Commit Graph

34 Commits

Author SHA1 Message Date
455866ecf9 - added back Shift+Tab to toggle snap
- added curve tilt and shrink/fatten buttons into the toolbar
- fix typo in last commit for view3d snap header button
2009-11-21 13:01:28 +00:00
6073bc9bc3 pep8 cleanup & default select axis to negative (artist requst, make sense if you model the RHS and spend most time looping at the models front) 2009-11-21 00:05:43 +00:00
cb40583b90 * Added a quick little weight group 'Levels' operator, can interactively tweak overall weight value offset and gain in weight paint mode. 2009-11-20 05:09:57 +00:00
38e1590fa7 * Removed tablet pressure sensitive number field widget scrubbing, wasn't that useful and I suspect it was the cause of a few bugs
* Added tablet pressure support (size/strength) for weight paint and vertex paint

* Added tablet eraser support for weight paint and vertex paint (inverts the effect of the current tool)

* Removed the old 'soft' option, now weight paint and vertex paint use the influence curve

* Made the default brush use a smooth influence curve, rather than sharp
2009-11-20 01:39:27 +00:00
b1a5ba6804 Changed the appearance of the toolbar buttons.
When stacked on top of each other, it looks cleaner and simpler without the gradient.
This makes it easier to scan through long lists of tools.

http://www.reynish.com/files/blender25/toolbar_buttons.png
2009-11-18 10:57:30 +00:00
b6e015f70c Small UI Tweaks - Toolbar + Graph Editor:
* "RNA Path" and "Array Index" for the active F-Curve in the Graph Editor are now shown in the properties region. These are greyed out unless the F-Curve cannot be evaluated, in which case they can be edited to make the F-Curve work again

* Made the Push and Relax operators in Pose Mode fit on a single row in the toolbar, since they're opposites of each other.
2009-11-17 22:46:42 +00:00
068545f3bd -Single column UI for image editor.
-Added buttons for Mark and Clear Seam in toolbar, replacing the less useful Rotate UVs and Mirror UVs commands.
2009-11-17 18:53:53 +00:00
5bc46cab8c Toolbar reorganization
Included more tools, such as Edge Slide and Shrink/Fatten in toolbar to make them easier to find.
Did some reorganization of tools in the mesh editing toolbar to categorize tools better.
Made some tools like Grease Pencil tools more compact in the UI
2009-11-17 12:59:55 +00:00
d33291fcc4 used py error checking tools to fix some bugs & make pep8 corrections 2009-11-14 13:35:44 +00:00
4e61f8a836 pep8 whitespace commit
bpy/rna api (no functionality change, just move getting the srna py base into a function)
2009-11-07 22:07:46 +00:00
aa7374e471 - removing the last particle system now exits particle edit mode.
- py UI script used an undeclared variable
2009-11-06 12:27:28 +00:00
bb0f4310aa Simple one liner....
Added options to add Flip normals to toolbar.  (iCer on irc is responsible)

Kent
2009-11-05 20:35:36 +00:00
6e1f215c20 Bugfix: sculpt layer brush "persistent" option was not showing up in UI. 2009-11-04 20:12:27 +00:00
edeae7477b fix for some python errors 2009-11-04 16:26:08 +00:00
2db1851c26 uv smart project now in unwrap menu with 2 most important options 2009-11-03 18:56:42 +00:00
cbc5a78576 whitespace commit, (was some tabs mixed with spaces too) 2009-11-03 07:23:02 +00:00
9e9ab1a227 *Added subdivide to armature toolbar, and gave it a hotkey (W)
*Fixed some remaining icon issue in the shape key properties
2009-11-02 13:20:14 +00:00
9ea292290b Correct GPL license header for all python scripts 2009-11-01 15:21:20 +00:00
d964808846 made scripts pass the pep8 test (though not fully pep8 yet)
added comment in header to know if a script has been converted or not.
2009-10-31 23:35:56 +00:00
41c0236aaa GPL2 header from firebird (without disclaimer), notice theres no copyright attributed and only the GPLv2 (without the v2 or later clause).
Contributors list isnt used much in our C code so probably its easier if people just use svn blame for this.

