Commit Graph

1077 Commits

Author SHA1 Message Date
ae4fda82b0 Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
 * Simplified the shadow panel while "Blender Game" renderer is active
 * Added variance shadow maps for the BGE
 * Buffered shadows on sun lamps in the BGE (orthographic)
 * Light textures in the BGE
2012-05-01 02:50:17 +00:00
f4f52d4a17 Info Header:
* Added a new window submenu, which contains operators for duplicating the window, going fullscreen and toggling the system console on Windows.
* Removed the Toggle fullscreen button from the header, its available via menu or shortcut (ALT+F11). 

Based on patch [#24709] Window menu added to Info menus by Elia Sarti (vekoon). Thanks!
2012-04-30 19:37:04 +00:00
f111131ca6 Camera tracking: initial commit of dopesheet view for clip editor
- Displays dopesheet information for selected tracks, and currently does not
  support any kind of editing.
- Changed regions to use the whole main region for such views as curves and dopesheet.
  This allows to have own panels with tools/properties in this area.
- Active clip is getting synchronized between different clip editor editors in the
  same screen, so updating of curve/dopesheet views happens automatically when one
  changes current clip in one of this editors.
- Panels in toolbox and properties panels are now separated to rely on current view
  mode, but some operators and poll functions still need to be updated.
- Added new screen called "Movie Tracking" where layout is configured to
  display timeline, main clip window, curves and dopesheet.
2012-04-30 16:19:20 +00:00
144534eda8 Fix #31180: limit selection to visible button in 3d header not showing up in
material draw mode.
2012-04-30 14:52:30 +00:00
0f4966164a fix [#31181] Lightmap UV unwrap still broken
raised python error with triangles.
2012-04-30 05:45:01 +00:00
f7ec94cbc6 Add per-brush weight field.
Patch from Jaggz H, thanks!

[#31096] Weight-painting: Brush-specific weights
http://projects.blender.org/tracker/?func=detail&atid=127&aid=31096&group_id=9

Each brush's weight can now be set individually, can also enable
unified setting (same as size and strength have.)

Added readfile code to the patch: subversion bumped to 1, brushes get
default weight of 0.5, unified weight enabled by default and value
from old vgroup_weight field.
2012-04-29 20:04:25 +00:00
44d81faa43 patch [#30821] Wiki Quick Hack: Text editor duplicate line
from Justin Dailey (dail)

made this Ctrl+D, to replace Delete.
2012-04-29 18:53:43 +00:00
c27c87dde4 Camera tracking: backport refactoring made in local branches with masking and dopesheet view into trunk
Mostly related on changes in poll functions for tracking operators and some changes
to how interface is initializing for different view types.
2012-04-29 12:32:26 +00:00
41a5e731a2 bmesh: new wireframe tool
- makes wireframe from faces.
- options similar to inset (even offset, relative scale)
- copies face settings and loops (uvs, vcolors)
- optionally replaces the existing geometry.
2012-04-29 10:44:00 +00:00
8bf8a128c2 Smoke: Support for moving obstacles. (Merge from Smoke2 branch)
Sponsored by the Blender Development Fund.
http://www.blender.org/blenderorg/blender-foundation/development-fund/

Remarks:
The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
2012-04-28 21:46:43 +00:00
3865276eb8 User Preferences/ Themes
* Tooltip section was there twice (User Interface category) 
Issue introduced in r45092!
2012-04-28 17:16:38 +00:00
51a4188105 Camera tracking: support of tripod motion solving
Expose option into interface to use modal solver which currently
supports only tripod motion.

This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.

Refirement of camera intrinsics was disabled due to it's not only
refines camera intrinsics but also adjusts camera position which
isn't necessary here

To use this solver just activate "Tripod Motion" checkbox in
solver panel.

Merged from tomato: svn merge ^/branches/soc-2011-tomato -r45622:45624 -r46036:46037

P.S. Quite experimental yet, requires more checking and probably
tweaks to prevent camera jumps when tracks apperars/disappears
from the screen.
2012-04-28 14:54:45 +00:00
2c592b0d96 Point Cache: allow baking external smoke caches. This needs to be cleaned up
a bit, I couldn't fully understand how the External setting is supposed to
work to make further changes, but this should make it work at least.
2012-04-28 09:00:11 +00:00
de923eba57 * UI fix for last commit, forgot to remove the plugin text strings. 2012-04-28 08:32:00 +00:00
0281ff408d Plugin system:
* Remove RNA, Operator and UI for Texture and Sequence plugins.
Since 2.5x no effort has been done to bring that back, so there is simply no reason in keeping that code and the UI for that ;-)
* Low Level code still exists and is unchanged.
2012-04-28 08:27:09 +00:00
458600d692 don't have spaces in idnames, confuses py types:
http://www.blender.org/documentation/blender_python_api_2_62_4/bpy.types.Whole%20Character.html
2012-04-26 18:07:15 +00:00
3a94746169 2.6 Ocean Modifier UI:
* Fix an alignment issue, column_flow layout apparently does not use the whole width, leaving a small gap on the right side. This should be fixed in the layout engine, but too close to release now.
2012-04-25 18:12:41 +00:00
c2ede58d68 fix [#31083] "Hide Selected" through Menu Operation doesn't work well 2012-04-24 17:50:01 +00:00
6f1019e869 add inset and bridge to mesh specials menu (along side bevel) + typo fix. 2012-04-24 01:04:37 +00:00
7eaf3eb58e fix [#30937] Pose UI hack needed to be undone, alternate fix is needed.
rather then assigning the enum, default to the active pose when the property isnt set.
2012-04-23 09:17:37 +00:00
1642e2888c rename Mesh.uv_loop_layers --> uv_layers
add filtering for document generator to support --partial bpy.types.SomeType
2012-04-22 23:51:50 +00:00
21f6bac0a3 Fix [#30954] Fluid obstacle checkbox has no effect
Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
2012-04-21 22:09:09 +00:00
15eb3452ec style cleanup: pep8, also quiet compiler warning. 2012-04-20 18:50:18 +00:00
3d851bfd5b knife tool modifications
from user freedback it seems there are 2 use cases, both valid.
* Select geometry and cut the selection in half (as 2.4x worked)
* Point-to-point define the faces to cut, dont cut through everything (only cut what you see).

