83c274ccfc
Cleanup: use "num" as a suffix in: source/blender/python
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See T85728
2022-03-28 14:14:31 +11:00
bbd787275f
Cleanup: spelling in comments, strings
2022-03-25 12:04:16 +11:00
Iyad Ahmed
fc259d4c30
Fix gpu.types.GPUTexture not passing data buffer to 3D textures
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Missed in rB4430e8a00810ca8df2fa20029c4cb8078e8cdbe6
Reviewed By: mano-wii
Differential Revision: https://developer.blender.org/D14333
2022-03-14 16:06:32 -03:00
beaf2baeff
Cleanup: fix wrong spelling of texture and indentation
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Contributed by luzpaz.
Ref D14271, D14270
2022-03-09 15:07:38 +01:00
9189191c5b
Fix errors in 'gpu.state' documentation
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`blend_depth_test_get` --> `depth_test_get`
`depth_mask_set_get` --> `depth_mask_get`
Thanks to @SBCV for pointing out these inconsistencies.
2022-02-20 23:31:08 -03:00
59aaf2036e
Fix wrong method name in gpu documentation
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`use_program_point_size` --> `program_point_size_set`.
2022-02-17 22:11:08 -03:00
c434782e3a
File headers: SPDX License migration
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
2022-02-11 09:14:36 +11:00
2e5aecf557
Fix T94202: GPUFrameBuffer: wrong refcount in the buffer passed for read_color and read_depth
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The buffer passed as an argument to `GPUFrameBuffer.read_color` is used
in the return of the function and therefore, if not used, its refcount is
decremented.
So be sure to increment the refcount of the already existing objects that
will be used in the return of a function.
2022-01-18 19:23:16 -03:00
3d3bc74884
Cleanup: remove redundant const qualifiers for POD types
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MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00
c0fb8ea8f3
Cleanup: Spelling/grammar in comments
2022-01-05 19:03:05 -06:00
Germano Cavalcante
b7f6377e38
gpu.types.GPUOffScreen: accept format argument for color texture
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Some projects need more than 8-bit RGBA off-screen, so add the ability to
accept color format and defaults to RGBA8 so existing code should not be
affected.
Currently supported formats:
- RGBA8 (default)
- RGBA16
- RGBA16F
- RGBA32F
Reviewed By: mano-wii
Differential Revision: https://developer.blender.org/D13650
2021-12-29 11:46:53 -03:00
c097c7b855
Cleanup: correct unbalanced doxygen groups
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Also add groups in some files.
2021-12-14 16:17:10 +11:00
42a6b2fd06
Cleanup: move public doc-strings into headers for 'python'
2021-12-02 22:53:44 +11:00
4e45265dc6
Cleanup: spelling in comments & strings
2021-11-30 10:15:17 +11:00
Christian Stolze
bba6fe83e2
Fix T89204: slow repeated rendering with GPUOffscreen.draw_view3d.
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Reviewed By: fclem
Differential Revision: D13235
2021-11-23 14:08:38 +01:00
Xavier Cho
62d64bec2a
Docs: Fixes and improvements in API documentation
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Fixes several notable mistakes and missing information
regarding the API documentation (*.rst).
This will allow API stub generators like bpystubgen or
fake-bpy-module to produce more accurate result.
Differential Revision: https://developer.blender.org/D12639
2021-10-22 18:27:16 -04:00
Jon Denning
e0394761b9
GPUShader: Expose name for debugging & identifying shaders
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Added optional `name` argument to `GPUShader` constructor
(defaults to `pyGPUShader`), and added `name` getter to `GPUShader`.
Ref D12393
Reviewed By: campbellbarton, jbakker
2021-09-13 16:16:45 +10:00
a131e3bec7
Fix GPU Buffer not allowing uint values greater than one byte
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Error in format passed in `PyArg_Parse`
2021-09-08 20:28:00 -03:00
8849bed671
Revert "PyAPI: GPU Shader: add 'state' parameter to uniform sampler"
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This reverts commit 2aad8fc7bc .
