Commit Graph

3252 Commits

Author SHA1 Message Date
Dalai Felinto
3a7691b73f Fix T44836: crash when multi-view is enabled and switching to BI rendered viewport display 2015-05-25 10:15:18 -03:00
Dalai Felinto
947b756d5e Multi-View: small cleranup/refactor with RE_pass_find_by_type and RE_RenderLayerGetPass 2015-05-18 10:57:59 -03:00
02cbc3c1e0 Cleanup: indentation 2015-05-17 17:25:57 +10:00
4c0f0eb338 Fix T44691 Freestyle render crashes when Views is on (Blender Internal).
In pipeline.c the function add_freestyle() was supposed to be called once
per frame, but after the Multi-view merge the function are called as many
as the number of views.  There were however a few Freestyle parameters
that have to be initialized per frame, and initializing one of the
parameters for each view was causing double freeing of allocated memory
which was enough to result in a crash.
2015-05-16 23:59:11 +09:00
Dalai Felinto
c78df8f9ee Duplicate Render->RenderData.views for thread safety (as we do for layers)
This fixes nothing at the moment, but better safe than sorry since there
are still a few strange multiview issues around.
2015-05-13 01:03:19 -03:00
Dalai Felinto
15016e1497 small cleanup on render_result_new()
(making the duplicate code more like the original one)
2015-05-12 11:38:24 -03:00
bac7353801 Depsgraph: New dependency graph integration commit
This commit integrates the work done so far on the new dependency graph system,
where goal was to replace legacy depsgraph with the new one, supporting loads of
neat features like:

- More granular dependency relation nature, which solves issues with fake cycles
  in the dependencies.

- Move towards all-animatable, by better integration of drivers into the system.

- Lay down some basis for upcoming copy-on-write, overrides and so on.

The new system is living side-by-side with the previous one and disabled by
default, so nothing will become suddenly broken. The way to enable new depsgraph
is to pass `--new-depsgraph` command line argument.

It's a bit early to consider the system production-ready, there are some TODOs
and issues were discovered during the merge period, they'll be addressed ASAP.
But it's important to merge, because it's the only way to attract artists to
really start testing this system.

There are number of assorted documents related on the design of the new system:

* http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents
* http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph

There are also some user-related information online:

* http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/
* http://code.blender.org/2015/03/more-dependency-graph-tricks/

Kudos to everyone who was involved into the project:

- Joshua "Aligorith" Leung -- design specification, initial code
- Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes
- Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the
  project and so
- Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the
  issues and recording/writing documentation.
- Everyone else who i forgot to mention here :)
2015-05-12 16:06:37 +05:00
e73f1035d7 Fix T44598: blender internal not giving same result on repeated texture bakes. 2015-05-06 23:06:47 +02:00
1d88bfce40 Shader node: support native render capabilities
D1188 by @a.romanov
2015-05-06 23:53:51 +10:00
df422314c1 Only use render view name in render filenames if we are actually using
multiview.
2015-05-06 13:58:06 +02:00
2909975385 Fix T44541 aka gigapixel image render support in blender.
Moral of the story: Make sure that size_t is used whenever pointer
arithmetic is involved. For images, that basically means whenever any
squared dimensions are involved. Casting an operand to size_t early in
the operation is usually sufficient to force the entire operation to
size_t.

There might still be places lurking where we don't support this
correctly. This has been tested with render pipeline, quite a few image
functions (meaning we can paint on such images now, albeit somewhat
slowly ;) ) and export to jpeg. Too many places in code to check so I
guess we'll be handling cases as they come.

Don't try this at home unless you have an immense ammount of RAM.
First GPixel render of suzanne in the multiverse can be found here:

http://download.blender.org/demo/test/suzanne-billion-pixel.jpg

Can be viewed from blender (takes about 3.3 GB after loading but may
take more during loading so 8GB might be more safe to try this).
2015-04-30 12:11:20 +02:00
Dalai Felinto
3856d439db Fix filename has "new render view" suffix reported by Jason van Gumster (Fweeb)
Bug introduced in f8540d7fd5
2015-04-29 16:39:35 -03:00
5782126d41 Make sure integer calculation uses large precision 2015-04-29 18:49:50 +02:00
Dalai Felinto
3e6a66b9de Multi-View cleanup: using RenderResult->rect* only for temporary RenderResults
Originally I wanted to get rid of RenderResult->rect* entirely, but it's
convenient to have for temporary structs.

