Commit Graph

740 Commits

Author SHA1 Message Date
171e77c3c2 Cleanup: use array syntax for sizeof with fixed values
Also order sizeof(..) first to promote other values to size_t.
2020-08-08 13:38:00 +10:00
48e089375e Cleanup: pass arrays const where possible 2020-08-07 22:56:13 +10:00
b134434224 Cleanup: declare arrays arrays where possible 2020-08-07 22:37:39 +10:00
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
f2ac432467 Cleanup: Bevel: Split two case for loop into separate function
Previously a for loop with two iterations was used to calculate the
3D segment locations for the input number and the higher power of 2.
Splitting off the inside of the for loop to a separate function makes
the code more readable.

This commit also includes a simple timer for bevel, enabled with a
define. Interestingly, the cleanup in this commit happended to give
a 3% speedup on a Ryzen 3700x for a bevel calculation with 64
segments.
2020-08-04 11:43:42 -04:00
4b99df20d5 Merge branch 'blender-v2.90-release' 2020-08-03 18:18:02 -04:00
fbc3c1b24d Fix (unreported): Bevel tool custom profile uses wrong segments number
The bevel code initialized the CurveProfile with the "higher power of 2"
segments after the normal number of segments, leaving the widget in an
incorrect state after the calculation. A simple fix is to re-order the
initializations, doing the input number second.
2020-08-03 18:12:24 -04:00
862d79fffc Cleanup: Reduce indentation in function 2020-08-03 17:40:07 -04:00
61eec61adb Merge branch 'blender-v2.90-release' into master 2020-08-03 21:14:49 +10:00
3f94f47113 Fix T79482: Triangulate quads with 'Beauty' can make zero area faces 2020-08-03 21:12:46 +10:00
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
37ad90c35f Fix T29189 bevel crash.
New code to calculate UV islands made an incorrect assumption about
maximum stack size.
2020-07-23 08:44:34 -04:00
4ae24c0b57 Fix T79189 bevel crash.
New code to calculate UV islands made an incorrect assumption about
the maximum size of a stack.
2020-07-23 08:27:10 -04:00
4aa2a5481c Bevel: Refactor "Vertex Only" to an enum
This matches the change that was done to the bevel modifier so that the
interface for the modifier, the active tool, and the operator are consistent.

 This commit extends the refactor to the bmesh implementation too, so
that the parameters in the implementation don't stray too far from what
is exposed.

Tests are adjusted and still pass.
2020-07-21 16:32:00 -04:00
731d9f0bfa Fix T78733 Bevel sometimes produces zero-area UV face with odd segments.
A bug introduced when I made the choice of interpolation face cleverer.
2020-07-20 16:08:43 -04:00
613d314251 UV: support region fill for path select
This matches edit-mesh region selection (Ctrl-Shift-Select).
2020-07-15 23:20:25 +10:00
5338b36fcc Cleanup: spelling 2020-07-14 15:19:52 +10:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
b0378440ce Fix missing adjacent UV check for recent UV path select
Path selection could cross UV islands if the destination element was
on an island boundary.
2020-07-10 12:19:30 +10:00
a0d3b60015 Cleanup: use FLT_MAX for the maximum path selection cost
A large number below FLT_MAX was used to avoid overflow,
however this doesn't cause any problems.
2020-07-10 11:49:46 +10:00
0b77e2f4c4 Cleanup: variable names, use define for maximum path cost 2020-07-10 11:49:46 +10:00
ea5fe7abc1 UV: path selection support
This adds support for path selection for vertex edge & face selection
modes, matching mesh editing behavior, useful with the UV rip tool.

Region select & edge tagging are currently not supported,
although they could be added eventually.
2020-07-09 18:43:23 +10:00
6e609f0eb0 Cleanup: use doxy comments 2020-07-07 17:52:05 +10:00
99feb10b8b Cleanup: warning, spelling 2020-07-06 23:07:18 +10:00
073c426900 Fix faces disappearing when AutoMerge & Split 2020-07-06 09:03:33 -03:00
a33756d783 Cleanup: Unused variables in non-debug build 2020-07-03 10:09:19 -04:00
20869065b8 Cleanup: BMesh, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/bmesh` module.

