Commit Graph

295 Commits

Author SHA1 Message Date
f2c0bbed1c Python: Add to_curve method to the object API
This patch adds a to_curve method to the Object ID. This method is
analogous to the to_mesh method. The method can operate on curve and
text objects. For text objects, the text is converted into a 3D Curve ID
and that curve is returned. For curve objects, if apply_modifiers is
true, the spline deform modifiers will be applied and a Curve ID with
the result will be returned, otherwise a copy of the curve will be
returned.

The goal of this addition is to allow the developer to access the splines
of text objects and to get the result of modifier applications which was
otherwise not possible.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D10354
2021-02-20 18:05:13 +02:00
Henrik Dick
a6c4e39876 Add Custom Object Space to Constraints
Add Custom Space to the list of space conversions for constraints.

Constraints can use World Space, Local Space, Pose Space, Local with
Parent, and now also Custom Space with a custom object to define the
evaluation space.

The Custom Space option uses the Local Space of an other
object/bone/vertex group. If selected on owner or target it will show a
box for object selection. If an armature is selected, then it will also
show a box for bone selection. If a mesh object is selected it will show
the option for using the local space of a vertex group.

Reviewed By: #animation_rigging, sybren, Severin, angavrilov

Differential Revision: https://developer.blender.org/D7437
2020-12-03 11:20:21 +01:00
9afadb3a9d Fix T80794: assert naming a new shape key from Python 2020-09-15 15:25:33 +10:00
7c380119a7 GPencil: Remove unused parameter and fix warning 2020-08-13 08:39:46 +02:00
db7cfd03b0 GPencil: Remove unused parameter in convert curve
The only_stroke parameter is not used
2020-08-12 22:48:19 +02:00
504c257dae GPencil: Add Sample parameter to Convert curve
This allows to resample the stroke to avoid too dense geometry.
2020-08-12 22:47:47 +02:00
9abdafe840 GPencil: Add parameters to scale thickness when convert Curves
This parameter allows to scale the thickness.
2020-08-12 22:47:43 +02:00
a8551f93e6 Merge branch 'blender-v2.83-release' 2020-05-26 16:52:15 -06:00
f772a4b8fa Fix: A few missing outliner selection sync tags
Add selection syncing for object add named (e.g. drag and drop from
outliner to 3D view), outliner right click (a sync when the context menu
is cancelled), and for object selection from Python.
2020-05-26 16:42:21 -06:00
2bb9a465e6 Fix T76498: Refactoring - Rename BKE modifiers funtions 2020-05-08 10:34:35 +02:00
a5ffc6309e GPencil: Split Curve geometry functions to new file
This prepare the code for future curve editors
2020-05-06 18:14:05 +02:00
ad85989a3f Cleanup: Rename bScreen variables from sc/scr to screen
Part of T74432.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 14:42:24 +02:00
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
b5253159b6 Cleanup: split BKE_anim.h and anim.c into smaller pieces
The files are now split up into the following sections:
- `BKE_anim_path.h` and `anim_path.c` for path/curve functions.
- `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for
  animation visualization (mostly motion paths).
- `BKE_duplilist.h` for DupliList function declarations. These were
  already implemented in `object_dupli.c`, so they were rather out of
  place being declared in `BKE_anim.h` in the first place.

No functional changes.
2020-04-03 12:13:51 +02:00
6e39445f80 GPencil: Cleanup - Split BKE_gpencil.h geometry functions into BKE_gpencil_geom.h
This split prepare the code for future geometry functions.
2020-03-19 11:38:22 +01:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
f881162f81 Revert "Constraints: remove special meaning of Local Space for parentless Objects."
This reverts commit 7728bfd4c4.

Although this brings back an inconsistency in the behaviour of
constraints on objects and bones, people were relying on the old
behaviour, and the new behaviour broke their files.

It is still desired to remove this inconsistency, but it will happen
more gradually.
2020-03-09 10:44:55 +01:00
Brecht Van Lommel
318112379d Objects: make evaluated data runtime storage usable for types other than mesh
This is in preparation of new object types. This only changes mesh_eval, we
may do the same for mesh_deform_eval and other areas in the future if there is
a need for it.

This previously caused a bug in T74283, that should be fixed now.

Differential Revision: https://developer.blender.org/D6695
2020-02-28 13:49:35 +01:00
da1140f75e Revert "Objects: make evaluated data runtime storage usable for types other than mesh"
This reverts commit f2b95b9eae.

Fix T74283: modifier display lost when moving object in edit mode.

The cause is not immediately obvious so better to revert and look at this
carefully.
2020-02-28 13:01:02 +01:00
Brecht Van Lommel
f2b95b9eae Objects: make evaluated data runtime storage usable for types other than mesh
This is in preparation of new object types. This only changes mesh_eval, we
may do the same for mesh_deform_eval and other areas in the future if there is
a need for it.

Differential Revision: https://developer.blender.org/D6695
2020-02-27 15:25:35 +01:00
a450bf330c Cleanup: compiler warnings 2020-02-18 00:45:30 +01:00
5f3b898638 MSVC: Fix obscure RNA related build error
When you switch between debug/release mode a lot, you could end up
in a situation where the generated RNA code was out of sync between
the two configurations.

