Commit Graph

4934 Commits

Author SHA1 Message Date
f83aa830cd Fix T83187: Unselected UVs shows selected on linked meshes.
When uv editing objects that share the same mesh only the selection
state can get confused. The cause is that the UV editor uses a
particular order of objects and store its state in the first object of a
mesh it hasn't handled. During drawing this state is updated into the
GPU buffers. In the case of linked meshes it can happen that the GPU
buffers are updated based on the object that does not have the correct
selection state making th selection VBOs incorrect.

This patch adds a work around that uses the order that the UV editor is
also using so the GPU buffers are built with the right data.
2021-01-27 16:07:17 +01:00
fc669a4c3e Cleanup: spelling 2021-01-27 15:28:24 +11:00
ae5c15bb43 Merge branch 'blender-v2.92-release' 2021-01-26 17:51:51 +01:00
41979fc03b Fix T84160: Wrong DOF when camera is overriden
Workbench engine used active camera to setup DOF effect even when
camera was overridden.

Store camera override in `WORKBENCH_PrivateData` and use it in
`workbench_dof_engine_init()`

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D9952
2021-01-26 17:50:44 +01:00
84671d796d Merge remote-tracking branch 'origin/blender-v2.92-release' 2021-01-26 14:38:40 +01:00
ed809866b1 Viewport Rendering: Don't clamp when overlays are disabled.
During viewport rendering the color values were clamped in order to
apply the overlay on top of it. This clamping would show the scene
colors washed out.

This patch adds a work around to skip the clamping when the overlays are
turned off.

Parial fix for {T77909}
2021-01-26 14:25:18 +01:00
06fdbe6664 Merge branch 'blender-v2.92-release' 2021-01-25 11:36:31 +01:00
ebaa3fcedd Fix T84398: Multiview images show only one view.
The `image_get_gpu_texture` didn't use the iuser->view_index but
recalculated the requested view again. This lead to inconsistent
behavior when switching between multi view textures or stereo textures.

This has been fixed by ensuring that the `iuser->view_index` is always
used.

An Image has only place to store 2 view textures. This is done for
right/left eye compositing. A multi view texture can have more views.
This would lead to reading and writing to unallocated space.

When a multiview texture is requested that is larger than 1. It will
always be cached as being the first eye. The `gpu_view` of the Image is
also used as a cache key to check this.
2021-01-25 11:27:55 +01:00
2188047d9d Merge branch 'blender-v2.92-release' 2021-01-25 20:37:46 +11:00
292685ea39 Fix T84878: Eevee cryptomatte broken with stereoscopy
During multiview rendering the `cryptomatte_accum_buffer` is not cleared
between the views and leaves artifacts on the next view to be rendered.
This change clears the accum buffer when it already exists and will be
reused for the next view.
2021-01-25 09:40:03 +01:00
aa065a2951 Merge branch 'blender-v2.92-release' 2021-01-24 18:43:58 +11:00
d3506c86da Fix UV editor vertex/face drawing ignoring UI scale 2021-01-24 18:38:05 +11:00
9ad181a5d0 Cleanup: email address formatting
Match git style email addresses, ignored by the spell checker.
2021-01-24 16:08:17 +11:00
7b45850eac Cleanup: spelling 2021-01-21 10:59:50 +11:00
e02d84eb3b GPencil: Add new parameteres to transform layers
When using grease pencil for drawing Storyboards, it's very common to require a transform of the layers. This transform can be done using the offset modifier, but in some cases, the scene requires a lot of modifiers and makes the file hard to work.

This new feature adds a transforms Location, Rotation and Scale at Layer level, and allows to transform the layer without using a modifier, keeping the scene more clean.

{F9480695}

This feature was suggested by @pepeland after receiving feedback from several artists.

Also, done some code cleanup and rename some functions to get a better naming.

Maniphest Tasks: T83660

Differential Revision: https://developer.blender.org/D9761
2021-01-16 15:46:45 +01:00
e7c36ce43c GPencil: Disable Multiframe edition when play animation
When the multiframe is enabled, playing animation must be disabled or the animation is not visible,

{F9527854}

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9930
2021-01-14 10:44:45 +01:00
92826a921c Cleanup: spelling 2021-01-13 13:21:29 +11:00
bc58425862 Cleanup: clang-format, trailing space 2021-01-13 13:15:22 +11:00
4c44a5309c Fix T84459: Face normals not displaying (AMD GPU)
This is part two of the fix for T84459.
Issue appears to be caused by AMD graphics driver later than 20.11.1 and
affects older GPUs (Polaris/FIJI cards). Drawing normals in edit mode
uses the same OpenGL data type for storing normals that is known to be
faulty.

