Commit Graph

31915 Commits

Author SHA1 Message Date
ef29ebb31b Code quality: Port recently added asset files to C++
It seems generally preferred to have new files be created with C++.
The only reason I didn't do that when I initially created the files is that I
was unsure about some C-API aspect.

Also includes some minor C++ related cleanup (nullptr instead of NULL, remove
redundant `struct` keyword).
2021-02-06 19:27:55 +01:00
4cca64f4ad Merge branch 'blender-v2.92-release' 2021-02-06 09:09:17 +01:00
eccc57aa5c Fix T85378: Shrink/Fatten display number units
Currently the displayed distance when using the shrink/fatten transform
operator does not respect the scene units (they would always be in
blender units).

This changes makes sure the number is displayed in the correct unit.

Reviewed By: mano-wii

Maniphest Tasks: T85378

Differential Revision: https://developer.blender.org/D10325
2021-02-06 09:07:50 +01:00
luzpaz
a4a9d14ba7 UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.

Differential Revision: https://developer.blender.org/D10288

Reviewed by Harley Acheson
2021-02-05 19:08:14 -08:00
7d874b0343 Image: Flip image operator
This implements an operator to flip the contents of an image buffer. It
supports flipping the image horizontally and vertically.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10310
2021-02-05 19:15:43 +01:00
66923031e6 Cleanup: Minimize seq->tmp usage
Using this persistent field in `select_more_less_seq__internal` was
inapropriate in this case.

Split select more/less and linked code, because it was mixed in
`select_more_less_seq__internal()`
These operators work in completely different way.
`select_linked_internal()` doesn't use seq->tmp at all.

`seq->tmp` was used to mask strips selected by operator while iterating.
Use GSet to store temporary data instead of `seq->tmp`.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10326
2021-02-05 16:21:58 +01:00
16abe9343a Geometry Nodes: add Volume to Mesh node
This node takes a volume and generates a mesh on it's "surface".
The surface is defined by a threshold value.

Currently, the node only works on volumes generated by the
Points to Volume node. This limitation will be resolved soonish.

Ref T84605.

Differential Revision: https://developer.blender.org/D10243
2021-02-05 16:20:14 +01:00
46e0efb462 Geometry Nodes: support fixed pivot axis in Align Rotation to Vector node
When the pivot axis is not set to auto, the node will try to align the rotation
to vector as best as possible, given the selected rotation axis.

Ref T85211.

Differential Revision: https://developer.blender.org/D10292
2021-02-05 16:10:54 +01:00
Victor-Louis De Gusseme
4d39a0f8eb Geometry Nodes: Add Attribute Proximity Node
This node calculates a distance from each point to the closest position
on a target geometry, similar to the vertex weight proximity modifier.
Mapping the output distance to a different range can be done with an
attribute math node after this node.

A drop-down changes whether to calculate distances from points,
edges, or faces. In points mode, the node also calculates distances
from point cloud points.

Design task and use cases: T84842

Differential Revision: https://developer.blender.org/D10154
2021-02-05 08:28:31 -06:00
606805d1b7 Cleanup: use 'r_' prefix for return arguments, order last 2021-02-05 22:34:03 +11:00
f8cbd333d6 Cleanup: outdated/unhelpful comments 2021-02-05 22:33:27 +11:00
f21b4e69b0 Fix T82973: Strips overlap after transforming
When transforming multiple strips to limits of sequencer timeline they get
squashed into one channel.

Store selection minimum and maximum channel in TransSeq and limit
transformation so no strip can be transformed beyond timeline boundary.

