Commit Graph

624 Commits

Author SHA1 Message Date
Severin
7d5d971dea Fix T43920: Crash when clicking into different area during IME composition
Fix by @randon
2015-03-09 02:27:11 +01:00
Julian Eisel
c271a9fa8b Fix T43864: Saving from top area in fullscreen changes wrong area into File Browser
We now always use the actual fullscreen area.
2015-03-02 22:38:59 +01:00
fed61d50c7 Debug GPU functionality from soc-viewport_fx by Jason Wilkins
patch number D706 with changes:

- WITH_GPU_DEBUG just creates a debug context (and enables the debug messaging
system functions) but leaves the checks we had intact. Old patch
added the debug functionality only if we had the flag on to save some
performance.

Rationale here is that we might not want to recompile blender just to get
the extra information, and having users start blender with a -d flag to
get the extra information is also useful for bug reports. Those checks already
existed and most expensive ones are hidden behind a debug mode check
so performance should not be that bad.

- Did some cleanup of existing functionality:
When things go wrong blender side, just print the error,
don't check for GL errors first.

- Did not port changes needed for GLES to regular glew.h

- Got rid of duplicate or very similar new functionality.

Generally, code is more moving things around/cleanup and should work exactly
as before apart from the debug context, so it's safe to add even now.

It also provides a nice substitute function for glu error descriptions
2015-02-23 13:35:57 +01:00
4cbf2ebdc9 Cleanup: style 2015-02-06 13:55:20 +11:00
julianeisel
d183e9b43b File Browser: Remove unused fileselect event value
This was initially added for a later support of making the automatic File
Browser fullscreen optional. As this idea was rejected for now (D1037) it
doesn't really make sense to leave these things in.
2015-01-28 23:35:46 +01:00
julianeisel
3e59092348 Stacked fullscreen area support (proper implemenation)
Adds support for stacked fullscreens. This basically means, if a user opens a
temporary fullscreen mode, such as the File Browser or the Image Editor render
view, from a different fullscreen, the "Back to Previous" function or the other
ways to escape those temporary fullscreens don't return to the split screen
layout but to the previous fullscreen he has been in.

I already committed something similar (f7e844570f) but that was only
supposed as a fix, it didn't work for the "Back to Previous" operator and the
implementation wasn't really reusable. This one looks a bit nicer + makes some
older hacks unnecessary :)
2015-01-28 02:52:49 +01:00
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
julianeisel
c2af749ac3 Cleanup: Ugly typo (retore->restore) 2015-01-24 23:39:06 +01:00
julianeisel
f19013158a Workaround/Fix T43139: Calling bpy.ops.screen.screen_full_area() multiple times in python console causes Blender to crash
This was sort of a chicken<->egg dilemma, because after a maximized screen was restored, the screen handling used region
coordinates which weren't updated yet. I'm still not sure why, but this resulted in area coords that go beond INT_MAX.

To fix this I made sure the first screen handling after restoring a maximized screen is skipped, so that it's delayed to
the next call of wm_event_do_handlers (since this is called from main loop there shouldn't be a noticable delay or any
handling glitches).
2015-01-14 01:29:17 +01:00
b09563ca8c Cleanup: fixes for building with recent clang 2015-01-14 05:11:20 +11:00
c6d28a94be Fix T42754: File-Selector lost on fullscreen exit
There  was a hard-coded check to exit the fileselector when restoring a view.

Now, when space types differ, flag areas as temporary and switch back to the previous type only in this case.
This means you can select a file while having a file-selector space type open, and not loose it every time.
2015-01-13 01:44:40 +11:00
julianeisel
70f3a47d57 Event System Cleanup: Modifier Key Assignment Switch
Was quite messy previously, think this is much more readable and easier to follow.
2015-01-06 20:33:22 +01:00
julianeisel
eefb393cfd Fix T40435: Fix event system modifier key handling
This partial reverts rBd800cffaf10cb7, but fixes T40435 (Background label is not
redrawn).

It now isn't possible to use single modifier keys as shortcuts anymore. But this
is something that's not really useful at all, since it breaks more than it allows.
2015-01-06 18:48:36 +01:00
690345a826 Cleanup: spelling 2014-12-08 09:46:21 +01:00
Severin
e81d077c85 Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell
and me.

At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing

We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
2014-12-07 00:58:17 +01:00
915235c87a Cleanup: unused headers 2014-11-28 22:16:14 +01:00
f36785c26c Cleanup: Replace WM_operator_name_call by WM_operator_name_call_ptr where possible.
This avoids one lookup in optypes list...
2014-11-16 11:11:05 +01:00
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
d665095e0d Filter out pie spawn button events.
The reason being, with the current system of quick selection, it's
possible to spawn an operator after confirmation, especially for cases
with modifier buttons.
2014-10-13 20:09:37 +02:00
9fcc1a32df Pie menus: Confirm threshold
This commit adds a confirm threshold property to pie menus.

Basically, this will confirm the pie menu automatically when
the distance from the center of the pie exceeds that threshold without
a need to release the pie button.

The confirm threshold will only work if it is larger than the pie
threshold.

