Commit Graph

378 Commits

Author SHA1 Message Date
b1e2f8be23 Fix T48426: Use same length for all header message strings.
Some languages like Chinese or Japanese take three or four bytes per char...

Also fixed some missing translation markers for UI header messages.
2016-05-14 10:00:52 +02:00
ccbfbeba74 Fix crash in rB37493fb9f - there is no guaranty CTX_wm_foo() will return a valid pointer! 2016-04-19 22:53:18 +02:00
Julian Eisel
37493fb9fe Toggle to standard cursor when opening menus/popups
Cursor is now set to standard arrow-cursor when opening menu, and reset to previous one when closing it. Previously it just stayed as it was before, e.g. the edit mode cross-cursor stayed active even if a menu was opened.

Fixes T48192.
2016-04-19 16:17:34 +02:00
ca935abc18 Graph Editor UI: Experimental Tweak - Use tabs for properties region, to make it easier to navigate 2016-03-28 14:46:29 +13:00
Julian Eisel
e61588c5a5 Fix a bunch of temp full-screen glitches
Steps to reproduce fixed glitches were:
* Change any editor to be file browser from menu, Ctrl+O *from the file browser area*, Esc -> area reset to what it was before changing to file browser initially
* Ctrl+O from any area, F12, Esc -> returns to initial editor in full-screen (expected is file browser in full-screen)

Fixes T46229

Core of the fix is removing old area from spacedata list when going back to previous area (see ED_area_prevspace -> BKE_spacedata_remove). Also, when creating a new temp area we now don't exit old area anymore (needed so SpaceFile->op is kept, but it also makes sense in general)
Aaand finally removes some ugly hacks.

Tested quite a bit, so I think it's safe to apply (besides of remark below), just would like to get things double checked and confirmed. After all, this full-screen stuff finally starts to feel like it's working :P

Note, there's still a memory leak when quitting Blender with temp area open. Haven't found out how to solve yet, but it's not that important for review anyway.

Reviewers: campbellbarton, brecht

Reviewed By: brecht

Subscribers: plyczkowski, Blendify

Maniphest Tasks: T46229

Differential Revision: https://developer.blender.org/D1531
2016-02-29 16:18:42 +01:00
Julian Eisel
49ba9740b8 Cleanup: Duplicated function
wmOrtho2_region_pixelspace and wmOrtho2_region_ui were doing exact same thing since rBSa86482f81cf3.
2016-02-29 15:20:09 +01:00
3b92a9472c UI: update dynamic tips
Useful for progress ETA to continuously update.

This adds API option not to activate new regions GL state which isn't needed in many cases.
2016-02-02 14:16:53 +11:00
79ee1b0b5a More missing calls to glLineWidth 2016-01-24 22:06:46 +11:00
3b2ad704f5 Metadata display: support word-wrapped note
- Match layout from stamp buffer (note last so it can wrap)
- Correct vertical spacing (didn't take decender into account)
- Use U.pixelsize when setting font-size.
2015-10-05 21:28:47 +11:00
3d5622a208 Cleanup: pass pointer to rctf 2015-10-05 20:48:53 +11:00
8c0b5c02de Draw emboss when area is full but in quad-split 2015-07-14 07:31:46 +10:00
Julian Eisel
b05cf040cb Cleanup: Use bool instead of int 2015-07-01 21:48:42 +02:00
Julian Eisel
5e9b43cc61 Fix 1px gap in regions drawn with region overlap 2015-06-30 21:04:25 +02:00
cfd36476a1 Cleanup: use const for screen functions 2015-06-30 15:31:55 +10:00
Julian Eisel
7549ec7301 Fix some issues found by Coverity Scan
Some of them are just brain dead code, some are potential bugs.
2015-05-15 01:08:41 +02:00
e59bd19fa7 Cleanup: style & const's 2015-05-05 05:19:49 +10:00
b07c2961fa Don't scale metadata font with zoom - makes strings not consistently
adhere to the string length
2015-05-04 12:30:26 +02:00
711e2f71a8 Support displaying metadata for images in sequencer preview windows (not
backdrop)
2015-05-04 12:18:19 +02:00
535e75ea90 Use mono font for metadata 2015-05-01 14:27:44 +02:00
Julian Eisel
3bffcc675b Fix T42495: Fullscreen area icon glitch
Tried a couple of things to trigger an update/redraw for the exact right
moment (sending azone update event, timer, delayed redraw, etc) but this
seems to work rock solid without being *that* ugly.
2015-04-25 01:29:53 +02:00
1044dfd965 Fix and simplify vertical positioning and calculation of metadata
display more.
2015-04-22 13:19:58 +02:00
bf69453ae7 BLI_string: add BLI_snprintf_rlen
use when the length of the destination string is needed.
2015-04-22 05:37:22 +10:00
b47892e9f5 Minor edits to metadata commit
No need to calculate height of each line, just use height of font.
2015-04-22 04:43:13 +10:00
e1ce83f762 Initialize and use the theme for metadata text 2015-04-21 19:01:09 +02:00
3091ea49fe Metadata:
* Theme support for metadata display
* Increase text DPI with scaling.
2015-04-21 18:37:06 +02:00
50bfc4bfa0 Metadata display support - patch by Julian and me.
Basically, blender adds a few metadata fields to images when
we render an image. Those metadata can now be viewed in the
image editor.

Also, made sure metadata are available when we write imbufs
to disc with "Save As". There may be more cases here that need
fixing, but this means that loading an image with metadata
will now properly preserve them in blender.
2015-04-21 18:37:06 +02:00
Dalai Felinto
d5f1b9c222 Multi-View and Stereo 3D
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html

Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode

Viewport
* Cameras
* Plane
* Volume

Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support

Sequencer
* Image/Movie Strips 'Use Multiview'

UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

Scene Render Views
* Ability to have an arbitrary number of views in the scene

Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.

Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.

Everything else is likely small todos, and may wait until we are sure none of the above is happening.

Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix

Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up

Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)

Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
2015-04-06 10:40:12 -03:00
dd3aa1b372 Cleanup: replace confusing 'if' statements 2015-04-06 16:40:26 +10:00
b497eae0a8 Screen: remove redundant NULL check in ED_area_prevspace 2015-02-23 21:06:55 +11:00
86cfbeec6a Partial fix for T43740
ED_area_data_swap would put the screen in an invalid state and crash.
(SpaceLink.spacetype didn't match ScrArea.type)

However behavior is still odd in the instance of the report.
2015-02-23 20:02:54 +11:00
9e2abbc9ba FileBrowser: Editable Bookmarks.
Bookmarks are now editable (i.e. you can rename them, and reorder them).
They are also listed in regular UILists, so you can filter/sort them as usual too.

Also, FileBrowser 'T' side area is changed to something similar to 3DView one,
in this case because we need op panel to remain at the bottom, and later because
we'll more than likely need tabs here!

Thanks to Campbell and Sergey for reviews.

Differential Revision: https://developer.blender.org/D1093
2015-02-11 00:09:45 +01:00
julianeisel
3e59092348 Stacked fullscreen area support (proper implemenation)
Adds support for stacked fullscreens. This basically means, if a user opens a
temporary fullscreen mode, such as the File Browser or the Image Editor render
view, from a different fullscreen, the "Back to Previous" function or the other
ways to escape those temporary fullscreens don't return to the split screen
layout but to the previous fullscreen he has been in.

I already committed something similar (f7e844570f) but that was only
supposed as a fix, it didn't work for the "Back to Previous" operator and the
implementation wasn't really reusable. This one looks a bit nicer + makes some
older hacks unnecessary :)
2015-01-28 02:52:49 +01:00
julianeisel
17422124ec Fix T43247: Don't open pulldown when a popup overlaps it
Auto-opening of pulldown menus didn't take overlapping popups into account.
2015-01-21 03:51:18 +01:00
7a1dc20560 Cleanup: quite some harmless but noisy warnings from gcc... 2015-01-11 21:14:39 +01:00
14b951747f Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.
2014-12-01 01:52:06 +13:00
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
36da579d12 Markers: show the area that handles marker events 2014-10-28 18:51:28 +01:00
13e9c44ce5 UI: disable area emboss when it's maximized 2014-10-17 00:12:31 +02:00
Dalai Felinto
7c25f16f1a Fullscreen Editor (new fullscreen mode for clean UI)
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI

* Maximize Editor: (old Ctrl+Up)
* Full Screen Window: (old Alt + F11)
* Full Screen Editor: new operator (Alt + F10)
* Change Show/Hide Header: (Alt + F9)

When the mode is on moving the mouse near the top right corner of the
editor shows an icon to go back to the normal editor mode.

This was originally intended for the multiview branch, but this
functionality also benefits non-stereo workflows, thus it can be
reviewed and committed independently.

Development notes:
* This includes cleanups in the code to sanitize the naming of
  fullscreen/maximize across the window/editor code.

* Originally the idea was to make the window fullscreen as well, but
  this idea was dropped.

* You can see the clicking area when debug is 1

* Technically the user can be left with an unfaded icon in the corner
  (specially when using a tablet). If we think this is too bad we can
  increase the action zone to be the whole screen, or something similar.

Reviewers: campbellbarton [1], ton [2], fsiddi [2]

[1] actual code review
[2] design review

Differential Revision: https://developer.blender.org/D678
2014-10-14 15:11:41 -03:00
ad0790f14e Partial fix for T41749
Tool-tips and header-text used a different pixel alignment from the rest of the UI.
This causes blurry text with multi-sample with NVidia.

Other text still needs the issue resolved (View3d info for eg)
2014-09-10 13:38:09 +10:00
1b94b3d49c WM: Add utility wmOrtho2_*** funcs
Currently there are inconsistencies with pixel alignment.
but this commit has no functional changes.

- wmOrtho2_region_ui for UI/Text.
- wmOrtho2_region_pixelspace for 2D drawing.
- wmOrtho2_pixelspace - when the region isn't used.
2014-09-10 13:37:53 +10:00
968e1b3b10 Fix T41427: Region overlap moves into wrong window.
There was some fuzzyness in `region_overlap_fix()`, using an 'other side' region
as ref to move current one in case their rect would intersect...

New code is a bit more complex, but should handle nicely all situations, mostly
ensuring we only translate an overlap if we find a previous one **on the same side**,
and ensuring we also never have intersecting overlapping regions from different sides
(since this does not work nice at all).
2014-08-15 15:40:53 +02:00
0219cf468e Fix marker selection margin ignoring DPI 2014-08-12 05:45:59 +10:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
eb7eafbf19 Fix RGN_DRAW_REFRESH_UI flag being overwritten 2014-07-19 08:11:52 +10:00
c04f301fc3 Replace BLI_SMALLSTACK_FREE with fake user (quiet warnings in msvc) 2014-07-12 16:48:52 +10:00
ea2043eb3a UI: Add support for popups to refresh their layput (D578)
This is needed for popups to chance state once activated,
currently it makes use of operators `check` callback, after values are modified,
as the file selector does already.
2014-06-15 01:42:31 +10:00
577e4f8d9e UI: remove OpenGL calls from ED_region_init, now handled elsewhere 2014-06-14 17:40:33 +10:00
04665e2006 Fix T40226: Keep collapse-menu when splitting areas 2014-05-17 00:29:27 +10:00