Commit Graph

121 Commits

Author SHA1 Message Date
7e0f9229d6 fix for fix, r33086.
- incorrect range check broke ZYX euler rotations, use MIN/MAX constants so this doesn't happen again.
- BGE Armature PyAPI also wasn't using correct min/max with rotation modes.
- clamp on file read rather then when calling the rotation functions, so developers don't use invalid args without realizing it.
- added assert() checks for debug builds so invalid axis constants don't slip through.
2010-11-16 01:19:37 +00:00
369a5cc29e fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. 2010-11-02 13:12:30 +00:00
c2b9dfaff2 fix for own mistake with mat4_to_loc_rot_size(), flipping the scale on negative matrix isn't correct. 2010-10-30 19:52:40 +00:00
a44f4dd400 dont use const for matrix arg, since it needs to be cast in most cases. 2010-10-26 20:41:16 +00:00
f8ec6b8654 move matrix decomposition out of object.c into BLI_math_matrix function: mat4_to_loc_rot_size(), use this now for pchan_apply_mat4() to support negative scale, visual keying now uses compatible eulers.
also added access to this in python's mathutils.Matrix()
 loc, quat, scale = matrix.decompose()
2010-10-26 12:48:07 +00:00
2fe940f8df Fix for snapping pose bones with axis-angle rotation.
- armature_mat_pose_to_bone() was missing axis-angle check.
- added loc_axisangle_size_to_mat4() for completeness.
- use 'const' prefix where possible in math rotation functions.
2010-10-22 03:56:50 +00:00
58683fa993 enable DEBUG define in CMake and scons, also change booleans debug option to BOP_DEBUG, which was used inconsistently, and had to add a define for superlu. 2010-10-18 11:21:22 +00:00
7db9558cf6 bugfix [#24291] Error parenting a child with any negative scaling coordinate
the bug was in object_apply_mat4(), caused by applying a non-normalized matrix to the rotation.
Blender 2.4x also had this problem, surprising nobody noticed!.
2010-10-18 02:36:43 +00:00
d2a1218210 Two small bugfixes:
- A property used in an 'active' poll for UI code in the NLA Editor was missed during the RNA renaming madness, leading to error prints in the console

- For matrix blending code, 'fsize' arrays were being declared wrong size (4 elements long instead of 3).
2010-09-15 04:15:42 +00:00
728b713d86 use more BLI math functions. 2010-08-15 15:14:08 +00:00
ba49943d7e [#23008] Wrong numbers in Edge Length
- tooltips didnt say how to get global values.
- save a vector addition per vertex when drawing stats by using mul_mat3_m4_v3() instead of mul_m4_v3()
2010-07-26 18:20:20 +00:00
30a7c6d281 Merge a few small blenlib changes from the render25 branch:
* define for missing hypotf on msvc.
* svd_m4 and pseudoinverse_m4_m4 functions.
* small tweak to perlin noise, use static function instead of macro.
* BLI_linklist_find and BLI_linklist_insert_after functions.
* MALWAYS_INLINE define to force inlining.
2010-06-22 15:20:06 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
74b3336107 rotate_m4 was using degrees rather then radians. 2010-03-22 00:14:56 +00:00
07b547980d remove unused includes for blenlib, left ifdef's for non linux os's alone. 2010-03-20 18:52:03 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
ec48cbd267 utility functions is_negative_m3 & is_negative_m4, added python Mathutils access Matrix.is_negative
renamed Mathutils attribute wrapped -> is_wrapped
2010-01-30 13:15:39 +00:00
b83751d8c2 Math Lib: merging over some changes from the sculpt branch:
* swap v2/v3
* multiply-and-add (madd) v3
* inline v3 short/float conversion
* mul_v3_m3v3
2009-11-28 13:11:41 +00:00
385875632d Math Lib
* Fix remaining issues before conversion.
* Inline various vector functions, currently enabled for all platforms.
  I expect this to work in GCC/MSVC at least, if other platforms don't
  support it, #ifdef's can be added.
2009-11-10 19:13:05 +00:00
60ea745613 Math Lib Reorganization
* New header and source files.
* Still need a few tweaks before switching code to use them.
2009-11-09 22:42:41 +00:00