This patch makes sure they are used only when really needed, which
should help clearing the code out.

(they are needed when using RE_AcquireResultImage() - which produces a
RenderResult with no RenderView)

Reviewers: sergey

Differential Revision: https://developer.blender.org/D1270
2015-04-29 11:55:53 -03:00
Dalai Felinto
b033736eb7 Multi-View: new util functions RE_RenderViewGetById() and RE_RenderViewGetByName()
Both functions try to find a valid RenderView and if they can't they
fallback to the first RenderView of the RenderResult
2015-04-29 11:18:22 -03:00
734fb30bda Use size_t to calculate size of tiles for rendering 2015-04-29 12:31:03 +02:00
Dalai Felinto
f8540d7fd5 RenderResult should have a valid view whenever possible 2015-04-28 18:08:56 -03:00
c760c0dbb3 Cleanup: use mul_v3_mat3_m4v3 2015-04-28 01:18:50 +10:00
e1ed47eb5b Fix T44512: Cycles fails normal bake /w scale flip 2015-04-27 22:46:15 +10:00
Dalai Felinto
4a8421faa4 Fix T44463 - crash on "Full Sample" 2015-04-22 16:40:21 -03:00
818a0cdc76 Fix stamp missing after multiview merge.
Was not using acquired render result correctly, most likely a copy paste
error.
2015-04-22 12:03:06 +02:00
97587dc5d6 Stamp cannot be written to file.
Make sure stamp data is avaliable before writing stamp to image - this
still does not fix stamp, looks like issue is availability of the images
themselves for the view, investigating next.
2015-04-22 11:50:57 +02:00
58c511fb01 Stamp refactoring:
Write those on render result during rendering, so we can cleanly write a
render result image after rendering.
2015-04-21 18:37:06 +02:00
57d9badc21 Cleanup: use bool /w flag checks 2015-04-21 01:50:20 +10:00
Dalai Felinto
394c5318c6 Bake-API: reduce memory footprint when baking more than one object (Fix T41092)
Combine all the highpoly pixel arrays into a single array with a lookup
object_id for each of the highpoly objects.

Note: This changes the Bake API, external engines should refer to the
bake_api.c for the latest API.

Many thanks for Sergey Sharybin for the complete review, changes
suggestion and feedback. (you rock!)

Reviewers: sergey

Subscribers: pildanovak, marcclintdion, monio, metalliandy, brecht

Maniphest Tasks: T41092

Differential Revision: https://developer.blender.org/D772
2015-04-17 12:25:37 -03:00
Dalai Felinto
479b669693 Fix T44336: Unable to select cycles-specific passes in UV/image editor
This approach gets rid of iuser->pass for good.

Also, I'm commenting out the pass increase/decrease. This was broken
since multiview. I will fix it later (before 2.75), but I didn't want to
get this patch mangled with that fix.

Thanks Sergey Sharybin for the review and feedbacks.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D1232
2015-04-17 09:48:31 -03:00
c448196bb4 Cleanup: warnings 2015-04-14 10:34:32 +10:00
Dalai Felinto
2bceb3ae18 Fix for *harmless* T44342 Error when saving multilayer EXR
This was introduced with multiview, and it was an oversight on my end.
There is no error, we simply was never returning True
2015-04-13 19:56:56 -03:00
1e71270f77 Fix T44329: Blender Crash when rendering in 3DView.
This commit fixes two different issues actually:
* When view name is unknown/irrelevant, you should pass a NULL str pointer to
  `RE_RenderLayerGetPass()`, not an empty string!
* `render_result_rescale()` would unconditionnaly free re->result (at the end),
  even if it did not replaced it at all, leading to freed memory access later.

This is only a partial fix though, "CacheBuffer" (i.e. saving tiles in EXR files)
shall not be used in 3DView rendering, and yet it is here...
2015-04-10 12:32:19 +02:00
ae5f2c2025 Fix regression after multiview, basically we appended the wrong frames
to movie file.

