Now, when the mode is 'replace', no F-Curves are created during keyframing (i.e. only existing F-Curves are used).
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Also, fixed missing line in previous commit for Select Linked.
Just make the operator cancel if the region in the context is not a RegionView3d.
This is not an issue isolated to this operator, it affects other ones that require a
RegionView3d too, like knife. One to solve for later, at least this doesn't crash now.
* Fixed crash with when/after undoing Grease Pencil sketches in the Image Editor. To get this working, I've had to sacrifice the backwards-compat loading for old .blend files from 2.49 which were using the same pointer as the new data (local data vs datablock data). If anyone has any ingenious hacks to fix this, go ahead, but otherwise, some caution is advised here...
* Grease Pencil block used for Image Editor instances can now be changed
* Enabled proper active polls on the advanced 3D-view projection methods for drawing. These are not valid in views other than the 3D-View, and so should not be shown as available for use elsewhere (though may still be shown just so that users know what mode an 'imported' datablock may be using).
* Enabled proper updates for Grease Pencil editing in the Image Editor. Was missing notifiers for this stuff.
* When drawing in the Image Editor with no image active, the system now (quietly) switches to using screen-space 'view' vs 'cursor' space for the strokes, since the previous behaviour was confusing with strokes disappearing after drawing them. IMO this is a much better option than the confusion that occurred before, even though it does change the user's settings under their feet!
Added back the 'corner cut pattern' as an operator property for subdivide operator.
Not added for knife yet, since operator redo doesn't seem to be working at all -
already logged in the tracker.
Early when implementing the Graph Editor in 2.5, a key complaint that was levelled at the old 'IPO Editor' was that it was a constant annoyance that adjacent handles were getting selected in addition to the keyframes, when only the keyframes were intended. I solved this by making this default to only selecting keyframes and ignoring the handles, but this means that it isn't possible to batch move several handles at once.
I've now improved this situation by adding an option to the border select operator (involved using Ctrl-B instead of B) which makes the handles get treated separately (as if they were separate verts, as in 2.4x). The default is still to only select keyframes, to have consistency with the DopeSheet...
Also performed some more renaming work in the code...
by Harley Acheson (harley)
note from the submission
-snip-
While in there I removed the Win32 conditionals that made "_strdate" used to
get date on Windows. "localtime" works fine on Windows so the results are consistent on all platforms.
This patch add SPH (Smoothed Particle Hydrodynamics)fluid dynamics to the
blender particle system. SPH is an boundless Lagrangian interpolation
technique to solve the fluid motion equations.
From liquids to sand, goo and gases could be simulated using the particle
system.
It features internal viscosity, a double density relaxation that accounts
for surface tension effects, static internal springs for plastic fluids,
and buoyancy for gases.
---------------------------------------
This is a commit of the core fluid physics. Raul will work on proper
documentation soon and more features such as surface extraction from
the particle point cloud and increasing stability by sub-frame calculations
later.
I removed 3D flag checking for DL_POLY displists in nurbs-to-mesh conversion
function -- DL_POLY displist should be always converted to edge loop.
DL_POLY which should be converted to something else is odd i think.
This commit also fixes trouble cyclic surface curve to mesh conversion problem.
dupliverts. The flag mode & OB_MODE_EDIT only indicates that
this object is being edited by the user, not if the mesh is
in editmode or not, it should check for the existence of
me->edit_mesh. Also corrected two other places for this.
- Rename option and flag to something more sane
- Add property to manipulator operator and set true by default
Confirm on Release can now be forced true or false per operator, in which case it won't use the default value (the user preference).
Add hidden property to be able to force confirm on release (drag immediately is a silly name) on or off.
Streamline method for adding common properties to transform operators.
experiment and turn out to work poorly because it does not preserve
rotations, so I've just removed the option now. Alternative is to use
a solidify modifier on the cage mesh, which will usually give better
results.