Sequencer / proxies ==
fixed crash pointed out by blendervse:
100%-proxy could lead to a segfault under certain conditions.
2011-08-28 19:58:33 +00:00
28feca36d7 Missed notifier was found when looking at #28393 2011-08-28 18:54:02 +00:00
ca79dee61f armature object animation bug fix. 2011-08-28 18:30:18 +00:00
c07bd1439a == Sequencer ==
This patch adds:

* support for proxy building again (missing feature from Blender 2.49)
  additionally to the way, Blender 2.49 worked, you can select several
  strips at once and make Blender build proxies in the background (using
  the job system)
  Also a new thing: movie proxies are now build into AVI files, and
  the proxy system is moved into ImBuf-library, so that other parts
  of blender can also benefit from it.
  
* Timecode support: to fix seeking issues with files, that have
  a) varying frame rates
  b) very large GOP lengths
  c) are broken inbetween
  d) use different time code tracks
  
  the proxy builder can now also build timecode indices, which are
  used (optionally) for seeking.
  
  For the first time, it is possible, to do frame exact seeking on
  all file types.
  
* Support for different video-streams in one video file (can be
  selected in sequencer, other parts of blender can also use it,
  but UI has to be added accordingly)

* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
  older versions don't support the pkt_pts field, that is essential
  for building timecode indices.
  
  Windows and Mac libs are already updated, Linux-users have to build
  their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
b4b046995b * Removing mocap GSoC (is an addon already).
* Fixing ffmpeg-0.8 errors.
* Fixing Ketsji paths.
* Removing DoSound from BGE.
* Fixing audio scene update to use only current scene objects.
2011-08-28 14:21:44 +00:00
8e12b7b054 Assorted comment clarification in response to code review notes 2011-08-28 11:39:18 +00:00
852a03a6af RNA_property_as_string now escapes the string (so operator redo can include strings with ", \n etc), also fixed a bug in string escape length limit. 2011-08-28 09:28:41 +00:00
fa2ba5fbf5 - use static vars and functions where possible.
- use NULL rather than 0 when used as pointers.
2011-08-28 05:06:30 +00:00
c73d5b939d check for unlikely error when freeing a library blend file from the BGE. 2011-08-28 05:01:16 +00:00
81ea1e7fcb remove implicit casts to doubles in the noise code, also use floating point math functions rather then double since the noise functions range is already limited by casting to ints in many places.
- gives a very small speedup.
2011-08-28 02:54:26 +00:00
4684df0830 fix [#28388] Clouds at high depth give artifacts.
http://projects.blender.org/tracker/download.php/9/498/28388/17476/screen_bad.png
2011-08-28 02:04:40 +00:00
01230b1374 fix [#28373] "Lock camera to view" doew not work with 3D-mouse 2011-08-27 11:52:59 +00:00
a347f0267b Fix [#28341] writing }(alt+n) in text editor creates a new file
Change hotkey for new textblock to Ctrl-N.
2011-08-27 11:41:48 +00:00
cd0e92c5b7 fix for building with msvc, ssize_t is more correct but in this case its not going to give issues. 2011-08-27 07:06:44 +00:00
ca1e9d2c18 replace octal 0177 with 127 to be more clear, no functional change. 2011-08-27 03:34:11 +00:00