aec7f2f2c4 
					 
					
						
						
							
							*Changed RayObject_ calls to RE_rayobject to keep consistency on calls  
						
						 
						
						... 
						
						
						
						*Moved part of counters code to a separated file (rayobject_raycounter.c) 
						
						
					 
					
						2009-08-25 20:26:50 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						cb40f0ff80 
					 
					
						
						
							
							Another tree pass during build to increase the number of nodes that have multipe of 4childs  
						
						 
						
						
						
						
					 
					
						2009-08-13 15:56:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						5d40c1b597 
					 
					
						
						
							
							*Added a tree structure with a variable number of childs per node, but with groupped childs (for SIMD)  
						
						 
						
						... 
						
						
						
						*SIMD support for the first 4*N childs of each node
*Some bvh code organized 
						
						
					 
					
						2009-08-11 00:33:51 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4ce316ee0f 
					 
					
						
						
							
							Ability to disable hints at compile time  
						
						 
						
						
						
						
					 
					
						2009-08-10 21:37:16 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						51cad12120 
					 
					
						
						
							
							*BLI_memarena support for any power of two alignment  
						
						 
						
						... 
						
						
						
						*some simd stuff on bvh 
						
						
					 
					
						2009-08-07 13:49:15 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f16df034c3 
					 
					
						
						
							
							*Process leafs as soon as found instead of pushing them on stack for later evaluation (leads to early exits)  
						
						 
						
						... 
						
						
						
						(this is mixed with some simd code commit, althouth no simd is being used up to the moment) 
						
						
					 
					
						2009-08-06 17:45:51 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						bbdba89d06 
					 
					
						
						
							
							generic hints for raytracer  
						
						 
						
						... 
						
						
						
						for now only BB hint (i am  hoping to find a decent frustum-test) 
						
						
					 
					
						2009-08-05 12:44:11 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						2160f36fea 
					 
					
						
						
							
							Fix point-hint  
						
						 
						
						
						
						
					 
					
						2009-08-04 18:03:04 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						7e9dc51cd1 
					 
					
						
						
							
							Skip BB tests on primitives  
						
						 
						
						... 
						
						
						
						the efficiency of this depends on ray-bb and ray-triangle functions efficiency 
						
						
					 
					
						2009-08-04 17:24:49 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						29530beb90 
					 
					
						
						
							
							NlogN building:  
						
						 
						
						... 
						
						
						
						sort once
	select subsets and kept the order (on X, Y and Z) 
						
						
					 
					
						2009-08-03 17:56:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						2830f25ff3 
					 
					
						
						
							
							Another try with building better trees (this should never make worst trees)  
						
						 
						
						... 
						
						
						
						Expected number of BB tests should reduce a bit (depending on the scene) 
						
						
					 
					
						2009-07-17 19:09:42 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						146b54d5e8 
					 
					
						
						
							
							*increased stack size (later this should be prepared for dealing with stack size in runtime)  
						
						 
						
						... 
						
						
						
						*put cost model back to normal 
						
						
					 
					
						2009-07-15 17:44:25 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						ef1fcd8ad1 
					 
					
						
						
							
							*Added support to "BB hints" (which works like a BB version of LCTS - longest common transversing subtree)  
						
						 
						
						... 
						
						
						
						It creates a tree cut after knowing that a given point will pass on a BB.
This tree cut is used to accelarate the rays casted from a given BB, eliminating unnecessary BB tests from root till the tree cut. 
						
						
					 
					
						2009-07-15 17:38:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						e3f7cad32d 
					 
					
						
						
							
							*fix (was losing childs)  
						
						 
						
						
						
						
					 
					
						2009-07-14 23:26:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						7afffd2950 
					 
					
						
						
							
							Just another experimental stuff to optimize the expected number of BB test on bvh trees  
						
						 
						
						... 
						
						
						
						*tree pushdowns after the pushsups :P (its still not local optimum) 
						
						
					 
					
						2009-07-14 23:08:55 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a6b328b825 
					 
					
						
						
							
							*Moved rtbuild to bf_render_raytrace  
						
						 
						
						... 
						
						
						
						*Added vbvh - Just a experimental tree type :)
Variable Way BVH - there is no hardcoded number of childs per each Tree Node
 - idea is to optimize a tree to reduced the expected number of BB tests even after applying SAH (for that an hardcoded n-way is not enough)
 - for now childs are stored on a linked list 
						
						
					 
					
						2009-07-12 18:04:10 +00:00