Commit Graph

52484 Commits

Author SHA1 Message Date
aa0aa73703 NDOF: default to turntable (blenders default too) 2014-02-17 22:04:26 +11:00
1af726a82e Mask: fix for intel openmp which doesn't support casts in for loops 2014-02-17 21:37:56 +11:00
7ee9de29a6 Fix T38487: Wrapped translate node in combination with other buffered
nodes (Blur) causes crash due to chained read/write buffer operations.

The way read/write buffer operations are created for both the wrapped
translate node and then the "complex" blur node creates a chain of
buffers in the same ExecutionGroup. This leaves the later write buffer
operations without a proper "executor" group and fails on assert.

Solution for now is to check for existing output buffer operations like
it already happens for inputs. This is extremely ugly code, but should
become a lot more transparent after compositor cleanup ({D309}).
2014-02-17 10:53:52 +01:00
dbd37b21bd Suppress assert in debug mode. 2014-02-17 20:16:07 +11:00
fcaf144a2a Mask: enable overlap detection by default, more compact buttons 2014-02-17 20:00:11 +11:00
80f3956972 Fix T38643: Frame labels are invisible with default theme.
The color for frame labels was a mix of the text color (black by
default) and the node theme color with a factor of 0.8, which
coincidentally is the same as the node body color.

Changed it to 0.4, which is the same as the regular node labels use.
2014-02-17 09:28:13 +01:00
14b9c79483 Fix for another deadlock with py-drivers: BlendData.scene.remove() 2014-02-17 19:30:31 +11:00
8afd646b18 Blender Internal: Revert a part of rB162d6c73e3d0, that broke rendered preview and often causes crash when using material light group. 2014-02-17 16:57:11 +09:00
05235d86ef Fix for issue in mask overlap with no splines in the mask. 2014-02-17 18:55:03 +11:00
f9b51f0635 Clear +x flag from source file 2014-02-17 13:18:22 +06:00
ddf7d485a8 Bring back mask copy/paste operator to the menu
They got lost in clip interface tab-ilization.
2014-02-17 13:09:21 +06:00
1776cb9244 Fix T38670: Mask transform without a movieclip crashes
Disable transform and mask display when there's no active clip.

It's not a matter of returning fallback dimensions if there's no
slip, it's also matter of making it so stabilization and distortion
routines are aware of clip == NULL which is really crappy.

Also almost all the operators are disabled in clip editor without
active clip already anyway.

Also tweaked header UI a bit to not display mask stuff when there's
no active clip,
2014-02-17 12:58:50 +06:00
9c79fd1193 Fix T38669: Mask duplicate fails with multiple layers
Allow duplicating splines from inactive layers. This way it's
more useful IMO than restricting duplication to an active layer.

TODO: What should be a behavior for clipboard (currently it copies
splines from an active layer only)?
2014-02-17 12:39:15 +06:00
1562fd99f1 Fix T38664: Blender hang when change scene from script
Deadlock between python script evaluation thread and
drivers evaluation caused by scene update invoked from
ED_screen_set_scene().

