Commit Graph

11 Commits

Author SHA1 Message Date
b988a2abf8 Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons updated but not tested. 2011-09-11 14:13:04 +00:00
782a7a3677 Change priority for editor util library. Gave linking errors here. 2011-09-10 14:28:34 +00:00
e86bda9a5b Compile fix for scons:
* Don't compile with navmesh_conversion.cpp if Game engine is disabled.
2011-09-10 08:25:03 +00:00
Nick Samarin
a918040902 synched with trunk at revision 36569 2011-05-16 20:30:59 +00:00
Nathan Letwory
322ff7dfe4 I swear, it was just an innocence change in guardedalloc!
The butterfly wing flap, causing a nice storm in the rest of blender.

Now all dependencies should point ok again. CMakers, do double-test.
2011-02-21 12:35:04 +00:00
Nick Samarin
c5f6a01dd5 synched with trunk at revision 34793 2011-02-16 17:07:18 +00:00
a52f51df27 Recast: add SCons build system. 2010-09-01 21:43:22 +00:00
Nathan Letwory
521fe6739a 2.5 / SCons
New priorities for most libs, at least core. This is still for Blender proper, BGE and such still to come.
2008-12-23 21:20:34 +00:00
Nathan Letwory
eb186d18dc 2.5 / SCons
Blender builds and links on Linux. For now without BGE and its player, 
but that will come. Priorities are still a mess, so expect more commits 
soon.
2008-12-23 20:13:31 +00:00
cc0fdf24a9 * Fix Makefiles to compile python.
* Tweak SConscript priorities to link ed_util.
* Added RNA_struct_is_ID function for python.
2008-11-29 15:43:53 +00:00
78218d89d6 2.5: work on bringing back SpaceTime options
- RMB select, also with SHIFT
- RMB tweak for translate
- SHIFT+D dupli
- BKEY border select/deselect
- AKEY (de)select all
- XKEY delete
- GKEY grab

Added some XXX comments for future todos, especially for when other
spaces come back with time markers.

Also added ED_util for putting in all to-be-cleaned cruft

Context conflict: input methods for Markers can conflict with other
spacetypes. It was solved in pre-2.5 with manually tweaking it all over, 
but I would prefer one keymap for all marker stuff. Needs some thinking... 
could be solved with a boundbox check for bottom part of 2d window.

Tweak issue: both tweak styles are possible:
- Hold mouse button, move, operator ends on mouse release
- Hold mouse button, move, operator ends on mouse click

Problem is that modally handled operators use fixed keymaps... like ESC,
SPACE, ENTER, or press/release mousebutton for 'assign'. There's a lot 
to say for making this all consistant, or become part of 1 general keymap?
Should also be possibe to define 'tweak' defaults for Tablet different 
than for mouse...
2008-11-29 15:10:31 +00:00