Commit Graph

84195 Commits

Author SHA1 Message Date
a91c6f1804 Cleanup: quiet undefined warning 2021-10-12 17:52:33 +11:00
Jeroen Bakker
70fd6a313e GHOST: Add option to request (user) cache folder.
Introduces `BKE_appdir_folder_caches` to get the folder that
can be used to store caches. On different OS's different folders
are used.

- Linux: `~/.cache/blender/`.
- MacOS: `Library/Caches/Blender/`.
- Windows: `(%USERPROFILE%\AppData\Local)\Blender Foundation\Blender\Cache\`.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12822
2021-10-12 08:42:25 +02:00
8f66f40318 Silence compilation warning in wm_xr_session. 2021-10-12 08:41:12 +02:00
cdeb506008 XR Controller Support Step 3: XR Events
Integrates XR input actions with the WM event system. With this commit,
all VR action functionality (operator execution, pose querying, haptic
application), with the exception of custom drawing, is enabled.

By itself, this does not bring about any changes for regular users,
however it is necessary for the upcoming VR add-on update that will
expose default controller actions to users.

For add-on developers, this updates the Python API with access to XR
event data (input states, controller poses, etc.), which can be
obtained via the "xr" property added to the bpy.types.Event struct.
For XR events, this property will be non-null and the event will have
the type XR_ACTION.

Further details:
XR-type window events are queued to the regular window queues after
updating and interpreting VR action states. An appropriate window is
found by either using the window the VR session was started in or a
fallback option.

When handling XR events, mouse-specific processing is skipped and
instead a dedicated XR offscreen area and region (see 08511b1c3d) is
used to execute XR event operators in the proper context.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D10944
2021-10-12 13:48:12 +09:00
Charlie Jolly
f7ef68514b Geometry Nodes: Add Color input node
Adds a color input node with picker.

Differential Revision: https://developer.blender.org/D12793
2021-10-11 23:43:01 +01:00
Charlie Jolly
e005ad5b54 Fix T92103: Update BLI hash_float_to_float functions to be shader compatible
Previously the functions called `hash_float` instead of `uint_to_float_01`.
This meant that the float was hashed twice instead of once.
The new functions are also compatible with Cycles/Eevee.

Differential Revision: https://developer.blender.org/D12832
2021-10-11 22:59:04 +01:00
Jarrett Johnson
ca8e8fd8d4 Fix T92102: Issues with align euler to vector node
For fixed pivots, make sure the correct pivot axis is being used.
Also add continues or invalid rotations.

Differential Revision: https://developer.blender.org/D12824
2021-10-11 13:26:31 -05:00
d993c7b503 Fix recently added File Browser name/path getters not allowing unicode
The `FileSelectEntry.name` and `FileSelectEntry.relative_path` members
should support unicode strings like any file names & paths, but didn't.
2021-10-11 18:28:34 +02:00
73a05ff9e8 Cycles: restore Christensen-Burley SSS
There is not enough time before the release to improve Random Walk to handle
all cases this was used for, so restore it for now.

Since there is no more path splitting in cycles-x, this can increase noise in
non-flat areas for the sample number of samples, though fewer rays will be traced
also. This is fundamentally a trade-off we made in the new design and why Random
Walk is a better fit. However the importance resampling we do now does help to
reduce noise.

Differential Revision: https://developer.blender.org/D12800
2021-10-11 18:22:54 +02:00
40360253ae Fix T86671: Background Scene Dupliface Not Instanced.
Use depsgraph's objects iterator to find sources of dupliobjects,
instead of looping over bases of a viewlayer.
2021-10-11 18:18:51 +02:00
Johnny Matthews
c1b4abf527 Geometry Nodes: Add Nodes to Get/Set Built-in Attributes
This commit implements T91780, adding nodes to get and set builtin
attributes. Individual set nodes are used so that the values can be
exposed for direct editing, which is useful for attributes like shade
smooth and spline resolution. Individual input nodes are used to allow
reusing nodes for multiple components, and to allow grouping multiple
outputs conceptually in the same node in the future.