It was a commit without proper review.
A better API needs to be discussed.
2021-09-02 10:19:58 -03:00
2aad8fc7bc
PyAPI: GPU Shader: add 'state' parameter to uniform sampler
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Now you can choose the state of texture (as a filter and repetition) to
render it.
This is important as the original state is very limited.
2021-09-01 10:39:14 -03:00
1541fbb4a0
PyDoc: Fix compliation warning
2021-08-30 18:26:07 -04:00
b7cb7b78a8
Docs: GPU Shader: improvements
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Changes:
- line break
- enum highlighting
- better description
2021-08-30 17:12:31 -03:00
06a60fe9f7
PyAPI: GPU: expose clip distances
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Now you can get a shader that uses Clip Planes and set the number of
Clip Distanes with `gpu.state.clip_distances_set(value)`.
2021-08-26 13:03:07 -03:00
nutti
69fdcea978
Docs: add API docs for gpu.capabilities
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Adds Python API documentations for gpu.capabilities module.
Ref D12226
2021-08-17 15:04:35 +10:00
ba055493a0
Cleanup: clang-format
2021-08-17 14:46:46 +10:00
nutti
d60e28093f
Docs: add API docs for gpu.platform
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Adds Python API documentations for gpu.platform module.
Ref D12222
2021-08-17 14:45:40 +10:00
869b84452a
Cleanup: compiler warnings
2021-08-17 14:42:12 +10:00
4dba206011
PyAPI: GPUShader: make 'uniform_vector_*' less restricted
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Buffers larger than required may be allowed without restriction.
2021-08-16 13:57:25 -03:00
b5117660da
PyAPI: GPU Buffer: Buffer protocol support
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The code was commented due to lack of testing and short release deadline.
2021-08-16 13:57:25 -03:00
eb278f5e12
XR: Color Depth Adjustments
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This addresses reduced visibility of scenes (as displayed in the VR
headset) that can result from the 8-bit color depth format currently
used for XR swapchain images.
By switching to a swapchain format with higher color depth (RGB10_A2,
RGBA16, RGBA16F) for supported runtimes, visibility in VR should be
noticeably improved.
However, current limitations are lack of support for these higher
color depth formats by some XR runtimes, especially for OpenGL.
Also important to note that GPU_offscreen_create() now explicitly
takes in the texture format (eGPUTextureFormat) instead of a
"high_bitdepth" boolean.
Reviewed By: Julian Eisel, Clément Foucault
Differential Revision: http://developer.blender.org/D9842
2021-08-16 11:46:09 +09:00
c9a9d5332b
PyAPI: GPU: Expose builtin shaders
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Expose `3D_POLYLINE_SMOOTH_COLOR` and
`3D_POLYLINE_FLAT_COLOR` builtins.
Requested by addon developers.
2021-08-11 11:39:51 -03:00
d6ca7ab20e
Cleanup: make format
2021-08-04 19:24:19 -04:00
Gottfried Hofmann
c8004ab407
Expose Color Management as argument for gpu.types.GPUOffScreen.draw_view3d()
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Fix for https://developer.blender.org/T84227
The problem was that https://developer.blender.org/rBe0ffb911a22bb03755687f45fc1a996870e059a8 turned color management for offscreen rendering off by default, which makes it non-color-managed in some cases. So the idea here is that script authors get the choice wether they want color managed non-color-managed output. Thus this patch introduces a new argument do_color_management as a bool to gpu.types.GPUOffScreen.draw_view3d().
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11645
2021-08-04 11:20:22 +02:00
3c50687073
Fix gpu.types.GPUTexture crash when the size argument was too big
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Missing length check on the size argument before copying it
into a fixed size buffer.
2021-07-29 14:11:37 +10:00
58eacb8e7c
Cleanup: pass sizeof array element to PyC_AsArray
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Replace the is_double argument which was only used for single/double
precision floats.
This allows supporting different sized int types more easily.
