Commit Graph

322 Commits

Author SHA1 Message Date
bb6765f28f Cleanup: spelling 2021-03-18 09:36:44 +11:00
14863b3d4d Fix T86542: Crash going to UV editing workspace with an instancer that
is hidden from the viewport

Check visibilty (as done in workbench_cache_populate) in
overlay_edit_uv_cache_populate as well.

Maniphest Tasks: T86542

Differential Revision: https://developer.blender.org/D10724
2021-03-15 12:46:21 +01:00
7bb2b910c0 Cleanup: doxygen sections 2021-02-20 15:35:00 +11:00
62b8c2a66a GPencil: Add missing edit lines in Multiframe mode
When edit using Onion skin, the edit line was missing.
2021-02-18 17:21:21 +01:00
35145db056 Merge branch 'blender-v2.92-release' 2021-02-15 20:11:42 +01:00
3e55d7d605 Fix T85499: Crash on switching to edit mode with uv editor open
A fix for T83187 (rBf83aa830) assumed in the overlay code of the uv editor that the object was a mesh
when it did not have to be - causing a crash.

The fix makes sure that the object is a mesh.

Reviewed By: jbakker, campbellbarton

Maniphest Tasks: T85499, T85495

Differential Revision: https://developer.blender.org/D10369
2021-02-15 20:10:46 +01:00
67c8d97db3 Cleanup: spelling 2021-02-14 20:58:04 +11:00
3c1e70dedf Cleanup: spelling 2021-02-14 11:19:06 +11:00
luzpaz
f362dad19b Cleanup: Source Code Typos
Corrects approximately 36 spelling errors in source variable names.

Differential Revision: https://developer.blender.org/D10347

Reviewed by Hans Goudey
2021-02-13 15:23:49 -08:00
69e9e45744 Cleanup: macro hygiene, use parenthesis around operators 2021-02-13 17:40:10 +11:00
luzpaz
a4a9d14ba7 UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.

Differential Revision: https://developer.blender.org/D10288

Reviewed by Harley Acheson
2021-02-05 19:08:14 -08:00
3560f5c1e6 Cleanup: compare with zero for flag checks
This is done almost everywhere already,
use this more straightforward convention.
2021-02-06 13:33:18 +11:00
8c0b0b7c96 Merge branch 'blender-v2.92-release' 2021-02-05 12:46:42 +01:00
0a546beb1f Fix T85396: Display Texture Paint UV only working in editmode
Caused by rBf83aa830cd00.

Since above commit, only meshes in editmode were considered for drawing
(because
BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs was
used), but the option needs to work for texture paint mode as well, so
use BKE_view_layer_array_from_objects_in_mode_unique_data instead on
pass the draw_ctx->object_mode.

note: there is no good filter_fn to check if we have UVs if mesh is not
in editmode, this shouldnt cause much of a performance hit though.

Maniphest Tasks: T85396

Differential Revision: https://developer.blender.org/D10319
2021-02-05 12:43:00 +01:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
ed00f7c65e Merge branch 'blender-v2.92-release' 2021-02-02 15:34:39 +01:00
9e0c876aad Fix T85301: Eevee does not respect collection instance offset for hair
This resulted in hair drawing with an offset if an instance_offset was
set.

note: Usually the instance_offset gets combined with the objects obmat
in 'make_duplis_collection' / 'make_dupli', see
> /* Combine collection offset and `obmat`. */
Using the resulting DupliObject->mat instead does include the
instance_offset, but this results in double-transforms (something that I
have not investigated further), so now reconstruct the correct matrix
from scratch.

Maniphest Tasks: T85301

Differential Revision: https://developer.blender.org/D10285
2021-02-02 15:32:35 +01:00
84dddf641e Merge branch 'blender-v2.92-release' 2021-02-01 16:40:43 +01:00
d5d8655ca1 Fix T81843 Bones invisible using Weight Paint + Wireframe shading + Bone X-Ray
This was caused by the paint overlay drawing after the infront pass.