We have to resort to use crappy workarounds with preview arguments again
since preview range is only for OpenGL preview.
2015-04-09 18:02:43 +02:00
b30a2fe3f4 Fix T44322: Crash when trying to render spotlight halos.
Trying to access rl's from full samples in non-full-OSA context (with uninitialized
sample index even :P ).

Caused by rBd5f1b9c2, probably a copy/paste typo or so.
2015-04-09 16:32:45 +02:00
5467260ce9 Cleanup: redundant NULL checks 2015-04-09 17:20:02 +10:00
808ea6271a Cleanup: confusing if statements & alignment 2015-04-08 12:24:52 +10:00
9510137d12 Cleanup: brace placement /w structs 2015-04-07 11:25:42 +10:00
33a9247334 UI i18n cleanup...
And some general style cleanup as well (line length...).
2015-04-06 22:06:06 +02:00
Dalai Felinto
d5f1b9c222 Multi-View and Stereo 3D
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html

Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode

Viewport
* Cameras
* Plane
* Volume

Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support

Sequencer
* Image/Movie Strips 'Use Multiview'

UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

Scene Render Views
* Ability to have an arbitrary number of views in the scene

Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.

Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.

Everything else is likely small todos, and may wait until we are sure none of the above is happening.

Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix

Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up

Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)

Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
2015-04-06 10:40:12 -03:00
dd3aa1b372 Cleanup: replace confusing 'if' statements 2015-04-06 16:40:26 +10:00
8cc475c40b Fix T43696: Baking tearing normals
Patch D1207 by @chrisr
2015-04-06 15:56:33 +10:00
89530f1486 Fix T44240: Lamp Halo invisible in rendering.
Halo is not possible when using 'deep' buffer shadow - reflect that in UI.
When not using buffered shadows, switch lamp bufftype to 'regular' on render, as already
done with 'halfway' method.
2015-04-03 11:17:58 +02:00
43101289a6 Fix T44183 particles in linked group offset from object
A nice bug combining all the broken features of blender:
Particles, duplis and multiple scene dependencies.

Fortunately this was solvable: Basically, we need to
make sure derivedmesh for dupli instance is generated before
obmat is overriden. This also makes sense, since no instance
has "true" obmat apart from original. Lazy initialization of
derivedmesh just does not work here (or it -does- work but first
use should be before instance drawing).

Fingers crossed nothing else breaks after this...
2015-04-02 17:13:45 +02:00
64fed6841a Cleanup: followup to rBf87d7c605dcfb - use __func__ instead of literal func name in string.
Since we are already using BKE_reportf... This way, no more issue if/when we copy/paste
or rename that!
2015-04-02 14:51:37 +02:00
Dalai Felinto
f87d7c605d Fix error messages for RE_layer_load_from_file() and RE_layer_load_from_file() 2015-04-02 09:08:25 -03:00
47c1112e6e Make internal functions of point density independent from Render 2015-03-29 02:34:44 +05:00
94b0193196 Make point density sampling functions a bit easier for re-use
Still not ideal but getting closer. Main annoying thing so far is
dependency of Render structure for now. It is used to switch particles
to render mode and could probably also be eliminated.
2015-03-29 02:14:06 +05:00
b25c208d5b Code cleanup: whitespace, line wrapping 2015-03-28 23:50:36 +05:00
2c5ba41413 Code cleanup: Get rid of set but unused matrix 2015-03-28 23:40:56 +05:00
b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
8a183aa26b Cleanup: use BKE_texture_ prefix 2015-03-29 03:16:55 +11:00
59b578e320 Cleanup: use const char for stats arg 2015-03-28 04:12:12 +11:00
c0ef4e9b78 Fix T44122, rendering OpenGL preview movie with audio has wrong audio
range and extra frames.

Issue here is that the movie backend would unconditionally use the start
frame of the scene instead of the preview frame. Solved by passing an
explicit "preview" argument.

Strictly speaking, the preview argument is part of the renderdata
struct, that is also passed to the code, but when rendering the final
result we want to unconditionally render the full range regardless of
the preview setting of the render structure.

However, OpenGL rendering does use the preview range so we need to
account for that when making those exports.

This is also a nice chance to correct the filenames, which still used
the full range.
2015-03-26 14:50:18 +01:00