2021-07-27 22:36:01 +10:00
e77a1dc6b0
Fix name used when parsing arguments
2021-07-22 15:29:09 -03:00
1b44b47f69
PyGPU: new method 'GPUFrameBuffer.read_depth'
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Method requested by users in order to port addons to new API.
2021-07-22 15:17:48 -03:00
c3a400b73f
Cleanup: use single back-tick quoting in comments
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While doxygen supports both, conform to our style guide.
Note that single back-tick's are already used in a majority of comments.
2021-07-20 22:58:14 +10:00
nutti
695e025c82
Docs: Fix minor incorrect syntax errors
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This patch fixes the incorrect syntax in documentations.
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D11822
2021-07-07 19:41:46 -04:00
f1e4903854
Cleanup: full sentences in comments, improve comment formatting
2021-06-26 21:50:48 +10:00
6570159929
Cleanup: update clang-format so PyObject_HEAD indents properly
2021-06-24 17:12:04 +10:00
4b9ff3cd42
Cleanup: comment blocks, trailing space in comments
2021-06-24 15:59:34 +10:00
c73be23e17
Revert "Fix T89204: slow repeated rendering with GPUOffscreen.draw_view3d"
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This reverts commit d03b26edbd . There is some
refresh issue that needs to be solved before this can be enabled.
2021-06-17 02:06:26 +02:00
d03b26edbd
Fix T89204: slow repeated rendering with GPUOffscreen.draw_view3d
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Cache the GPUViewport so the framebuffers and associated textures are not
reallocated each time.
2021-06-16 20:19:34 +02:00
f29a738e23
PyAPI: use keyword only arguments
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Use keyword only arguments for the following functions.
- addon_utils.module_bl_info 2nd arg `info_basis`.
- addon_utils.modules 1st `module_cache`, 2nd arg `refresh`.
- addon_utils.modules_refresh 1st arg `module_cache`.
- bl_app_template_utils.activate 1nd arg `template_id`.
- bl_app_template_utils.import_from_id 2nd arg `ignore_not_found`.
- bl_app_template_utils.import_from_path 2nd arg `ignore_not_found`.
- bl_keymap_utils.keymap_from_toolbar.generate 2nd & 3rd args `use_fallback_keys` & `use_reset`.
- bl_keymap_utils.platform_helpers.keyconfig_data_oskey_from_ctrl 2nd arg `filter_fn`.
- bl_ui_utils.bug_report_url.url_prefill_from_blender 1st arg `addon_info`.
- bmesh.types.BMFace.copy 1st & 2nd args `verts`, `edges`.
- bmesh.types.BMesh.calc_volume 1st arg `signed`.
- bmesh.types.BMesh.from_mesh 2nd..4th args `face_normals`, `use_shape_key`, `shape_key_index`.
- bmesh.types.BMesh.from_object 3rd & 4th args `cage`, `face_normals`.
- bmesh.types.BMesh.transform 2nd arg `filter`.
- bmesh.types.BMesh.update_edit_mesh 2nd & 3rd args `loop_triangles`, `destructive`.
- bmesh.types.{BMVertSeq,BMEdgeSeq,BMFaceSeq}.sort 1st & 2nd arg `key`, `reverse`.
- bmesh.utils.face_split 4th..6th args `coords`, `use_exist`, `example`.
- bpy.data.libraries.load 2nd..4th args `link`, `relative`, `assets_only`.
- bpy.data.user_map 1st..3rd args `subset`, `key_types, `value_types`.
- bpy.msgbus.subscribe_rna 5th arg `options`.
- bpy.path.abspath 2nd & 3rd args `start` & `library`.
- bpy.path.clean_name 2nd arg `replace`.
- bpy.path.ensure_ext 3rd arg `case_sensitive`.
- bpy.path.module_names 2nd arg `recursive`.
- bpy.path.relpath 2nd arg `start`.
- bpy.types.EditBone.transform 2nd & 3rd arg `scale`, `roll`.
- bpy.types.Operator.as_keywords 1st arg `ignore`.