Can change if this isnt acceptable but I guessed people didnt care so much since most scripts had no header.
2009-10-31 20:16:59 +00:00
f9b19d54b5 tabs to spaces, remove trailing white space. (apart of pep8)
didnt do "release/scripts/io" since some exporters cant be auto converted
2009-10-31 19:31:45 +00:00
ea265fc697 change blender python interface for classes not to ise __idname__ rather bl_idname since __somename__ is for pythons internal use.
replacements...
"__idname__" -> "bl_idname"
"__props__" -> "bl_props"
"__label__" -> "bl_label"
"__register__" -> "bl_register"
"__undo__" -> "bl_undo"
"__space_type__" -> "bl_space_type"
"__default_closed__" -> "bl_default_closed"
"__region_type__" -> "bl_region_type"
"__context__" -> "bl_context"
"__show_header__" -> "bl_show_header"
"__URL__" -> "_url"
2009-10-31 13:31:23 +00:00
fe68d2672d added an 'auto-normalize' option for weight paint mode, that automatically ensures vertex groups that affect bones all add up to 1.0. please test and give feedback. 2009-10-30 02:09:52 +00:00
c0a785a23e * Some Whitespace and small code-guideline cleanup. 2009-10-29 23:46:12 +00:00
54facb5cfe Added missing X mirror option to armature edit mode. 2009-10-27 12:46:20 +00:00
90957ed0dd A bunch of fixes for macro-type operators - Armatures + Objects
* Extrude and Duplicate for Armatures now use proper macros instead of manually calling transform themselves. This means that repeating these operators now works properly.
** NOTE: there's a bug with macros now which prevents the 'forked' extrude operator working correctly. Bug report filed for this.

* Included the proper operators for extrude and duplicate in the toolbar + menus. The operators used there did not activate transform, which meant that users often could not tell that the operation had occurred at all.
2009-10-27 11:10:30 +00:00
c90e05bb42 Toolbar Fixes:
* Restored the Grease Pencil tools to the toolbar
Probably, if the reason they were commented out before was so that the repeat stuff is visible, we can swap the order of those two. Otherwise, it's good to have somewhere for the operators now (so that the hotkeys can be found)

* Hotkey displays in the tooltips now show the keymodifier too
For example, "D LeftMouse" or "Ctrl D LeftMouse" for the Grease Pencil operators, instead of just "LeftMouse" or "Ctrl LeftMouse".
2009-10-25 03:47:14 +00:00
4197253b26 split weight normalize into 2 operators, normalize and normalize_all.
Added an option for normalize_all that keeps the active group at its existing weight while normaling all other groups around it.
Thsi makes it easy to paint up to 100% where all other groups will use progressivly less until the active group is 100% and all others are 0.

Added weight operators to the toolbar
2009-10-20 13:59:26 +00:00
dd96bf6168 - added xmirror to the weightpaint options
- made texture_slot return the texture slot for the node texture
2009-10-19 14:03:02 +00:00
c3f18a2d73 Moved some tool settings (mirror, auto-IK) to the tools pane. 2009-10-19 13:24:18 +00:00
5506d12bba 2.5/Sculpt:
Fixed "Persistent" option for layer brush, someone changed the RNA name but missed the UI script
2009-10-18 18:48:48 +00:00
f9bb4e3195 * Added Grease Pencil Operator buttons to the Toolshelf
* Cancelling loopcuts with EscKey or RMB now works again.
2009-10-09 23:34:52 +00:00
9bf20b5ec0 UI scripts:
* Fix AAO showing Distance property even though it is not supported.
* Fix texture buttons not displaying texture stack from the node material.
* Small visual tweak to particle mode options.
2009-10-09 15:25:19 +00:00
2d797f35d8 - removed 2.4x release/scripts
- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make

When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
 
 svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-09-28 03:19:52 +00:00