With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying.


Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
2012-04-20 10:52:13 +00:00
6e40088604 Partial revert of rev45691: allow lightmap undo and add comment why redo was disabled 2012-04-16 14:27:22 +00:00
37a79f4727 fix [#30972] Editmesh split by materials not working. 2012-04-16 13:49:04 +00:00
798385fa90 Fix #30968: Lightmap Pack - no new image limit
Disable operator register and redo flags because it might modify non-mesh
data when in edit mode. This doesn't work properly with current undo stack
design.
2012-04-16 11:54:28 +00:00
d9fa08e73d rename wm.blenderplayer_start label from 'Start' to 'Start Game In Player', also made it check if the player is found before running. 2012-04-16 02:28:18 +00:00
583957470c UI:
* Remove un-descriptive Tooltip from Cloth preset menu.
2012-04-15 21:10:14 +00:00
5496e87eee Fluid Simulation:
* Replaced the hard coded viscosity presets with Python ones.

* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
2012-04-15 21:02:08 +00:00
bab7b47a71 code cleanup: minor edits, use function for getting console module. 2012-04-15 14:51:37 +00:00
20a37ba8f8 fix [#30956] Unwrapping, Lightmap Pack broken 2012-04-15 14:14:15 +00:00
5f0c43d2c2 BGE bug #30515: Sensor physics mode missing UI for use_actor option. This option tells whether the sensor object is only affected by objects that have the Actor option on or any object. The option was missing from the UI. 2012-04-15 11:47:08 +00:00
f9d9b4635d Camera tracking: support of tripod motion solving
Expose option into interface to use modal solver which currently
supports only tripod motion.

This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.

Refirement of camera intrinsics is supported by this solver.

To use this solver just activate "Tripod Motion" checkbox in
solver panel.
2012-04-14 12:02:47 +00:00
bfca79a657 Merging r44227 through r45619 from trunk into soc-2011-tomato 2012-04-14 10:46:47 +00:00
9a79bd38ad don't constrain single edge extrude, annoying for retopo
see: http://www.youtube.com/watch?v=5AzRpFfWR6k

request from ZanQdo, VenomGFX & Jonathan Williams.

For previous functionality Z, Shift+Z.
2012-04-14 05:09:23 +00:00
20110e703e Do not hide (gray out) lens/lock to object/lock to cursor options in Quad views (View panel)... 2012-04-13 15:21:26 +00:00
11d24cb58f Fix own typo in previous commit for dupligroup offset 2012-04-13 12:51:26 +00:00
54e648d114 Move "From Cursor" operator which sets dupli group offset to own operator
Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
1cf0358a33 bmesh todo: vertex dirtmap now working again.
also renamed Polygon helper property from 'loops' to loop_indices
2012-04-13 08:41:30 +00:00
a8226cbcb2 code cleanup: mselect conversion when creating a bmesh from a bmesh was overly verbose. 2012-04-11 11:22:19 +00:00
a52ba57b4d Fix for recent commit that changed normal display buttons to use icons, the
vertex/face icons were swapped.
2012-04-10 17:01:35 +00:00
297fde9e5f Fix #30892: File > New is easy to hit accidentally, now it asks for confirmation. 2012-04-10 15:56:33 +00:00
93e00af7e5 Fix #30850: bevel tool only works on edges but tooltip indicated it worked on
vertices too, fixed tooltip. Also add bevel to edge menu since it works edge
based.
2012-04-10 15:51:22 +00:00
4795f4b9ac mango request: option to draw background in front of all objects in the viewport.
Should be really handy for painting clean plates.
2012-04-10 14:59:06 +00:00
044b0ef2f2 use space more efficiently for normal mesh panel buttons (icons for face/vert normal) 2012-04-10 11:36:19 +00:00
7f8aaaf100 expose double limit used by auto-merge, addresses bug [#30884] 2012-04-10 01:45:22 +00:00
8138d261cd fix [#30878] Lightmap Pack > New Image does not work 2012-04-10 00:56:38 +00:00
b0b64b2d80 Particle System UI:
* Negate label in the Vertex Groups panel was misleading to the string buttons, rather then the check boxes. Fixed it by having 2 columns.
Not ideal still, but better! :)

Issue reported by Tobias Kummer. Thanks!
2012-04-09 11:38:43 +00:00
01e55b6fc3 code cleanup: remove unused imports/defines + other redundant code. 2012-04-08 13:11:25 +00:00