No functional changes.
2020-07-03 14:48:37 +02:00
26ffed7466 Cleanup: spelling 2020-07-02 13:03:46 +10:00
36d6aa428f Cleanup: spelling 2020-07-01 13:12:24 +10:00
9c1d85117c Cleanup: Fix strict compiler warning about variable shadowing
Thanks Howard for double-checking!
2020-06-26 17:29:50 +02:00
e1da4f09fc Fixed typo in previous commit (UV fix); had nonsensical self-test. 2020-06-26 07:35:50 -04:00
e3a420c477 Fix T76199 Bevel materials "bleed" over faces.
When there is an odd number of segments, bevel has an ambiguous
choice as to which side face to use to copy face attributes from
and to use for UV (and other loops that have math function) interpolation.
We used to make choice arbitrarily, which led to visually inconsistent
results. Now there is tie-breaking code, face with lexicographic lowest
value in vector with these elements:
  (1) connected component (in math-layer space) id
  (2) selected (0) vs unselected (1)
  (3) material index
  (4,5,6): z,x,y components of face center, in that order.
2020-06-26 06:43:01 -04:00
fd65055b69 Cleanup: A few small comment & naming changes in bevel 2020-06-22 22:41:02 -04:00
6703c7f7f1 Bevel: Refactor profile type input to use an enum
This will allow the easier addition of a constant radius mode in the
future and some changes in the UI to mirror the recent similar change
from "Only Vertices" to the "Affect" enum.
2020-06-22 22:25:55 -04:00
466e716495 Bevel: add new 'Absolute' mode for interpreting 'amount' value.
This mode is like Percent, but measures absolute distance along
adjacent edges instead of a percentage.
So, for example, if you use this mode with 2 segments and profile=1,
you will see the length that the bevel moves along unbeveled edges
between beveled ones will match the value specified.
Many users seem to expect this behavior, even though it means the
bevel width is uneven, so this option is for them.
2020-06-19 17:56:01 -04:00
a58dc25b07 Cleanup: improve custom data type names
This is related to T76659.

This just renames data type names to `CD_PROP_STRING`, `CD_PROP_FLOAT`
and `CD_PROP_INT32`. It makes them a bit more specific and removes
unnecessary abbreviations.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7980
2020-06-10 15:47:31 +02:00
1a60aba46f Merge branch 'blender-v2.83-release' 2020-05-25 21:01:34 +10:00
baa1886791 Fix T76990: Crash shortest path select with 'face stepping' when no faces.
Note that this sometimes gives no solution when there is a mix of edges
with and without faces... But at leat this should be safe fix.
2020-05-25 12:44:10 +02:00
8d648e0972 Cleanup: spelling 2020-05-21 16:22:37 +10:00
20c30534aa Fix T75383:Bevel weird behaviour when using bevel weights
Don't use the cube corner special case when the offsets are different
for the three edges involved. The generic VMesh for this situation isn't
perfect, but it's much better than a failed cube corner VMesh.

Tests pass.
2020-05-19 16:54:05 -04:00
8e0a57f9bd Merge branch 'blender-v2.83-release' 2020-05-19 16:40:53 -04:00
c554f4e14f Fix T75383:Bevel weird behaviour when using bevel weights
Don't use the cube corner special case when the offsets are different
for the three edges involved. The generic VMesh for this situation isn't
perfect, but it's much better than a failed cube corner VMesh.

Tests pass.
2020-05-19 16:40:40 -04:00
d06384aa41 Cleanup: spelling 2020-05-09 17:19:28 +10:00
6f985574b7 Cleanup: take includes out of 'extern "C"' blocks
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.

I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.

Differential Revision: https://developer.blender.org/D7653
2020-05-08 18:22:41 +02:00
c1e4b369b0 Merge branch 'blender-v2.83-release' 2020-04-24 13:28:11 +10:00
001629a362 Fix T75946: Intersect (knife) doesn't cut all intersections 2020-04-24 13:26:17 +10:00
d2aa4ada50 Merge branch 'blender-v2.83-release' 2020-04-24 12:27:12 +10:00
d428cca124 Fix T63787: Knife intersect crashes 2020-04-24 12:18:29 +10:00
9667f89e82 Cleanup: correct printf warnings for bmesh interesect debugging 2020-04-24 11:47:41 +10:00