#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
(also for <GL/glu.h>)
so that people don't have to create symlinks in
/System/Library/Frameworks/OpenGL.framework on Mac OS X
(Charles Wardlaw)
and include both files.
Anyway I was fixing the warning with ascii char... Here is the diff for
editfont.c (the .h was just fixing the header to match it)
Kent
Index: editfont.c
===================================================================
RCS file: /cvs01/blender/source/blender/src/editfont.c,v
retrieving revision 1.3
diff -u -r1.3 editfont.c
--- editfont.c 25 Nov 2002 12:02:05 -0000 1.3
+++ editfont.c 31 Dec 2002 11:52:10 -0000
@@ -226,11 +226,12 @@
}
}
-void do_textedit(unsigned short event, short val, char ascii)
+void do_textedit(unsigned short event, short val, unsigned char _ascii)
{
Curve *cu;
static int accentcode= 0;
int x, doit=0, cursmove=0;
+ int ascii = _ascii;
It was causing funky artifacts on some letters that dropped down into the
background.
Here is the diff
Kent
Index: toolbox.c
===================================================================
RCS file: /cvs01/blender/source/blender/src/toolbox.c,v
retrieving revision 1.5
diff -u -r1.5 toolbox.c
--- toolbox.c 22 Dec 2002 13:43:21 -0000 1.5
+++ toolbox.c 30 Dec 2002 20:13:51 -0000
@@ -506,7 +506,7 @@
oldcursor= get_cursor();
set_cursor(CURSOR_STD);
- tbfontyofs= (TBOXH-11)/2; /* toolbox, hier stond ooit getheigh */
+ tbfontyofs= (TBOXH-11)/2 +2; /* toolbox, hier stond ooit getheigh */
}
comment inside of a comment
Also removed the config.h thing since this is a .h
Hopefully I'll get around to the other .h's soon.
Kent
--
mein@cs.umn.edu
Time to go watch er.
Note this was already done with face_old, img_old was probably just
overlooked.
(If you guys didn't notice I was sick for a couple of days but I'm back now
as you can tell)
Kent
--
mein@cs.umn.edu
Index: editface.c
===================================================================
RCS file: /cvs01/blender/source/blender/src/editface.c,v
retrieving revision 1.3
diff -u -r1.3 editface.c
--- editface.c 2002/11/25 12:02:05 1.3
+++ editface.c 2002/12/20 02:50:55
@@ -1202,7 +1202,7 @@
TFace *face, *face_old = 0;
short xy[2], xy_old[2];
//int a, index;
- Image *img, *img_old;
+ Image *img, *img_old = 0;
in readfile.c I renamed some localvars that were named main to mainl in
a couple of functions.
in action.c I initalized a var to 0. This is probably not needed but
its a little safer incase someone adds more modes...
I've included a diff of this last one below.
Kent
Index: action.c
===================================================================
RCS file: /cvs01/blender/source/blender/blenkernel/intern/action.c,v
retrieving revision 1.6
diff -u -r1.6 action.c
--- action.c 2002/11/25 12:01:52 1.6
+++ action.c 2002/12/20 02:06:27
@@ -153,7 +153,7 @@
){
bConstraint *dcon;
const bConstraint *scon;
- float dstweight;
+ float dstweight = 0;
switch (mode){
case POSE_BLEND:
source/blender/makesdna/intern/dna.c
This should fix the segfault at startup for non-x86 systems (tested on
linux/ppc and linux/x86). I would be glad if someone could check
if it works on other systems as well.
sgefant
(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...
(Using cscope for LICENSE_KEY_VALID still turns up some stuff)
Kent
--
mein@cs.umn.edu
some people are getting sick of the email and the comments are small.
editmesh.c I added casts in a couple of places to remove a few warnings.
Then I cleaned up configure.ac a bit specifically the checks for
--with-ssl etc... so they work a little nicer.
I also modified source/Makefile.am to add targets for the player
Still needs some work I'm sure but its a start.
Kent
--
mein@cs.umn.edu
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
+case "$target" in
+ *sparc* )
+ AC_DEFINE(SUN_OGL_NO_VERTEX_MACROS,1,[Fix for Sun's GL])
+ ;;
+esac
+
Also added the include to the above .c files.
I'm going to add it to everything in source just haven't gotten that far yet.
Kent