There was one function optionally defined with an `#ifndef NDEBUG`
guard, this patch adds a stub implementation for the other configurations
to prevent build errors.

Differential Revision: https://developer.blender.org/D6855

Reviewers: brecht
2020-02-17 11:04:55 -07:00
d119e163d0 Fix many typos and other issues in UI messages. 2020-02-17 13:01:07 +01:00
7728bfd4c4 Constraints: remove special meaning of Local Space for parentless Objects.
In 2011 special handling was introduced, apparently for no other
reason than to address a complaint in T25707 that World and Local
space are equivalent for objects without parent. This causes issues
and confusion, as mentioned in rB599c8a2c8e4.

This special meaning of Local Space is not documented in the manual,
and is not known to experienced riggers, so removing it should not
be a problem.

Differential Revision: https://developer.blender.org/D6095
2019-11-06 15:36:05 +03:00
Dalai Felinto
280d6b03a7 Fix T70670: Hidden collections are still rendered by Cycles in the Viewport
Now local collections are fully working with cycles preview, while the
collection visibility bug is fixed.

Local collections were not working with cycles viewport even before the recent
commit to allow users to show collections that are hidden in the view layer.

It just got worse with said commit (0812949bbc).

Differential Revision: https://developer.blender.org/D6034
2019-10-14 22:45:33 -03:00
1954723635 Cycles: Fix Show Instanced Local View Objects
The local view check in the RNA didn't support instanced objects. Every
object has a copy of the local_view_bits from the base. This patch
changes the check to look at the local stored bits.

This patch removes the check if the object is part of the view_layer.
In the cases we are using it this check is not relevant. The `mesh_tissue`
add-on also uses it, and is not effected by this change.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5773
2019-09-12 13:33:46 +02:00
861697c9e5 Cycles: Initial Support For Local View
This diff will add support for local view to Cycles rendered preview mode.

Currently the implementation shows same results as EEVEE does. This entails
a difference with Blender 2.79, where lights were automatically added to the
local view. {T69780} describes this should be solved before the next release.

This patch also solves missing `owner_id` issues when using the RNA CPP Api
from Cycles. Cycles didn't provide the `owner_id` making some functionality
fail, what then was worked around in Blender. It also fixes an issue in
`makesrna` where incorrect CPP code was generated when only `PARM_RNAPTR`
was provided.

An optional `view_layer` parameter is added to the `Object.local_view_get`
method to reduce lookups.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5753
2019-09-12 09:08:22 +02:00
505340202e Fix T66452: Convert Curve to Grease Pencil Strokes
This commit adds support to convert curves to Grease Pencil strokes and create the materials too.

Also, there is a new python API. This API is required by the modified SVG import addon to create strokes( see T67065).

All curves selected in one operation are converted in the same Grease Pencil object.
2019-08-31 17:48:44 +02:00
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
2c1d23f209 fix unreported: typo in python documentation
Fix as approved by dr.sybren in blender chat
2019-07-22 11:43:07 +02:00
c722c5204f Fix T67075: make object.visible_get() and similar APIs more forgiving
When objects are not in the view layer, just return false rather than throwing
an error. As far as the script is concerned the object is not visible or
selected when it's not in the current view layer.
2019-07-17 16:30:42 +02:00
1f650c402d Cleanup: style, use braces in RNA 2019-06-04 00:24:38 +10:00
d4f12860aa Python API: Tag for update on object.update_from_editmode()
This call modifies geometry but does not inform anyone about
changes.

After this change it's possible to load edit mesh, then request
evaluated dependency graph and do some interesting things with
the updated object.

This is part of T63244: object.to_mesh ignores object.update_from_editmode
2019-05-27 11:29:22 +02:00
5dbda33462 Depsgraph API: Allow preserving custom data layers
This commit extends dependency graph API with an argument which
denotes that all custom data layers are to be preserved. This
forces modifier stack re-evaluation with more inclusive mask.

Far from ideal, since this might fail in certain configurations
with indirectly used objects which might be missing layers needed
for the current object evaluation. But this is how it worked for
a long time, so should be good enough for until more sophisticated
solution is found.

In order to use this new behavior two things are to be passed:

- Pass keep_all_data_layers=True
- Pass a valid dependency graph.

The dependency graph is only needed if keep_all_data_layers=True
and is NOT to be passed if keep_all_data_layers=False.

If keep_all_data_layers=True the dependency graph MUST be passed.

Reviewers: mont29, brecht

Reviewed By: mont29

Maniphest Tasks: T64994, T64794

Differential Revision: https://developer.blender.org/D4940
2019-05-27 11:00:42 +02:00
5186cfbea4 Depsgraph: State behavior details more explicitly 2019-05-17 10:24:45 +02:00
32d5d127cb Tweak API to support adding evaluated meshes to main database
One of the usecases is to create mesh from an object is a manner similar to
how Apply Modifiers does it, and have it in the bmain so it can be referenced
by other objects.

This usecase is something what went unnoticed in the previous API changes, so
here is a followup.