Moving the paint overlay before it fixes the issue. We might even do
that for more mode overlays.
2021-02-01 16:40:23 +01:00
bc41aaaaaa Overlay: Fix Z axis planes rendered even if not needed
This remove some drawn completely transparent pixels.
2021-02-01 16:40:23 +01:00
bc794109db Merge branch 'blender-v2.92-release' 2021-01-29 22:31:24 +11:00
cf91fb347d Fix T85178: edit-mesh show_edges overlay option toggles face-dots
When this behavior was added it made sense,
since then show_edges has changed to make edge-display more subtle
(see 1a4b60c30d) instead of removing
edge-selection display entirely.
2021-01-29 22:30:02 +11:00
c604fd56a7 Merge branch 'blender-v2.92-release' 2021-01-27 18:44:59 +01:00
a4d07bafc6 Cleanup: Moved update ratio stretching overlay to cache_finish 2021-01-27 16:07:17 +01:00
f83aa830cd Fix T83187: Unselected UVs shows selected on linked meshes.
When uv editing objects that share the same mesh only the selection
state can get confused. The cause is that the UV editor uses a
particular order of objects and store its state in the first object of a
mesh it hasn't handled. During drawing this state is updated into the
GPU buffers. In the case of linked meshes it can happen that the GPU
buffers are updated based on the object that does not have the correct
selection state making th selection VBOs incorrect.

This patch adds a work around that uses the order that the UV editor is
also using so the GPU buffers are built with the right data.
2021-01-27 16:07:17 +01:00
aa065a2951 Merge branch 'blender-v2.92-release' 2021-01-24 18:43:58 +11:00
d3506c86da Fix UV editor vertex/face drawing ignoring UI scale 2021-01-24 18:38:05 +11:00
e02d84eb3b GPencil: Add new parameteres to transform layers
When using grease pencil for drawing Storyboards, it's very common to require a transform of the layers. This transform can be done using the offset modifier, but in some cases, the scene requires a lot of modifiers and makes the file hard to work.

This new feature adds a transforms Location, Rotation and Scale at Layer level, and allows to transform the layer without using a modifier, keeping the scene more clean.

{F9480695}

This feature was suggested by @pepeland after receiving feedback from several artists.

Also, done some code cleanup and rename some functions to get a better naming.

Maniphest Tasks: T83660

Differential Revision: https://developer.blender.org/D9761
2021-01-16 15:46:45 +01:00
92826a921c Cleanup: spelling 2021-01-13 13:21:29 +11:00
Jeroen Bakker
1f41bdc6f3 Eevee Cryptomatte: Store hashes in render result meta data
Stores cryptomatte hashes as meta data to the render result. Compositors could
use this for lookup on names in stead of hashes.

Differential Revision: https://developer.blender.org/D9553
2021-01-05 15:03:05 +01:00
7cd6f667e3 Fix T84053: Mask overlay in image editor not working
The mask overlay wasn't part of the overlay engine. The reasoning nehind
this was that more editors used the mask overlay and most of them used
old drawing code. This patch adds the mask overlay drawing to the draw
overlay engine. This code path will only be used by the image editor
VSE, Compositor and Movie Clip editor will still use the previous
method.

During this patch some alternatives have been researched:
1. `ED_mask_draw_region`: this would lead to different code paths when
   drawing in the image editor, and some hacks to retrieve the correct
   framebuffer.
2. Add mask drawing to image engine: Would lead to incorrect color
   management when viewing the mask.
3. Add mask drawing to image engine and overlay engine: Would lead to
   duplicated code.
4. Add mask drawing to overlay engine and for combined overlay select
   the correct framebuffer.

Option 4 was chosen as the exception (switching framebuffers) can be
done without hacks. The code stays clean.
2021-01-05 13:53:33 +01:00
09c1cb8a17 Fix T84260: NURBS edit mode lines not showing
When in edit mode, the edit lines for de-selected surfaces did not
show up.

The bug was caused by the is_gpencil bool which reused another flag.
Both grease pencil and nurbs surfaces use the edit_curve_handle shader.
A dedicated flag was added to make sure the is_gpencil bool is
set correctly.

Reviewed By: fclem

Maniphest Tasks: T84260

Differential Revision: https://developer.blender.org/D9985
2021-01-04 15:34:02 +01:00
2b9eb5eee5 Fix T83361: UV Editor does not draw pinned selected UVs as pinned
Caused by rB4212b6528af.

outlineColor is computed by the vertex shader, so not a uniform.
So outlineColor was undefined.

note: it was still possible to run into the situation that a selected UV
is drawn ontop of a selected pinned UV [you had to disable sticky
selection for this], now also make sure selected-pinned are drawn
topmost, then selected, then unselected UVs.

Maniphest Tasks: T83361

Differential Revision: https://developer.blender.org/D9786
2020-12-10 13:20:15 +01:00
85f9d319a4 Fix T83293: crash when selecting bone
This partially reverts rBe922dd7d8a307c54d49bc01649a12610b022192b.
The issues fixed by that commit is still fixed.

Reviewers: fclem
2020-12-02 15:33:51 +01:00
f8553de2cd GPencil: Fix unreported vertex size for Bezier handles
By error, the Bezier points were using the mesh vertex size, not the grease pencil vertex size.
2020-11-28 11:10:35 +01:00
e922dd7d8a Viewport: cannot select object by clicking on its instances
Selecting an object by clicking on its instances only worked,
when the object itself is visible. However, it is possible to hide
the object and still keep the instances visible.