Reviewed By: Sergey, mano-wii

Differential Revision: https://developer.blender.org/D10013
2021-02-05 10:40:35 +01:00
38420f19b6 Cleanup: rename USER_ZOOM_{CONT->CONTINUE} improve comments
USER_ZOOM_CONT only had comments saying this was 'oldstyle',
remove these comments, add brief explanations of the zoom style
in the enum.
2021-02-05 17:04:14 +11:00
f2bf5acd58 Keymap: use Shift-Tab to cycle backwards over edit-buttons
All modifiers were being checked, a hang-over from 2.4x
where this checked the modifier flag was non-zero.
2021-02-05 16:44:42 +11:00
d975e19583 Cleanup: correct spelling in code 2021-02-05 16:30:49 +11:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
94cf74afbb Cleanup/refactor: Undosys: Get rid of the magic values for undo direction.
Move `eUndoStepDir` to `BKE_undo_system.h` and use its values
everywhere.

Note that this also introduce the `STEP_INVALID` value in that enum.

Finally, kept the matching struct members in some lower-level readfile
code as an `int` to avoid having to include `BKE_undo_system.h` in a lot
of unrelated files.
2021-02-04 22:03:39 +01:00
0f893656f4 Fix T85356: Dope Sheet not showing keyframes of Geometry Nodes graph
The animation filter wasn't following ID pointers to Node Trees yet.
2021-02-04 18:56:41 +01:00
07f7483296 LibOverride: Added log statements in liboverride operator functions
As discussed in D10301.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D10303
2021-02-04 15:11:42 +01:00
bd973dbc44 LibOverride: Only show relevant operators in outliner menu
No need to show certain operators when they have no functionality.

For example, when adding a library override from the outliner menu, there should only be an option to add one (i.e. reset, delete, resync operators not relevant for objects without library override).

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D10301
2021-02-04 15:09:12 +01:00
4ef8033116 Merge branch 'blender-v2.92-release' 2021-02-04 10:50:43 -03:00
760a16b88b Fix for 3D view transform: flipped rotation direction for numeric input
The rotation direction was flipped recently.

This meant that rotation on a single axis gave negative results compared
with previous Blender releases.

This partially reverts a9b53daf23.

Differential Revision: https://developer.blender.org/D10299
2021-02-04 10:43:57 -03:00
3be5859b21 Cleanup: pass keymap items as const where possible 2021-02-04 22:21:10 +11:00
4895d1f9ce Cleanup: replace '_imp' function suffix with '_impl'
Use the more common abbreviation for `implementation`.
2021-02-04 13:10:29 +11:00
Wayde Moss
264af1519e NLA: Fix Strip Truncate When Next to Transition
**Problem**:
Translating a strip will truncate it when next to a transition.

**Solution**:
The code only accounted for the prev/next strip for whether it exceeds.
When it was a transition, the exceed logic fails. Now, we use the
nearest non-transition strip instead.

Reviewed By: sybren, #animation_rigging

Differential Revision: https://developer.blender.org/D10083
2021-02-03 16:19:07 -05:00
70371299ae Merge branch 'blender-v2.92-release' 2021-02-03 21:06:56 +01:00
ebd2aa789e Fix T85230: Face Set Boundary automasking not working with dyntopo
Dyntopo does not have Face Sets implemented yet, so the entire mesh is
considered a single Face Set. In that case, the check unique face set
function should always return true.

Reviewed By: JacquesLucke

Maniphest Tasks: T85230

Differential Revision: https://developer.blender.org/D10259
2021-02-03 21:05:48 +01:00
0f238c5bcb Fix T85136: Sculpt geometry extract not using updated mesh
This ensured that the sculpt mode deformation is flushed to the mesh
datablock after leaving sculpt mode, so it can be duplicated and
extracted correctly.

Reviewed By: JacquesLucke

Maniphest Tasks: T85136

Differential Revision: https://developer.blender.org/D10254
2021-02-03 21:00:28 +01:00
1081eee4c5 Fix T84370: Project tool not working with shape keys
A missing flush of the deformed PBVH coordinates to the shape key.

Reviewed By: JacquesLucke

Maniphest Tasks: T84370

Differential Revision: https://developer.blender.org/D10174
2021-02-03 20:58:42 +01:00
Pablo Dobarro
7bde2844ae Fix memory leak in boundary brush preview data
The edge preview data of the boundary needs to be freed with the
boundary data created for the brush. Also, all data for the
ScultpSession preview that is used to render the cursor needs to be
freed with the ##SculptSession##.