The confirmation actually occur when the mouse stops moving, to
allow multiple pie menus to be better linked together, (see below)

This functionality also facilitates the ability for chained pie menus by
dragging. Basically, a pie menu item can be a call_menu_pie operator and
the new pie menu will still use the original pie menu release event for
confirmation. This should allow for quick, gesture based navigation in
pie menu hierarchies (going back in the hierarchy is still not supported
though)

There will be a demonstration pie in the official add-on soon
2014-10-13 14:35:41 +02:00
432d274990 Cleanup & typo in assignment 2014-09-14 17:27:31 +10:00
028fd29eeb Pie Menus C code backend.
This commit merges the code in the pie-menu branch.

As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.

Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/

Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments

Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.

Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
2014-08-11 11:02:26 +02:00
f745564e4e GSOC 2013 paint
Yep, at last it's here!

There are a few minor issues remaining but development can go on in
master after discussion at blender institute.

For full list of features see:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting

Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
2014-07-21 12:02:05 +02:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
48eececdba Follow up to previous commit.
* Expose is_tablet property to events to determine if event contains
tablet data.
* Expose tablet tilt for events as a 2D vector in python
2014-07-14 17:49:00 +03:00
45f0bd6eb1 Feature request:
Expose pressure from event system to python. This will return the tablet
pressure, if a tablet is present, or 1.0 if not.
2014-07-14 17:06:53 +03:00
d419e2e90c WM: add WM_operator_properties_create_ptr
Call operator types directly and avoid a lookup when their known.
2014-07-11 15:07:55 +10:00
716430ab64 Code cleanup: comments 2014-06-15 12:15:53 +10:00
f46b384fc5 Change to key modifier should trigger re-evaluation of drag-and-drop
This change is part of a fix for T40435, but will postpone for now.

Original patch by Sergey Sharybin
2014-06-03 23:00:39 +10:00
bf640a6a7f Code cleanup: use typedefs for ui handler functions 2014-06-03 09:30:08 +10:00
3e38be0000 Fix T40202: File selector operators not reported in info view 2014-05-16 21:25:48 +10:00
48881ad1e0 Code cleanup: doxy comments 2014-05-14 15:00:47 +10:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
a04c132a7e NDOF: minor tweaks based on feedback.
- invert Y axis when swap YZ is enabled.
- allow rotating when not in ortho mode.
2014-02-28 22:07:53 +11:00
0de1df49e1 Fix T37756: file > open with file selector already open not restoring screen correctly. 2014-02-26 19:50:12 +01:00
739ae1d809 NDOF: fix for view3d ignoring lens values when panning
image, mce, view2d and view3d now have matching pan speed.
2014-02-22 16:30:48 +11:00
dcdb4eaf9c NDOF: Fix for fly/walk mode ignoring axis invert options 2014-02-18 23:55:58 +11:00
eedba54aae NDOF: rename 'zoom updown' to 'pan xy swap axis'
This swapped translation for all ndof events.
2014-02-15 09:54:11 +11:00
be3a029d4c NDOF: print events when debugging is enabled 2014-02-12 21:05:25 +11:00
b3afbcab8f ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
37026b12ec Code cleanup: use bool for static methods 2014-02-05 22:36:15 +11:00
d900f5be55 Code cleanup: use bools where possible 2014-02-03 19:35:44 +11:00
a7b1349ce4 Events: fix for wmEvent prevx, prevy not updating 2014-01-31 07:42:34 +11:00
a68ceb0af8 Option to lock the interface while rendering
Added function called WM_set_locked_interface which does
two things:

- Prevents event queue from being handled, so no operators
  (see below) or values are even possible to run or change.
  This prevents any kind of "destructive" action performed
  from user while rendering.

- Locks interface refresh for regions which does have lock
  set to truth in their template. Currently it's just a 3D
  viewport, but in the future more regions could be considered
  unsafe, or we could want to lock different parts of
  interface when doing different jobs.

  This is needed because 3D viewport could be using or changing
  the same data as renderer currently uses, leading to threading
  conflict.

  Notifiers are still allowed to handle, so render progress is
  seen on the screen, but would need to doublecheck on this, in
  terms some notifiers could be changing the data.

  For now interface locking happens for render job only in case
  "Lock Interface" checkbox is enabled.

  Other tools like backing would also benefit of this option.

  It is possible to mark operator as safe to be used in locked
  interface mode by adding OPTYPE_ALLOW_LOCKED bit to operator
  template flags.

  This bit is completely handled by wm_evem_system, not
  with operator run routines, so it's still possible to
  run operators from drivers and handlers.

  Currently allowed image editor navigation and zooming.

Reviewers: brecht, campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D142
2014-01-29 16:07:14 +06:00
9a1dcfbf2d Fix T38367: operators activated from popups didnt reuse settings 2014-01-29 02:54:46 +11:00
deab0d1040 Fix T38381, Fix T38184: key events getting lost when modal operator is running.
There is a hack for modal keymaps and double click events, which was (ab)using
the wmEvent.prevval variable to temporarily assign it KM_DBL_CLICK indicating
that the double click event was disabled. However the value of prevval can
actually be KM_DBL_CLICK in other circumstances too, which caused a key press
event to get converted to a double click event.
2014-01-28 16:15:45 +01:00
a5c35fb27f Code cleanup: use booleans where appropriate 2014-01-28 04:00:04 +11:00
4ae7ae6f2e Code Cleanup: use bool for return values and correct comments
also remove CDDM_Check, theres no need for it.
2014-01-22 02:53:48 +11:00
621bf47e91 Docs: doxygen file descriptions for BLF, GPU and WM 2014-01-19 23:15:25 +11:00