- bpy.types.Struct.{keyframe_insert,keyframe_delete} 2nd..5th args `index`, `frame`, `group`, `options`.
- bpy.types.WindowManager.popup_menu 2nd & 3rd arg `title`, `icon`.
- bpy.types.WindowManager.popup_menu_pie 3rd & 4th arg `title`, `icon`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.blend_paths 1st..3rd args `absolute`, `packed`, `local`.
- bpy.utils.execfile 2nd arg `mod`.
- bpy.utils.keyconfig_set 2nd arg `report`.
- bpy.utils.load_scripts 1st & 2nd `reload_scripts` & `refresh_scripts`.
- bpy.utils.preset_find 3rd & 4th args `display_name`, `ext`.
- bpy.utils.resource_path 2nd & 3rd arg `major`, `minor`.
- bpy.utils.script_paths 1st..4th args `subdir`, `user_pref`, `check_all`, `use_user`.
- bpy.utils.smpte_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.smpte_from_seconds 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.system_resource 2nd arg `subdir`.
- bpy.utils.time_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.time_to_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.units.to_string 4th..6th `precision`, `split_unit`, `compatible_unit`.
- bpy.utils.units.to_value 4th arg `str_ref_unit`.
- bpy.utils.user_resource 2nd & 3rd args `subdir`, `create`
- bpy_extras.view3d_utils.location_3d_to_region_2d 4th arg `default`.
- bpy_extras.view3d_utils.region_2d_to_origin_3d 4th arg `clamp`.
- gpu.offscreen.unbind 1st arg `restore`.
- gpu_extras.batch.batch_for_shader 4th arg `indices`.
- gpu_extras.batch.presets.draw_circle_2d 4th arg `segments`.
- gpu_extras.presets.draw_circle_2d 4th arg `segments`.
- imbuf.types.ImBuf.resize 2nd arg `resize`.
- imbuf.write 2nd arg `filepath`.
- mathutils.kdtree.KDTree.find 2nd arg `filter`.
- nodeitems_utils.NodeCategory 3rd & 4th arg `descriptions`, `items`.
- nodeitems_utils.NodeItem 2nd..4th args `label`, `settings`, `poll`.
- nodeitems_utils.NodeItemCustom 1st & 2nd arg `poll`, `draw`.
- rna_prop_ui.draw 5th arg `use_edit`.
- rna_prop_ui.rna_idprop_ui_get 2nd arg `create`.
- rna_prop_ui.rna_idprop_ui_prop_clear 3rd arg `remove`.
- rna_prop_ui.rna_idprop_ui_prop_get 3rd arg `create`.
- rna_xml.xml2rna 2nd arg `root_rna`.
- rna_xml.xml_file_write 4th arg `skip_typemap`.
2021-06-09 03:05:44 +10:00
2b660e825b
Fix T88365: GPUTexture.read returning a buffer with wrong size
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The pixel components were not being considered.
2021-05-18 10:01:29 -03:00
ea7b00c64f
Fix T88345: Blender crash on GPUFrameBuffer creation
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Misuse of indexes.
`color_attachements` has only color ones while `config` has color and depth.
2021-05-18 09:39:31 -03:00
3e6609a0dc
Cleanup: silence unused parameter warnings
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Introduced in rB48fa029dd11b.
2021-05-15 14:13:22 -03:00
Germano Cavalcante
48fa029dd1
Python GPU: New 'platform' module
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This module exposes the platform utils defined in the GPU module in C.
This will be useful for porting existing code with `bgl` to `gpu`.
Reviewed By: fclem, brecht, campbellbarton
Maniphest Tasks: T80730
Part of D11147
2021-05-14 12:26:40 -03:00
Germano Cavalcante
3f4f109646
Python GPU: New 'capabilities' module
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This module exposes the capabilities defined in the GPU module in C.
This will be useful for porting existing code in `bgl` to `gpu`.
Reviewed By: fclem, brecht, campbellbarton
Maniphest Tasks: T80730
Part of D11147
2021-05-14 12:26:40 -03:00