The solution is to give every object the correct `select_id` in the
depsgraph object iterator right before rendering.

Reviewers: fclem, brecht

Differential Revision: https://developer.blender.org/D9640
2020-11-24 17:32:56 +01:00
278011e44d Fix T80748: Render Emissive Colors in Compositor Backdrop
This change will use the image engine to draw the backdrop of the compositor. With this patch the alpha blending will be done in Linear Scene Reference space and shows pure emissive colors.

See differential for an example image.

**Technical changes**

As only the backdrop drawing is done using the draw manager there are some technical changes.
1. The overlay buffer is partly drawn outside the draw manager. When drawing the backdrop image the overlay buffer needs to be masked to simulate premultiplied alpha under.
2. The backdrop of the node editor is done in region pixel space. A `DRWView` is constructed with this space.
3. UDIM textures uses world position to generate the UV coordinates. This has been implemented more strict by the `IMAGE_DRAW_FLAG_USE_WORLD_POS`. When the flag isn't used the local coordinates are used to generate the UV coordinates what is image space.
4. The draw manager now checks the actual `eSpaceType` of the space data to use different code paths. In the future the movie clip editor will be added.

NOTE: The preview images in nodes are drawn in display space and cannot show pure emissive colors. As preview images are used on more locations it is best to fix this in a separate patch.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D9451
2020-11-24 13:22:17 +01:00
c850ce93a4 Fix wireframe opacity creating artifacts on sculpt overlay edges
When lowering the wireframe opacity with sculpt overlays enabled, the
wireframe overlay was creating white artifacts along the edges.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9607
2020-11-20 18:02:07 +01:00
5f1bb8da96 Cleanup: clang-format 2020-11-20 11:28:58 +11:00
f132d74c7d Merge branch 'blender-v2.91-release' 2020-11-18 14:26:01 +01:00
549a1cac88 Fix T82810: UV Editor, Crash with switching between single image and UDIM tile
Active tile could be NULL when it was on the second tile before
switching back and forth between the Image/UDIM.

In the future we might also check that the active_tile_index is always
valid.
2020-11-18 13:12:19 +01:00
03ad2958d3 Merge branch 'blender-v2.91-release' 2020-11-17 13:12:21 +01:00
1e1c39fc89 Fix T82064: Add Image Clone tool to overlay engine
The clone tool in the image editor can show a second texture on top
of the image. This wasn't ported and now results into alpha and depth
issues. This fix adds the clone tool drawing to the overlay engine.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D9352
2020-11-17 13:10:39 +01:00
07bd8eab97 Fix unreported wireframe opacity color blending broken
This was introduced by rBdb7d8281c5a2.

The color needs to be premultiplied as there is no blend mode and
the output color is replacing the framebuffer color & alpha.
2020-11-16 18:31:43 +01:00
0be88c7d15 GPencil: Merge GSoC curve edit mode
Differential Revision: https://developer.blender.org/D8660

This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes
Using Curves" project. It adds a submode to greasepencil edit mode that
allows for the transformation of greasepencil strokes using bezier
curves. More information about the project can be found
here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
2020-11-13 21:43:00 +01:00
Ivan Perevala
4efd87d56b UI: Adaptive HDRI preview resolution
HDRI preview should have resolution dependent on dpi, viewport scale and HDRI gizmo size.
This patch uses a LOD to render a more round sphere.

Reviewed By: Jeroen Bakker

Differential Revision: https://developer.blender.org/D9382
2020-11-13 08:26:27 +01:00
Jun Mizutani
db7d8281c5 Add An Opacity Slider to Overlay Wireframe
This patch adds an opacity slider to the wireframe overlay. The previous
wireframe in dense geometry scenes could be too dark and sometimes the
user just wants an impression of the geometry during modelling.

Reviewed By: Jeroen Bakker

Differential Revision: https://developer.blender.org/D7622
2020-11-13 08:14:56 +01:00
e00bb5a4b7 Cleanup: spelling 2020-11-12 11:35:31 +11:00
3ffa0452af Fix T67832: Camera Background Images View Transform
This patch will apply the view transform when a movie clip is used as
camera background image. It does this by rendering the image in the
color buffer when it needs the view transform. For other images it uses
the overlay buffer.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7067
2020-11-04 14:13:24 +01:00
df2a0cd6f4 Fluid: Fix crash with viewport display options
Overlay extras should not be drawn outside of the fluid domain cache range.
2020-11-03 13:21:07 +01:00