Summary of changes:

* bpy.meshes.new_from_object() behaves almost the same as before this change.
  The difference now is that it now ensures all referenced data-blocks are
	original (for example, materials referenced by the mesh).

* object.to_mesh() now creates free-standing Mesh data-block which is outside
  of any bmain. The object owns it, which guarantees the memory never leaks.

  It is possible to force free memory by calling object.to_mesh_clear().

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4875
2019-05-16 16:42:16 +02:00
e693918d40 Dependency graph API changes
Main goal here is to make it obvious and predictable about
what is going on.

Summary of changes.

- Access to dependency graph is now only possible to a fully evaluated
  graph. This is now done via context.evaluated_depsgraph_get().

  The call will ensure both relations and datablocks are updated.

  This way we don't allow access to some known bad state of the graph,
  and also making explicit that getting update dependency graph is not
  cheap.

- Access to evaluated ID is now possible via id.evaluated_get().

  It was already possible to get evaluated ID via dependency graph,
  but that was a bit confusing why access to original is done via ID
  and to evaluated via depsgraph.

  If datablock is not covered by dependency graph it will be returned
  as-is.

- Similarly, request for original from an ID which is not evaluated
  will return ID as-is.

- Removed scene.update().

  This is very expensive to update all the view layers.

- Added depsgraph.update().

  Now when temporary changes to objects are to be done, this is to
  happen on original object and then dependency graph is to be
  updated.

- Changed object.to_mesh() to behave the following way:

   * When is used for original object modifiers are ignored.

     For meshes this acts similar to mesh-copy, not very useful but
     allows to keep code paths similar (i.e. for exporter which has
     Apply Modifiers option it's only matter choosing between original
     and evaluated object, the to_mesh() part can stay the same).

     For curves this gives a mesh which is constructed from displist
     without taking own modifiers and modifiers of bevel/taper objects
     into account.

     For metaballs this gives empty mesh.
     Polygonization of metaball is not possible from a single object.

   * When is used for evaluated object modifiers are always applied.

     In fact, no evaluation is happening, the mesh is either copied
     as-is, or constructed from current state of curve cache.

  Arguments to apply modifiers and calculate original coordinates (ORCO,
  aka undeformed coordinates) are removed. The ORCO is to be calculated
  as part of dependency graph evaluation.

File used to regression-test (a packed Python script into .blend):

{F7033464}

Patch to make addons tests to pass:

{F7033466}

NOTE: I've included changes to FBX exporter, and those are addressing
report T63689.

NOTE: All the enabled-by-default addons are to be ported still, but
first want to have agreement on this part of changes.

NOTE: Also need to work on documentation for Python API, but, again,
better be done after having agreement on this work.

Reviewers: brecht, campbellbarton, mont29

Differential Revision: https://developer.blender.org/D4834
2019-05-16 11:49:21 +02:00
b4909632b0 Fix T63542: Imported FBX doesn't show keyframes in Shape Key editor.
While shapekeys RNA path handling does support keyblocks (ShapeKeys)
with an `id_data` wrongly set to the geometry instead of the shapkey,
this is really not something to promote. ideally it should be removed at
some point. At least, let's not generate such RNA pointer if we can
avoid it.

Here it was breaking proper showing of animated shapekeys in the UI,
since this expects animated datablocks to have their own animation data
(and 'rooting' keyblocks to their mesh instead of their shapekey ended
up defining their animation in the mesh, not in the shapekey).
2019-05-14 12:28:17 +02:00
c7ec6bb748 RNA: add an Object method to clear all shape keys for completeness.
This matches bpy.ops.object.shape_key_remove(all=True) in behavior.
2019-05-05 19:34:30 +03:00
Dalai Felinto
088d59c3d3 Refactor: Use object select API - ED_object_base_select
We had a mix of BKE_view_layer_base_select (harmless), and places where
we simply set the BASE_SELECTED flag with no regard to its selectable
state.
2019-04-30 16:48:07 -03:00
024d40b504 Cleanup: comments (long lines) in makesrna 2019-04-22 06:30:08 +10:00
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
00b966b83a Explain the Local With Parent coordinate space better.
Just saying "parent transformation added" doesn't really explain
what this coordinate space does. Thus it seems almost nobody used
it and serious bugs like T61981 went unnoticed.
2019-04-14 16:26:47 +03:00
16694ed408 Cleanup: redundant use of string formatting functions 2019-03-24 16:09:46 +11:00
af0ab15e1d Fix T62436: New added Torus won't appear in Local View
Add Object.local_view_get/set

Alternate fix which supports removing from local view & checking
if an object is in local view.
Also avoids redundant refresh.

Matches 2.7x Object.layer_local_view capabilities more closely,
without exposing the flag directly.
2019-03-13 10:52:25 +11:00
cae89a6889 Python/ViewLayers: add object.hide_get/set(), and optional view layer parameters.
These new functions control the per view layer object hiding state, similar to
the selection state. All these object state checking functions now also optionally
take a view layer to use instead of the active view layer.

Fixes T62062.
2019-03-12 18:52:56 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00