Commit Graph

1913 Commits

Author SHA1 Message Date
e6d947f037 BMesh Intersect: use flags to keep track of verts
For simple cases bitmasks were OK, but didnt work for vert/edge, vert/edge tests.

Tag verts instead, makes logic easier to follow and gives minor speedup.
2016-06-29 16:09:58 +10:00
c7a6ff0981 Docs: arg names 2016-06-27 13:21:14 +10:00
a10117562f BMesh: avoid redundant calculations comparing angles 2016-06-24 19:01:35 +10:00
73a9c56607 Fix T48716: Knife cut creates inverted normals
In the case of having 3+ boundary edges, we need to find the best.
2016-06-24 18:58:42 +10:00
d9a01a1d04 Fix T48707: Edit-mesh intersect crash
In rare cases intersect would attempt to add edges with the same vertex twice
from edge-vert / edge-edge intersections.

Solve by checking for duplicates when creating vertex-array for these types of intersections
(always under 3x comparisons, so not much overhead).
2016-06-23 22:20:40 +10:00
57744df38f Correct recent change to edge-net
Need account for cases where vertex connects a single edge.
2016-06-23 22:20:40 +10:00
a8898d3105 Correct assert 2016-06-23 12:26:26 +10:00
8ae74ece9a Fix null-pointer free
Own error in recent decimeter commit
2016-06-22 05:34:04 +10:00
a170607578 Fix T48683: Knife cut creates hole
BM_face_split_edgenet wasn't correctly detecting boundary vertices to walk over,
since vertices may be attached to boundary edges not part of the newly created face.
2016-06-21 08:10:56 +10:00
ed225d4517 BMesh: avoid verts-of-edge iterator
Since this function is called a lot, loop over data directly.
2016-06-21 08:10:51 +10:00
Dalai Felinto
72273b08cc Fix building for Windows after 57cff46v (booleans unitialized) 2016-06-20 13:02:53 -03:00
bcde045b32 Fix T48667: Bisect-fill crash
BMO iterator would loop over removed faces.

Recent changes to mempool FREEWORD size exposed this bug.
2016-06-17 21:45:56 +10:00
3f744a16c4 Correct error in recent commit 2016-06-16 22:18:59 +10:00
5ea27bec1f BMesh Decimate: use doubles to calculate optimized position
This allows the error threshold for calculating the optimized location to be much lower.

Resolves visible artifacts w/ 1m-tri happy-buddha example.
2016-06-16 19:25:02 +10:00
57cff46cec BMesh Decimate: support ngons 2016-06-16 04:30:59 +10:00
9285bbe484 Fix error splitting convex faces
Created double faces, leaked memory.
2016-06-16 03:43:22 +10:00
51cb4ea2cf Fix T48154: Decimate topology changes with scale
This can't be avoided completely, however the threshold used can be much lower.
2016-06-14 17:12:29 +10:00
1883dbd8c3 Fix T48616: Auto-merge selects extra edges
Auto-merge caused all edges between selected vertices to be selected.
This only makes sense in vertex-select-mode.

Correct edge-flag merging code, which now merges flags from multiple edges.
2016-06-13 18:07:59 +10:00
65df2fd997 bmesh py api: expose BM_face_calc_tangent_*
D1988 by @wisaac, with own edits and improvements.

This improves on existing tangent calculation functions too.

- BM_face_calc_tangent_auto: Chooses method based on number of sides, used by manipulator (not exposed to Python).
- BM_face_calc_tangent_edge: from longest edge.
- BM_face_calc_tangent_edge_pair: from longest edge-pair (most useful with quads).
- BM_face_calc_tangent_edge_diagonal: edge farthest from any vertex.
- BM_face_calc_tangent_vert_diagonal: vert farthest from any vertex.

