This is how the old code used to initialize it. Current value was
failing big time when baking all caches (always set to MAXFRAME), and it
was added right before commit to quiet a warning... (I know, I know...)
Issue was with very thin domains along one or two axes, these could lead to simulation
with only one cell width - and smoke code assumes we have at least 4 cells in each direction.
So now, we clamp resolution to a minimum of 4 in smoke_set_domain_from_derivedmesh().
Note: in extreme cases like this report, this will generate very un-cubic cells,
check it still works OK in 3DView is needed here.
Thanks to @genscher and @kevindietrich for help on this issue. :)
Based on usages so far:
- Split callback worker func in two, 'basic' and 'extended' versions. The former goes back
to the simplest verion, while the later keeps the 'userdata_chunk', and gets the thread_id too.
- Add use_threading to simple BLI_task_parallel_range(), turns out we need this pretty much systematically,
and allows to get rid of most usages of BLI_task_parallel_range_ex().
- Now BLI_task_parallel_range() expects 'basic' version of callback, while BLI_task_parallel_range_ex()
expectes 'extended' version of the callback.
All in all, this should make common usage of BLI_task_parallel_range simpler (less verbose), and add
access to advanced callback to thread id, which is mandatory in some (future) cases.
Our RenderSettings struct may have a bit too much levels, makes it hard to track
all 'pointer' data during copy...
Fixed several issues here, but not sure I found all existing ones. :/
The combined pass is built with the contributions the user finds fit.
It is useful for lightmap baking, as well as non-view dependent effects
baking.
The manual will be updated once we get closer to the 2.77 release.
Meanwhile the new page can be found here:
http://dalaifelinto.com/blender-manual/render/cycles/baking.html
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D1674
- Only do this if PBVH is not used for display, this should correspond
to whats' happening in sculpt.c now.
- No need to do such synchronization for solid drawing, it supports
optimal display from PBVH.
In fact, such synchronization is only needed in the following case:
Drawing callback does not support PBVH draw and sculpt session is
configured to use PBVH for display and related operations.
This patch aims at providing multiple compression modes for TIFF output,
particularly uncompressed mode.
At this moment have None, Deflate, LZW and Pack Bits modes been integrated,
mimicking The GIMP export modes (except JPEG mode, which returned encoding
errors).
More modes could be added if needed.
Default remains Deflate.
Reviewers: campbellbarton, mont29, sergey
Differential Revision: https://developer.blender.org/D1709
Regression in 4d33c37c9
Only copy normal arrays from sculpt to the DerivedMesh when the mesh is deformed.
Constructive modifiers calculate their own normals.
We cannot use FLT_MAX as initi distance for raycast...
Renamed TRANSFORM_DIST_MAX_RAY to BVH_RAYCAST_DIST_MAX, moved it into BLI_kdopbvh,
and use in RNA raycast callbacks (and all other places using that API).
In fact, code would behave strangely here with any negative value, applying a 'wrapped positive clamping'
(comes from original 2.5 commit feature, rBfafbd9d71b95776d1c7583476de74fccefab7f10)...
This commit is conservative - it keeps same behavior for all particle properties affected by textures,
except for size and length, where we apply a real [0, 1] clamping.
Easy to change in future in case new odd cases popup.
Screenshot ignored errors, some render code printed 'Saved' without checking for failure.
note: errno is now cleared from IMB_saveiff so all callers don't need to.
Active color wasn't copied over if it differs from what the user plugged
in in the UI. Also use a darker color for the default color so smoke
doesn't doen't appear too bright.
Reported in IRC by mib2berlin.
In fact, it was not working with BI either - 'UV from dupli' would always take active UVLayer,
not render_active one.
Fixed now for both Cycles and BI, and for both particles and 'simple' dupli_face.
Code 'localizing' the node of an ID (a material, here) was kind of a joke,
setting id.lib to NULL is not enough, by far! Now calling ntreeMakeLocal().
And ntreeMakeLocal was also missing indirect->extern switch for its directly used IDs,
which explains why they were lost after a save/reload.
Note that here again, a big part of this 'localizing' code should be made generic
using library_query stuff, but this is for id-remap, not current master...
This change is for a few reasons:
- it works with color, and (therefore) will need to be color managed, at
some point. This will be much easier to do if the code is closer to the
actual color management code (in Blender's core, so to speak).
- it has nothing to do with the actual fire simulation, as it is just
used to create a lookup table
- it can be reused for other purposes (i.e. in Blender internal
renderer, if people are interrested in a blackbody node à la Cycles)
- cleanup: some functions (`contrain_rgb`, `xyz_to_rgb`) already exist
in BLI
Reviewers: brecht
Reviewed By: brecht
Subscribers: brecht
Differential Revision: https://developer.blender.org/D1719
As in the title. In the smoke version, there was also an extra
'for_render' parameter that wasn't used, and wasn't used by the callers
either, so it was removed altogether.
Reviewers: brecht
Reviewed By: brecht
Subscribers: brecht
Differential Revision: https://developer.blender.org/D1718
Also added a DEBUG_TIME macro in the related files to comment time funcs out.
Reviewers: brecht
Reviewed By: brecht
Subscribers: brecht
Differential Revision: https://developer.blender.org/D1717
- Fixed a bug that the sound when changed in the properties panel was not updated.
- Added the option to make a sound mono while adding a sound strip.
- Added the option to make a sound mono in the sequencer properties panel.
Related bug report: T47140
Issue is with rounding up of length reported by audaspace for audio part - when it matches nearly exactly
the actual video length, using ceil() would make it one frame longer. Now apply a small (0.0001 frame)
negative offset to prevent this effect.
When importing new movie strips into the sequencer, the scene's frame rate
will now be adjusted to match that of the movie being loaded by default.
To get the old behaviour (e.g. if importing a clip into an existing project),
disable the "Use Movie Framerate" option in the file browser when selecting
the strip.
This change is designed to solve the common problem that users trying to import
video clips will forget to adjust the frame rate before importing the clip, thus
causing the sound and video strips to be out of sync (as the sound strip ends
up longer/shorter than the video stream).
This mainly adds bpy.data.user_map() method, which goes over the whole Main database
to build a mapping (dict) {ID: {users_of_that_ID}}.
Very handy to check and debug ID usages, but could also be really valuable for py addons
creating temporary scenes, or some exporters, etc.
Note: current code in master's libquery misses some IDs (and reports some it should not,
like nodetrees), this is fixed in id-remap but still needs serious review before going to master.
This basically means that current bpy.data.user_map() **will not** report a complete and exhaustive
state of dependencies between IDs. Should work OK in most cases though.
Original work/idea comes from id-remap branch, was heavily reworked by @campbellbarton
and myself for master.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D1678