Input Nodes
 - Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

'Set' Nodes
 - Curve Radius
 - Point Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

Using hardcoded categories is necessary to add separators to the node
menu.

Differential Revision: https://developer.blender.org/D12687
2021-10-11 11:03:57 -05:00
83f87d9f21 Cleanup: Asset Catalogs, add divider between sections in code
No functional changes.
2021-10-11 18:00:11 +02:00
3de76a067a Cleanup: Asset Catalogs, add type alias for asset catalog maps
Add alias for `Map<CatalogID, std::unique_ptr<AssetCatalog>>` to make the
rest of the code a bit simpler.

No functional changes.
2021-10-11 18:00:11 +02:00
ecedef09e7 Geometry Nodes: Rename 12 Nodes to be "Verb First"
Attribute Capture => Capture Attribute
Curve Fill => Fill Curve
Curve Fillet => Fillet Curve
Curve Reverse => Reverse Curve
Curve Sample => Sample Curve
Curve Subdivide => Subdivide Curve
Curve Trim => Trim Curve
Material Assign => Assign Material
Material Replace => Replace Material
Mesh Subdivide => Subdivide Mesh
Float Compare => Compare Float
Boolean => Mesh Boolean

Differential Revision: https://developer.blender.org/D12798
Task: https://developer.blender.org/T91682
2021-10-11 10:38:45 -05:00
cae4d8637c Cleanup: match parameter name in function declaration and implementation. 2021-10-11 16:08:28 +02:00
Wannes Malfait
9c00486451 Geometry Nodes: Separate and Delete Geometry for fields
Delete Geometry:
This adds a copy of the old node in the legacy folder and updates the
node to work with fields. The invert option is removed, because it is
something that should be very easy with fields, and to be consistent
with other nodes which have a selection. There is also a dropdown to
select the domain, because the domain can't be determined from the
field input. When the domain does not belong on any of the components
an info message is displayed.

Separate Geometry:
A more general version of the old Point Separate node. The "inverted"
output is the same as using the delete geometry node.

Differential Revision: https://developer.blender.org/D12574
2021-10-11 08:38:02 -05:00
Pratik Borhade
f9755add65 Fix T91785: Change max input limit for knife tool angle snapping
Patch changes the Knife Tool angle snapping input limit to 180.

Differential Revision: https://developer.blender.org/D12728
2021-10-11 11:10:37 +01:00
cc6ca13852 Fix T90634: Gizmo.target_set_value() crash without a valid property
Raise an exception when target properties have not been set.
2021-10-11 20:19:19 +11:00
a6d34f4c3f Cleanup: add utility functions to parse gizmos and target properties 2021-10-11 20:14:15 +11:00
6e92a2d591 Cleanup: make format (VSE) 2021-10-11 10:10:54 +02:00
813ca82f1e Fix T92080: Background of Node editors appear brighter than before
In the original code depth=0 meant that there was no parents. But with
BLI_listbase_count we have depth 1 in those cases.

Differential Revision: https://developer.blender.org/D12817
2021-10-11 10:10:13 +02:00
a282efecbc Cleanup: Add const keyword to BKE_packedfile_id_check. 2021-10-11 09:40:22 +02:00
bdd2a7f466 Doc: expand on docstring for PyC_Long_AsBool 2021-10-11 15:33:42 +11:00
1bfa9539d3 Fix T91889 Exact boolean sometimes drops triangles.
The problem is that the fast triangulator (based on polyfill)
sometimes makes degenerate triangles. Commit 8115f0c5bd91f had
a check for degenerate triangles but it wasn't thorough enough.
This commit uses a more thorough (and pessimistic) test for
degenerate triangles, using the exact triangulator in those cases.
2021-10-10 19:54:02 -04:00
Jarrett Johnson
79425ed326 Geometry Nodes: Align Euler to Vector Node
This commit introduces the Align Euler to Vector function node which
rotates to a body into a given direction. The node replaces the legacy
"Align Rotation to Vector" node, which only worked on an attribute
named `rotation` internally. The "Euler" in the name is meant to make
it clearer that the rotation isn't interchangeable with a regular
vector.

