Commit Graph

1166 Commits

Author SHA1 Message Date
1cac6fe542 Fix selected UV vertex drawing ignoring size 2020-08-24 22:51:31 +10:00
be920fe786 UVEdit: Fix assert caused by depth mask not being set before clear
This happened when using the shading panel when a uv editor opened.
2020-08-24 14:14:17 +02:00
f18e537451 Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-23 12:04:24 +02:00
2cf930adf3 Cleanup: remove unused UvNearestHit struct members 2020-08-23 12:13:48 +10:00
e23ef8753a GPUState: Use explicit depth test enum 2020-08-20 17:02:39 +02:00
bf1b622dd9 GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
2020-08-18 21:30:10 +02:00
969bcf0793 Cleanup: GPUState: Replace blend func separate by enum 2020-08-18 21:30:10 +02:00
b89521de21 UVEdit: Fix drawing after recent refactor 2020-08-13 14:27:16 +02:00
93165cbf47 GPUBatch: Remove most use of GPU_batch_draw_advanced()
This is in order to better encapsulate / isolate the drawing code.
2020-08-13 14:20:23 +02:00
854c999d82 GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader.

This will allow GL abstraction latter.
2020-08-13 14:20:23 +02:00
1f8cb90828 Merge branch 'blender-v2.90-release' 2020-08-12 12:12:12 +02:00
da95fa8344 Fix UV unwrap not working with only one pinned vertex
Now the one vertex defines the position of the UV chart, while rotation and
shape is still determined automatically.

Initial patch by Willis (wlssirius).

Differential Revision: https://developer.blender.org/D8484
2020-08-12 11:52:09 +02:00
77c4ed1d04 Merge branch 'blender-v2.90-release' into master 2020-08-11 16:34:50 +10:00
23a6b5d91e BMesh: add UV calculate center call
Move uv_poly_center to BM_face_uv_calc_center_median as
it was only defined in uvedit_intern.h
2020-08-11 15:11:31 +10:00
171e77c3c2 Cleanup: use array syntax for sizeof with fixed values
Also order sizeof(..) first to promote other values to size_t.
2020-08-08 13:38:00 +10:00
48e089375e Cleanup: pass arrays const where possible 2020-08-07 22:56:13 +10:00
b134434224 Cleanup: declare arrays arrays where possible 2020-08-07 22:37:39 +10:00
a29686eeb3 Cleanup: Blenlib, Clang-Tidy else-after-return fixes (incomplete)
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenlib` module. Not all warnings are
addressed in this commit.

No functional changes.
2020-08-07 11:23:02 +02:00
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
5f621a12c6 Merge branch 'blender-v2.90-release'
Conflicts:
	source/blender/editors/gpencil/gpencil_primitive.c
2020-08-04 13:36:58 +02:00
701a9d3917 Cleanup: typos & co in UI messages (and some other places). 2020-08-04 13:26:58 +02:00
03afffc96a Merge branch 'blender-v2.90-release' into master 2020-08-01 12:18:29 +10:00
06f3312b04 Merge branch 'blender-v2.90-release' into master 2020-08-01 12:18:24 +10:00
72b422c1e1 UV: support select linked with sync-select in vert/edge modes 2020-08-01 12:15:05 +10:00
732434cb1f Fix T46568: UV select-linked failure to de-select
Shift-L was de-selecting all instead of the linked UV's.
2020-08-01 12:14:42 +10:00
1f48e67002 Merge branch 'blender-v2.90-release' into master 2020-07-30 14:21:49 +10:00
422e5e372e Merge branch 'blender-v2.90-release' into master 2020-07-30 14:21:41 +10:00
69ec7ab873 UV: path select support with sync-select enabled
Also improve region fill with edge-select enabled which often failed
to include both vertices from each edge in the resulting region.
2020-07-30 12:07:10 +10:00
ff0112bcb2 Fix UV select with sync select enabled wasn't setting active 2020-07-30 11:02:03 +10:00
850234c1b1 UV: port smart project from Python to C
Use C for faster operation on high poly models,
in my tests this gave ~27x speedup.

D8311 by @andreasterrius with edits.
2020-07-26 21:27:32 +10:00
9482cc6865 UV: support creating ParamHandle without checking UV selection
Needed for unwrapping from the 3D view.
2020-07-26 20:42:11 +10:00
4ca8f25fa8 Fix T79239: UV path select crash 2020-07-25 20:48:40 +10:00
ef52a9f791 Fix UV select flush error in recent loop select cleanup
Regression from d99b343b31
2020-07-22 16:02:46 +10:00
b5194520e3 Fix T79148: UV Edge ring select doesn't select edges
While UV doesn't yet support edge selection, it can
when sync select is enabled.
2020-07-22 14:33:26 +10:00
b31d3d1202 Fix UV edge/face sync selection from recent sticky select cleanup 2020-07-21 15:46:14 +10:00
2bc1fd7e91 Cleanup: simplify sticky UV selection
Use BMesh connectivity information instead of looping over all
geometry to flush the sticky selection.
2020-07-21 14:54:41 +10:00
b88dd3b8e7 UV: remove selection threshold for nearby coordinates
Internally UV selection considered close UV's to be connected.
While this could be convenient in some cases,
it complicates logic for more advanced selection operations that
need to check when UV's should be considered part of the same vertex
since simple threshold checks would give different results depending
on the order of UV's tested.

Users must now run "Merge by Distance" instead of relying
on this selection threshold.
2020-07-21 14:32:21 +10:00
1dd381828f UV: edge-ring selection support
Matches edit-mesh edge-ring selection.
2020-07-18 16:09:17 +10:00
4e73ba2cab Cleanup: split UV loop select out of mouse picking function 2020-07-18 15:43:37 +10:00
f24ccedc18 UV: utility functions for sticky select setting
Support setting vert/edge/face selection, using the sticky option
without performing a second loop over all faces to flush selection.

Existing selection code didn't take advantage of BMesh connectivity
since the logic is from before BMesh was included.
2020-07-18 15:37:33 +10:00
d99b343b31 Cleanup: UV selection
Remove commented code, move penalty calculation into own function.
2020-07-18 14:15:02 +10:00
8dfc31f61f Cleanup: GPU: Encapsulate glProvokingVertex 2020-07-18 03:43:52 +02:00
0a40c671b0 Cleanup: consistent ordering for scene argument to UV functions 2020-07-17 17:39:47 +10:00
974e36d7d0 Fix T78647 UVEdit: Crash when entering edit mode with UV Editor open
Only affects MacOS.
2020-07-15 21:14:46 +02:00
613d314251 UV: support region fill for path select
This matches edit-mesh region selection (Ctrl-Shift-Select).
2020-07-15 23:20:25 +10:00
2ba1cf4b40 Fix T78880: UV Editor - Match prop edit connected behavior with mesh editing and fix Rip Region double proportional checkbox
This fixes the double prop edit checkbox in the redo menu.

This also makes it so that proportional edit in connected mode now
matches how it behaves in mesh edit mode.

Without this change, ripping in UV edit mode with proportional edit on
would be useless as the UV verts you ripped will still be stuck together
even if they were not connected anymore.

Reviewed By: Campbell

Differential Revision: http://developer.blender.org/D8289
2020-07-14 17:27:48 +02:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
415d3ee05b UV: add path select operator that uses the selection
Instead of using the mouse cursor position,
this selects between existing selected elements.

Access this since picking a selection path doesn't
work from the menu.
2020-07-11 22:09:45 +10:00
651db1b26f Cleanup: spelling 2020-07-11 15:32:59 +10:00