Pretty much the same as setting scene current frame
with the same solution BPy_{BEGIN,END}_ALLOW_THREADS.
2014-02-17 12:34:27 +06:00
4134bdc75c Fix for rare crash in recent mask option to check overlaps 2014-02-17 15:15:49 +11:00
da8c6360b1 Revert 7142b97085 (transform toggle node hiding)
D187 was committed without review and later rejected by Brecht and myself.
2014-02-17 14:46:16 +11:00
2ce91b6b4a Sequencer: increase soft limits for translate 2014-02-17 14:27:22 +11:00
c971aac3b1 UI: wheel switches tabs over the tab area, or ctrl+wheel anywhere 2014-02-17 13:46:07 +11:00
cc7cfd6617 Mesh Tool: removes degenerate edges, faces and face ears. 2014-02-17 11:41:19 +11:00
20da9353b8 Code cleanup: unused/warnings 2014-02-17 11:34:12 +11:00
6c7f9f67fd Fix: compile error due to non-matching type and strict flags for MSVC9
This fixes a small compile error where MSVC9 complains about conversion from int to unsigned char.
2014-02-16 15:47:08 +01:00
191183b304 Fix for bmesh with openmp 2014-02-16 22:40:09 +11:00
78bd029bbe MSVC: add errors for BLI_strict_flags.h 2014-02-16 14:50:15 +11:00
7c69215933 CMake: disable international if the locale path is empty
This would happen when the submodules weren't initialized
but fail on `make install` with a not very helpful message.
2014-02-16 07:55:28 +11:00
aa517ab3a4 Compile fix for 004decc1d940... 2014-02-15 14:38:49 +01:00
1c866c377a Fix/Workaround for NDOF/X11 bug with unreliable GHOST_kFinished events. 2014-02-15 18:40:33 +11:00
6e54c87769 Code cleanup: use const short for ndof axis args 2014-02-15 18:35:48 +11:00
004decc1d9 Code cleanup: warnings 2014-02-15 18:21:07 +11:00
56f6bc06d3 Fix T38638: modifiers on curves kept warnings 2014-02-15 17:25:56 +11:00
96d5e05e48 Mesh Inset: following existing edges is now optional 2014-02-15 13:51:54 +11:00
8572ae89cd UI: fix for glitch where active button became inactive on undo 2014-02-15 13:28:26 +11:00
77a15aba38 IDProp API: change IDP_NewString so sizeof() can be passed in. 2014-02-15 12:31:58 +11:00
15969fba1f Fix reading one byte past the buffer when writing string properties 2014-02-15 12:27:23 +11:00
2413b444d0 Fix T38640: password values showed in tooltips
also disable copying password text.
2014-02-15 12:06:46 +11:00
01d9bbaa5e Code cleanup: remove more string encoded menu functions 2014-02-15 11:37:33 +11:00
67ba7e50d4 Interface: Remove one more name field, this time from the armature tab - pose library panel. It's not needed anymore (dbl click on the item itself will rename it) 2014-02-14 23:59:06 +01:00
eedba54aae NDOF: rename 'zoom updown' to 'pan xy swap axis'
This swapped translation for all ndof events.
2014-02-15 09:54:11 +11:00
30e89552e2 Cycles Standalone: XML wrapping of Lights and some more volume settings. 2014-02-14 23:22:29 +01:00
f3c7cb02b2 Fix T37964: KX_GameObject missing NULL checks for m_physicsController.
KX_GameObject::PySuspendDynamics() and KX_GameObjectPyRestoreDynamics()
now make sure GetPhysicsController() is non NULL before attempting
to use it.
2014-02-14 13:17:51 -08:00
8a1f3238be Cycles Standalone: Add more controls and options
* P key, pauses the render
* W/A/S/D for camera movement
2014-02-14 21:40:51 +01:00
8cc925a216 Cycles Standalone: The camera now gets properly updated, when changing window size or using --width --height overwrites. 2014-02-14 18:40:31 +01:00
2bf591762a Cycles: equi-angular sampling for homogeneous volumes
This adds an option in the Volume Sampling panel, which helps rendering lamps
inside or near volumes with less noise. It can also increase noise though and
needs improvements to support MIS and heterogeneous volumes, but since it's
useful in some cases already (especially world volumes) it's there now.

Based on the code in the old branch by Stuart, with modifications by Thomas
and Brecht.

Differential Revision: https://developer.blender.org/D291
2014-02-14 17:37:34 +01:00
42946c37c7 Fix T38606: C curve in the curve mapping compositing node not extrapolating correct.
The "premultiply" optimization here did not take the extrapolation into account.
2014-02-14 16:03:45 +01:00
e1d9308616 Fix T38629: broken links to OpenGL docs from python API docs. 2014-02-14 15:17:36 +01:00
a252e27fec Fix T38633: glsl not working well with mixed cycles/blender material nodes. 2014-02-14 15:11:58 +01:00
8439a165ff Fix T38504: cycles missing object in viewport with shape keys and shared mesh. 2014-02-14 14:54:00 +01:00
76dd68351c Cycles Standalone: Up/Down movement was inverted. 2014-02-14 13:56:23 +01:00
34d1746331 Cycles Standalone: Add interactive mode (I-key), to avoid accidental changes/movement.
Also some code and whitespace cleanup.
2014-02-14 13:41:02 +01:00
30c9fe19a3 Fix for crash caused by effectors doing precalculation //during// DAG
updates.

This file crashes on loading with NULL pointer access to curve_cache:
{F77132}

The pdInitEffectors function was amalgamating the simple
collection of effector objects with an automatic precalculation for
curve guides and the like. This precalculation requires object data
that may not be available until the DAG has finished.

Since for DAG dependencies only the list of effectors is required,
added an argument to disable precalculation when collecting effectors.
2014-02-14 12:58:43 +01:00
32b45cb4a7 Fix for "Show Overlay" for masks always grayed out 2014-02-14 17:09:21 +06:00