Addresses T91374.

Differential Revision: https://developer.blender.org/D12726
2021-10-09 14:40:37 -05:00
2561145da8 Fix T91096: VSE use after free with overwrite enabled
Strip was flagged for deletion in `seq_transform_handle_overwrite()`
on `STRIP_OVERLAP_IS_FULL`. Then it is removed in
`SEQ_edit_strip_split()` before it should be.

Handle `STRIP_OVERLAP_IS_FULL` in separate loop.

This may not be complete solution, because in example file overlap is
caused between 2 transformed strips and one that is "static".
Such operation should not be possible in first place. This fixes the
crash at lest, so improvement in behavior can be handled separately.

Differential Revision: https://developer.blender.org/D12751
2021-10-09 10:11:10 +02:00
e541f37529 Fix T91978: VSE box select substract doesn't work
Substract and add modes were not implemented. Add logic to handle these
modes.
2021-10-09 10:08:31 +02:00
27ac80f068 VSE: rename flag for Frame Overlay feature
Rename `SEQ_EDIT_OVERLAY_SHOW` to `SEQ_EDIT_USE_FRAME_OVERLAY` to avoid
confusion between `SEQ_SHOW_OVERLAY` of `SpaceSeq.flag`
2021-10-09 08:41:07 +02:00
13df8616ce VSE: Fix 2D cursor not visible
This was caused by confusing naming of frame overlay feature.
Correct flag to use is `sseq->flag & SEQ_SHOW_OVERLAY`, not
`ed->over_flag & SEQ_EDIT_OVERLAY_SHOW`.
2021-10-09 08:41:07 +02:00
728e31e18a Fix: Typo in UI error message 2021-10-09 00:55:11 -05:00
8f8982d57c Asset Browser: Context menu for catalogs
The context menu is a standard way to expose operations of the clicked
item to the user. They expect it to be there, and we can make use of it
as a place to put more advanced operations in.

The menu contains:
* New Catalog
* Delete Catalog
* Rename

Also removes the 'x' icon to delete a catalog from the right side of a
row. This was just placed there temporarily until the context menu is
there. It's too easy to accidentally delete catalogs with this.
2021-10-08 20:09:42 +02:00
17c928e975 UI: Add context menu support for tree-view items
Tree-view items can now easily define their own context menu. This works
by overriding the `ui::AbstractTreeViewItem::build_context_menu()`
function. See the documentation:
https://wiki.blender.org/wiki/Source/Interface/Views#Context_Menus

Consistently with the Outliner and File Browser, the right-clicked item
also gets activated. This makes sure the correct context is set for the
operators and makes it clear to the user which item is operated on.

An operator to rename the active item is also added, which is something
you'd typically want to put in the context menu as well.
2021-10-08 20:08:22 +02:00
94d2736dfb Fix T92046: Mesh to GPencil fails because materials are not created
This bug was introduced in D12190 because the list of types that support materials did not include GPencil and this caused all materials to be removed after they were created during conversion.
2021-10-08 16:49:45 +02:00
ff57ce8617 UI: Support showing superimposed icons as disabled (with disabled hint)
If the operator poll of a superimposed icon returned `false`, the
superimposed icon would just draw normally and fail silently. Instead it
will now be drawn grayed out, plus the tooltip of the icon can show the
usual "disabled hint" (a hint explaining why the button is disabled).
2021-10-08 16:31:16 +02:00
38c4888f09 Fix crash in the node editor in cases where nodetree was empty
This seems to happen only in a few files, and not so trivial to
reproduce from scratch.

The crash is real though, and this fixes it.

It also fix a wrong comment style that was introduced in the same faulty
commit.

Bug introduced on ebe2374528.