Also optimize BM_vert_tri_calc_tangent_edge* functions to avoid sqrt.
2016-06-12 15:12:34 +10:00
543c64ef74 Fix bug where corner boundary was straight when it should curve.
Some adjustments to how bevel edge 'profiles' are adjusted in some
cases. For the bug fix, wanted to handle cases of middle of three
coplanar beveled cases to make profile curve rather than linear
interpolate.
Also undid an earlier decision to make profile plane be perpendicular
to beveled edge i the non-coplanar case.
2016-06-01 08:51:08 -04:00
fe766d9c7a BMesh: don't alloc zero sized select elem array 2016-05-26 15:56:12 +10:00
7928030eff Fix T47257: bevel crash when there are internal faces.
Bevel had assumed that when rebuilding a face that touches
a vertex with beveled edges, the edges of the face at that vertex
would be adjacent in internal order. That is not necessarily true
if there are edges with more than two faces attached.
We could just prohibit beveling any edges that touch a vertex
where this happens (we already don't bevel non-manifold edges)
but the use case in the model of T47257 seems reasonable.
Also had to fix the edge-ordering code, and the face reconstruction
code to take care of cases where the face normal may not be as expected.
2016-05-25 08:48:46 -04:00
b9996a3cc3 Fix Cube generated UV's rotated incorrectly 2016-05-14 23:01:59 +10:00
ede742917a Correct BM_iter_mesh_bitmap_from_filter return 2016-05-14 04:49:42 +10:00
86b509229f Fix T48413: editmesh intersect tool crash
Its important to add tri-edge intersections from both sides.
2016-05-12 21:00:08 +10:00
8d3f367c01 Correct debug prints 2016-05-12 20:59:48 +10:00
80b1adf8c2 BMesh: avoid calling delete operator w/ face dissolve
In nearly all cases this isn't needed.
2016-05-12 16:47:30 +10:00
689e45284b Recent bmesh face-join caused regression (T48407) 2016-05-12 16:11:42 +10:00
544b76ac9c BMesh: ignore non-manifold face connections
Was showing an error message,
now dissolve the faces that and delimit at non-manifold boundaries.
2016-05-12 06:00:05 +10:00
a46d930d8b BMesh: add BMW_ISLAND_MANIFOLD
An island walker that only walks over manifold edges.
2016-05-12 05:59:59 +10:00
f6948083e9 BMesh Island Walker: use direct loop access 2016-05-12 05:30:20 +10:00
135064c45e BMesh: remove exception from face-join function
Callers need to check for NULL, if we need to know exact cause it could be a return arg.
2016-05-12 04:42:45 +10:00
1b003511be BMesh: boundary walker, skip non-manifold loops
Instead of setting an exception, treat non-manifold edges as boundaries.
2016-05-12 04:39:01 +10:00
674bf2fe58 BMesh: add check for manifold loop 2016-05-12 04:37:36 +10:00
4a135ad2b7 BMesh: correct fix for face-join removing attached faces 2016-05-11 20:12:52 +10:00
e525a06800 BMesh: only remove loose geometry when joining faces
Joining faces could remove faces that happened to share an edge that would normally be removed.
2016-05-11 02:47:38 +10:00
e0e7d94f79 Fix error introduced by removing faces before executing bridge
Commit 86abddc9, caused an error when the face-region included boundary edges.
Since removing the faces first, caused the edges along the boundaries to be removed.

Add support for deleting faces and internal edges, that keeps boundaries.
2016-05-09 16:21:00 +10:00
bc1a7d9283 Cleanup: warnings
Values set but not used
2016-05-06 16:49:25 +10:00
304501193b Fix T48356: Bridge tool creates self-intersecting loop
When loops are planar to eachother, initialize their winding based on surrounding geometry.
2016-05-06 10:22:02 +10:00
4aaafcbc45 Fix for fix, sorry for the noise 2016-05-06 05:46:07 +10:00
2812a8f7eb Missed last commit 2016-05-06 05:42:33 +10:00
7122b05ac3 Correct own mistake int recent transform API edits
Need to return number of enabled elements.
2016-05-06 05:40:07 +10:00
0b5a0d8412 Transform/Snap: EditMesh/BKE_bvhutils API improvements
Separate the creation of trees from EditMesh from the creation of trees from DerivedMesh.
This was meant to simplify the API, but didn't work out so well.

`bvhtree_from_mesh_*` actually is working as `bvhtree_from_derivedmesh_*`.
This is inconsistent with the trees created from EditMesh. Since for create them does not use the DerivedMesh.

In such cases the dm is being used only to cache the tree in the struct DerivedMesh. What is immediately released once
bvhtree is being used in functions that change(tag) the DM cleaning the cache.

- Use a filter function so users of SnapObjectContext can define how edit-mesh elements are handled.
- Remove em_evil.
- bvhtree of EditMesh is now really cached in the snap functions.
- Code becomes organized and easier to maintain.

This is an important patch for future improvements in snapping functions.
2016-05-06 05:01:51 +10:00
e30f0427a5 Fix error in BM_face_exists_overlap_subset
Was re-using loop index, thanks to @bzztploink for spotting!
2016-05-05 01:35:09 +10:00
6d0cae56e8 Fix T48290: Hook fails after deleting geometry
Now CD_SHAPEKEY_INDEX customdata is stored in edit-mode when hooks and vertex parents are used.

This also fixes a bug where undo would loose key-index data.

Move to structs for BM_mesh_bm_to/from_me to avoid passing many argument, which mostly aren't used.
2016-04-29 23:39:50 +10:00
b5ce2bbef7 BMesh: when multiple vertices have the same key-index, use the first
Simple error case where many vertices share an original index,
now use the first match instead of the last.
2016-04-29 21:52:09 +10:00
d3344ca7b1 Minor optimization to bmesh shape key conversion
Avoid linked linked loop and custom-data lookups per vertex,
use a table of shape-keys with array offsets instead.
2016-04-29 15:02:04 +10:00
6e94ec623d BMesh: limited-dissolve, add check for wire edges
Recent degenerate check crashed on chains of wire edges
2016-04-28 12:50:12 +10:00
bde7439816 Minor optimization for limited-dissolve
Use dot product instead of angle.
2016-04-20 07:50:48 +10:00
7cc9f6b6f8 Minor edits to last commit
Avoid redundant tests
2016-04-19 13:07:01 +10:00