Commit Graph

64761 Commits

Author SHA1 Message Date
b01a56ee5c Transform Snap: Optimize edge-snap using BVH tree
changes in BLI_kdopbvh:

- `BLI_bvhtree_find_nearest_to_ray` now takes is_ray_normalized and scale argument.
- `BLI_bvhtree_find_nearest_to_ray_angle` has been added (use for perspective view).

changes in BLI_bvhutils:

- `bvhtree_from_editmesh_edges_ex` was added.

changes in math_geom:

- `dist_squared_ray_to_seg_v3` was added.

other changes:

- `do_ray_start_correction` is no longer necessary to snap to verts.
- the way in which the test of depth was done before is being simulated in callbacks.
2016-06-30 17:52:03 +10:00
9d5661c9e8 CMake: list buildinfo.h as buildinfo.cmake's output
Keep the fake header to ensure we always run.
2016-06-30 08:53:25 +10:00
72792406c9 Correct fix for MSVC 2016-06-30 08:10:49 +10:00
94a80a1fb1 Fix bplayer (c) 2016-06-29 17:57:41 +02:00
903cb13bb8 Cleanup: use const 2016-06-29 23:22:54 +10:00
0971749f4c Cleanup: spelling, indentation 2016-06-29 20:37:54 +10:00
2e41df6847 Fix T48695: Slowdown w/ edit-mesh & shrinkwrap
0b5a0d84 caused regression since edit-mesh BVH wasn't cached,
each shrink-wrap modifier created its own BVH.
2016-06-29 19:43:08 +10:00
68fcc3b1f6 Correction to previous commit: Only skip colors for texture paint
This way we avoid regression of sculpt mode shading.

Hopefully now it's all fine.
2016-06-29 13:31:45 +05:00
9e173afca3 Cleanup: endian tests 2016-06-29 18:14:45 +10:00
2f532c7844 Fix T48728: Vertex colors not shown in texture mode
Regression caused by own changes to make texture paint more efficient
from workflow point of view.

Now the idea is to use vertex color outside of paint mode, so we don't
break any compatibility here.
2016-06-29 13:08:12 +05:00
c7eb5eeaa9 Cleanup: warning 2016-06-29 17:12:48 +10:00
e6d947f037 BMesh Intersect: use flags to keep track of verts
For simple cases bitmasks were OK, but didnt work for vert/edge, vert/edge tests.

Tag verts instead, makes logic easier to follow and gives minor speedup.
2016-06-29 16:09:58 +10:00
29a73106b4 UI: prevent softrange from becoming nan
Quiets assert
2016-06-29 12:09:00 +10:00
20f634cfc2 Fix T48755: Crash UV unwrapping 2016-06-29 11:51:36 +10:00
a21549f822 Usual i18n/UI messages cleanup & fixes. 2016-06-28 21:34:18 +02:00
Martijn Berger
5b325abf60 [msvc2015/OpenEXR] Linker hackery is no longer required in vc2015
Reviewers: juicyfruit

Reviewed By: juicyfruit

Differential Revision: https://developer.blender.org/D1892
2016-06-28 16:02:12 +02:00
23cc453975 Fix T48732: New GGX breaks OpenCL kernel
Make sure we don't perform any implicit address space conversion.

A bit annoying, but less intrusive approaches (like using temp private
variable in .cl kernel) do not work correct here.

Using generic address space will help from code side here, but will
be somewhat slower due to extra things happening as far as i know.
2016-06-28 17:15:35 +05:00
0d7817d1a4 Cleanup: use bool for writefile 2016-06-28 21:00:00 +10:00
55546b4e13 writefile: replace most struct lookups /w constants
Removes many hash lookups per file-save and undo-step.
2016-06-28 20:25:52 +10:00
f181839c57 Cleanup: code-style
Other changes here planned which touch many lines, so run cleanup first.
2016-06-28 20:05:04 +10:00
72fc2b6afe Fix T48753: VSE must restart for international fonts 2016-06-28 16:25:49 +10:00
6ce0ddae96 GHOST/X11: Hotplug support for xinput
Allows to plug/unplug different tablets while Blender is running.

Also fixes crash unplugging tablet while Blender runs (T48750).
2016-06-28 16:08:39 +10:00
e5a1f3142e RNA: resolve assert w/ no languages available 2016-06-28 12:36:21 +10:00
66054caa1b RNA: perform reverse search on operators
In most the last added operator is being handles.
2016-06-28 12:13:43 +10:00
3569ea03d8 Cleanup: Python imports 2016-06-28 12:13:16 +10:00
5806268051 Fix MSVC error, co_return now a reserved word
D2073 by @LazyDodo
2016-06-28 08:35:05 +10:00
f738f66f1b Fix (unreported) wrong ID type check in Text editor's ID remap callback. 2016-06-27 17:42:38 +02:00
14f056144e Bendy Bones Instability Fix - Second Attempt
So the error seems to be in cubic_tangent_factor_circle_v3(),
which was introduced with D2001.