Found by Jacques Lucke

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10173
2021-02-03 20:55:17 +01:00
fec6a4e24a Cleanup: don't end description with dot 2021-02-03 20:04:28 +01:00
9d902d1b30 Merge branch 'blender-v2.92-release'
# Conflicts:
#	source/blender/editors/transform/transform_constraints.c
2021-02-03 14:57:06 -03:00
5eb5a7f4b7 Fix unreported: Rotation Gizmo "C" influenced by custom orientation
The white rotation Gizmo should always use the View orientation.

Before, if you set an orientation for the gizmo other than the default,
that gizmo would behave like the contraint Z Gizmo.
2021-02-03 14:54:58 -03:00
bbd74e9fd4 Fix T85340: Gizmo rotation inverted (in some perspective angles)
This is an old bug (strange not to have been reported before).

To define the direction of rotation, the View Vector is used.

However, only the projection matrix was being considered, but in
perspective mode, the position of the pivot also matters.
2021-02-03 14:48:17 -03:00
9042532085 Cleanup: Move and rename 'getViewVector' utility
This function is only being used by the constraint code.
2021-02-03 14:48:17 -03:00
8c7b78672e Fix 'getViewVector' returning inverted vector
Despite the wrong value, this change is harmless since the direction of
the vector is not really required.
2021-02-03 14:48:17 -03:00
Fabian Schempp
c5514d3a2a Geometry Nodes: Multi-Input Sockets
Normally sockets only have one input link. This commit adds the back-end
changes needed to use multiple input links per socket.

Multi-input sockets can be defined with a new flag in `bNodeSocketType`.
The changes necessary to make the sockets work in the geometry nodes
evaluator are generalizing input socket values as a vector of values,
and supporting this in the derived node tree structure.

This patch should contain no functional changes. Two upcoming patches
will use this system for the "Join Geometry" node and expose link picking
and updated display in the UI: D10069 and D10181.

Reviewed By: Jacques Lucke, Hans Goudey

Differential Revision: https://developer.blender.org/D10067
2021-02-03 11:03:00 -06:00
894cc9c915 Geometry Nodes: Add Collection Info Node
Implements a node to get collection objects.
These objects are then passed along as instances in the node tree.

Follow up tasks:
Multiple nodes does not support instancing yet: T85159
Changing collection offset does not trigger a refresh: T85274

Reviewed By: Jacques, Dalai, Hans

Differential Revision: http://developer.blender.org/D10151
2021-02-03 17:54:33 +01:00
Yevgeny Makarov
e54f88f092 macOS: trackpad scroll direction reversed in list views
The 'ui_pan_to_scroll' uses 'WM_event_absolute_delta_y'. For scrolling the List View
we need to invert the direction to respect "natural scroll direction" system preferences.

Differential Revision: https://developer.blender.org/D10291
2021-02-03 17:13:27 +01:00
c9d6737e3e BKE UndoSys refactor: deduplicate and simplify code, sanitize naming.
Now we only use 'undo' or 'redo' in function names when the direction is
clear (and we assert about it). Otherwise, use 'load' instead.

When passing an undo step to BKE functions, consider calling code has
done its work and is actually passing the target step (i.e. the final
step intended to be loaded), instead of assuming we have to load the
step before/after it.

Also deduplicate and simplify a lot of core undo code in BKE, now
`BKE_undosys_step_load_data_ex` is the only place where all the complex
logic of undo/redo loop (to handle several steps in a row) is placed. We also
only use a single loop there, instead of the two existing ones in
previous code.

Note that here we consider that when we are loading the current active
step, we are undoing. This makes sense in that doing so //may// undo
some changes (ideally it should never do so), but should never, ever
redo anything.

`BKE_undosys_step_load_from_index` also gets heavily simplified, it's
not basically a shallow wrapper around
`BKE_undosys_step_load_from_index`.

And some general update of variable names, commenting, etc.

Part of T83806.

