Commit Graph

2395 Commits

Author SHA1 Message Date
ccbd4f3a0f path -> filepath
Someone must have missed that when updating the operator properties.
2010-07-15 22:37:07 +00:00
05fb497f75 == installation paths ==
remove deprecated python BLI_gethome_folder calls

Patch by Brecht, thanks a lot
2010-07-15 20:02:53 +00:00
02da5ecfed Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
2010-07-15 16:56:04 +00:00
5daf9354d2 change some references to .B.blend, .Blog to new names 2010-07-15 11:51:43 +00:00
7f083c45be use dict comprehension where possible 2010-07-15 00:52:26 +00:00
8e3a9634a3 Change to text3d: When back or front is enabled, the bevel rim on the other side is not created anymore, just as the back/front filling faces are not created when disabled.
when both are off the behavior is unchanged.

This is needed when rendering alpha text so its possible to have a single layer of faces but use the bevel option to make text thicker.
adding a rim on the back when back is disabled also doesnt make much sense IMHO.

minor python edits too.
2010-07-14 17:47:58 +00:00
46f89336d6 fix for autocomp., was raising an error when autocompleating functions defined in the console because their file wasnt found (which is correct in this case). 2010-07-14 14:56:33 +00:00
5505697ac5 Merge GSOC Sculpt Branch: 28499-30319
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins
See log of that branch for details.
2010-07-14 14:11:03 +00:00
80355fd456 bugfix [#22843] Cannot export to folder with ".blend" on the end. 2010-07-14 11:58:19 +00:00
a305a72939 select parent/child now works for multiple selections ([/] keys) 2010-07-14 09:40:26 +00:00
6b6cdbe322 pointcache support for relative external paths with the useual // prefix as well as library path option. 2010-07-14 07:47:03 +00:00
7a2394c718 Patch #22807: Add select/deselect buttons to armature bone group panel
Patch submitted by Torsten Rupp (rupp)
2010-07-14 03:19:19 +00:00
3580d6229a - text3d was missing menu items for toggling bold/underline/italic/smallcaps.
- made smallcaps use a temp flag so caps can still have the smallcaps flag.
- utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places.
- removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too.
- fix for some warnings.
2010-07-13 23:51:21 +00:00
03e638d128 - make duplis real wasnt redrawing
- small caps option for titles (doing manually is quite painful to watch).
2010-07-13 22:21:59 +00:00
7f8f32db40 dont show active spline for text 2010-07-13 19:24:35 +00:00
291c99c5d9 - saturation option for sequencer strips, runs before multiply and color balance.
- multiply of 0.0 wasnt being applied.
2010-07-13 09:28:01 +00:00
ef76dfd591 sequencer ui tweaks & display frame position of the playhead in a strip, helpful for working out the exact frame of an avi <> exr 2010-07-13 08:20:34 +00:00
3b81c67353 - presets were not being written with 'import bpy' at the start.
- attribute save_keyconfig defaulted to True when unset, not sure why, but .
- use repr() rather then str() so strings are quoted without manually checking. also converts less common chars properly \m \" etc.
2010-07-12 18:15:48 +00:00
41a6602547 2.5: remove user preferences to always snap for translate/rotate/scale,
with new behavior of the snap setting in the 3d view these are no longer
necessary.
2010-07-12 11:17:42 +00:00
fa39db2441 2.5: remove armature "B-Bone Rest" option, this was only added to keep
broken behavior for backwards compatibility, it's been there long enough
now to be removed.
2010-07-12 11:04:51 +00:00
50671905d6 2.5: rename "Operator Cheat Sheet (new textblock)" to "Operator Cheat Sheet",
this is already reported after running the operator.
2010-07-12 11:02:01 +00:00
0815fd4762 2.5: remove pin floating panels settings, there are no floating panels
at the moment so it shouldn't be there.
2010-07-12 10:55:05 +00:00
4497bd3b90 Adding COMPAT_ENGINE stuff to the particle panels so that they no longer show up when using the "Blender Game" render engine.
Also, "Maximize Gain" on the sound actuator was incorrectly labeled "Minimize Gain", so I fixed it.
2010-07-11 08:48:21 +00:00
047cc31013 patch by manaphuun on IRC. 2010-07-10 15:44:27 +00:00
49c6aab6dc Fix for [#22793] Flip normals Missingf form face specials.... 2010-07-10 11:38:40 +00:00
4059df91a4 == user preferences ==
- tooltips were showing numbers in the addons categories list
2010-07-09 09:46:22 +00:00
aff6b6885f added imports to templates 2010-07-08 16:24:24 +00:00
90e1119619 import bpy needed for presets now 2010-07-08 16:10:14 +00:00
b511fbea6d Sequencer display overlay option, this can show a border area from another time to help compare for color grading.
- Okey sets the border in the display.
- Okey resets the frame offset in the sequencer timeline.
- ghost icon in the header can enable/disable.
- frame offset can be relative or absolute (lock icon)

Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively()
without this the offset frames dont have fcurves applied.
Though we will need something like this for prefetch frames to work too.
2010-07-08 10:03:29 +00:00
cfc35a4d30 Bring back "Sort Faces" command.
This was the old Ctrl + FKEY in object mode, now it's in
edit mode and is part of the Ctrl + FKEY menu (Faces).

I also assing this to the Ctrl + Alt + FKEY, but Matt please
check this and feel free to change (or tell me and I will change).

Still there is no "reverse" function, but I commit now to finish
in my home.
2010-07-06 19:26:38 +00:00
d9f86e3c73 pedantic pep8 warnings, mostly white space. 2010-07-05 22:22:22 +00:00
deb7402299 option for color wheel widget to make it easier to select values closer to white, enable for color balance. 2010-07-05 15:52:25 +00:00
c9f667a92e texture saturation option.
we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load.
2010-07-05 10:18:59 +00:00
83a2a4e5b8 Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.

This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
2010-07-04 20:59:10 +00:00
ca81aa704e Patch [#22339] File/installation paths changes
Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127

This patch implements the proposal outlined here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal

Original patch by Matt Ebb.
Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert

NOTE:
This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory.

Commit discussed on IRC with Ton and Campbell.
2010-07-04 15:35:23 +00:00
8e97e561a9 convenience functionality for browse button (requested by Colin for the sequence editor, useful for managing files for the final edit)
- Holding Alt while clocking on the browse button opens a file browser with the containing dir.
- Holding Shift opens the file its self in the default application.

obscure but at least theres a tooltip so its not totally hidden.
2010-07-04 10:02:30 +00:00
ce94f52dbc Fix for [#22714] Constraints stack : move up and move down buttons problem
* Constraint template now uses 2 rows as well, when the area width is small. 
* UI Code could use some code/layout cleanup still, will look into that soon.
2010-07-04 09:42:00 +00:00
c7869f9f85 - draw sequence strips within metastrips using their real start/end and channel positions.
- dont show color balance unless its enabled.
2010-07-04 01:56:04 +00:00
281902d6ee sequencer re-assign inputs back 2010-07-03 22:25:22 +00:00
9a85435e96 rna api:
rename object.matrix --> matrix_world
added object.matrix_local (parent relative matrix)
2010-07-03 17:39:29 +00:00
742c4eb1d1 enable external pointcache for smoke in the UI. 2010-07-01 13:25:49 +00:00
f6dabd51c9 Fix for [#22667] Soft Body Aero on/off switch
Under guidance from Jens, converted the 'aero' property into a two-way switch, 
which is what it actually represents.
2010-06-30 02:34:34 +00:00
f7f44696ba ui glitch fix [#22667] 2010-06-29 22:30:55 +00:00
7b09e47dc4 Added name to object color in object properties. Kinda misleading
without it
2010-06-29 05:02:51 +00:00
5cc2e136ec nicer alignment for preset UI 2010-06-27 21:35:31 +00:00
003d69f9d4 use expanded enum for addons to give faster access (matches theme layout) 2010-06-27 19:04:44 +00:00
bb07503d89 remove filename and directory from python operators that dont need them 2010-06-26 22:32:47 +00:00
0d84ac375e more generic sorting of theme items by type (was adding all non color items last) 2010-06-26 22:23:54 +00:00
4eba521903 Set button emboss to false a few more places where it makes sense, such as disclosure triangles and panel closing X icons. 2010-06-26 21:40:11 +00:00
f6eed88a78 - changed recent commit from William to have enum in user preferences as an expanded enum (like it was before)
- rename 'no_bg' argument to 'emboss' (and negated)
- added 'emboss' option for operator buttons.
- Addon UI Layout slight modifications, changed enable/disable buttons for checkbox, grey out text of disabled addons to make it obvious at a glance whats enabled.
- column expanded enums now align text to the left.
- renamed ui_item_enum_row to ui_item_enum_expand since its used for columns and rows.
2010-06-26 20:00:45 +00:00