I've tweaked the most obvious culprit here - the epsilon factor.
It used to be 10^-7, but I've reduced it down to 10^-5 now,
and it's looking a lot more stable now :)

---------

BTW, about the derivation of the magic 0.390464 factor I briefly subbed back
as a workaround for this bug, see:
    http://www.whizkidtech.redprince.net/bezier/circle/
2016-06-28 02:52:20 +12:00
9466d1579d Bendy Bones: Temporary workaround for instability caused by D2001 when using custom handle bones
It's probably some numeric precision issue, but until we figure out exactly what's
going wrong here, let's just revert back to the hardcoded value that was used here
successfully for years without issues.
2016-06-28 02:20:54 +12:00
e2c7ee7733 Fix T48740: User could remap indirect libdata usages from outliner.
Remapping indirect usage of IDs is forbidden from user space, this is calling for
nice nightmare with libraries handling (and undo crash, among other things).

Not sure why I was 'laxist' about indirect usage cases detection like that,
for now just consider any ID used by another linked datablock as indirect usage case!

Also, added some error/warning reports to Outliner's remap code.
2016-06-27 15:46:43 +02:00
34024c7cd8 FCurve Auto Colours: "XYZ to RGB" works for Quaternions too now
The "W" channel will get a yellowish colour (i.e. a blend between the X/R and
Y/G axis colours), while the XYZ will behave as they do for other transforms.
2016-06-28 00:27:51 +12:00
f4e492ad71 Partial fix for T48734
The create drivers operator should not use the "Transform Channel" variable type
when driving one transform with another on the same object/bone. Otherwise, you
end up with a situation which technically results in a bit of a pseudo-dependency
cycle.
2016-06-28 00:27:50 +12:00
b6483a25f2 Code Cleanup: Use bools not shorts 2016-06-28 00:27:50 +12:00
de6064eab1 Ctrl-Shift-C: Made it easier to add constraints between bones in different armatures
The Ctrl-Shift-C operator to add constraints between a pair of selected items,
for example, between two objects, or between two bones (in the same armature).

This commit makes it possible to use this operator to add a constraint where the
target is a bone from another object - e.g. to make a deform bone follow the control
bone in another armature, or to make an object use a bone as a tracking target.

Usage:
1) Ensure you are in Pose Mode, then select the bone to use as the target
2) Shift-Select the other object and/or the bone that's going to get the constraint
3) Ctrl-Shift-C
2016-06-28 00:27:49 +12:00
ab921321e1 Fix (unreported) potential buffer overflow with BLO_library_path_explode() usage.
Also added warning to func doc, let's try to avoid this in future (for until we
pass string length systematically...).
2016-06-27 12:38:12 +02:00
5f77266baf Fix T48741: File browser back button doesn't work from inside Blend (library) file.
Problem was in fact slightly wider, File space was nearly not taking into account
library navigation case and its 'virtual' directoris, except in a few places.

Add a wrapper around BLI_is_dir that also check for lib paths, and used it in
ED_file_change_dir(), such that we now always check path is a
valid directory - in the filebrowser context, not filesytem context. ;)
2016-06-27 12:26:14 +02:00
4a641e3cbc Cycles: Fix corner case of human readable number returning empty string 2016-06-27 13:49:25 +05:00
f1253f5d2b Fix T48717: Modal operators called from Py omit reports from the UI 2016-06-27 17:09:52 +10:00
6021cc4007 Rename script stub
Was clear from name this is to run external scripts.
2016-06-27 16:04:59 +10:00
5181f085eb Fix T48733: World background fails in 3d-view
Missing from fix for T48555.
Unfortunately duplicates code.
2016-06-27 15:36:28 +10:00
936c176a71 Fix T48743: Broken menu key accelerators
Regression caused by fc96110b
2016-06-27 14:15:48 +10:00
538a70c9b6 Cleanup: unnecessary NULL check 2016-06-27 13:21:14 +10:00
c7a6ff0981 Docs: arg names 2016-06-27 13:21:14 +10:00
6e193c42cb Docs: minor edits to writefile comments 2016-06-27 12:39:28 +10:00
2a69b09b62 Fix T48732 v2: New GGX breaks OpenCL kernel
As far as I can see, the second issue there was that the functions receive a pointer to a member variable of the
ShaderData, which is stored in global memory. However, this means that the pointer points to global memory as well,
therefore OpenCL requires the ccl_addr_space "keyword" in front of the pointer.
With this commit, the OpenCL kernels build on Linux with the Intel CPU OpenCL runtime - however, they already did
without the change and I don't have an AMD card, so I can't really test whether the AMD runtime is happy as well now.
2016-06-26 00:51:16 +02:00
aff81c6393 Cleanup: Get rid of remaining 'BKE_<id>_unlink()' functions, no more used anyway. 2016-06-25 18:36:27 +02:00
1b6cf7a99b Cleanup: get rid of BKE_text_unlink(), replace by usage of generic BKE_libblock_... API. 2016-06-25 18:12:23 +02:00
42872656d8 Cleanup: remove RNA's ID.destroy() function.
We already have Main's ID lists' `remove()` function, better not do the same thing
in two different places!
2016-06-25 17:10:33 +02:00
d4e435836d Cleanup/refactor RNA IDs' remove functions.
Those (one per ID type!) were uselessly duplicated, and badly inconsistent
(some types were actually unlinking before deletion, others were only working if already unlinked!).

Now we use same func and same API for all types, by default deletion is performed only if ID is no more used,
set `do_unlink` parameter to True to always delete ID even if still in use.
Only exception now is with Scene, since we always want to keep at least one!

Note that this will change default behavior of some types (since unlinking is never done anymore by default).
2016-06-25 17:10:33 +02:00
bfcf8c8e03 CMake: exclude gitignore & arcconfig for addons
These files were included in releases
2016-06-25 21:57:54 +10:00