This change fixes the face dot normals by using GPU_COMP_I16.
2021-01-11 09:52:16 +01:00
618f7df7fc Cleanup: Incorrect comment 2021-01-11 09:52:16 +01:00
9fb32b2b29 Fix T84459: Wireframe not displaying with AMD GPU
Issue appears to be caused by AMD graphics driver later than 20.11.1 and
affects older GPUs (Polaris/FIJI cards). Wireframe drawing uses the same
OpenGL data type for storing normals what is known to be faulty.

This patch enabled storing the normals using GPU_COMP_I16. It also
solves the normals drawing in edit mode for vertex and loop normals.
2021-01-11 09:52:16 +01:00
e3ae7d1f2f Fix T83942: improve error checking when trying to render high resolution volume
Reviewers: fclem

Differential Revision: https://developer.blender.org/D10032
2021-01-08 12:14:12 +01:00
691c021679 Fix T82952: Crash changing mesh data block and switching scenes
Regression in 33ac3582bb.
2021-01-07 01:35:05 +11:00
eb1ff4b3a4 Cleanup: CodeStyle format 2021-01-06 13:55:27 +01:00
Jeroen Bakker
1f41bdc6f3 Eevee Cryptomatte: Store hashes in render result meta data
Stores cryptomatte hashes as meta data to the render result. Compositors could
use this for lookup on names in stead of hashes.

Differential Revision: https://developer.blender.org/D9553
2021-01-05 15:03:05 +01:00
7cd6f667e3 Fix T84053: Mask overlay in image editor not working
The mask overlay wasn't part of the overlay engine. The reasoning nehind
this was that more editors used the mask overlay and most of them used
old drawing code. This patch adds the mask overlay drawing to the draw
overlay engine. This code path will only be used by the image editor
VSE, Compositor and Movie Clip editor will still use the previous
method.

During this patch some alternatives have been researched:
1. `ED_mask_draw_region`: this would lead to different code paths when
   drawing in the image editor, and some hacks to retrieve the correct
   framebuffer.
2. Add mask drawing to image engine: Would lead to incorrect color
   management when viewing the mask.
3. Add mask drawing to image engine and overlay engine: Would lead to
   duplicated code.
4. Add mask drawing to overlay engine and for combined overlay select
   the correct framebuffer.

Option 4 was chosen as the exception (switching framebuffers) can be
done without hacks. The code stays clean.
2021-01-05 13:53:33 +01:00
1f6846fa4e Cleanup: remove UNUSED(..) from public function declarations
This doesn't serve any purpose and can become out of sync
with the function it's self without reporting warnings.
2021-01-05 23:09:50 +11:00
6990b6ed3b Cleanup: typos (repeated words) 2021-01-05 15:51:50 +11:00
09c1cb8a17 Fix T84260: NURBS edit mode lines not showing
When in edit mode, the edit lines for de-selected surfaces did not
show up.

The bug was caused by the is_gpencil bool which reused another flag.
Both grease pencil and nurbs surfaces use the edit_curve_handle shader.
A dedicated flag was added to make sure the is_gpencil bool is
set correctly.

Reviewed By: fclem

Maniphest Tasks: T84260

Differential Revision: https://developer.blender.org/D9985
2021-01-04 15:34:02 +01:00
a3fcbb54f4 GPU: Add HQ normals workaround.
This change makes it possible for platforms to only support high quality
normal rendering. This is part of {T82856} where current AMD drivers
running on the polaris architecture does not support the low quality
setting due to a driver bug.

In a next commit the work around will be enabled.
2021-01-04 12:19:51 +01:00
d11a87b88c DrawManager: High quality normals for non meshes
This adds high quality normals for non meshes. These include

* Volumetric Object Wireframe
* Metaballs
* Extracted Curves
* Curves in edit mode

This is in preparation to fix a regression in recent AMD
drivers where the `GL_INT_2_10_10_10_REV` data type isn't
working in Polaris cards.
2021-01-04 11:09:56 +01:00
54f89e8704 Cleanup: docy comments beginning with '/**' don't end with '**/' 2021-01-04 17:38:11 +11:00
9d04fa39d1 Fix T84063: crash reading pointer properties in Attribute shader node
Path resolving can find e.g. a datablock rather than a float or integer,
treat that as a failure to find a valid property.
2020-12-23 15:50:31 +01:00
36b6ea6cb1 Weight Paint: fix Multi-Paint weight display after rB5502517c3.
Weight Paint Multi-Paint definitely depends on the weight specific
flag, and vertex group locking also involves group name symmetry
via BKE_object_defgroup_mirror_selection. These two are also
features implemented by me so I feel confident.