Differential Revision: https://developer.blender.org/D10227
2021-02-03 11:11:12 +01:00
e3c8363ce0 Fix T83064: Missing tooltips, caused by string property search button
When a searchbox-button for string properties (e.g. to reference a vertex
group) was created, and a value was set, the tooltip timer would constantly get
cancelled.
That was because the code to validate the current value
(`ui_but_search_refresh()` - early exists for non-string properties) would call
a helper function to update the search results (`ui_searchbox_update_fn()`),
which always reset tooltips. Resetting them in the helper makes sense, for as
long as the searchbox is open. But while it's not, and we just validate the
current value, it shouldn't do this.

This was also noticable in the output settings of dynamic paint, and probably a
number of other cases (especially with script UIs which tend to use string
properties more often).

Likely caused by de53c039ad.
2021-02-02 13:54:18 +01:00
f3a2434bb6 Cleanup: Use bool instead of int 2021-02-02 13:54:18 +01:00
bde797c172 Merge branch 'blender-v2.92-release' 2021-02-02 09:33:05 +01:00
d917d7cf94 Fix T85194: Smart UV does not respect "Correct Aspect" correctly
This lead to wrong, stretched UVs regardless of the ON/OFF state of
"Correct Aspect" option (some code in the operator respected this
setting properly, whereas it was hardcoded in another part).

Before rB9296ba867462, `uvedit_pack_islands_multi` was always called
with `correct_aspect` = false for the UnwrapOptions.
After rB9296ba867462, `ED_uvedit_pack_islands_multi` was always called
with `correct_aspect` = true for the UVPackIsland_Params.

Both seem wrong [in that they do not take the operator setting into
account]. Now respect that setting [same as the following
`uv_map_clip_correct_multi` does as well btw.]

Now results match 2.90 [where this was still python] perfectly.

Maniphest Tasks: T85194

Differential Revision: https://developer.blender.org/D10246
2021-02-02 09:30:58 +01:00
5ec9e3a26e Merge branch 'blender-v2.92-release' 2021-02-01 16:27:42 +01:00
006e70dbd7 Fix T85203: GPencil: Drawing on locked axis plane
Drawing on e.g. the X-Z plane was broken due to an earlier
commit (rBef28da262342). This was causing the projection when drawing
on an axis plane to fail.

The fix checks that the user is in view plane projection mode.

Reviewed By: antoniov

Maniphest Tasks: T85203

Differential Revision: https://developer.blender.org/D10252
2021-02-01 16:26:31 +01:00
a69983f30e Fix T85229: Transform operator saving a different orientation than the chosen one
Some orientations are not possible to be calculated for certain scenes.

In these cases, others are chosen and informed by the operator.

However, the user may prefer that the chosen one be displayed (even if it
is not actually used).

This corresponds to older versions of Blender.
2021-02-01 11:16:58 -03:00
5c72a4d452 Fix T84780: Corrupt screen layout when loading file with area full-screen
This could happen with files saved before ef4aa42ea4, so before global areas
were written to .blend files.
We would just always add the top- and status-bar, even though the screen wasn't
supposed to have them. I'm not entirely sure what caused the further issues
observed there, most code should probably handle the case fine still. But
apparently something didn't.

Steps to reproduce were:
* Open Blender from before ef4aa42ea4 (e.g 2.91 release)
* In 3D View, View > Area > Toggle Fullscreen Area
* Save the file
* Open the saved file (can be in newer version too)
The fullscreen is corrupt now, especially noticable after duplicating the
workspace.
2021-02-01 12:48:05 +01:00
a9b53daf23 Fix T83092: Direction of rotation with View orientation changed in 2.91
This solution replaces {rBf9e994d0f463}.

That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.

This new solution makes the rotate operator use the negative vector of the
axis.
2021-01-31 10:31:15 -03:00
c828a505c2 Revert "Fix T83092: Direction of rotation with View orientation changed in 2.91"
This reverts commit f9e994d0f4.
And fixes T85227.

That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.
2021-01-31 10:30:02 -03:00