Differential Revision: https://developer.blender.org/D12794
2021-10-08 16:17:08 +02:00
4d71138738 Docs: note that message-bus subscribers are reset on file load 2021-10-09 00:56:00 +11:00
bff3dcf330 WM: always reset message-bus on file load
Previously this was only happening when "Load UI" was enabled,
making it difficult for Python script authors to know when
re-registering subscribers was needed.
2021-10-09 00:55:47 +11:00
ff9587d28e User Interface: Use theme alpha for the nodes frames background
This bump subversion.
2021-10-08 15:37:43 +02:00
ebe2374528 User Interface: Make the background inside a node group brighter
The breadcrumbs alone may not be enough to indicate that a user is
inside a nodegroup. The original dark green color was a bit overwhelming
but having a different background helps.

This is a follow up to 919e513fa8.
2021-10-08 15:36:18 +02:00
596446dbc6 Fix wrong Cycles tile highlight with region render
In previous Blender version the tile highlight was stored in the
full frame (un-cropped)  space. This was changed with the Cycles X
development and now the tiles and render result are always measured
relative to the cropped region.

Differential Revision: https://developer.blender.org/D12779
2021-10-08 15:28:53 +02:00
7afde7cd22 Cleanup: asset catalogs, alphabetically order forward declarations
No functional changes.
2021-10-08 15:28:00 +02:00
2aca08fc1c UI: Support tooltips for superimposed icons
In a couple of places in the UI, we show superimposed icons on buttons
to execute an operation (called "Extra Icons" internally). Hovering them
would show the tooltip of the underlying button, which is misleading and
confusing.
There are cases where it's not obvious what an icon does, so a tooltip
would be quite useful here. It's likely we are going to use superimposed
icons in more places in the future, e.g. see D11890.

The extra icon basically acts as an override for the button in the
tooltip code.

Differential Revision: https://developer.blender.org/D11894

Reviewed by: Campbell Barton
2021-10-08 14:18:10 +02:00
86643a4e73 Py doc: document msgbus subscriptions clearing on blendfile load
Document that `bpy.msgbus.subscribe_rna()`-registered messagebus
subscriptions will be cleared whenever a new blend file is loaded.

Passing `options={'PERSISTENT'}` has no influence on this behaviour.
2021-10-08 14:06:30 +02:00
04ad42d83b UI/Assets: Disable undo for tree item buttons
Disables undo for:
* The tree row collapsing - which doesn't make sense to undo, isn't
  supported by the undo system, and just triggers the confirmation
  prompt when closing the file.
* Renaming items - While this may make sense in some cases, users of the
  tree-view API can explicitly do an undo push. For asset catalogs it's
  not supported.
2021-10-08 12:35:19 +02:00
5da58f48ae Cleanup: asset catalogs, move functions to their siblings
Moved function definitions around so that all members of a class are
next to each other. Previously some functions of one class were sitting
between functions of another class.

No functional changes.
2021-10-08 12:34:58 +02:00
482806c816 VSE: Implement the bounding box (xform) tool in the seq preview window
Make the "xform" tool/gizmo available for strip transformations in the
sequencer preview window.

Because of the amount of hacks needed to make the gizmo work nicely with
multiple strips at the same time, it was decided to only show the
translate gizmo when multiple strips are selected.

This is because the transforms with multiple strips would appear buggy
because of our lack of shearing support in the transform system.
There is also currently no way to properly sync the gizmo drawing with
the transform when using multiple strips.

Reviewed By: Richard Antalik, Campbell Barton

Differential Revision: http://developer.blender.org/D12729
2021-10-08 12:14:45 +02:00
a3e2cc0bb7 Asset Catalogs: Fix unit test on Windows
Force native slashes before comparing paths; on Windows mixing
separators caused a unit test to fail.

No functional changes.
2021-10-08 11:32:22 +02:00
6c11733dfb Fix T91190: Remove gaps operator not working
Caused by mistake in f49d438ced - `SEQ_query_all_strips()` is not
meant to be recursive.
2021-10-08 09:30:07 +02:00
741fb0d6c9 Sequencer: hide gizmos & cursor during scrubbing & playback
This was distracting prevented easily viewing an animation.
2021-10-08 18:06:50 +11:00
415098abc3 Fix crash switching scenes with sequencer gizmos displayed 2021-10-08 17:24:45 +11:00