The rest of object_vgroup.c possibly should be changed too, but
that requires more consideration than these obvious cases.
2020-12-21 20:50:05 +03:00
8da62a9a86 Fix T83547: UV Editor stitching preview is gone.
Issue was related that the draw manager didn't invoked the draw handlers
for image editors.
2020-12-16 15:02:48 +01:00
a869a61c88 Cleanup: sort struct blocks 2020-12-16 16:26:23 +11:00
b347c4e9ca Cleanup: remove redundant struct declarations 2020-12-16 16:25:56 +11:00
525364be31 Cleanup: reduce indirect DNA header inclusion
Remove DNA headers, using forward declarations where possible.

Also removed duplicate header, header including it's self
and unnecessary inclusion of libc system headers from BKE header.
2020-12-15 12:34:14 +11:00
6714b800d1 Cryptomatte: apply volume transmittance to Eevee.
This patch will add volumetric transmittance to the cryptomatte coverage
data of all samples when post processing the cryptomatte passes.

It was discussed with Cycles that this is desired, but tricky to
implement in Cycles.
2020-12-14 15:03:29 +01:00
088df2bb03 Fix missing string escape for RNA path creation 2020-12-14 20:44:26 +11:00
7d4536cacc Fix enum-conversion, old-style-declaration warnings
Introduced in 8f3a401975
2020-12-14 20:44:26 +11:00
8f3a401975 Eevee: Add Volume Transmittance to Color Render Passes.
In Cycles the volume transmittance is already composited into the color
passes. In Eevee the volume transmittance pass was separate and needed
to be composited in the compositor. This patch adds the volume
transmittance pass direct in the next render passes:

 * Diffuse Color
 * Specular Color
 * Emission
 * Environment

This patch includes the removal of the volume transmittance render pass.
It also renames the volume render passes to match Cycles. The setting
themselves aren't unified.

Maniphest Tasks: T81134
2020-12-14 09:27:58 +01:00
Evan Wilson
6e4fccd9fa Correct the order of the last two arguments in eevee_cryptomatte_shading_group_create
When compiling on Windows, the following warnings occur:
```[3468/4560] Building C object source\blender\draw\CMakeFiles\bf_draw.dir\engines\eevee\eevee_cryptomatte.c.obj
C:\blender-git\blender\source\blender\draw\engines\eevee\eevee_cryptomatte.c(306): warning C4047: 'function': 'bool' differs in levels of indirection from 'void *'
C:\blender-git\blender\source\blender\draw\engines\eevee\eevee_cryptomatte.c(306): warning C4024: 'eevee_cryptomatte_shading_group_create': different types for formal and actual parameter 5```

As @Severin pointed out [here](https://developer.blender.org/rB76a0b322e4d3244e59a154c8255b84a4fbc33117#288960), this is due to the last two arguments being flipped.  This diff corrects the order.

Reviewed By: Severin, fclem

Differential Revision: https://developer.blender.org/D9809
2020-12-11 08:45:05 +01:00
8cc951d2ae Cleanup: trailing space 2020-12-11 15:32:14 +11:00
2b9eb5eee5 Fix T83361: UV Editor does not draw pinned selected UVs as pinned
Caused by rB4212b6528af.

outlineColor is computed by the vertex shader, so not a uniform.
So outlineColor was undefined.

note: it was still possible to run into the situation that a selected UV
is drawn ontop of a selected pinned UV [you had to disable sticky
selection for this], now also make sure selected-pinned are drawn
topmost, then selected, then unselected UVs.

Maniphest Tasks: T83361

Differential Revision: https://developer.blender.org/D9786
2020-12-10 13:20:15 +01:00
25e151cc34 Fix T83575: GPencil: VFX Blur is not disabled when samples are zero
Before the number of samples was not checked, only the pixel size.
2020-12-09 15:41:07 +01:00
Jamell Moore
5b73083d4f Fix T81950: GPencil - Draw - Stoke Placement Stroke Feature Broken
Buffer strokes weren't being the excluded from depth only draw calls
so were being included in depth tests. They are now excluded by
bypassing the creation of the buffer strokes.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9742
2020-12-08 16:48:22 +01:00
d9918e3e53 shaders_test: correct arguments to EEVEE_shaders_cryptomatte_sh_get 2020-12-08 20:44:14 +11:00
fff0032a25 Cleanup: spelling 2020-12-07 13:25:53 +11:00
5c3fa5a424 Cleanup: correct enum type 2020-12-07 13:25:49 +11:00